/datum/component/igniter var/fire_stacks var/fire_type /datum/component/igniter/Initialize(fire_stacks=1, fire_type = /datum/status_effect/fire_handler/fire_stacks) if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent)) return COMPONENT_INCOMPATIBLE src.fire_stacks = fire_stacks src.fire_type = fire_type /datum/component/igniter/RegisterWithParent() if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, PROC_REF(projectile_hit)) else if(isitem(parent)) RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, PROC_REF(item_afterattack)) else if(ishostile(parent)) RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, PROC_REF(hostile_attackingtarget)) /datum/component/igniter/UnregisterFromParent() UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) /datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters) if(!proximity_flag) return do_igniter(target) /datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target) do_igniter(target) /datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle) do_igniter(target) /datum/component/igniter/proc/do_igniter(atom/target) if(isliving(target)) var/mob/living/L = target L.adjust_fire_stacks(fire_stacks, fire_type) L.ignite_mob()