//Objects that spawn ghosts in as a certain role when they click on it, i.e. away mission bartenders. //Preserved terrarium/seed vault: Spawns in seed vault structures in lavaland. Ghosts become plantpeople and are advised to begin growing plants in the room near them. /obj/effect/mob_spawn/human/seed_vault name = "preserved terrarium" desc = "An ancient machine that seems to be used for storing plant matter. The glass is obstructed by a mat of vines." mob_name = "a lifebringer" icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "terrarium" density = TRUE roundstart = FALSE death = FALSE mob_species = /datum/species/pod short_desc = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed." flavour_text = "Your masters, benevolent as they were, created uncounted \ seed vaults and spread them across the universe to every planet they could chart. You are in one such seed vault. Your goal is to cultivate and spread life wherever it will go while waiting \ for contact from your creators. Estimated time of last contact: Deployment, 5x10^3 millennia ago." assignedrole = "Lifebringer" /obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn) var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \ "Venus", "Sprout", "Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper", "Cannabis") new_spawn.fully_replace_character_name(null,plant_name) if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn H.underwear = "Nude" //You're a plant, partner H.update_body() /obj/effect/mob_spawn/human/seed_vault/Destroy() new/obj/structure/fluff/empty_terrarium(get_turf(src)) return ..() //Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers. /obj/effect/mob_spawn/human/ash_walker name = "ash walker egg" desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within." mob_name = "an ash walker" icon = 'icons/mob/lavaland/lavaland_monsters.dmi' icon_state = "large_egg" mob_species = /datum/species/lizard/ashwalker outfit = /datum/outfit/ashwalker roundstart = FALSE death = FALSE anchored = FALSE move_resist = MOVE_FORCE_NORMAL density = FALSE short_desc = "You are an ash walker. Your tribe worships the Necropolis." flavour_text = "The wastes are sacred ground, its monsters a blessed bounty. \ You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest." assignedrole = "Ash Walker" var/datum/team/ashwalkers/team /obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn) new_spawn.fully_replace_character_name(null,random_unique_lizard_name(gender)) to_chat(new_spawn, "Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!") //yogs - removed a sentence new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team) if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn H.underwear = "Nude" H.update_body() /obj/effect/mob_spawn/human/ash_walker/Initialize(mapload, datum/team/ashwalkers/ashteam) . = ..() var/area/A = get_area(src) team = ashteam if(A) notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACKORBIT, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER) /datum/outfit/ashwalker name ="Ashwalker" head = /obj/item/clothing/head/helmet/gladiator uniform = /obj/item/clothing/under/gladiator/ash_walker //Timeless prisons: Spawns in Wish Granter prisons in lavaland. Ghosts become age-old users of the Wish Granter and are advised to seek repentance for their past. /obj/effect/mob_spawn/human/exile name = "timeless prison" desc = "Although this stasis pod looks medicinal, it seems as though it's meant to preserve something for a very long time." mob_name = "a penitent exile" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE mob_species = /datum/species/shadow short_desc = "You are cursed." flavour_text = "Years ago, you sacrificed the lives of your trusted friends and the humanity of yourself to reach the Wish Granter. Though you \ did so, it has come at a cost: your very body rejects the light, dooming you to wander endlessly in this horrible wasteland." assignedrole = "Exile" /obj/effect/mob_spawn/human/exile/Destroy() new/obj/structure/fluff/empty_sleeper(get_turf(src)) return ..() /obj/effect/mob_spawn/human/exile/special(mob/living/new_spawn) new_spawn.fully_replace_character_name(null,"Wish Granter's Victim ([rand(1,999)])") var/wish = rand(1,4) switch(wish) if(1) to_chat(new_spawn, "You wished to kill, and kill you did. You've lost track of how many, but the spark of excitement that murder once held has winked out. You feel only regret.") if(2) to_chat(new_spawn, "You wished for unending wealth, but no amount of money was worth this existence. Maybe charity might redeem your soul?") if(3) to_chat(new_spawn, "You wished for power. Little good it did you, cast out of the light. You are the [gender == MALE ? "king" : "queen"] of a hell that holds no subjects. You feel only remorse.") if(4) to_chat(new_spawn, "You wished for immortality, even as your friends lay dying behind you. No matter how many times you cast yourself into the lava, you awaken in this room again within a few days. There is no escape.") //Golem shells: Spawns in Free Golem ships in lavaland. Ghosts become mineral golems and are advised to spread personal freedom. /obj/effect/mob_spawn/human/golem name = "inert free golem shell" desc = "A humanoid shape, empty, lifeless, and full of potential." mob_name = "a free golem" icon = 'icons/obj/wizard.dmi' icon_state = "construct" mob_species = /datum/species/golem roundstart = FALSE death = FALSE anchored = FALSE move_resist = MOVE_FORCE_NORMAL density = FALSE var/has_owner = FALSE var/can_transfer = TRUE //if golems can switch bodies to this new shell var/mob/living/owner = null //golem's owner if it has one short_desc = "You are a Free Golem. Your family worships The Liberator." flavour_text = "In his infinite and divine wisdom, he set your clan free to \ travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \ golems, so that no golem may ever be forced to serve again." /obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null) if(species) //spawners list uses object name to register so this goes before ..() name += " ([initial(species.prefix)])" mob_species = species . = ..() var/area/A = get_area(src) if(!mapload && A) notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACKORBIT, flashwindow = FALSE, ignore_key = POLL_IGNORE_GOLEM) if(has_owner && creator) short_desc = "You are a Golem." flavour_text = "You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \ Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost." owner = creator /obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name) var/datum/species/golem/X = mob_species to_chat(new_spawn, "[initial(X.info_text)]") if(!owner) to_chat(new_spawn, "Build golem shells in the autolathe, and feed refined mineral sheets to the shells to bring them to life! You are generally a peaceful group unless provoked.") else new_spawn.mind.store_memory("Serve [owner.real_name], your creator.") new_spawn.mind.enslave_mind_to_creator(owner) log_game("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].") log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].") if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn if(has_owner) var/datum/species/golem/G = H.dna.species G.owner = owner H.set_cloned_appearance() if(!name) if(has_owner) H.fully_replace_character_name(null, "[initial(X.prefix)] Golem ([rand(1,999)])") else H.fully_replace_character_name(null, H.dna.species.random_name()) else H.fully_replace_character_name(null, name) if(has_owner) new_spawn.mind.assigned_role = "Servant Golem" else new_spawn.mind.assigned_role = "Free Golem" /obj/effect/mob_spawn/human/golem/attack_hand(mob/user) . = ..() if(.) return if(isgolem(user) && can_transfer) var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No") if(transfer_choice != "Yes") return if(QDELETED(src) || uses <= 0) return log_game("[key_name(user)] golem-swapped into [src]") user.visible_message(span_notice("A faint light leaves [user], moving to [src] and animating it!"),span_notice("You leave your old body behind, and transfer into [src]!")) show_flavour = FALSE create(ckey = user.ckey,name = user.real_name) user.death() return /obj/effect/mob_spawn/human/golem/servant has_owner = TRUE name = "inert servant golem shell" mob_name = "a servant golem" /obj/effect/mob_spawn/human/golem/adamantine name = "dust-caked free golem shell" desc = "A humanoid shape, empty, lifeless, and full of potential." mob_name = "a free golem" can_transfer = FALSE mob_species = /datum/species/golem/adamantine //Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now. /obj/effect/mob_spawn/human/hermit name = "malfunctioning cryostasis sleeper" desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed." mob_name = "a stranded hermit" icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "cryostasis_sleeper" outfit = /datum/outfit/hermit roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You've been stranded in this godless prison of a planet for longer than you can remember." flavour_text = "Each day you barely scrape by, and between the terrible \ conditions of your makeshift shelter, the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \ the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... " assignedrole = "Hermit" /obj/effect/mob_spawn/human/hermit/Initialize(mapload) . = ..() var/arrpee = rand(1,4) switch(arrpee) if(1) flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \ only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \ life and sent you to this hell are forever branded into your memory." outfit.uniform = /obj/item/clothing/under/assistantformal if(2) flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \ heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \ scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since." outfit.uniform = /obj/item/clothing/under/rank/prisoner outfit.shoes = /obj/item/clothing/shoes/sneakers/orange if(3) flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \ to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there." outfit.uniform = /obj/item/clothing/under/rank/medical outfit.suit = /obj/item/clothing/suit/toggle/labcoat outfit.back = /obj/item/storage/backpack/medic if(4) flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so kindly put it. It seems that they were right when you, on a tour \ at one of Nanotrasen's state-of-the-art research facilities, were in one of the escape pods alone and saw the red button. It was big and shiny, and it caught your eye. You pressed \ it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now." /obj/effect/mob_spawn/human/hermit/Destroy() new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src)) return ..() /datum/outfit/hermit name = "Lavaland hermit" uniform = /obj/item/clothing/under/color/grey/glorf shoes = /obj/item/clothing/shoes/sneakers/black back = /obj/item/storage/backpack mask = /obj/item/clothing/mask/breath l_pocket = /obj/item/tank/internals/emergency_oxygen r_pocket = /obj/item/flashlight/glowstick //Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help. /obj/effect/mob_spawn/human/doctor/alive/lavaland name = "broken rejuvenation pod" desc = "A small sleeper typically used to instantly restore minor wounds. This one seems broken, and its occupant is comatose." mob_name = "a translocated vet" flavour_text = "What...? Where are you? Where are the others? This is still the animal hospital - you should know, you've been an intern here for weeks - but \ everyone's gone. One of the cats scratched you just a few minutes ago. That's why you were in the pod - to heal the scratch. The scabs are still fresh; you see them right now. So where is \ everyone? Where did they go? What happened to the hospital? And is that smoke you smell? You need to find someone else. Maybe they can tell you what happened." assignedrole = "Translocated Vet" /obj/effect/mob_spawn/human/doctor/alive/lavaland/Destroy() var/obj/structure/fluff/empty_sleeper/S = new(drop_location()) S.setDir(dir) return ..() //Prisoner containment sleeper: Spawns in crashed prison ships in lavaland. Ghosts become escaped prisoners and are advised to find a way out of the mess they've gotten themselves into. /obj/effect/mob_spawn/human/prisoner_transport name = "prisoner containment sleeper" desc = "A sleeper designed to put its occupant into a deep coma, unbreakable until the sleeper turns off. This one's glass is cracked and you can see a pale, sleeping face staring out." mob_name = "an escaped prisoner" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" outfit = /datum/outfit/lavalandprisoner roundstart = FALSE death = FALSE short_desc = "You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps." flavour_text = "Good. It seems as though your ship crashed. It seems as \ though fate has other plans for you. You remember that you were convicted of " assignedrole = "Escaped Prisoner" /obj/effect/mob_spawn/human/prisoner_transport/special(mob/living/L) L.fully_replace_character_name(null,"NTP #LL-0[rand(111,999)]") //Nanotrasen Prisoner #Lavaland-(numbers) /obj/effect/mob_spawn/human/prisoner_transport/Initialize(mapload) . = ..() var/list/crimes = list("murder", "larceny", "embezzlement", "unionization", "dereliction of duty", "kidnapping", "gross incompetence", "grand theft", "collaboration with the Syndicate", \ "worship of a forbidden deity", "interspecies relations", "mutiny") flavour_text += "[pick(crimes)]. But regardless of that, it seems like your crime doesn't matter now. You don't know where you are, but you know that it's out to kill you, and you're not going \ to lose this opportunity. Find a way to get out of this mess and back to where you rightfully belong - your [pick("house", "apartment", "spaceship", "station")]." /datum/outfit/lavalandprisoner name = "Lavaland Prisoner" uniform = /obj/item/clothing/under/rank/prisoner mask = /obj/item/clothing/mask/breath shoes = /obj/item/clothing/shoes/sneakers/orange r_pocket = /obj/item/tank/internals/emergency_oxygen /obj/effect/mob_spawn/human/prisoner_transport/Destroy() new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src)) return ..() //Space Hotel Staff /obj/effect/mob_spawn/human/hotel_staff //not free antag u little shits name = "staff sleeper" desc = "A sleeper designed for long-term stasis between guest visits." mob_name = "hotel staff member" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" //objectives = "Cater to visiting guests with your fellow staff. Do not leave your assigned hotel and always remember: The customer is always right!" //yogs - removed hotel staff objectives death = FALSE roundstart = FALSE random = TRUE outfit = /datum/outfit/hotelstaff short_desc = "You are a staff member of a top-of-the-line space hotel!" flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests and make sure the manager doesn't fire you." important_info = "DON'T leave the hotel" assignedrole = "Hotel Staff" /datum/outfit/hotelstaff name = "Hotel Staff" uniform = /obj/item/clothing/under/assistantformal shoes = /obj/item/clothing/shoes/laceup r_pocket = /obj/item/radio/off back = /obj/item/storage/backpack implants = list(/obj/item/implant/mindshield, /obj/item/implant/teleporter/ghost_role) /obj/effect/mob_spawn/human/hotel_staff/security name = "hotel security sleeper" mob_name = "hotel security member" outfit = /datum/outfit/hotelstaff/security short_desc = "You are a peacekeeper." flavour_text = "You have been assigned to this hotel to protect the interests of the company while keeping the peace between \ guests and the staff." important_info = "Do NOT leave the hotel, as that is grounds for contract termination." /datum/outfit/hotelstaff/security name = "Hotel Security" uniform = /obj/item/clothing/under/rank/security/blueshirt shoes = /obj/item/clothing/shoes/jackboots suit = /obj/item/clothing/suit/armor/vest/blueshirt head = /obj/item/clothing/head/helmet/blueshirt back = /obj/item/storage/backpack/security belt = /obj/item/storage/belt/security/full /obj/effect/mob_spawn/human/hotel_staff/Destroy() new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src)) ..() /obj/effect/mob_spawn/human/demonic_friend name = "Essence of friendship" desc = "Oh boy! Oh boy! A friend!" mob_name = "Demonic friend" icon = 'icons/obj/cardboard_cutout.dmi' icon_state = "cutout_basic" outfit = /datum/outfit/demonic_friend death = FALSE roundstart = FALSE random = TRUE id_job = "SuperFriend" id_access = "assistant" var/obj/effect/proc_holder/spell/targeted/summon_friend/spell var/datum/mind/owner assignedrole = "SuperFriend" /obj/effect/mob_spawn/human/demonic_friend/Initialize(mapload, datum/mind/owner_mind, obj/effect/proc_holder/spell/targeted/summon_friend/summoning_spell) . = ..() owner = owner_mind flavour_text = "You have been given a reprieve from your eternity of torment, to be [owner.name]'s friend for [owner.p_their()] short mortal coil." important_info = "Be aware that if you do not live up to [owner.name]'s expectations, they can send you back to hell with a single thought. [owner.name]'s death will also return you to hell." var/area/A = get_area(src) if(!mapload && A) notify_ghosts("\A friendship shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACKORBIT, flashwindow = FALSE) objectives = "Be [owner.name]'s friend, and keep [owner.name] alive, so you don't get sent back to hell." spell = summoning_spell /obj/effect/mob_spawn/human/demonic_friend/special(mob/living/L) if(!QDELETED(owner.current) && owner.current.stat != DEAD) L.fully_replace_character_name(null,"[owner.name]'s best friend") soullink(/datum/soullink/oneway, owner.current, L) spell.friend = L spell.charge_counter = spell.charge_max L.mind.hasSoul = FALSE var/mob/living/carbon/human/H = L var/obj/item/worn = H.wear_id var/obj/item/card/id/id = worn.GetID() id.registered_name = L.real_name id.update_label() else to_chat(L, span_userdanger("Your owner is already dead! You will soon perish.")) addtimer(CALLBACK(L, /mob.proc/dust, 150)) //Give em a few seconds as a mercy. /datum/outfit/demonic_friend name = "Demonic Friend" uniform = /obj/item/clothing/under/assistantformal shoes = /obj/item/clothing/shoes/laceup r_pocket = /obj/item/radio/off back = /obj/item/storage/backpack implants = list(/obj/item/implant/mindshield) //No revolutionaries, he's MY friend. id = /obj/item/card/id /obj/effect/mob_spawn/human/syndicate name = "Syndicate Operative" roundstart = FALSE death = FALSE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" outfit = /datum/outfit/syndicate_empty assignedrole = "Space Syndicate" //I know this is really dumb, but Syndicate operative is nuke ops /datum/outfit/syndicate_empty name = "Syndicate Operative Empty" uniform = /obj/item/clothing/under/syndicate shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/combat ears = /obj/item/radio/headset/syndicate/alt back = /obj/item/storage/backpack implants = list(/obj/item/implant/weapons_auth) id = /obj/item/card/id/syndicate /datum/outfit/syndicate_empty/post_equip(mob/living/carbon/human/H) H.faction |= ROLE_SYNDICATE /obj/effect/mob_spawn/human/syndicate/battlecruiser name = "Syndicate Battlecruiser Ship Operative" short_desc = "You are a crewmember aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it." important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives." outfit = /datum/outfit/syndicate_empty/SBC /datum/outfit/syndicate_empty/SBC name = "Syndicate Battlecruiser Ship Operative" l_pocket = /obj/item/gun/ballistic/automatic/pistol r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military/assault /obj/effect/mob_spawn/human/syndicate/battlecruiser/assault name = "Syndicate Battlecruiser Assault Operative" short_desc = "You are an assault operative aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with." important_info = "Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!" outfit = /datum/outfit/syndicate_empty/SBC/assault /datum/outfit/syndicate_empty/SBC/assault name = "Syndicate Battlecruiser Assault Operative" uniform = /obj/item/clothing/under/syndicate/combat l_pocket = /obj/item/ammo_box/magazine/m10mm r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military suit = /obj/item/clothing/suit/armor/vest suit_store = /obj/item/gun/ballistic/automatic/pistol back = /obj/item/storage/backpack/security mask = /obj/item/clothing/mask/gas/syndicate /obj/effect/mob_spawn/human/syndicate/battlecruiser/captain name = "Syndicate Battlecruiser Captain" short_desc = "You are the captain aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal." important_info = "As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough." outfit = /datum/outfit/syndicate_empty/SBC/assault/captain id_access_list = list(150,151) /datum/outfit/syndicate_empty/SBC/assault/captain name = "Syndicate Battlecruiser Captain" l_pocket = /obj/item/melee/transforming/energy/sword/saber/red r_pocket = /obj/item/melee/classic_baton/telescopic suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate suit_store = /obj/item/gun/ballistic/revolver/mateba back = /obj/item/storage/backpack/satchel/leather head = /obj/item/clothing/head/HoS/syndicate mask = /obj/item/clothing/mask/cigarette/cigar/havana glasses = /obj/item/clothing/glasses/thermal/eyepatch //Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse. /obj/effect/mob_spawn/human/oldsec name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a security officer" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station." flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \ The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." important_info = "Work as a team with your fellow survivors and do not abandon them." uniform = /obj/item/clothing/under/rank/security shoes = /obj/item/clothing/shoes/jackboots id = /obj/item/card/id/away/old/sec r_pocket = /obj/item/restraints/handcuffs l_pocket = /obj/item/assembly/flash/handheld assignedrole = "Ancient Crew" /obj/effect/mob_spawn/human/oldsec/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/oldeng name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "an engineer" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station." flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. The last thing \ you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." important_info = "Work as a team with your fellow survivors and do not abandon them." uniform = /obj/item/clothing/under/rank/engineer shoes = /obj/item/clothing/shoes/workboots id = /obj/item/card/id/away/old/eng gloves = /obj/item/clothing/gloves/color/fyellow/old l_pocket = /obj/item/tank/internals/emergency_oxygen assignedrole = "Ancient Crew" /obj/effect/mob_spawn/human/oldeng/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/oldsci name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a scientist" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station." flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \ The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." important_info = "Work as a team with your fellow survivors and do not abandon them." uniform = /obj/item/clothing/under/rank/scientist shoes = /obj/item/clothing/shoes/laceup id = /obj/item/card/id/away/old/sci l_pocket = /obj/item/stack/medical/bruise_pack assignedrole = "Ancient Crew" /obj/effect/mob_spawn/human/oldsci/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/pirate name = "space pirate sleeper" desc = "A cryo sleeper smelling faintly of rum." random = TRUE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_name = "a space pirate" mob_species = /datum/species/skeleton outfit = /datum/outfit/pirate/space roundstart = FALSE death = FALSE anchored = TRUE density = FALSE show_flavour = FALSE //Flavour only exists for spawners menu short_desc = "You are a space pirate." flavour_text = "The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot." assignedrole = "Space Pirate" var/rank = "Mate" /obj/effect/mob_spawn/human/pirate/special(mob/living/new_spawn) new_spawn.fully_replace_character_name(new_spawn.real_name,generate_pirate_name()) new_spawn.mind.add_antag_datum(/datum/antagonist/pirate) /obj/effect/mob_spawn/human/pirate/proc/generate_pirate_name() var/beggings = strings(PIRATE_NAMES_FILE, "beginnings") var/endings = strings(PIRATE_NAMES_FILE, "endings") return "[rank] [pick(beggings)][pick(endings)]" /obj/effect/mob_spawn/human/pirate/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/pirate/captain rank = "Captain" outfit = /datum/outfit/pirate/space/captain /obj/effect/mob_spawn/human/pirate/gunner rank = "Gunner" //The Innkeeper, a iceplanet ghostrole for peacefully operating a rest stop complete with food and drinks. /obj/effect/mob_spawn/human/innkeeper name = "innkeeper sleeper" desc = "A standard sleeper designed to keep someone in suspended animation until they are ready to awake." icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" outfit = /datum/outfit/innkeeper id_job = "Bartender" id_access_list = list(ACCESS_BAR,ACCESS_KITCHEN,ACCESS_HYDROPONICS) random = TRUE roundstart = FALSE death = FALSE short_desc = "You're a simpleman on a desolate ice land, with the goal of running your inn." flavour_text = "The electricity bill isn't going to pay itself. Try to get some customers and earn some money at your inn." assignedrole = "Innkeeper" /datum/outfit/innkeeper name = "Innkeeper" uniform = /obj/item/clothing/under/rank/bartender head = /obj/item/clothing/head/flatcap back = /obj/item/storage/backpack suit = /obj/item/clothing/suit/armor/vest mask = /obj/item/clothing/mask/cigarette/pipe shoes = /obj/item/clothing/shoes/sneakers/black glasses = /obj/item/clothing/glasses/sunglasses/reagent ears = /obj/item/radio/headset id = /obj/item/card/id implants = list(/obj/item/implant/teleporter/innkeeper) //stay at your inn please. suit_store = /obj/item/gun/ballistic/shotgun/doublebarrel //emergency weapon, ice planets are dangerous, and customers can be too.