/obj/structure
icon = 'icons/obj/structures.dmi'
pressure_resistance = 8
var/climb_time = 20
var/climb_stun = 2
var/climbable = FALSE
var/mob/structureclimber
/obj/structure/New()
..()
if(smooth)
queue_smooth(src)
queue_smooth_neighbors(src)
icon_state = ""
if(ticker)
cameranet.updateVisibility(src)
/obj/structure/blob_act(obj/structure/blob/B)
if(density && prob(50))
qdel(src)
/obj/structure/Destroy()
if(ticker)
cameranet.updateVisibility(src)
if(opacity)
UpdateAffectingLights()
if(smooth)
queue_smooth_neighbors(src)
return ..()
/obj/structure/mech_melee_attack(obj/mecha/M)
M.do_attack_animation(src)
if(M.damtype == BRUTE || M.damtype == BURN)
visible_message("[M.name] has hit [src].")
return 1
return 0
/obj/structure/attack_hand(mob/user)
. = ..()
add_fingerprint(user)
if(structureclimber && structureclimber != user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
structureclimber.Weaken(2)
structureclimber.visible_message("[structureclimber.name] has been knocked off the [src]", "You're knocked off the [src]!", "You see [structureclimber.name] get knocked off the [src]")
interact(user)
/obj/structure/interact(mob/user)
ui_interact(user)
/obj/structure/ui_act(action, params)
..()
add_fingerprint(usr)
/obj/structure/proc/deconstruct(forced = FALSE)
qdel(src)
/obj/structure/MouseDrop_T(atom/movable/O, mob/user)
. = ..()
if(!climbable)
return
if(ismob(O) && user == O && iscarbon(user))
if(user.canmove)
climb_structure(user)
return
if ((!( istype(O, /obj/item/weapon) ) || user.get_active_held_item() != O))
return
if(iscyborg(user))
return
if(!user.drop_item())
return
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/structure/proc/climb_structure(mob/user)
src.add_fingerprint(user)
user.visible_message("[user] starts climbing onto [src].", \
"You start climbing onto [src]...")
var/adjusted_climb_time = climb_time
if(user.restrained()) //climbing takes twice as long when restrained.
adjusted_climb_time *= 2
if(isalien(user))
adjusted_climb_time *= 0.25 //aliens are terrifyingly fast
structureclimber = user
if(do_mob(user, user, adjusted_climb_time))
if(src.loc) //Checking if structure has been destroyed
density = 0
if(step(user,get_dir(user,src.loc)))
user.visible_message("[user] climbs onto [src].", \
"You climb onto [src].")
add_logs(user, src, "climbed onto")
user.Stun(climb_stun)
. = 1
else
user << "You fail to climb onto [src]."
density = 1
structureclimber = null