/obj/item/projectile/magic
name = "bolt of nothing"
icon_state = "energy"
damage = 0
damage_type = OXY
nodamage = 1
armour_penetration = 100
flag = "magic"
/obj/item/projectile/magic/death
name = "bolt of death"
icon_state = "pulse1_bl"
/obj/item/projectile/magic/death/on_hit(target)
. = ..()
if(ismob(target))
var/mob/M = target
M.death(0)
/obj/item/projectile/magic/fireball
name = "bolt of fireball"
icon_state = "fireball"
damage = 10
damage_type = BRUTE
nodamage = 0
//explosion values
var/exp_heavy = 0
var/exp_light = 2
var/exp_flash = 3
var/exp_fire = 2
/obj/item/projectile/magic/fireball/Range()
var/turf/T1 = get_step(src,turn(dir, -45))
var/turf/T2 = get_step(src,turn(dir, 45))
var/turf/T3 = get_step(src,dir)
var/mob/living/L = locate(/mob/living) in T1 //if there's a mob alive in our front right diagonal, we hit it.
if(L && L.stat != DEAD)
Bump(L,1) //Magic Bullet #teachthecontroversy
return
L = locate(/mob/living) in T2
if(L && L.stat != DEAD)
Bump(L,1)
return
L = locate(/mob/living) in T3
if(L && L.stat != DEAD)
Bump(L,1)
return
..()
/obj/item/projectile/magic/fireball/on_hit(target)
. = ..()
var/turf/T = get_turf(target)
explosion(T, -1, exp_heavy, exp_light, exp_flash, 0, flame_range = exp_fire)
if(ismob(target)) //multiple flavors of pain
var/mob/living/M = target
M.take_overall_damage(0,10) //between this 10 burn, the 10 brute, the explosion brute, and the onfire burn, your at about 65 damage if you stop drop and roll immediately
/obj/item/projectile/magic/fireball/infernal
name = "infernal fireball"
exp_heavy = -1
exp_light = -1
exp_flash = 4
exp_fire= 5
/obj/item/projectile/magic/resurrection
name = "bolt of resurrection"
icon_state = "ion"
damage = 0
damage_type = OXY
nodamage = 1
/obj/item/projectile/magic/resurrection/on_hit(mob/living/carbon/target)
. = ..()
if(isliving(target))
if(target.hellbound)
return
if(iscarbon(target))
var/mob/living/carbon/C = target
C.regenerate_limbs()
if(target.revive(full_heal = 1))
target.grab_ghost(force = TRUE) // even suicides
target << "You rise with a start, \
you're alive!!!"
else if(target.stat != DEAD)
target << "You feel great!"
/obj/item/projectile/magic/teleport
name = "bolt of teleportation"
icon_state = "bluespace"
damage = 0
damage_type = OXY
nodamage = 1
var/inner_tele_radius = 0
var/outer_tele_radius = 6
/obj/item/projectile/magic/teleport/on_hit(mob/target)
. = ..()
var/teleammount = 0
var/teleloc = target
if(!isturf(target))
teleloc = target.loc
for(var/atom/movable/stuff in teleloc)
if(!stuff.anchored && stuff.loc)
if(do_teleport(stuff, stuff, 10))
teleammount++
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(max(round(4 - teleammount),0), stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
smoke.start()
/obj/item/projectile/magic/door
name = "bolt of door creation"
icon_state = "energy"
damage = 0
damage_type = OXY
nodamage = 1
var/list/door_types = list(/obj/structure/mineral_door/wood,/obj/structure/mineral_door/iron,/obj/structure/mineral_door/silver,\
/obj/structure/mineral_door/gold,/obj/structure/mineral_door/uranium,/obj/structure/mineral_door/sandstone,/obj/structure/mineral_door/transparent/plasma,\
/obj/structure/mineral_door/transparent/diamond)
/obj/item/projectile/magic/door/on_hit(atom/target)
. = ..()
if(istype(target, /obj/machinery/door))
OpenDoor(target)
else
var/turf/T = get_turf(target)
if(isclosedturf(T) && !istype(T, /turf/closed/indestructible))
CreateDoor(T)
/obj/item/projectile/magic/door/proc/CreateDoor(turf/T)
var/door_type = pick(door_types)
var/obj/structure/mineral_door/D = new door_type(T)
T.ChangeTurf(/turf/open/floor/plating)
D.Open()
/obj/item/projectile/magic/door/proc/OpenDoor(var/obj/machinery/door/D)
if(istype(D,/obj/machinery/door/airlock))
var/obj/machinery/door/airlock/A = D
A.locked = 0
D.open()
/obj/item/projectile/magic/change
name = "bolt of change"
icon_state = "ice_1"
damage = 0
damage_type = BURN
nodamage = 1
/obj/item/projectile/magic/change/on_hit(atom/change)
. = ..()
wabbajack(change)
/proc/wabbajack(mob/living/M)
if(!istype(M) || M.stat == DEAD || M.notransform || (GODMODE & M.status_flags))
return
M.notransform = 1
M.canmove = 0
M.icon = null
M.cut_overlays()
M.invisibility = INVISIBILITY_ABSTRACT
var/list/contents = M.contents.Copy()
if(iscyborg(M))
var/mob/living/silicon/robot/Robot = M
if(Robot.mmi)
qdel(Robot.mmi)
Robot.notify_ai(1)
else
for(var/obj/item/W in contents)
if(!M.unEquip(W))
qdel(W)
var/mob/living/new_mob
var/randomize = pick("monkey","robot","slime","xeno","humanoid","animal")
switch(randomize)
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
if("robot")
var/robot = pick("cyborg","syndiborg","drone")
switch(robot)
if("cyborg")
new_mob = new /mob/living/silicon/robot(M.loc)
if("syndiborg")
var/path
if(prob(50))
path = /mob/living/silicon/robot/syndicate
else
path = /mob/living/silicon/robot/syndicate/medical
new_mob = new path(M.loc)
if("drone")
new_mob = new /mob/living/simple_animal/drone/polymorphed(M.loc)
if(issilicon(new_mob))
new_mob.gender = M.gender
new_mob.invisibility = 0
new_mob.job = "Cyborg"
var/mob/living/silicon/robot/Robot = new_mob
Robot.mmi.transfer_identity(M) //Does not transfer key/client.
if("slime")
new_mob = new /mob/living/simple_animal/slime/random(M.loc)
if("xeno")
if(prob(50))
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
if("animal")
var/path
if(prob(50))
var/beast = pick("carp","bear","mushroom","statue", "bat", "goat","killertomato", "spiderbase", "spiderhunter", "blobbernaut", "magicarp", "chaosmagicarp", "watcher", "goliath", "headcrab", "morph", "stickman", "stickdog", "lesserdragon")
switch(beast)
if("carp")
path = /mob/living/simple_animal/hostile/carp
if("bear")
path = /mob/living/simple_animal/hostile/bear
if("mushroom")
path = /mob/living/simple_animal/hostile/mushroom
if("statue")
path = /mob/living/simple_animal/hostile/statue
if("bat")
path = /mob/living/simple_animal/hostile/retaliate/bat
if("goat")
path = /mob/living/simple_animal/hostile/retaliate/goat
if("killertomato")
path = /mob/living/simple_animal/hostile/killertomato
if("spiderbase")
path = /mob/living/simple_animal/hostile/poison/giant_spider
if("spiderhunter")
path = /mob/living/simple_animal/hostile/poison/giant_spider/hunter
if("blobbernaut")
path = /mob/living/simple_animal/hostile/blob/blobbernaut/independent
if("magicarp")
path = /mob/living/simple_animal/hostile/carp/ranged
if("chaosmagicarp")
path = /mob/living/simple_animal/hostile/carp/ranged/chaos
if("watcher")
path = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher
if("goliath")
path = /mob/living/simple_animal/hostile/asteroid/goliath/beast
if("headcrab")
path = /mob/living/simple_animal/hostile/headcrab
if("morph")
path = /mob/living/simple_animal/hostile/morph
if("stickman")
path = /mob/living/simple_animal/hostile/stickman
if("stickdog")
path = /mob/living/simple_animal/hostile/stickman/dog
if("lesserdragon")
path = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
else
var/animal = pick("parrot","corgi","crab","pug","cat","mouse","chicken","cow","lizard","chick","fox","butterfly","cak")
switch(animal)
if("parrot")
path = /mob/living/simple_animal/parrot
if("corgi")
path = /mob/living/simple_animal/pet/dog/corgi
if("crab")
path = /mob/living/simple_animal/crab
if("pug")
path = /mob/living/simple_animal/pet/dog/pug
if("cat")
path = /mob/living/simple_animal/pet/cat
if("mouse")
path = /mob/living/simple_animal/mouse
if("chicken")
path = /mob/living/simple_animal/chicken
if("cow")
path = /mob/living/simple_animal/cow
if("lizard")
path = /mob/living/simple_animal/hostile/lizard
if("fox")
path = /mob/living/simple_animal/pet/fox
if("butterfly")
path = /mob/living/simple_animal/butterfly
if("cak")
path = /mob/living/simple_animal/pet/cat/cak
if("chick")
path = /mob/living/simple_animal/chick
new_mob = new path(M.loc)
if("humanoid")
new_mob = new /mob/living/carbon/human(M.loc)
var/datum/preferences/A = new() //Randomize appearance for the human
A.copy_to(new_mob, icon_updates=0)
var/mob/living/carbon/human/H = new_mob
if(prob(50))
var/list/all_species = list()
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = new speciestype()
if(!S.dangerous_existence)
all_species += speciestype
H.set_species(pick(all_species), icon_update=0)
H.update_body()
H.update_hair()
H.update_body_parts()
H.dna.update_dna_identity()
if(!new_mob)
return
new_mob.languages_spoken |= HUMAN
new_mob.languages_understood |= HUMAN
new_mob.attack_log = M.attack_log
// Some forms can still wear some items
for(var/obj/item/W in contents)
new_mob.equip_to_appropriate_slot(W)
M.attack_log += text("\[[time_stamp()]\] [M.real_name] ([M.ckey]) became [new_mob.real_name].")
new_mob.a_intent = "harm"
M.wabbajack_act(new_mob)
new_mob << "Your form morphs into that of \
a [randomize]."
qdel(M)
return new_mob
/obj/item/projectile/magic/animate
name = "bolt of animation"
icon_state = "red_1"
damage = 0
damage_type = BURN
nodamage = 1
/obj/item/projectile/magic/animate/Bump(atom/change)
..()
if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects))
if(istype(change, /obj/structure/closet/statue))
for(var/mob/living/carbon/human/H in change.contents)
var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue(change.loc, firer)
S.name = "statue of [H.name]"
S.faction = list("\ref[firer]")
S.icon = change.icon
S.icon_state = change.icon_state
S.overlays = change.overlays
S.color = change.color
if(H.mind)
H.mind.transfer_to(S)
S << "You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [firer.name], your creator."
H = change
H.loc = S
qdel(src)
return
else
var/obj/O = change
if(istype(O, /obj/item/weapon/gun))
new /mob/living/simple_animal/hostile/mimic/copy/ranged(O.loc, O, firer)
else
new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer)
else if(istype(change, /mob/living/simple_animal/hostile/mimic/copy))
// Change our allegiance!
var/mob/living/simple_animal/hostile/mimic/copy/C = change
C.ChangeOwner(firer)
/obj/item/projectile/magic/spellblade
name = "blade energy"
icon_state = "lavastaff"
damage = 15
damage_type = BURN
flag = "magic"
dismemberment = 50
nodamage = 0