/proc/lizard_name(gender) if(gender == MALE) return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]" else return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]" /proc/plasmaman_name() return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]" /proc/moth_name() return "[pick(GLOB.moth_first)] [pick(GLOB.moth_last)]" /proc/church_name() var/static/church_name if (church_name) return church_name var/name = "" name += pick("Holy", "United", "First", "Second", "Last") if (prob(20)) name += " Space" name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses") name += " of [religion_name()]" return name GLOBAL_VAR(command_name) /proc/command_name() if (GLOB.command_name) return GLOB.command_name var/name = "Central Command" GLOB.command_name = name return name /proc/change_command_name(name) GLOB.command_name = name return name /proc/religion_name() var/static/religion_name if (religion_name) return religion_name var/name = "" name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob") name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity") return capitalize(name) /proc/station_name() if(!GLOB.station_name) var/newname var/config_station_name = CONFIG_GET(string/stationname) if(config_station_name) newname = config_station_name else newname = new_station_name() set_station_name(newname) return GLOB.station_name /proc/set_station_name(newname) GLOB.station_name = newname var/config_server_name = CONFIG_GET(string/servername) if(config_server_name) world.name = "[config_server_name][config_server_name == GLOB.station_name ? "" : ": [GLOB.station_name]"]" else world.name = GLOB.station_name /proc/new_station_name() var/random = rand(1,5) var/name = "" var/new_station_name = "" //Rare: Pre-Prefix if (prob(10)) name = pick(GLOB.station_prefixes) new_station_name = name + " " name = "" // Prefix for(var/holiday_name in SSevents.holidays) if(holiday_name == "Friday the 13th") random = 13 var/datum/holiday/holiday = SSevents.holidays[holiday_name] name = holiday.getStationPrefix() //get normal name if(!name) name = pick(GLOB.station_names) if(name) new_station_name += name + " " // Suffix name = pick(GLOB.station_suffixes) new_station_name += name + " " // ID Number switch(random) if(1) new_station_name += "[rand(1, 99)]" if(2) new_station_name += pick(GLOB.greek_letters) if(3) new_station_name += "\Roman[rand(1,99)]" if(4) new_station_name += pick(GLOB.phonetic_alphabet) if(5) new_station_name += pick(GLOB.numbers_as_words) if(13) new_station_name += pick("13","XIII","Thirteen") return new_station_name /proc/syndicate_name() var/name = "" // Prefix name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib") // Suffix if (prob(80)) name += " " // Full if (prob(60)) name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive") // Broken else name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive") name += pick("", "-") name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code") // Small else name += pick("-", "*", "") name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive") return name //Traitors and traitor silicons will get these. Revs will not. GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors. GLOBAL_VAR(syndicate_code_response) //Code response for traitors. /* Should be expanded. How this works: Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation. Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict." The phrase should then have the words: James Smith. The response should then have the words: run, void, and derelict. This way assures that the code is suited to the conversation and is unpredicatable. Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay. Can probably be done through "{ }" but I don't really see the practical benefit. One example of an earlier system is commented below. /N */ /proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm if(!return_list) . = "" else . = list() var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely. 50; 2, 200; 3, 50; 4, 25; 5 ) var/list/safety = list(1,2,3)//Tells the proc which options to remove later on. var/nouns = strings(ION_FILE, "ionabstract") var/objects = strings(ION_FILE, "ionobjects") var/adjectives = strings(ION_FILE, "ionadjectives") var/threats = strings(ION_FILE, "ionthreats") var/foods = strings(ION_FILE, "ionfood") var/drinks = strings(ION_FILE, "iondrinks") var/list/locations = GLOB.teleportlocs.len ? GLOB.teleportlocs : drinks //if null, defaults to drinks instead. var/list/names = list() for(var/datum/data/record/t in GLOB.data_core.general)//Picks from crew manifest. names += t.fields["name"] var/maxwords = words//Extra var to check for duplicates. for(words,words>0,words--)//Randomly picks from one of the choices below. if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected. safety = list(pick(1,2))//Select choice 1 or 2. else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen, safety = list(3)//Default to list 3 switch(pick(safety))//Chance based on the safety list. if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc. switch(rand(1,2))//Mainly to add more options later. if(1) if(names.len&&prob(70)) . += pick(names) else if(prob(10)) . += pick(lizard_name(MALE),lizard_name(FEMALE)) else var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female)) new_name += " " new_name += pick(GLOB.last_names) . += new_name if(2) . += pick(get_all_jobs())//Returns a job. safety -= 1 if(2) switch(rand(1,3))//Food, drinks, or things. Only selectable once. if(1) . += lowertext(pick(drinks)) if(2) . += lowertext(pick(foods)) if(3) . += lowertext(pick(locations)) safety -= 2 if(3) switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once. if(1) . += lowertext(pick(nouns)) if(2) . += lowertext(pick(objects)) if(3) . += lowertext(pick(adjectives)) if(4) . += lowertext(pick(threats)) if(!return_list) if(words==1) . += "." else . += ", "