/obj/structure/closet/crate/secure desc = "A secure crate." name = "secure crate" icon_state = "securecrate" secure = 1 locked = 1 obj_integrity = 500 max_integrity = 500 armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80) var/tamperproof = 0 /obj/structure/closet/crate/secure/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) if(damage_flag == "melee" && damage_amount < 25) return 0 . = ..() /obj/structure/closet/crate/secure/update_icon() ..() if(broken) add_overlay("securecrateemag") else if(locked) add_overlay("securecrater") else add_overlay("securecrateg") /obj/structure/closet/crate/secure/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) if(prob(tamperproof)) boom() ..() /obj/structure/closet/crate/secure/proc/boom(mob/user) if(user) user << "The crate's anti-tamper system activates!" for(var/atom/movable/AM in src) qdel(AM) explosion(get_turf(src), 0, 1, 5, 5) qdel(src) /obj/structure/closet/crate/secure/weapon desc = "A secure weapons crate." name = "weapons crate" icon_state = "weaponcrate" /obj/structure/closet/crate/secure/plasma desc = "A secure plasma crate." name = "plasma crate" icon_state = "plasmacrate" /obj/structure/closet/crate/secure/gear desc = "A secure gear crate." name = "gear crate" icon_state = "secgearcrate" /obj/structure/closet/crate/secure/hydroponics desc = "A crate with a lock on it, painted in the scheme of the station's botanists." name = "secure hydroponics crate" icon_state = "hydrosecurecrate" /obj/structure/closet/crate/secure/engineering desc = "A crate with a lock on it, painted in the scheme of the station's engineers." name = "secure engineering crate" icon_state = "engi_secure_crate"