/datum/component/grillable ///Result atom type of grilling this object var/atom/cook_result ///Amount of time required to cook the food var/required_cook_time = 2 MINUTES ///Is this a positive grill result? var/positive_result = TRUE ///Time spent cooking so far var/current_cook_time = 0 ///Are we currently grilling? var/currently_grilling = FALSE ///Do we use the large steam sprite? var/use_large_steam_sprite = FALSE /datum/component/grillable/Initialize(cook_result, required_cook_time, positive_result, use_large_steam_sprite) . = ..() if(!isitem(parent)) //Only items support grilling at the moment return COMPONENT_INCOMPATIBLE src.cook_result = cook_result src.required_cook_time = required_cook_time src.positive_result = positive_result src.use_large_steam_sprite = use_large_steam_sprite RegisterSignal(parent, COMSIG_ITEM_GRILLED, .proc/OnGrill) RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine) ///Ran every time an item is grilled by something /datum/component/grillable/proc/OnGrill(datum/source, atom/used_grill, delta_time = 1) . = COMPONENT_HANDLED_GRILLING current_cook_time += delta_time * 10 //turn it into ds if(current_cook_time >= required_cook_time) FinishGrilling(used_grill) else if(!currently_grilling) //We havn't started grilling yet StartGrilling(used_grill) ///Ran when an object starts grilling on something /datum/component/grillable/proc/StartGrilling(atom/grill_source) currently_grilling = TRUE RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/OnMoved,TRUE) AddGrilledItemOverlay(parent) //var/atom/A = parent //A.update_icon() ///Ran when an object finished grilling /datum/component/grillable/proc/FinishGrilling(atom/grill_source) var/atom/original_object = parent var/atom/grilled_result = new cook_result(original_object.loc) grilled_result.pixel_x = original_object.pixel_x grilled_result.pixel_y = original_object.pixel_y grill_source.visible_message("[parent] turns into \a [grilled_result]!") SEND_SIGNAL(parent, COMSIG_GRILL_COMPLETED, grilled_result) currently_grilling = FALSE qdel(parent) ///Ran when an object almost finishes grilling /datum/component/grillable/proc/OnExamine(atom/A, mob/user, list/examine_list) if(!current_cook_time) //Not grilled yet return if(positive_result) if(current_cook_time <= required_cook_time * 0.75) examine_list += "[parent] probably needs to be cooked a bit longer!" else if(current_cook_time <= required_cook_time) examine_list += "[parent] seems to be almost finished cooking!" else examine_list += "[parent] should probably not be cooked for much longer!" ///Ran when an object moves from the grill /datum/component/grillable/proc/OnMoved(atom/A, atom/OldLoc, Dir, Forced) currently_grilling = FALSE var/obj/O = parent; O.cut_overlays() //UnregisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS) UnregisterSignal(parent, COMSIG_MOVABLE_MOVED) //A.update_icon() /datum/component/grillable/proc/AddGrilledItemOverlay(obj/source) source.add_overlay(mutable_appearance('icons/effects/steam.dmi', "[use_large_steam_sprite ? "steam_triple" : "steam_single"]", ABOVE_OBJ_LAYER))