#define DISEASE_LIMIT 1 #define VIRUS_SYMPTOM_LIMIT 6 //Visibility Flags #define HIDDEN_SCANNER (1<<0) #define HIDDEN_PANDEMIC (1<<1) //Disease Flags #define CURABLE (1<<0) #define CAN_CARRY (1<<1) #define CAN_RESIST (1<<2) //Spread Flags #define DISEASE_SPREAD_SPECIAL (1<<0) #define DISEASE_SPREAD_NON_CONTAGIOUS (1<<1) #define DISEASE_SPREAD_BLOOD (1<<2) #define DISEASE_SPREAD_CONTACT_FLUIDS (1<<3) #define DISEASE_SPREAD_CONTACT_SKIN (1<<4) #define DISEASE_SPREAD_AIRBORNE (1<<5) //Severity Defines /// Diseases that buff, heal, or at least do nothing at all #define DISEASE_SEVERITY_POSITIVE "Positive" /// Diseases that may have annoying effects, but nothing disruptive (sneezing) #define DISEASE_SEVERITY_NONTHREAT "Harmless" /// Diseases that can annoy in concrete ways (dizziness) #define DISEASE_SEVERITY_MINOR "Minor" /// Diseases that can do minor harm, or severe annoyance (vomit) #define DISEASE_SEVERITY_MEDIUM "Medium" /// Diseases that can do significant harm, or severe disruption (brainrot) #define DISEASE_SEVERITY_HARMFUL "Harmful" /// Diseases that can kill or maim if left untreated (flesh eating, blindness) #define DISEASE_SEVERITY_DANGEROUS "Dangerous" /// Diseases that can quickly kill an unprepared victim (fungal tb, gbs) #define DISEASE_SEVERITY_BIOHAZARD "BIOHAZARD"