/obj/item/assembly/prox_sensor name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" materials = list(MAT_METAL=800, MAT_GLASS=200) attachable = TRUE var/scanning = FALSE var/timing = FALSE var/time = 10 var/sensitivity = 1 var/hearing_range = 3 /obj/item/assembly/prox_sensor/Initialize() . = ..() proximity_monitor = new(src, 0) START_PROCESSING(SSobj, src) /obj/item/assembly/prox_sensor/Destroy() STOP_PROCESSING(SSobj, src) . = ..() /obj/item/assembly/prox_sensor/examine(mob/user) ..() to_chat(user, "The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].") /obj/item/assembly/prox_sensor/activate() if(!..()) return FALSE//Cooldown check if(!scanning) timing = !timing else scanning = FALSE update_icon() return TRUE /obj/item/assembly/prox_sensor/on_detach() . = ..() if(!.) return else proximity_monitor.SetHost(src,src) /obj/item/assembly/prox_sensor/toggle_secure() secured = !secured if(!secured) if(scanning) toggle_scan() proximity_monitor.SetHost(src,src) timing = FALSE STOP_PROCESSING(SSobj, src) else START_PROCESSING(SSobj, src) proximity_monitor.SetHost(loc,src) update_icon() return secured /obj/item/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj) if (istype(AM, /obj/effect/beam)) return sense() /obj/item/assembly/prox_sensor/proc/sense() if(!scanning || !secured || next_activate > world.time) return FALSE pulse(FALSE) audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range) for(var/CHM in get_hearers_in_view(hearing_range, src)) if(ismob(CHM)) var/mob/LM = CHM LM.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) next_activate = world.time + 30 return TRUE /obj/item/assembly/prox_sensor/process() if(!timing) return time-- if(time <= 0) timing = FALSE toggle_scan(TRUE) time = initial(time) /obj/item/assembly/prox_sensor/proc/toggle_scan(scan) if(!secured) return FALSE scanning = scan proximity_monitor.SetRange(scanning ? sensitivity : 0) update_icon() /obj/item/assembly/prox_sensor/proc/sensitivity_change(value) var/sense = min(max(sensitivity + value, 0), 5) sensitivity = sense if(scanning && proximity_monitor.SetRange(sense)) sense() /obj/item/assembly/prox_sensor/update_icon() cut_overlays() attached_overlays = list() if(timing) add_overlay("prox_timing") attached_overlays += "prox_timing" if(scanning) add_overlay("prox_scanning") attached_overlays += "prox_scanning" if(holder) holder.update_icon() return /obj/item/assembly/prox_sensor/ui_interact(mob/user)//TODO: Change this to the wires thingy . = ..() if(is_secured(user)) var/second = time % 60 var/minute = (time - second) / 60 var/dat = "Proximity Sensor" if(!scanning) dat += "
[(timing ? "Arming" : "Not Arming")] [minute]:[second]" dat += "
- - + +" dat += "
Armed":"1'>Unarmed (Movement sensor active when armed!)"]" dat += "
Detection range: - [sensitivity] +" dat += "

Refresh" dat += "

Close" user << browse(dat, "window=prox") onclose(user, "prox") return /obj/item/assembly/prox_sensor/Topic(href, href_list) ..() if(!usr.canUseTopic(src, BE_CLOSE)) usr << browse(null, "window=prox") onclose(usr, "prox") return if(href_list["sense"]) sensitivity_change(((href_list["sense"] == "up") ? 1 : -1)) if(href_list["scanning"]) toggle_scan(text2num(href_list["scanning"])) if(href_list["time"]) timing = text2num(href_list["time"]) update_icon() if(href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 600) if(href_list["close"]) usr << browse(null, "window=prox") return if(usr) attack_self(usr)