/obj/effect/particle_effect/expl_particles name = "fire" icon_state = "explosion_particle" opacity = 1 anchored = TRUE /obj/effect/particle_effect/expl_particles/Initialize(mapload) //yogs start: reverts harddel stuff so it doesn't break horribly . = ..() QDEL_IN(src, 15) //end of part 1 /datum/effect_system/expl_particles number = 10 /datum/effect_system/expl_particles/start() //start of part 2 for(var/i in 1 to number) var/obj/effect/particle_effect/expl_particles/expl = new /obj/effect/particle_effect/expl_particles(location) var/direct = pick(GLOB.alldirs) var/steps_amt = pick(1;25,2;50,3,4;200) for(var/j in 1 to steps_amt) addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(_step), expl, direct), j) //yogs end /obj/effect/explosion name = "fire" icon = 'icons/effects/96x96.dmi' icon_state = "explosion" opacity = 1 anchored = TRUE mouse_opacity = MOUSE_OPACITY_TRANSPARENT pixel_x = -32 pixel_y = -32 /obj/effect/explosion/Initialize(mapload) . = ..() QDEL_IN(src, 10) /datum/effect_system/explosion /datum/effect_system/explosion/set_up(loca) if(isturf(loca)) location = loca else location = get_turf(loca) /datum/effect_system/explosion/start() new/obj/effect/explosion( location ) var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles() P.set_up(10, 0, location) P.start() /datum/effect_system/explosion/smoke /datum/effect_system/explosion/smoke/proc/create_smoke() var/datum/effect_system/fluid_spread/smoke/S = new S.set_up(2, location = location) S.start() /datum/effect_system/explosion/smoke/start() ..() addtimer(CALLBACK(src, PROC_REF(create_smoke)), 5)