/datum/game_mode var/traitor_name = "traitor" var/list/datum/mind/traitors = list() var/datum/mind/exchange_red var/datum/mind/exchange_blue /datum/game_mode/traitor name = "traitor" config_tag = "traitor" report_type = "traitor" antag_flag = ROLE_TRAITOR false_report_weight = 20 //Reports of traitors are pretty common. restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Brig Physician") //YOGS - added the hop and brig physician required_players = 0 required_enemies = 1 recommended_enemies = 4 reroll_friendly = 1 enemy_minimum_age = 0 title_icon = "traitor" announce_span = "danger" announce_text = "There are Syndicate agents on the station!\n\ Traitors: Accomplish your objectives.\n\ Crew: Do not let the traitors succeed!" var/list/datum/mind/pre_traitors = list() var/traitors_possible = 4 //hard limit on traitors if scaling is turned off var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual. var/antag_datum = /datum/antagonist/traitor //what type of antag to create var/traitors_required = TRUE //Will allow no traitors /datum/game_mode/traitor/pre_setup() if(num_players() <= lowpop_amount) if(!prob((2*1.14**num_players())-2)) //exponential equation, chance of restriction goes up as pop goes down. protected_jobs += GLOB.command_positions if(CONFIG_GET(flag/protect_roles_from_antagonist)) restricted_jobs += protected_jobs if(CONFIG_GET(flag/protect_assistant_from_antagonist)) restricted_jobs += "Assistant" if(CONFIG_GET(flag/protect_AI_from_traitor)) restricted_jobs += "AI" var/num_traitors = 1 var/tsc = CONFIG_GET(number/traitor_scaling_coeff) if(tsc) num_traitors = max(1, min(round(num_players() / (tsc * 2)) + 2 + num_modifier, round(num_players() / tsc) + num_modifier)) else num_traitors = max(1, min(num_players(), traitors_possible)) for(var/j = 0, j < num_traitors, j++) if (!antag_candidates.len) break var/datum/mind/traitor = antag_pick(antag_candidates) pre_traitors += traitor traitor.special_role = traitor_name traitor.restricted_roles = restricted_jobs //log_game("[key_name(traitor)] has been selected as a [traitor_name]") | yogs - redundant antag_candidates.Remove(traitor) var/enough_tators = !traitors_required || pre_traitors.len > 0 if(!enough_tators) setup_error = "Not enough traitor candidates" return FALSE else return TRUE /datum/game_mode/traitor/post_setup() for(var/datum/mind/traitor in pre_traitors) addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/game_mode/traitor, add_traitor_delayed), traitor, null), rand(1 MINUTES, (3 MINUTES + 10 SECONDS))) if(!exchange_blue) exchange_blue = -1 //Block latejoiners from getting exchange objectives ..() //We're not actually ready until all traitors are assigned. gamemode_ready = FALSE addtimer(VARSET_CALLBACK(src, gamemode_ready, TRUE), (5 MINUTES + 11 SECONDS)) return TRUE /datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners var/tsc = CONFIG_GET(number/traitor_scaling_coeff) var/traitorcap = min(round(GLOB.joined_player_list.len / (tsc * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len / tsc) + num_modifier) var/cur_traitors = SSticker.mode.traitors.len // [SANITY] Uh oh! Somehow the pre_traitors aren't in the traitors list! Add them! if(SSticker.mode.traitors.len < pre_traitors.len) cur_traitors += pre_traitors.len if(cur_traitors >= traitorcap) //Upper cap for number of latejoin antagonists return if((cur_traitors) <= (traitorcap - 2) || prob(100 / (tsc * 2))) if(antag_flag in character.client.prefs.be_special) if(!is_banned_from(character.ckey, list(ROLE_TRAITOR, ROLE_SYNDICATE)) && !QDELETED(character)) if(age_check(character.client)) if(!(character.job in restricted_jobs)) add_latejoin_traitor(character.mind) /datum/game_mode/traitor/proc/add_traitor_delayed(datum/mind/traitor, datum/antagonist/cached_antag = null) if(!traitor || !traitor.current || !traitor.current.client || (traitor.current.stat != CONSCIOUS) || istype(traitor.current.loc, /obj/machinery/cryopod)) create_new_traitor() return if(!cached_antag) cached_antag = new antag_datum() cached_antag.awake_stage = ANTAG_ASLEEP cached_antag.awake_stage++ switch(cached_antag.awake_stage) if(ANTAG_FIRST_WARNING) traitor.current.playsound_local(get_turf(traitor.current), 'sound/ambience/antag/telegraph1.ogg', 100, FALSE, pressure_affected = FALSE) to_chat(traitor.current, span_danger("You don't feel good..")) addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/game_mode/traitor, add_traitor_delayed), traitor, cached_antag), 1 MINUTES) if(ANTAG_SECOND_WARNING) traitor.current.playsound_local(get_turf(traitor.current), 'sound/ambience/antag/telegraph2.ogg', 100, FALSE, pressure_affected = FALSE) to_chat(traitor.current, span_danger("Remembering a tune, you slowly find the melody. Coded phrases and dark rooms flutter behind your eyelids. What could it mean? You should probably keep this to yourself.")) addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/game_mode/traitor, add_traitor_delayed), traitor, cached_antag), 1 MINUTES) if(ANTAG_AWAKE) traitor.current.playsound_local(get_turf(traitor.current), 'sound/ambience/antag/tatoralert_buildup.ogg', 100, FALSE, pressure_affected = FALSE) addtimer(CALLBACK(traitor, TYPE_PROC_REF(/datum/mind, add_antag_datum), cached_antag), 2 SECONDS) /datum/game_mode/traitor/proc/create_new_traitor() var/list/potential_candidates = list() for(var/mob/living/carbon/human/applicant in GLOB.player_list) if(!applicant.client) continue if(!applicant.mind) continue if(!applicant.stat != CONSCIOUS) continue if(applicant.mind.assigned_role in protected_jobs) continue if(applicant.mind.assigned_role in restricted_jobs) continue if(!(applicant.mind.assigned_role in GLOB.command_positions + GLOB.engineering_positions + GLOB.medical_positions + GLOB.science_positions + GLOB.supply_positions + GLOB.civilian_positions + GLOB.security_positions + list("AI", "Cyborg"))) continue if(applicant.mind.quiet_round) continue if(HAS_TRAIT(applicant, TRAIT_MINDSHIELD)) continue if(is_banned_from(applicant.ckey, list(antag_flag, ROLE_SYNDICATE))) continue if(!(antag_flag in applicant.client.prefs.be_special)) continue if(!age_check(applicant.client)) continue potential_candidates += applicant if(!potential_candidates.len) message_admins("Tried to create a new traitor-like, but there were no eligible candidates!") return FALSE var/mob/living/carbon/human/picked = pick(potential_candidates) if(!picked || !picked.client) return FALSE var/datum/antagonist/traitor/new_antag = new antag_datum() picked.mind.add_antag_datum(new_antag) picked.mind.special_role = traitor_name return picked /datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character) var/datum/antagonist/traitor/new_antag = new antag_datum() character.add_antag_datum(new_antag) /datum/game_mode/traitor/generate_report() return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \ Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions." /datum/game_mode/traitor/generate_credit_text() var/list/round_credits = list() var/len_before_addition round_credits += "