#define Z_NORTH 1 #define Z_EAST 2 #define Z_SOUTH 3 #define Z_WEST 4 GLOBAL_LIST_INIT(cardinal, list( NORTH, SOUTH, EAST, WEST )) GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)) GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)) //This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there. //(Exceptions: extended, sandbox and nuke) -Errorage //Was list("3" = 30, "4" = 70). //Spacing should be a reliable method of getting rid of a body -- Urist. //Go away Urist, I'm restoring this to the longer list. ~Errorage GLOBAL_LIST_INIT(accessable_z_levels, list(1,3,4,5,6,7)) //Keep this to six maps, repeating z-levels is ok if needed GLOBAL_LIST(global_map) //list/global_map = list(list(1,5),list(4,3))//an array of map Z levels. //Resulting sector map looks like //|_1_|_4_| //|_5_|_3_| // //1 - SS13 //4 - Derelict //3 - AI satellite //5 - empty space GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events GLOBAL_LIST_EMPTY(wizardstart) GLOBAL_LIST_EMPTY(newplayer_start) GLOBAL_LIST_EMPTY(latejoin) GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these. GLOBAL_LIST_EMPTY(tdome1) GLOBAL_LIST_EMPTY(tdome2) GLOBAL_LIST_EMPTY(tdomeobserve) GLOBAL_LIST_EMPTY(tdomeadmin) GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped GLOBAL_LIST_EMPTY(blobstart) GLOBAL_LIST_EMPTY(secequipment) GLOBAL_LIST_EMPTY(deathsquadspawn) GLOBAL_LIST_EMPTY(emergencyresponseteamspawn) GLOBAL_LIST_EMPTY(ruin_landmarks) //away missions GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to //used by jump-to-area etc. Updated by area/updateName() GLOBAL_LIST_EMPTY(sortedAreas) GLOBAL_LIST_EMPTY(transit_markers) GLOBAL_LIST_EMPTY(all_abstract_markers)