// Allows for linking one mob's view to another // Exists to make debugging stuff on live easier, please do not build gameplay around this it's not stable // Mostly because we don't have setters for everything (like ui elements IE: client.screen) // DEBUG ONLY, THIS IS N O T STABLE ENOUGH FOR PLAYERS // Should potentially support images, might be too hard tho since there's no default "refresh" tool // Convenience datum, not for use outside of this ui /datum/visual_data /// Sight flags var/sight = NONE /// see_invisible values var/see_invis /// see_in_dark values var/see_dark /// What the client is seeing "out of", client.eye var/datum/weakref/client_eye /// Weakref to the mob we're mirroring off var/datum/weakref/mirroring_off_ref var/do_updates = FALSE // Note: we do not attempt to mirror all of screen, instead confining ourselves to mirroring // Plane master and parralax stuff and such // Again, this isn't stable /datum/visual_data/proc/shadow(mob/mirror_off) do_updates = FALSE mirroring_off_ref = WEAKREF(mirror_off) RegisterSignal(mirror_off, COMSIG_MOB_SIGHT_CHANGE, PROC_REF(sight_changed)) sight_changed(mirror_off) RegisterSignal(mirror_off, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(invis_changed)) invis_changed(mirror_off) RegisterSignal(mirror_off, COMSIG_MOB_LOGIN, PROC_REF(on_login)) RegisterSignal(mirror_off, COMSIG_MOB_LOGOUT, PROC_REF(on_logout)) if(mirror_off.client) on_login(mirror_off) do_updates = TRUE /datum/visual_data/proc/paint_onto(mob/paint_to) // Note: we explicitly do NOT use setters here, since it would break the behavior paint_to.sight = sight paint_to.see_invisible = see_invis paint_to.see_in_dark = see_dark if(paint_to.client) var/atom/eye = client_eye?.resolve() if(eye) paint_to.client.eye = eye // This is hacky I know, I don't have a way to update just /// Plane masters. I'm sorry var/mob/mirroring_off = mirroring_off_ref?.resolve() if(mirroring_off?.client && paint_to != mirroring_off) paint_to.client.screen = mirroring_off.client.screen /datum/visual_data/proc/on_update() return /datum/visual_data/proc/sight_changed(mob/source) SIGNAL_HANDLER sight = source.sight on_update() /datum/visual_data/proc/invis_changed(mob/source) SIGNAL_HANDLER see_invis = source.see_invisible on_update() /datum/visual_data/proc/on_login(mob/source) SIGNAL_HANDLER // visual data can be created off login, so conflicts here are inevitable // Best to just override RegisterSignal(source.client, COMSIG_CLIENT_SET_EYE, PROC_REF(eye_change), override = TRUE) set_eye(source.client.eye) /datum/visual_data/proc/on_logout(mob/source) SIGNAL_HANDLER // Canon here because it'll be gone come the logout signal UnregisterSignal(source.canon_client, COMSIG_CLIENT_SET_EYE) // We do NOT unset the eye, because it's still valid even if the mob ain't logged in /datum/visual_data/proc/eye_change(client/source) SIGNAL_HANDLER set_eye(source.eye) /datum/visual_data/proc/set_eye(atom/new_eye) var/atom/old_eye = client_eye?.resolve() if(old_eye) UnregisterSignal(old_eye, COMSIG_QDELETING) if(new_eye) // Need to update any party's client.eyes RegisterSignal(new_eye, COMSIG_QDELETING, PROC_REF(eye_deleted)) client_eye = WEAKREF(new_eye) on_update() /datum/visual_data/proc/eye_deleted(datum/source) SIGNAL_HANDLER set_eye(null) /// Tracks but does not relay updates to someone's visual data /// Accepts a second visual data datum to use as a source of truth for the mob's values /datum/visual_data/tracking /// Weakref to the visual data datum to reset our mob to var/datum/weakref/default_to_ref /datum/visual_data/tracking/Destroy() var/mob/our_lad = mirroring_off_ref?.resolve() if(our_lad) // Reset our mob to his proper visuals paint_onto(our_lad) return ..() /datum/visual_data/tracking/proc/set_truth(datum/visual_data/truth) default_to_ref = WEAKREF(truth) on_update() /datum/visual_data/tracking/paint_onto(mob/paint_onto) . = ..() // Rebuild the passed in mob's screen, since we can't track it currently paint_onto.hud_used?.show_hud(paint_onto.hud_used.hud_version) /datum/visual_data/tracking/on_update() var/mob/updated = mirroring_off_ref?.resolve() var/datum/visual_data/mirror = default_to_ref?.resolve() if(!updated || !mirror) return mirror.paint_onto(updated) /// Tracks and updates another mob with our mob's visual data /datum/visual_data/mirroring /// Weakref to what mob, if any, we should mirror our changes onto var/datum/weakref/mirror_onto_ref /datum/visual_data/mirroring/proc/set_mirror_target(mob/target) var/mob/old_target = mirror_onto_ref?.resolve() if(old_target) UnregisterSignal(old_target, COMSIG_MOB_HUD_REFRESHED) mirror_onto_ref = WEAKREF(target) if(target) RegisterSignal(target, COMSIG_MOB_HUD_REFRESHED, PROC_REF(push_ontod_hud_refreshed)) /datum/visual_data/mirroring/proc/push_ontod_hud_refreshed(mob/source) SIGNAL_HANDLER // Our mob refreshed its hud, so we're gonna reset it to our screen // I hate that I don't have a signal for this, hhhh paint_onto(source) /datum/visual_data/mirroring/on_update() var/mob/draw_onto = mirror_onto_ref?.resolve() if(!draw_onto) return paint_onto(draw_onto)