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* a couple files * another quarter basically * awooga * so many changes * comma moment * oop and a zero * guggugugug * Update magic.dm * e * Update dcs.dm * e * finally * Update watertank.dm Fixwatertank Co-authored-by: Molti <gamingjoelouis@gmail.com>
21 lines
968 B
Plaintext
21 lines
968 B
Plaintext
/// The acid power required to destroy most closed turfs.
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#define ACID_POWER_MELT_TURF 200
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/// The maximum amount of damage (per tick) acid can deal to an [/obj].
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/// The maximum amount of damage (per second) acid can deal to an [/obj].
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#define OBJ_ACID_DAMAGE_MAX 300
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/// Maximum acid volume that can be applied to an [/obj].
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#define OBJ_ACID_VOLUME_MAX 300
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/// Maximum acid volume that can be applied to a [/mob/living].
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#define MOB_ACID_VOLUME_MAX 1000
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/// Maximum acid volume that can be applied to a [/turf].
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#define TURF_ACID_VOLUME_MAX 12000
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// Acid decay rate constants.
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/// The constant factor for the acid decay rate.
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#define ACID_DECAY_BASE 1
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/// The scaling factor for the acid decay rate.
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#define ACID_DECAY_SCALING 1
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/// The default icon state for the acid overlay. Not to be confused with the error icon state.
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#define ACID_OVERLAY_DEFAULT "default"
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/// The combined acid power and acid volume required to burn hands.
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#define ACID_LEVEL_HANDBURN 20
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