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* commit 1 - get me out * she lives * adds wizards * thing * surprise end hits take 1 * s * d * surprise end hits take 2 * montreal * REAl * strangelight * guilford fall * natural disasters * envelope * h * lady elect * test 321 * test 123 Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> * hot toes test * ss * redundancy * s * test 2 * s² * s³ * s²³ * a pray! * life and limb * epic problem * hmm * update * fixes something * fixes something² * adds slaughter demons to the game * rend it * hmm * restores something * adds clockwork cult into the game * adds changelings to the game * cassevetes * test 101 * :) * against * shut the door * adds darkspawn to the game * sad * cashout * adds vampires to the game * 2 * summer freeze * pink frosty * test111 * adds game to the game * 2 * syndrome * test * test 2 * test 3 * test 4 * adds replay to the game? * maybe? * slo * hrn * test II * test III * test IV * new technique * ahm hum * d * sensible * c * ss13 * a * v * f --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
///Action button checks if hands are unusable
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#define AB_CHECK_HANDS_BLOCKED (1<<0)
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///Action button checks if user is immobile
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#define AB_CHECK_IMMOBILE (1<<1)
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///Action button checks if user is resting
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#define AB_CHECK_LYING (1<<2)
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///Action button checks if user is conscious
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#define AB_CHECK_CONSCIOUS (1<<3)
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///Action button checks if user is incapacitated
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#define AB_CHECK_INCAPACITATED (1<<4)
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///Action button triggered with right click
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#define TRIGGER_SECONDARY_ACTION (1<<0)
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// Defines for formatting cooldown actions for the stat panel.
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/// The stat panel the action is displayed in.
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#define PANEL_DISPLAY_PANEL "panel"
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/// The status shown in the stat panel.
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/// Can be stuff like "ready", "on cooldown", "active", "charges", "charge cost", etc.
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#define PANEL_DISPLAY_STATUS "status"
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/// The name shown in the stat panel.
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#define PANEL_DISPLAY_NAME "name"
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#define ACTION_BUTTON_DEFAULT_BACKGROUND "_use_ui_default_background"
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#define UPDATE_BUTTON_NAME (1<<0)
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#define UPDATE_BUTTON_ICON (1<<1)
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#define UPDATE_BUTTON_BACKGROUND (1<<2)
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#define UPDATE_BUTTON_OVERLAY (1<<3)
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#define UPDATE_BUTTON_STATUS (1<<4)
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