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42 lines
1.6 KiB
Plaintext
42 lines
1.6 KiB
Plaintext
// Cleaning flags
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///Whether we should not attempt to clean.
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#define DO_NOT_CLEAN "do_not_clean"
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// Different kinds of things that can be cleaned.
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// Use these when overriding the wash proc or registering for the clean signals to check if your thing should be cleaned
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/// Cleans blood off of the cleanable atom.
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#define CLEAN_TYPE_BLOOD (1 << 0)
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/// Cleans fingerprints off of the cleanable atom.
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#define CLEAN_TYPE_FINGERPRINTS (1 << 1)
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/// Cleans fibres off of the cleanable atom.
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#define CLEAN_TYPE_FIBERS (1 << 2)
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/// Cleans radiation off of the cleanable atom.
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#define CLEAN_TYPE_RADIATION (1 << 3)
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/// Cleans diseases off of the cleanable atom.
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#define CLEAN_TYPE_DISEASE (1 << 4)
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/// Cleans acid off of the cleanable atom.
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#define CLEAN_TYPE_ACID (1 << 5)
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/// Cleans decals such as dirt and oil off the floor
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#define CLEAN_TYPE_LIGHT_DECAL (1 << 6)
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/// Cleans decals such as cobwebs off the floor
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#define CLEAN_TYPE_HARD_DECAL (1 << 7)
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//Yog specific cleaning flags
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/// Cleans radiation slowly
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#define CLEAN_TYPE_WEAK (1 << 8)
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/// Cleans cult runes
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#define CLEAN_TYPE_RUNES (1 << 9)
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// Different cleaning methods.
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// Use these when calling the wash proc for your cleaning apparatus
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#define CLEAN_WASH (CLEAN_TYPE_BLOOD | CLEAN_TYPE_DISEASE | CLEAN_TYPE_ACID | CLEAN_TYPE_LIGHT_DECAL | CLEAN_TYPE_RUNES)
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#define CLEAN_SCRUB (CLEAN_WASH | CLEAN_TYPE_FINGERPRINTS | CLEAN_TYPE_FIBERS | CLEAN_TYPE_HARD_DECAL)
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#define CLEAN_RAD CLEAN_TYPE_RADIATION
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#define CLEAN_ALL (ALL & ~CLEAN_TYPE_WEAK)
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// Footprint sprites to use when making footprints in blood, oil, etc.
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#define FOOTPRINT_SPRITE_SHOES "shoes"
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#define FOOTPRINT_SPRITE_PAWS "paws"
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#define FOOTPRINT_SPRITE_CLAWS "claws"
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