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* Document the world (#46495) * Document drone verbs.dm * Document the outfit datum with autodoc (#45415) * Uncurse take_damage and document obj_defense.dm (#45146) The original take_damage proc defined vars for no good reason had some duplicate code and wasn't very readable. If you are wondering why it calls obj_break every time it takes damage while below integrity_failure, that's the way it used to be. Most (if not all) stuff that takes advantage of this functionality already accounts for this. * Convert some code docs into the auto doc format (#45101) * Commit Message * Fixes * e * Documents browserOutput.dm (#51439) * Add autodoc to the callback datum (#45463) * Autodoc the vending machine (#45468) * Autodoc the vending machine * Update code/modules/vending/_vending.dm Co-Authored-By: Tad Hardesty <tad@platymuus.com> * autodoc organ helpers (#45464) * timer proc autodocs (#46530) * bunch of define autodocs * ballistic guns autodoc (#45578) * ballistic guns autodoc * fixes * client vars autodoc (#46446) About The Pull Request Autodocs client vars * Autodoc for XB and Research * shuttle docking autodoc (#48677) * Add autodocs for reagents (#49478) * Fix Co-authored-by: oranges <email@oranges.net.nz> Co-authored-by: Jonathan (JJRcop) Rubenstein <jrubcop@gmail.com> Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com> Co-authored-by: alexkar598 <> Co-authored-by: Tad Hardesty <tad@platymuus.com> Co-authored-by: spookydonut <github@spooksoftware.com> Co-authored-by: actioninja <actioninja@gmail.com>
37 lines
1.3 KiB
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37 lines
1.3 KiB
Plaintext
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#define DISEASE_LIMIT 1
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#define VIRUS_SYMPTOM_LIMIT 6
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//Visibility Flags
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#define HIDDEN_SCANNER (1<<0)
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#define HIDDEN_PANDEMIC (1<<1)
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//Disease Flags
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#define CURABLE (1<<0)
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#define CAN_CARRY (1<<1)
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#define CAN_RESIST (1<<2)
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//Spread Flags
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#define DISEASE_SPREAD_SPECIAL (1<<0)
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#define DISEASE_SPREAD_NON_CONTAGIOUS (1<<1)
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#define DISEASE_SPREAD_BLOOD (1<<2)
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#define DISEASE_SPREAD_CONTACT_FLUIDS (1<<3)
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#define DISEASE_SPREAD_CONTACT_SKIN (1<<4)
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#define DISEASE_SPREAD_AIRBORNE (1<<5)
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//Severity Defines
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/// Diseases that buff, heal, or at least do nothing at all
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#define DISEASE_SEVERITY_POSITIVE "Positive"
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/// Diseases that may have annoying effects, but nothing disruptive (sneezing)
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#define DISEASE_SEVERITY_NONTHREAT "Harmless"
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/// Diseases that can annoy in concrete ways (dizziness)
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#define DISEASE_SEVERITY_MINOR "Minor"
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/// Diseases that can do minor harm, or severe annoyance (vomit)
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#define DISEASE_SEVERITY_MEDIUM "Medium"
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/// Diseases that can do significant harm, or severe disruption (brainrot)
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#define DISEASE_SEVERITY_HARMFUL "Harmful"
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/// Diseases that can kill or maim if left untreated (flesh eating, blindness)
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#define DISEASE_SEVERITY_DANGEROUS "Dangerous"
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/// Diseases that can quickly kill an unprepared victim (fungal tb, gbs)
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#define DISEASE_SEVERITY_BIOHAZARD "BIOHAZARD"
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