mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* skill issue to do: -chemistry -virology -balance stuff -??? i forgor * this shouldn't be here * more stuff * bit of rebalancing * i hate javascript!!! * more balance * stuff * things * fixed some stuff * hacking * ghost roles * fix * crafting skill requirements * real menu button * cyborg * fixed IPC repair * new skill icons * fix + rebalancing * skill icons 2 * exploit fixed * chem dispenser fix * fix again * clockwork style * genetics * science fix * progress bar indicators * minor refactor + rebalance * dna console fix * exploit fix * progress bar * more like evilscript * remove exploit * fix * why is round ID a string??? * another day, another exploit fixed
246 lines
9.5 KiB
Plaintext
246 lines
9.5 KiB
Plaintext
//HUD styles. Index order defines how they are cycled in F12.
|
|
/// Standard hud
|
|
#define HUD_STYLE_STANDARD 1
|
|
/// Reduced hud (just hands and intent switcher)
|
|
#define HUD_STYLE_REDUCED 2
|
|
/// No hud (for screenshots)
|
|
#define HUD_STYLE_NOHUD 3
|
|
|
|
/// Used in show_hud(); Please ensure this is the same as the maximum index.
|
|
#define HUD_VERSIONS 3
|
|
|
|
//1:1 HUD layout stuff
|
|
#define UI_BOXCRAFT "EAST-4:22,SOUTH+1:6"
|
|
#define UI_BOXAREA "EAST-4:6,SOUTH+1:6"
|
|
#define UI_BOXLANG "EAST-5:22,SOUTH+1:6"
|
|
|
|
/*
|
|
These defines specificy screen locations. For more information, see the byond documentation on the screen_loc var.
|
|
|
|
The short version:
|
|
|
|
Everything is encoded as strings because apparently that's how Byond rolls.
|
|
|
|
"1,1" is the bottom left square of the user's screen. This aligns perfectly with the turf grid.
|
|
"1:2,3:4" is the square (1,3) with pixel offsets (+2, +4); slightly right and slightly above the turf grid.
|
|
Pixel offsets are used so you don't perfectly hide the turf under them, that would be crappy.
|
|
|
|
In addition, the keywords NORTH, SOUTH, EAST, WEST and CENTER can be used to represent their respective
|
|
screen borders. NORTH-1, for example, is the row just below the upper edge. Useful if you want your
|
|
UI to scale with screen size.
|
|
|
|
The size of the user's screen is defined by client.view (indirectly by world.view), in our case "15x15".
|
|
Therefore, the top right corner (except during admin shenanigans) is at "15,15"
|
|
*/
|
|
|
|
//Lower left, persistent menu
|
|
#define ui_inventory "WEST:6,SOUTH:5"
|
|
|
|
//Middle left indicators
|
|
#define ui_lingchemdisplay "WEST,CENTER-1:15"
|
|
#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
|
|
|
|
#define ui_devilsouldisplay "WEST:6,CENTER-1:15"
|
|
|
|
//Lower center, persistent menu
|
|
#define ui_sstore1 "CENTER-5:10,SOUTH:5"
|
|
#define ui_id "CENTER-4:12,SOUTH:5"
|
|
#define ui_belt "CENTER-3:14,SOUTH:5"
|
|
#define ui_back "CENTER-2:14,SOUTH:5"
|
|
|
|
/proc/ui_hand_position(i) //values based on old hand ui positions (CENTER:-/+16,SOUTH:5)
|
|
var/x_off = -(!(i % 2))
|
|
var/y_off = round((i-1) / 2)
|
|
return"CENTER+[x_off]:16,SOUTH+[y_off]:5"
|
|
|
|
/proc/ui_equip_position(mob/M)
|
|
var/y_off = round((M.held_items.len-1) / 2) //values based on old equip ui position (CENTER: +/-16,SOUTH+1:5)
|
|
return "CENTER:-16,SOUTH+[y_off+1]:5"
|
|
|
|
/proc/ui_swaphand_position(mob/M, which = 1) //values based on old swaphand ui positions (CENTER: +/-16,SOUTH+1:5)
|
|
var/x_off = which == 1 ? -1 : 0
|
|
var/y_off = round((M.held_items.len-1) / 2)
|
|
return "CENTER+[x_off]:16,SOUTH+[y_off+1]:5"
|
|
|
|
#define ui_storage1 "CENTER+1:18,SOUTH:5"
|
|
#define ui_storage2 "CENTER+2:20,SOUTH:5"
|
|
|
|
#define ui_borg_sensor "CENTER-3:16, SOUTH:5" //borgs
|
|
#define ui_borg_lamp "CENTER-4:16, SOUTH:5" //borgs
|
|
#define ui_borg_thrusters "CENTER-5:16, SOUTH:5" //borgs
|
|
#define ui_inv1 "CENTER-2:16,SOUTH:5" //borgs
|
|
#define ui_inv2 "CENTER-1 :16,SOUTH:5" //borgs
|
|
#define ui_inv3 "CENTER :16,SOUTH:5" //borgs
|
|
#define ui_borg_module "CENTER+1:16,SOUTH:5" //borgs
|
|
#define ui_borg_store "CENTER+2:16,SOUTH:5" //borgs
|
|
#define ui_borg_camera "CENTER+3:21,SOUTH:5" //borgs
|
|
#define ui_borg_tablet "CENTER+4:21,SOUTH:5" //borgs
|
|
#define ui_borg_language_menu "CENTER+4:21,SOUTH+1:5" //borgs
|
|
|
|
#define ui_monkey_head "CENTER-5:13,SOUTH:5" //monkey
|
|
#define ui_monkey_mask "CENTER-4:14,SOUTH:5" //monkey
|
|
#define ui_monkey_neck "CENTER-3:15,SOUTH:5" //monkey
|
|
#define ui_monkey_back "CENTER-2:16,SOUTH:5" //monkey
|
|
|
|
//#define ui_alien_storage_l "CENTER-2:14,SOUTH:5"//alien
|
|
#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"//alien
|
|
#define ui_alien_language_menu "EAST-3:26,SOUTH:5" //alien
|
|
|
|
#define ui_drone_drop "CENTER+1:18,SOUTH:5" //maintenance drones
|
|
#define ui_drone_pull "CENTER+2:2,SOUTH:5" //maintenance drones
|
|
#define ui_drone_storage "CENTER-2:14,SOUTH:5" //maintenance drones
|
|
#define ui_drone_head "CENTER-3:14,SOUTH:5" //maintenance drones
|
|
|
|
//Lower right, persistent menu
|
|
#define ui_drop_throw "EAST-1:28,SOUTH+1:7"
|
|
#define ui_above_movement "EAST-2:26,SOUTH+1:7"
|
|
#define ui_above_intent "EAST-3:24, SOUTH+1:7"
|
|
#define ui_movi "EAST-2:26,SOUTH:5"
|
|
#define ui_acti "EAST-3:24,SOUTH:5"
|
|
#define ui_combat_toggle "EAST-3:24,SOUTH:5"
|
|
#define ui_zonesel "EAST-1:28,SOUTH:5"
|
|
#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
|
|
#define ui_crafting "EAST-4:4,SOUTH:5"
|
|
#define ui_building "EAST-4:4,SOUTH:21"
|
|
#define ui_borg_pull "EAST-2:26,SOUTH+1:7"
|
|
#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
|
|
#define ui_borg_intents "EAST-2:26,SOUTH:5"
|
|
#define ui_language_menu "EAST-5:20,SOUTH:21"
|
|
#define ui_skill_menu "EAST-5:20,SOUTH:5"
|
|
#define ui_move_up "EAST-4:22, SOUTH:21"
|
|
#define ui_move_down "EAST-4:22, SOUTH:5"
|
|
|
|
//Upper-middle right (alerts)
|
|
#define ui_alert1 "EAST-1:28,CENTER+5:27"
|
|
#define ui_alert2 "EAST-1:28,CENTER+4:25"
|
|
#define ui_alert3 "EAST-1:28,CENTER+3:23"
|
|
#define ui_alert4 "EAST-1:28,CENTER+2:21"
|
|
#define ui_alert5 "EAST-1:28,CENTER+1:19"
|
|
|
|
//Upper left (action buttons)
|
|
#define ui_action_palette "WEST+0:23,NORTH-1:5"
|
|
#define ui_action_palette_offset(north_offset) ("WEST+0:23,NORTH-[1+north_offset]:5")
|
|
|
|
#define ui_palette_scroll "WEST+1:8,NORTH-6:28"
|
|
#define ui_palette_scroll_offset(north_offset) ("WEST+1:8,NORTH-[6+north_offset]:28")
|
|
|
|
//Middle right (status indicators)
|
|
#define ui_healthdoll "EAST-1:28,CENTER-2:13"
|
|
#define ui_health "EAST-1:28,CENTER-1:15"
|
|
#define ui_internal "EAST-1:28,CENTER+1:17"
|
|
#define ui_mood "EAST-1:28,CENTER:17"
|
|
#define ui_stamina "EAST-1:28,CENTER-3:10"
|
|
|
|
//living
|
|
#define ui_living_pull "EAST-1:28,CENTER-3:15"
|
|
#define ui_living_health "EAST-1:28,CENTER:15"
|
|
#define ui_living_healthdoll "EAST-1:28,CENTER-1:15"
|
|
|
|
//borgs
|
|
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
|
|
|
|
//aliens
|
|
#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
|
|
#define ui_alienplasmadisplay "EAST,CENTER-2:15"
|
|
#define ui_alien_queen_finder "EAST,CENTER-3:15"
|
|
|
|
//constructs
|
|
#define ui_construct_pull "EAST,CENTER-2:15"
|
|
#define ui_construct_health "EAST,CENTER:15" //same as humans and slimes
|
|
|
|
//slimes
|
|
#define ui_slime_health "EAST,CENTER:15" //same as humans and constructs
|
|
|
|
//Blobbernauts
|
|
#define ui_blobbernaut_overmind_health "EAST-1:28,CENTER+0:19"
|
|
|
|
// AI
|
|
|
|
#define ui_ai_core "CENTER-6:-32,SOUTH:6"
|
|
#define ui_ai_dashboard "CENTER-7,SOUTH+1:6"
|
|
#define ui_ai_camera_list "CENTER-5:-32,SOUTH:6"
|
|
#define ui_ai_track_with_camera "CENTER-4:-32,SOUTH:6"
|
|
#define ui_ai_camera_light "CENTER-3:-32,SOUTH:6"
|
|
#define ui_ai_crew_monitor "CENTER-2:-32,SOUTH:6"
|
|
#define ui_ai_crew_manifest "CENTER-1:-32,SOUTH:6"
|
|
#define ui_ai_alerts "CENTER:-32,SOUTH:6"
|
|
#define ui_ai_announcement "CENTER+1:-32,SOUTH:6"
|
|
#define ui_ai_shuttle "CENTER+2:-32,SOUTH:6"
|
|
#define ui_ai_state_laws "CENTER+3:-32,SOUTH:6"
|
|
#define ui_ai_pda_send "CENTER+4:-32,SOUTH:6"
|
|
#define ui_ai_pda_log "CENTER+5:-32,SOUTH:6"
|
|
#define ui_ai_take_picture "CENTER+6:-32,SOUTH:6"
|
|
#define ui_ai_view_images "CENTER+7:-32,SOUTH:6"
|
|
#define ui_ai_sensor "CENTER+7,SOUTH:6"
|
|
#define ui_ai_multicam "CENTER+6,SOUTH+1:6"
|
|
#define ui_ai_add_multicam "CENTER+7,SOUTH+1:6"
|
|
#define ui_ai_language_menu "CENTER+5,SOUTH+1:9"
|
|
#define ui_ai_dashboard_widescreen "CENTER-8,SOUTH:6"
|
|
#define ui_ai_add_multicam_widescreen "CENTER+9,SOUTH:6"
|
|
#define ui_ai_multicam_widescreen "CENTER+8,SOUTH:6"
|
|
#define ui_ai_language_menu_widescreen "CENTER-9,SOUTH:10"
|
|
|
|
// pAI
|
|
|
|
#define ui_pai_software "SOUTH:6,WEST"
|
|
#define ui_pai_shell "SOUTH:6,WEST+1"
|
|
#define ui_pai_chassis "SOUTH:6,WEST+2"
|
|
#define ui_pai_rest "SOUTH:6,WEST+3"
|
|
#define ui_pai_light "SOUTH:6,WEST+4"
|
|
#define ui_pai_newscaster "SOUTH:6,WEST+5"
|
|
#define ui_pai_host_monitor "SOUTH:6,WEST+6"
|
|
#define ui_pai_crew_manifest "SOUTH:6,WEST+7"
|
|
#define ui_pai_state_laws "SOUTH:6,WEST+8"
|
|
#define ui_pai_pda_send "SOUTH:6,WEST+9"
|
|
#define ui_pai_take_picture "SOUTH:6,WEST+12"
|
|
#define ui_pai_view_images "SOUTH:6,WEST+13"
|
|
|
|
//Pop-up inventory
|
|
#define ui_shoes "WEST+1:8,SOUTH:5"
|
|
|
|
#define ui_iclothing "WEST:6,SOUTH+1:7"
|
|
#define ui_oclothing "WEST+1:8,SOUTH+1:7"
|
|
#define ui_gloves "WEST+2:10,SOUTH+1:7"
|
|
|
|
#define ui_glasses "WEST:6,SOUTH+3:11"
|
|
#define ui_mask "WEST+1:8,SOUTH+2:9"
|
|
#define ui_ears "WEST+2:10,SOUTH+2:9"
|
|
#define ui_neck "WEST:6,SOUTH+2:9"
|
|
#define ui_head "WEST+1:8,SOUTH+3:11"
|
|
|
|
//Ghosts
|
|
|
|
#define ui_ghost_jump_to_mob "SOUTH:6,CENTER-3:24"
|
|
#define ui_ghost_orbit "SOUTH:6,CENTER-2:24"
|
|
#define ui_ghost_reenter_corpse "SOUTH:6,CENTER-1:24"
|
|
#define ui_ghost_teleport "SOUTH:6,CENTER:24"
|
|
#define ui_ghost_spawners "SOUTH: 6, CENTER+1:24"
|
|
#define ui_ghost_language_menu "SOUTH: 22,CENTER+2:8"
|
|
#define ui_ghost_pai "SOUTH: 6,CENTER+2:8"
|
|
#define ui_ghost_med "SOUTH: 6,CENTER+3:-8"
|
|
#define ui_ghost_chem "SOUTH: 22,CENTER+3:-8"
|
|
#define ui_ghost_nanite "SOUTH: 6,CENTER+3:8"
|
|
#define ui_ghost_wound "SOUTH: 22,CENTER+3:8"
|
|
#define ui_ghost_move_up "SOUTH: 22,CENTER+3:24"
|
|
#define ui_ghost_move_down "SOUTH: 6,CENTER+3:24"
|
|
|
|
// Defines relating to action button positions
|
|
|
|
/// Whatever the base action datum thinks is best
|
|
#define SCRN_OBJ_DEFAULT "default"
|
|
/// Floating somewhere on the hud, not in any predefined place
|
|
#define SCRN_OBJ_FLOATING "floating"
|
|
/// In the list of buttons stored at the top of the screen
|
|
#define SCRN_OBJ_IN_LIST "list"
|
|
/// In the collapseable palette
|
|
#define SCRN_OBJ_IN_PALETTE "palette"
|
|
///Inserted first in the list
|
|
#define SCRN_OBJ_INSERT_FIRST "first"
|
|
/// The filter name for the hover outline
|
|
#define HOVER_OUTLINE_FILTER "hover_outline"
|
|
// Plane group keys, used to group swaths of plane masters that need to appear in subwindows
|
|
/// The primary group, holds everything on the main window
|
|
#define PLANE_GROUP_MAIN "main"
|
|
/// A secondary group, used when a client views a generic window
|
|
#define PLANE_GROUP_POPUP_WINDOW(screen) "popup-[REF(screen)]"
|