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* storytellers * Update _base_event.dm * Update _base_event.dm * storytellers and midround events * work * antags * last * Update vote.dm * fixes * Update backrooms.dm * so long gay dynamic * Update vote.dm * dynamic unit test * cleanup * delete minimum pop * fix * storyteller tweaks * traitor awakening * Update traitor.dm * Update _basemap.dm * Update ghost.dm * oh god so much stuff * Update _logging.dm * buh bye events * Update nuclearbomb.dm * Update collections.ts * Revert "Update collections.ts" This reverts commitff93cf170a. * maybe * fix * fix * Update game_mode.dm * fixes * fixes and more logging * oh good gravy * Update portal_storm.dm * bring them back * Update gamemode_subsystem.dm * Update admin_verbs.dm * Update force_event.dm * damnit * Update _base_event.dm * fixes * more * it compiles :) * more * passes linter * Update radiation_leak.dm * Update dolphin_migration.dm * Update brother.dm * Update gamemode_subsystem.dm * Update _base_event.dm * Update _base_event.dm * updates * fixup * add vampire remove prompt * Update vampire.dm * Update vampire.dm * Update vampire.dm * Update _base_event.dm * Update gamemode_subsystem.dm * Update gamemode_subsystem.dm * Update dolphin_migration.dm * fix migration * title icon * fixes * formatting * Update gamemode_subsystem.dm * Update tzimisce.dm * Update tzimisce.dm * Update gamemode_subsystem.dm * Update storytellers.dm * tweak for our pop * Update darkspawn.dm * Update gamemode_subsystem.dm * tweaks and fixes * more and less roundstart * Update ghost.dm * lol lets just port the voting system * Update scrubber_overflow.dm * fix scrubber * bye gamemode * cleanup * Update clown_operative.dm * Update clown_operative.dm * Update _base_event.dm * probably fixed * Update supermatter_surge.dm * buh bye * Update brain_trauma.dm * more * new pseudogamemode vote * tweaks * Update gamemode_subsystem.dm * Update high_priority_bounty.dm * Update gamemode_subsystem.dm * Update storytellers.dm * Update high_priority_bounty.dm * tweaks * Update high_priority_bounty.dm * Update high_priority_bounty.dm * fixes * fixes * tweak * Update obsessed.dm * so long pal * Update battleroyale.dm * deletions * Update implant_dusting.dm * bye * uplinks fix * Update uplink_items.dm * Update uplink_items.dm * delete more gamemodes * more * lol one ctrl f change * hm what * Update antagonists.dm * Revert "Update antagonists.dm" This reverts commitc3c2ee192e. * Revert "hm what" This reverts commit43dbbcebcf. * Revert "lol one ctrl f change" This reverts commit95e28f5221. * cleanup * more stuff * more deletion * this one gone too * you and only you i shall save * Update revolution.dm * hold this please * it's done * bye admin stuff * Update uplink.dm * Update alert.dm * should be fine * fixes * tweaks * fixes * fixes * Update ticker.dm * this is important * Update heretic.dm * Update clown_operative.dm * rewrite * fixes * Update clockwork_cult.dm * fixes * Update uplink_items.dm * reorganize * Update objective.dm * rewrite nightmare * Update storytellers.dm * tweak * tweaks * Update stray_cargo.dm * Update stray_cargo.dm * Update stray_cargo.dm * delete unneeded tgui * Update ticker.dm * Update roundend.dm * Update anomaly_grav.dm * Update gamemode_subsystem.dm * Update statpanel.dm * Update statpanel.dm * no additional delay * clean up * Update _base_event.dm * Update _event.dm * antag token and brothers * no token picked * Update _base_event.dm --------- Co-authored-by: Byemoh <baiomurang@gmail.com>
98 lines
3.2 KiB
Plaintext
98 lines
3.2 KiB
Plaintext
// Contains mob factions that are not handled by special role defines (for example, viscerators having ROLE_ANTAG)
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// Default factions
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/// Acts as a default faction for most violent creatures
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#define FACTION_HOSTILE "hostile"
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/// Acts as a default faction for most peaceful creatures
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#define FACTION_NEUTRAL "neutral"
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// Creature factions
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/// Ashwalker related creatures
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#define FACTION_ASHWALKER "ashwalker"
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/// Megafauna bosses of mining
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#define FACTION_BOSS "boss"
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/// CARPS
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#define FACTION_CARP "carp"
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/// Creatures summoned by chemical reactions
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#define FACTION_CHEMICAL_SUMMON "chemical_summon"
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/// Clown creatures and the Clown themselves
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#define FACTION_CLOWN "clowns"
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/// Headslugs
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#define FACTION_CREATURE "creature"
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/// Cats
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#define FACTION_CAT "cat"
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/// Faithless and shadowpeople
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#define FACTION_FAITHLESS "faithless"
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/// Gnomes
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#define FACTION_GNOME "gnomes"
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/// Gondolas
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#define FACTION_GONDOLA "gondola"
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/// Slaughterdemons
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#define FACTION_HELL "hell"
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/// Hivebots
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#define FACTION_HIVEBOT "hivebot"
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/// Illusionary creaturs
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#define FACTION_ILLUSION "illusion"
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/// Creatures of the never finished jungle planet, and gorillas
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#define FACTION_JUNGLE "jungle"
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/// Small lizards
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#define FACTION_LIZARD "lizard"
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/// Maint creatures have mutual respect for eachother.
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#define FACTION_MAINT_CREATURES "maint_creatures"
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/// Animated objects and statues
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#define FACTION_MIMIC "mimic"
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/// Beasts found on the various mining environments
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#define FACTION_MINING "mining"
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/// Watchers don't like any creatures other than each other
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#define FACTION_WATCHER "watcher"
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/// Monkeys and gorillas
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#define FACTION_MONKEY "monkey"
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/// Mushrooms and mushroompeople
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#define FACTION_MUSHROOM "mushroom"
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/// Nanotrasen private security
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#define FACTION_NANOTRASEN_PRIVATE "nanotrasen_private"
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/// Mobs from the Netherworld
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#define FACTION_NETHER "nether"
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/// Mobs spawned by the emagged orion arcade
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#define FACTION_ORION "orion"
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/// Penguins and their chicks
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#define FACTION_PENGUIN "penguin"
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/// Plants, lots of overlap with vines
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#define FACTION_PLANTS "plants"
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/// Rats and mice
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#define FACTION_RAT "rats"
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/// Creatures from Space Russia
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#define FACTION_RUSSIAN "russian"
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/// Creatures affiliated with the AI and Cyborgs
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#define FACTION_SILICON "silicon"
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/// Spooky scary skeletons
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#define FACTION_SKELETON "skeleton"
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/// Slimey creatures
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#define FACTION_SLIME "slime"
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/// Spiders and their webs
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#define FACTION_SPIDER "spiders"
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/// Currently used only by floating eyeballs
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#define FACTION_SPOOKY "spooky"
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/// Statues that move around when nobody is watching them
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#define FACTION_STATUE "statue"
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/// Stick creatures summoned by the Paperwizard, and the wizard themselves
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#define FACTION_STICKMAN "stickman"
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/// Creatures ignored by various turrets
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#define FACTION_TURRET "turret"
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/// Vines, lots of overlap with plants
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#define FACTION_VINES "vines"
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// Antagonist factions
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/// Cultists and their constructs
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#define FACTION_CULT "cult"
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/// Define for the heretic faction applied to heretics and heretic mobs.
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#define FACTION_HERETIC "heretics"
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/// Mainly used by pirate simplemobs. However I placed them here instead, as its also used by players
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#define FACTION_PIRATE "pirate"
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/// Generates a mob faction for the passed owner, used by stabilized pink extracts
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#define FACTION_PINK_EXTRACT(owner) "pink_[owner]"
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