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* why no work angy * weird errors shit sucks * fixved it I can spell good * fix? POSSIBLY * nope wasnt this * no more immutable thhanks koffee * ok ok * removes all the pref stuff ""removes"" * remove this idiot * this goes bye bye * these go too genius * bye bye * better night vision * tries to fix camera maybe * ok fuck it we ball we ball * ok lets go back go back go back go back * WORK DAMNIT * ha fuc kyou * this maybe * this doesnt work :( * maybe fix maybe * fucks everything why do i do this * test update test * Revert "tries to fix camera" This reverts commit2d14fbae66. * reverts everything I just did peko pain * bye bitch * oh yeah add this I guess * Fucks up the camera net + chunk why * test maybe revert * Revert "test maybe revert" This reverts commit98c5ef1b93. * Revert "Fucks up the camera net + chunk" This reverts commit0e421ebf5f. * this isnt going well uh oh * Attempts to rework out security camera and probably more * Revert "this isnt going well" This reverts commit1d8ceac867. * Revert "Revert "this isnt going well"" This reverts commite26fb61415. * ok ok * Revert "ok" This reverts commit7e7a7f8372. * Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit" This reverts commit01094731c1, reversing changes made toc0cf69ebf1. * this doesn't need to be redefined I guess * no we need this totally * a familiar pain * 515 is L * yeah yeah * ok god fine * bye bye basemap :( doesnt work on runtime station * Fixes AI statis not working god im good * remove this oh god * Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"" This reverts commitb3fb3ba0db. * proves to god I exist and im pissed * yog exclusive feature (tm) plane master * bring this back from previous push * updates vendor emissives as well as firealarms * Updates barsign and fucks everything up * Fixes barsigns breaks all lights and updates barsigns to be machines and not structures We will address this in a later patch * not sure who changed that oh well * yeah this got moved * this needs updating yeah * turns off the carbon monoxide alarm duh * FIXES IT YES thank you biome * turns this off too yeah * Can't compile yet but ports a ton of shit * L * the game opens ig * extra shit * fixes * signals and smooth queue * look ma im going horribly out of scope * fixes chasms * this fixed nothing * ??? * more barsigns for later * forgive me cowboy. also fuck diagonals * oops we need this apparently * fuck it we ball * Update _lists.dm * Update icon_smoothing.dm * it now works kinda * Update atom_initializing_EXPENSIVE.dm * lighting don't work * we have light * sort turfs better * big fucking reorganize * like everything except templates * boy i sure hope nothing bad happens to these bar templates * we're back * no runtimes baby * no errors * shuttles are almost fixed i think * Revert "shuttles are almost fixed i think" This reverts commit046058827c. * Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing" This reverts commit863e1b776d, reversing changes made to884623e600. * Revert "no errors" This reverts commit884623e600. * too far back i think * midround smoothing runtimes fixed i think * comment cleanup * should fix the component runtimes * Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"" This reverts commita8ff8d63aa. * NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO * please stay fixed icemeta * organizing render dms * woops this too in the reorganizing * cryo fixed * nah, i'd win * parallax isn't my problem * pls don't break icemeta * runtime station gets a cam console * well it compiles * maybe fix the map * woops * man i hate maps * was that it? * PLEASE * missing focus tests * maybe that was it * maybe * let's take the batteries out of the carbon monoxide detector * fuck osha * i hate vending machines * that's not a computer * slot machine fix * PLEASE * that wasn't supposed to be there * fuck it i can't fix everything at once * BLUESPACE LOCKER? * literally why * hhh * does this fix chasms? * that should fix bad index * please? * turf_flags for reservations * haha oops * yolo (kill me) * fix wood walls and other walls * fix stairs * that might have fixed shittles * baseturfs are good now i think * should fix plasma windows * decals fixed * please fix changelog * shuttle lighting still fucky * lighting is stinky slow and doesn't finish updating by the time the server starts guh * lighting seemingly works * slipping works * shuttle sounds, slips, and windoors fixed * why am i here * fuck the changelog * of course someone touched smoothing as i'm almost done * we good? * updating ai_eye and rename * z updates and more ai cam updates * ice fixed * weather and ice fix * clockies can see and other clean up catches * windows fixed * cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor * movable lighting works on multi-z * gps fix * item stacking from drag works * falsewall fix * job panel fixed * AI HANDLED * woops that comment should be gone * i hate ai i hate ai * brass glass visible again * vents on top of tiles now * sigdrobe sprite back * centcomm portals work * portals and see openspace mapping icons fixed * icemeta my behated * kill * is that it * lighting cutoff is old hat * angery overlay * not super necessary * also extra but whatever * ticker but thicker * job fix i hope * this isn't needed anymore * latejoin fix? * laserpointer, pipecrawl, and some consoles fixed * i hate fixing bugs as they're made * we're not ready for that * redef cleanup * gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed * goofy ah gun code * this was a good idea and necessary * should fix caltrop component * does this please the linter * linter please accept this async function * THERE * take the batteries out * make it stop * cowbot stopped me from letting ghosts dab * recycler loc fix * fix border firedoors not blocking movement * should fix screen fade out and fade in on round start and end * darker command tile trim and fixed bronze wall sprites * fuck you linter * railings actually stop you from leaving * probably fixes gibtonite overlay when struck * armaments dispenser and clockwork catwalk * turbine fix probably * pointing at inhand items should be fixed * fix overwatch app * should hopefully fix cable rotation on shuttle move * flashlights have better directionality logic * hopefully fixes shuttle atmos on move * grilles fixed * hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving * ice meta mining area finally not freezing * fix lightbulb icons not updating * lava mask and lighting dots * we actually have this * fuck glowshrooms GC * fix light fixture interactions and icon updates * hopefully catches all the updates * lava lighting good to go * seclite was missing inhands * smoothing in replays * light updates accurate in replays * biome's multi-z requests --------- Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Molti <gamingjoelouis@gmail.com> Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
/*ALL DEFINES FOR AIS, CYBORGS, AND SIMPLE ANIMAL BOTS*/
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#define DEFAULT_AI_LAWID "default"
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//Bot defines, placed here so they can be read by other things!
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#define BOT_STEP_DELAY 4 //Delay between movemements
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#define BOT_STEP_MAX_RETRIES 5 //Maximum times a bot will retry to step from its position
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#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
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//Mode defines
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#define BOT_IDLE 0 // idle
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#define BOT_HUNT 1 // found target, hunting
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#define BOT_PREP_ARREST 2 // at target, preparing to arrest
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#define BOT_ARREST 3 // arresting target
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#define BOT_START_PATROL 4 // start patrol
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#define BOT_PATROL 5 // patrolling
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#define BOT_SUMMON 6 // summoned by PDA
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#define BOT_CLEANING 7 // cleaning (cleanbots)
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#define BOT_REPAIRING 8 // repairing hull breaches (floorbots)
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#define BOT_MOVING 9 // for clean/floor/med bots, when moving.
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#define BOT_HEALING 10 // healing people (medbots)
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#define BOT_RESPONDING 11 // responding to a call from the AI
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#define BOT_DELIVER 12 // moving to deliver
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#define BOT_GO_HOME 13 // returning to home
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#define BOT_BLOCKED 14 // blocked
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#define BOT_NAV 15 // computing navigation
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#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
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#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
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#define BOT_TIPPED 18 // someone tipped a medibot over ;_;
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//Bot types
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#define SEC_BOT (1<<0) // Secutritrons (Beepsky) and ED-209s
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#define MULE_BOT (1<<1) // MULEbots
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#define FLOOR_BOT (1<<2) // Floorbots
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#define CLEAN_BOT (1<<3) // Cleanbots
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#define MED_BOT (1<<4) // Medibots
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#define HONK_BOT (1<<5) // Honkbots & ED-Honks
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#define FIRE_BOT (1<<6) // Firebots
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//AI notification defines
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#define NEW_BORG 1
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#define NEW_MODULE 2
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#define RENAME 3
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#define AI_SHELL 4
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#define DISCONNECT 5
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//Assembly defines
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#define ASSEMBLY_FIRST_STEP 0
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#define ASSEMBLY_SECOND_STEP 1
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#define ASSEMBLY_THIRD_STEP 2
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#define ASSEMBLY_FOURTH_STEP 3
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#define ASSEMBLY_FIFTH_STEP 4
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#define BORG_LAMP_CD_RESET -1 //special value to reset cyborg's lamp_cooldown
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/// Defines for whether or not module slots are broken.
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#define BORG_MODULE_ALL_DISABLED (1<<0)
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#define BORG_MODULE_TWO_DISABLED (1<<1)
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#define BORG_MODULE_THREE_DISABLED (1<<2)
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//bot navigation beacon defines
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#define NAVBEACON_PATROL_MODE "patrol"
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#define NAVBEACON_PATROL_NEXT "next_patrol"
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#define NAVBEACON_DELIVERY_MODE "delivery"
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#define NAVBEACON_DELIVERY_DIRECTION "dir"
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