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* why no work angy * weird errors shit sucks * fixved it I can spell good * fix? POSSIBLY * nope wasnt this * no more immutable thhanks koffee * ok ok * removes all the pref stuff ""removes"" * remove this idiot * this goes bye bye * these go too genius * bye bye * better night vision * tries to fix camera maybe * ok fuck it we ball we ball * ok lets go back go back go back go back * WORK DAMNIT * ha fuc kyou * this maybe * this doesnt work :( * maybe fix maybe * fucks everything why do i do this * test update test * Revert "tries to fix camera" This reverts commit2d14fbae66. * reverts everything I just did peko pain * bye bitch * oh yeah add this I guess * Fucks up the camera net + chunk why * test maybe revert * Revert "test maybe revert" This reverts commit98c5ef1b93. * Revert "Fucks up the camera net + chunk" This reverts commit0e421ebf5f. * this isnt going well uh oh * Attempts to rework out security camera and probably more * Revert "this isnt going well" This reverts commit1d8ceac867. * Revert "Revert "this isnt going well"" This reverts commite26fb61415. * ok ok * Revert "ok" This reverts commit7e7a7f8372. * Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit" This reverts commit01094731c1, reversing changes made toc0cf69ebf1. * this doesn't need to be redefined I guess * no we need this totally * a familiar pain * 515 is L * yeah yeah * ok god fine * bye bye basemap :( doesnt work on runtime station * Fixes AI statis not working god im good * remove this oh god * Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"" This reverts commitb3fb3ba0db. * proves to god I exist and im pissed * yog exclusive feature (tm) plane master * bring this back from previous push * updates vendor emissives as well as firealarms * Updates barsign and fucks everything up * Fixes barsigns breaks all lights and updates barsigns to be machines and not structures We will address this in a later patch * not sure who changed that oh well * yeah this got moved * this needs updating yeah * turns off the carbon monoxide alarm duh * FIXES IT YES thank you biome * turns this off too yeah * Can't compile yet but ports a ton of shit * L * the game opens ig * extra shit * fixes * signals and smooth queue * look ma im going horribly out of scope * fixes chasms * this fixed nothing * ??? * more barsigns for later * forgive me cowboy. also fuck diagonals * oops we need this apparently * fuck it we ball * Update _lists.dm * Update icon_smoothing.dm * it now works kinda * Update atom_initializing_EXPENSIVE.dm * lighting don't work * we have light * sort turfs better * big fucking reorganize * like everything except templates * boy i sure hope nothing bad happens to these bar templates * we're back * no runtimes baby * no errors * shuttles are almost fixed i think * Revert "shuttles are almost fixed i think" This reverts commit046058827c. * Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing" This reverts commit863e1b776d, reversing changes made to884623e600. * Revert "no errors" This reverts commit884623e600. * too far back i think * midround smoothing runtimes fixed i think * comment cleanup * should fix the component runtimes * Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"" This reverts commita8ff8d63aa. * NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO * please stay fixed icemeta * organizing render dms * woops this too in the reorganizing * cryo fixed * nah, i'd win * parallax isn't my problem * pls don't break icemeta * runtime station gets a cam console * well it compiles * maybe fix the map * woops * man i hate maps * was that it? * PLEASE * missing focus tests * maybe that was it * maybe * let's take the batteries out of the carbon monoxide detector * fuck osha * i hate vending machines * that's not a computer * slot machine fix * PLEASE * that wasn't supposed to be there * fuck it i can't fix everything at once * BLUESPACE LOCKER? * literally why * hhh * does this fix chasms? * that should fix bad index * please? * turf_flags for reservations * haha oops * yolo (kill me) * fix wood walls and other walls * fix stairs * that might have fixed shittles * baseturfs are good now i think * should fix plasma windows * decals fixed * please fix changelog * shuttle lighting still fucky * lighting is stinky slow and doesn't finish updating by the time the server starts guh * lighting seemingly works * slipping works * shuttle sounds, slips, and windoors fixed * why am i here * fuck the changelog * of course someone touched smoothing as i'm almost done * we good? * updating ai_eye and rename * z updates and more ai cam updates * ice fixed * weather and ice fix * clockies can see and other clean up catches * windows fixed * cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor * movable lighting works on multi-z * gps fix * item stacking from drag works * falsewall fix * job panel fixed * AI HANDLED * woops that comment should be gone * i hate ai i hate ai * brass glass visible again * vents on top of tiles now * sigdrobe sprite back * centcomm portals work * portals and see openspace mapping icons fixed * icemeta my behated * kill * is that it * lighting cutoff is old hat * angery overlay * not super necessary * also extra but whatever * ticker but thicker * job fix i hope * this isn't needed anymore * latejoin fix? * laserpointer, pipecrawl, and some consoles fixed * i hate fixing bugs as they're made * we're not ready for that * redef cleanup * gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed * goofy ah gun code * this was a good idea and necessary * should fix caltrop component * does this please the linter * linter please accept this async function * THERE * take the batteries out * make it stop * cowbot stopped me from letting ghosts dab * recycler loc fix * fix border firedoors not blocking movement * should fix screen fade out and fade in on round start and end * darker command tile trim and fixed bronze wall sprites * fuck you linter * railings actually stop you from leaving * probably fixes gibtonite overlay when struck * armaments dispenser and clockwork catwalk * turbine fix probably * pointing at inhand items should be fixed * fix overwatch app * should hopefully fix cable rotation on shuttle move * flashlights have better directionality logic * hopefully fixes shuttle atmos on move * grilles fixed * hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving * ice meta mining area finally not freezing * fix lightbulb icons not updating * lava mask and lighting dots * we actually have this * fuck glowshrooms GC * fix light fixture interactions and icon updates * hopefully catches all the updates * lava lighting good to go * seclite was missing inhands * smoothing in replays * light updates accurate in replays * biome's multi-z requests --------- Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Molti <gamingjoelouis@gmail.com> Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
174 lines
4.1 KiB
Plaintext
174 lines
4.1 KiB
Plaintext
///number of deciseconds in a day
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#define MIDNIGHT_ROLLOVER 864000
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///displays the current time into the round, with a lot of extra code just there for ensuring it looks okay after an entire day passes
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#define ROUND_TIME(...) ( "[world.time - SSticker.round_start_time > MIDNIGHT_ROLLOVER ? "[round((world.time - SSticker.round_start_time)/MIDNIGHT_ROLLOVER)]:[worldtime2text()]" : worldtime2text()]" )
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///Returns the time that has passed since the game started
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#define STATION_TIME_PASSED(...) (world.time - SSticker.round_start_time)
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/// Define that just has the current in-universe year for use in whatever context you might want to display that in. (For example, 2022 -> 2562 given a 540 year offset)
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#define CURRENT_STATION_YEAR (GLOB.year_integer + STATION_YEAR_OFFSET)
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/// In-universe, SS13 is set 540 years in the future from the real-world day, hence this number for determining the year-offset for the in-game year.
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#define STATION_YEAR_OFFSET 540
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#define JANUARY 1
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#define FEBRUARY 2
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#define MARCH 3
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#define APRIL 4
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#define MAY 5
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#define JUNE 6
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#define JULY 7
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#define AUGUST 8
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#define SEPTEMBER 9
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#define OCTOBER 10
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#define NOVEMBER 11
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#define DECEMBER 12
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//Select holiday names -- If you test for a holiday in the code, make the holiday's name a define and test for that instead
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#define NEW_YEAR "New Year"
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#define VALENTINES "Valentine's Day"
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#define APRIL_FOOLS "April Fool's Day"
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#define EASTER "Easter"
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#define HALLOWEEN "Halloween"
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#define CHRISTMAS "Christmas"
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#define FESTIVE_SEASON "Festive Season"
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#define GARBAGEDAY "Garbage Day"
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#define MONKEYDAY "Monkey Day"
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#define PRIDE_WEEK "Pride Week"
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#define MOTH_WEEK "Moth Week"
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/*
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Days of the week to make it easier to reference them.
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When using time2text(), please use "DDD" to find the weekday. Refrain from using "Day"
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*/
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#define MONDAY "Mon"
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#define TUESDAY "Tue"
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#define WEDNESDAY "Wed"
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#define THURSDAY "Thu"
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#define FRIDAY "Fri"
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#define SATURDAY "Sat"
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#define SUNDAY "Sun"
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#define INFINITE -1 // -1 is commonly used to indicate an infinite time duration
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#define MILLISECONDS *0.01
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#define DECISECONDS *1 //the base unit all of these defines are scaled by, because byond uses that as a unit of measurement for some fucking reason
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#define SECONDS *10
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#define MINUTES SECONDS*60
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#define HOURS MINUTES*60
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#define TICKS *world.tick_lag
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#define DS2TICKS(DS) ((DS)/world.tick_lag)
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#define TICKS2DS(T) ((T) TICKS)
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#define MS2DS(T) ((T) MILLISECONDS)
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#define DS2MS(T) ((T) * 100)
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/*Timezones*/
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/// Line Islands Time
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#define TIMEZONE_LINT 14
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// Chatham Daylight Time
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#define TIMEZONE_CHADT 13.75
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/// Tokelau Time
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#define TIMEZONE_TKT 13
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/// Tonga Time
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#define TIMEZONE_TOT 13
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/// New Zealand Daylight Time
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#define TIMEZONE_NZDT 13
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/// New Zealand Standard Time
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#define TIMEZONE_NZST 12
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/// Norfolk Time
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#define TIMEZONE_NFT 11
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/// Lord Howe Standard Time
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#define TIMEZONE_LHST 10.5
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/// Australian Eastern Standard Time
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#define TIMEZONE_AEST 10
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/// Australian Central Standard Time
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#define TIMEZONE_ACST 9.5
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/// Australian Central Western Standard Time
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#define TIMEZONE_ACWST 8.75
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/// Australian Western Standard Time
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#define TIMEZONE_AWST 8
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/// Christmas Island Time
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#define TIMEZONE_CXT 7
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/// Cocos Islands Time
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#define TIMEZONE_CCT 6.5
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/// Central European Summer Time
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#define TIMEZONE_CEST 2
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/// Coordinated Universal Time
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#define TIMEZONE_UTC 0
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/// Eastern Daylight Time
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#define TIMEZONE_EDT -4
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/// Eastern Standard Time
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#define TIMEZONE_EST -5
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/// Central Daylight Time
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#define TIMEZONE_CDT -5
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/// Central Standard Time
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#define TIMEZONE_CST -6
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/// Mountain Daylight Time
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#define TIMEZONE_MDT -6
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/// Mountain Standard Time
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#define TIMEZONE_MST -7
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/// Pacific Daylight Time
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#define TIMEZONE_PDT -7
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/// Pacific Standard Time
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#define TIMEZONE_PST -8
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/// Alaska Daylight Time
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#define TIMEZONE_AKDT -8
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/// Alaska Standard Time
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#define TIMEZONE_AKST -9
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/// Hawaii-Aleutian Daylight Time
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#define TIMEZONE_HDT -9
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/// Hawaii Standard Time
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#define TIMEZONE_HST -10
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/// Cook Island Time
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#define TIMEZONE_CKT -10
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/// Niue Time
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#define TIMEZONE_NUT -11
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/// Anywhere on Earth
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#define TIMEZONE_ANYWHERE_ON_EARTH -12
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