mirror of
https://github.com/yogstation13/Yogstation.git
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* it begins * Update gun.dm * misc fixes * Update gun.dm * more fixes * Update lightning_flow.dm * i may be stupid * Update suicide.dm * fix mech strafing * Update mecha.dm * let there be qol * ghost stuff * Update screen_clockwork.dmi * does the stuff * stuff * Update worldbreaker.dm * moltial arts * Update worldbreaker.dm * CRITICAL FIX * mech stuff * Update tables_racks.dm * stuff * fix seismic arm * buster/seismic arm fix 2 * saber + lockers * stuff * hand tele and pre_attack_secondary * more right click acts * Update closets.dm * who did this * heck * Update mob.dm * Update items.dm * darkspawn fix * fixes wound healing * Update item_attack.dm * minor qol stuff * Update kinetic_crusher.dm * Update kinetic_crusher.dm * runtime fix * Update kinetic_crusher.dm * Update screen_plasmafire.dmi * stuff * syringes * i am very silly * death to /obj/item/toolset_handler * Update assembly.dm * surgery fix + hypo stuff * mantis fix * gas harpoon * atmos machines --------- Co-authored-by: Molti <gamingjoelouis@gmail.com>
261 lines
9.2 KiB
Plaintext
261 lines
9.2 KiB
Plaintext
//Brain traumas that are rare and/or somewhat beneficial;
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//they are the easiest to cure, which means that if you want
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//to keep them, you can't cure your other traumas
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/datum/brain_trauma/special
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random_cure_chance = 15
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/datum/brain_trauma/special/godwoken
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name = "Godwoken Syndrome"
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desc = "Patient occasionally and uncontrollably channels an eldritch god when speaking."
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scan_desc = "god delusion"
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gain_text = span_notice("You feel a higher power inside your mind...")
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lose_text = span_warning("The divine presence leaves your head, no longer interested.")
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/datum/brain_trauma/special/godwoken/on_life()
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..()
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if(prob(4))
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if(prob(33) && (owner.IsStun() || owner.IsParalyzed() || owner.IsUnconscious()))
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speak("unstun", TRUE)
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else if(prob(60) && owner.health <= owner.crit_threshold)
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speak("heal", TRUE)
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else if(prob(30) && owner.combat_mode)
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speak("aggressive")
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else
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speak("neutral", prob(25))
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/datum/brain_trauma/special/godwoken/on_gain()
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ADD_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
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..()
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/datum/brain_trauma/special/godwoken/on_lose()
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REMOVE_TRAIT(owner, TRAIT_HOLY, TRAUMA_TRAIT)
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..()
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/datum/brain_trauma/special/godwoken/proc/speak(type, include_owner = FALSE)
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var/message
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switch(type)
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if("unstun")
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message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_unstun")
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if("heal")
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message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_heal")
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if("neutral")
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message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
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if("aggressive")
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message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_aggressive")
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else
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message = pick_list_replacements(BRAIN_DAMAGE_FILE, "god_neutral")
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playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 5)
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voice_of_god(message, owner, list("colossus","yell"), 2.5, include_owner, FALSE)
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/datum/brain_trauma/special/bluespace_prophet
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name = "Bluespace Prophecy"
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desc = "Patient can sense the bob and weave of bluespace around them, showing them passageways no one else can see."
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scan_desc = "bluespace attunement"
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gain_text = span_notice("You feel the bluespace pulsing around you...")
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lose_text = span_warning("The faint pulsing of bluespace fades into silence.")
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var/next_portal = 0
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/datum/brain_trauma/special/bluespace_prophet/on_life()
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if(world.time > next_portal)
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next_portal = world.time + 100
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if(is_centcom_level(owner.z))
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return
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var/list/turf/possible_turfs = list()
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for(var/turf/T in range(owner, 8))
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if(!T.density)
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var/clear = TRUE
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for(var/obj/O in T)
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if(O.density)
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clear = FALSE
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break
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if(clear)
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possible_turfs += T
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if(!LAZYLEN(possible_turfs))
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return
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var/turf/first_turf = pick(possible_turfs)
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if(!first_turf)
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return
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possible_turfs -= (possible_turfs & range(first_turf, 3))
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var/turf/second_turf = pick(possible_turfs)
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if(!second_turf)
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return
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var/obj/effect/hallucination/simple/bluespace_stream/first = new(first_turf, owner)
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var/obj/effect/hallucination/simple/bluespace_stream/second = new(second_turf, owner)
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first.linked_to = second
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second.linked_to = first
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first.seer = owner
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second.seer = owner
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/obj/effect/hallucination/simple/bluespace_stream
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name = "bluespace stream"
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desc = "You see a hidden pathway through bluespace..."
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image_icon = 'icons/effects/effects.dmi'
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image_state = "bluestream"
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image_layer = ABOVE_MOB_LAYER
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var/obj/effect/hallucination/simple/bluespace_stream/linked_to
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var/mob/living/carbon/seer
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/obj/effect/hallucination/simple/bluespace_stream/Initialize(mapload)
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. = ..()
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QDEL_IN(src, 300)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/effect/hallucination/simple/bluespace_stream/attack_hand(mob/user)
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if(user != seer || !linked_to)
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return
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var/slip_in_message = pick("slides sideways in an odd way, and disappears", "jumps into an unseen dimension",\
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"sticks one leg straight out, wiggles [user.p_their()] foot, and is suddenly gone", "stops, then blinks out of reality", \
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"is pulled into an invisible vortex, vanishing from sight")
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var/slip_out_message = pick("silently fades in", "leaps out of thin air","appears", "walks out of an invisible doorway",\
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"slides out of a fold in spacetime")
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to_chat(user, span_notice("You try to align with the bluespace stream..."))
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if(do_after(user, 2 SECONDS, src))
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new /obj/effect/temp_visual/bluespace_fissure(get_turf(src))
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new /obj/effect/temp_visual/bluespace_fissure(get_turf(linked_to))
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user.forceMove(get_turf(linked_to))
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user.visible_message(span_warning("[user] [slip_in_message]."), null, null, null, user)
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user.visible_message(span_warning("[user] [slip_out_message]."), span_notice("...and find your way to the other side."))
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/datum/brain_trauma/special/psychotic_brawling
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name = "Violent Psychosis"
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desc = "Patient fights in unpredictable ways, ranging from helping his target to hitting them with brutal strength."
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scan_desc = "violent psychosis"
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gain_text = span_warning("You feel unhinged...")
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lose_text = span_notice("You feel more balanced.")
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var/datum/martial_art/psychotic_brawling/psychotic_brawling
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/datum/brain_trauma/special/psychotic_brawling/on_gain()
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..()
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psychotic_brawling = new(null)
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if(!psychotic_brawling.teach(owner, TRUE))
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to_chat(owner, span_notice("But your martial knowledge keeps you grounded."))
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qdel(src)
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/datum/brain_trauma/special/psychotic_brawling/on_lose()
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..()
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psychotic_brawling.remove(owner)
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QDEL_NULL(psychotic_brawling)
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/datum/brain_trauma/special/psychotic_brawling/bath_salts
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name = "Chemical Violent Psychosis"
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/datum/brain_trauma/special/tenacity
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name = "Tenacity"
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desc = "Patient is psychologically unaffected by pain and injuries, and can remain standing far longer than a normal person."
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scan_desc = "traumatic neuropathy"
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gain_text = span_warning("You suddenly stop feeling pain.")
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lose_text = span_warning("You realize you can feel pain again.")
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/datum/brain_trauma/special/tenacity/on_gain()
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ADD_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
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ADD_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
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ADD_TRAIT(owner, TRAIT_SURGERY_PREPARED, TRAUMA_TRAIT)
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..()
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/datum/brain_trauma/special/tenacity/on_lose()
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REMOVE_TRAIT(owner, TRAIT_NOSOFTCRIT, TRAUMA_TRAIT)
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REMOVE_TRAIT(owner, TRAIT_NOHARDCRIT, TRAUMA_TRAIT)
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REMOVE_TRAIT(owner, TRAIT_SURGERY_PREPARED, TRAUMA_TRAIT)
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..()
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/datum/brain_trauma/special/death_whispers
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name = "Functional Cerebral Necrosis"
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desc = "Patient's brain is stuck in a functional near-death state, causing occasional moments of lucid hallucinations, which are often interpreted as the voices of the dead."
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scan_desc = "chronic functional necrosis"
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gain_text = span_warning("You feel dead inside.")
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lose_text = span_notice("You feel alive again.")
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var/active = FALSE
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/datum/brain_trauma/special/death_whispers/on_life()
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..()
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if(!active && prob(2))
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whispering()
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/datum/brain_trauma/special/death_whispers/on_lose()
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if(active)
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cease_whispering()
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..()
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/datum/brain_trauma/special/death_whispers/proc/whispering()
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ADD_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
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active = TRUE
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addtimer(CALLBACK(src, PROC_REF(cease_whispering)), rand(50, 300))
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/datum/brain_trauma/special/death_whispers/proc/cease_whispering()
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REMOVE_TRAIT(owner, TRAIT_SIXTHSENSE, TRAUMA_TRAIT)
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active = FALSE
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/datum/brain_trauma/special/beepsky
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name = "Criminal"
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desc = "Patient seems to be a criminal."
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scan_desc = "criminal mind"
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gain_text = span_warning("Justice is coming for you.")
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lose_text = span_notice("You were absolved for your crimes.")
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random_gain = FALSE
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var/obj/effect/hallucination/simple/securitron/beepsky
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/datum/brain_trauma/special/beepsky/on_gain()
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create_securitron()
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..()
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/datum/brain_trauma/special/beepsky/proc/create_securitron()
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var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
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beepsky = new(where, owner)
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beepsky.victim = owner
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/datum/brain_trauma/special/beepsky/on_lose()
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QDEL_NULL(beepsky)
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..()
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/datum/brain_trauma/special/beepsky/on_life()
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if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
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QDEL_NULL(beepsky)
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if(prob(30))
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create_securitron()
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else
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return
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if(get_dist(owner, beepsky) >= 10 && prob(20))
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QDEL_NULL(beepsky)
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create_securitron()
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if(owner.stat != CONSCIOUS)
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if(prob(20))
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owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
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return
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if(get_dist(owner, beepsky) <= 1)
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owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
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owner.visible_message(span_warning("[owner]'s body jerks as if it was shocked."), span_userdanger("You feel the fist of the LAW."))
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owner.take_bodypart_damage(0,0,rand(40, 70))
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QDEL_NULL(beepsky)
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if(prob(20) && get_dist(owner, beepsky) <= 8)
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owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
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..()
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/obj/effect/hallucination/simple/securitron
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name = "Securitron"
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desc = "The LAW is coming."
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image_icon = 'icons/mob/aibots.dmi'
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image_state = "secbot-c"
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var/victim
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/obj/effect/hallucination/simple/securitron/New()
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name = pick ( "officer Beepsky", "officer Johnson", "officer Pingsky")
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START_PROCESSING(SSfastprocess,src)
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..()
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/obj/effect/hallucination/simple/securitron/process()
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if(prob(60))
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forceMove(get_step_towards(src, victim))
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if(prob(5))
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to_chat(victim, "[span_name("[name]")] exclaims, \"" + span_robotic("Level 10 infraction alert!") + "\"")
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/obj/effect/hallucination/simple/securitron/Destroy()
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STOP_PROCESSING(SSfastprocess,src)
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return ..()
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