mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* why no work angy * weird errors shit sucks * fixved it I can spell good * fix? POSSIBLY * nope wasnt this * no more immutable thhanks koffee * ok ok * removes all the pref stuff ""removes"" * remove this idiot * this goes bye bye * these go too genius * bye bye * better night vision * tries to fix camera maybe * ok fuck it we ball we ball * ok lets go back go back go back go back * WORK DAMNIT * ha fuc kyou * this maybe * this doesnt work :( * maybe fix maybe * fucks everything why do i do this * test update test * Revert "tries to fix camera" This reverts commit2d14fbae66. * reverts everything I just did peko pain * bye bitch * oh yeah add this I guess * Fucks up the camera net + chunk why * test maybe revert * Revert "test maybe revert" This reverts commit98c5ef1b93. * Revert "Fucks up the camera net + chunk" This reverts commit0e421ebf5f. * this isnt going well uh oh * Attempts to rework out security camera and probably more * Revert "this isnt going well" This reverts commit1d8ceac867. * Revert "Revert "this isnt going well"" This reverts commite26fb61415. * ok ok * Revert "ok" This reverts commit7e7a7f8372. * Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit" This reverts commit01094731c1, reversing changes made toc0cf69ebf1. * this doesn't need to be redefined I guess * no we need this totally * a familiar pain * 515 is L * yeah yeah * ok god fine * bye bye basemap :( doesnt work on runtime station * Fixes AI statis not working god im good * remove this oh god * Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"" This reverts commitb3fb3ba0db. * proves to god I exist and im pissed * yog exclusive feature (tm) plane master * bring this back from previous push * updates vendor emissives as well as firealarms * Updates barsign and fucks everything up * Fixes barsigns breaks all lights and updates barsigns to be machines and not structures We will address this in a later patch * not sure who changed that oh well * yeah this got moved * this needs updating yeah * turns off the carbon monoxide alarm duh * FIXES IT YES thank you biome * turns this off too yeah * Can't compile yet but ports a ton of shit * L * the game opens ig * extra shit * fixes * signals and smooth queue * look ma im going horribly out of scope * fixes chasms * this fixed nothing * ??? * more barsigns for later * forgive me cowboy. also fuck diagonals * oops we need this apparently * fuck it we ball * Update _lists.dm * Update icon_smoothing.dm * it now works kinda * Update atom_initializing_EXPENSIVE.dm * lighting don't work * we have light * sort turfs better * big fucking reorganize * like everything except templates * boy i sure hope nothing bad happens to these bar templates * we're back * no runtimes baby * no errors * shuttles are almost fixed i think * Revert "shuttles are almost fixed i think" This reverts commit046058827c. * Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing" This reverts commit863e1b776d, reversing changes made to884623e600. * Revert "no errors" This reverts commit884623e600. * too far back i think * midround smoothing runtimes fixed i think * comment cleanup * should fix the component runtimes * Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"" This reverts commita8ff8d63aa. * NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO * please stay fixed icemeta * organizing render dms * woops this too in the reorganizing * cryo fixed * nah, i'd win * parallax isn't my problem * pls don't break icemeta * runtime station gets a cam console * well it compiles * maybe fix the map * woops * man i hate maps * was that it? * PLEASE * missing focus tests * maybe that was it * maybe * let's take the batteries out of the carbon monoxide detector * fuck osha * i hate vending machines * that's not a computer * slot machine fix * PLEASE * that wasn't supposed to be there * fuck it i can't fix everything at once * BLUESPACE LOCKER? * literally why * hhh * does this fix chasms? * that should fix bad index * please? * turf_flags for reservations * haha oops * yolo (kill me) * fix wood walls and other walls * fix stairs * that might have fixed shittles * baseturfs are good now i think * should fix plasma windows * decals fixed * please fix changelog * shuttle lighting still fucky * lighting is stinky slow and doesn't finish updating by the time the server starts guh * lighting seemingly works * slipping works * shuttle sounds, slips, and windoors fixed * why am i here * fuck the changelog * of course someone touched smoothing as i'm almost done * we good? * updating ai_eye and rename * z updates and more ai cam updates * ice fixed * weather and ice fix * clockies can see and other clean up catches * windows fixed * cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor * movable lighting works on multi-z * gps fix * item stacking from drag works * falsewall fix * job panel fixed * AI HANDLED * woops that comment should be gone * i hate ai i hate ai * brass glass visible again * vents on top of tiles now * sigdrobe sprite back * centcomm portals work * portals and see openspace mapping icons fixed * icemeta my behated * kill * is that it * lighting cutoff is old hat * angery overlay * not super necessary * also extra but whatever * ticker but thicker * job fix i hope * this isn't needed anymore * latejoin fix? * laserpointer, pipecrawl, and some consoles fixed * i hate fixing bugs as they're made * we're not ready for that * redef cleanup * gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed * goofy ah gun code * this was a good idea and necessary * should fix caltrop component * does this please the linter * linter please accept this async function * THERE * take the batteries out * make it stop * cowbot stopped me from letting ghosts dab * recycler loc fix * fix border firedoors not blocking movement * should fix screen fade out and fade in on round start and end * darker command tile trim and fixed bronze wall sprites * fuck you linter * railings actually stop you from leaving * probably fixes gibtonite overlay when struck * armaments dispenser and clockwork catwalk * turbine fix probably * pointing at inhand items should be fixed * fix overwatch app * should hopefully fix cable rotation on shuttle move * flashlights have better directionality logic * hopefully fixes shuttle atmos on move * grilles fixed * hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving * ice meta mining area finally not freezing * fix lightbulb icons not updating * lava mask and lighting dots * we actually have this * fuck glowshrooms GC * fix light fixture interactions and icon updates * hopefully catches all the updates * lava lighting good to go * seclite was missing inhands * smoothing in replays * light updates accurate in replays * biome's multi-z requests --------- Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Molti <gamingjoelouis@gmail.com> Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
381 lines
12 KiB
Plaintext
381 lines
12 KiB
Plaintext
/**
|
|
* The absolute base class for everything
|
|
*
|
|
* A datum instantiated has no physical world prescence, use an atom if you want something
|
|
* that actually lives in the world
|
|
*
|
|
* Be very mindful about adding variables to this class, they are inherited by every single
|
|
* thing in the entire game, and so you can easily cause memory usage to rise a lot with careless
|
|
* use of variables at this level
|
|
*/
|
|
|
|
/datum
|
|
/**
|
|
* Tick count time when this object was destroyed.
|
|
*
|
|
* If this is non zero then the object has been garbage collected and is awaiting either
|
|
* a hard del by the GC subsystme, or to be autocollected (if it has no references)
|
|
*/
|
|
var/gc_destroyed
|
|
|
|
/// Active timers with this datum as the target
|
|
var/list/_active_timers
|
|
/// Status traits attached to this datum. associative list of the form: list(trait name (string) = list(source1, source2, source3,...))
|
|
var/list/_status_traits
|
|
|
|
/**
|
|
* Components attached to this datum
|
|
*
|
|
* Lazy associated list in the structure of `type -> component/list of components`
|
|
*/
|
|
var/list/_datum_components
|
|
|
|
/**
|
|
* Any datum registered to receive signals from this datum is in this list
|
|
*
|
|
* Lazy associated list in the structure of `signal -> registree/list of registrees`
|
|
*/
|
|
var/list/_listen_lookup
|
|
/// Lazy associated list in the structure of `target -> list(signal -> proctype)` that are run when the datum receives that signal
|
|
var/list/list/_signal_procs
|
|
|
|
/// Datum level flags
|
|
var/datum_flags = NONE
|
|
|
|
/// A cached version of our \ref
|
|
/// The brunt of \ref costs are in creating entries in the string tree (a tree of immutable strings)
|
|
/// This avoids doing that more then once per datum by ensuring ref strings always have a reference to them after they're first pulled
|
|
var/cached_ref
|
|
|
|
/// A weak reference to another datum
|
|
var/datum/weakref/weak_reference
|
|
|
|
/*
|
|
* Lazy associative list of currently active cooldowns.
|
|
*
|
|
* cooldowns [ COOLDOWN_INDEX ] = add_timer()
|
|
* add_timer() returns the truthy value of -1 when not stoppable, and else a truthy numeric index
|
|
*/
|
|
var/list/cooldowns
|
|
/// List for handling persistent filters.
|
|
var/list/filter_data
|
|
|
|
#ifdef TESTING
|
|
var/running_find_references
|
|
var/last_find_references = 0
|
|
#endif
|
|
|
|
#ifdef DATUMVAR_DEBUGGING_MODE
|
|
var/list/cached_vars
|
|
#endif
|
|
|
|
/**
|
|
* Called when a href for this datum is clicked
|
|
*
|
|
* Sends a COMSIG_TOPIC signal
|
|
*/
|
|
/datum/Topic(href, href_list[])
|
|
..()
|
|
SEND_SIGNAL(src, COMSIG_TOPIC, usr, href_list)
|
|
|
|
/**
|
|
* Default implementation of clean-up code.
|
|
*
|
|
* This should be overridden to remove all references pointing to the object being destroyed, if
|
|
* you do override it, make sure to call the parent and return it's return value by default
|
|
*
|
|
* Return an appropriate QDEL_HINT to modify handling of your deletion;
|
|
* in most cases this is QDEL_HINT_QUEUE.
|
|
*
|
|
* The base case is responsible for doing the following
|
|
* * Erasing timers pointing to this datum
|
|
* * Erasing compenents on this datum
|
|
* * Notifying datums listening to signals from this datum that we are going away
|
|
*
|
|
* Returns QDEL_HINT_QUEUE
|
|
*/
|
|
/datum/proc/Destroy(force=FALSE, ...)
|
|
SHOULD_CALL_PARENT(TRUE)
|
|
tag = null
|
|
datum_flags &= ~DF_USE_TAG //In case something tries to REF us
|
|
weak_reference = null //ensure prompt GCing of weakref.
|
|
|
|
if(_active_timers)
|
|
var/list/timers = _active_timers
|
|
_active_timers = null
|
|
for(var/datum/timedevent/timer as anything in timers)
|
|
if (timer.spent && !(timer.flags & TIMER_DELETE_ME))
|
|
continue
|
|
qdel(timer)
|
|
|
|
//BEGIN: ECS SHIT
|
|
var/list/dc = _datum_components
|
|
if(dc)
|
|
for(var/component_key in dc)
|
|
var/component_or_list = dc[component_key]
|
|
if(islist(component_or_list))
|
|
for(var/datum/component/component as anything in component_or_list)
|
|
qdel(component, FALSE, TRUE)
|
|
else
|
|
var/datum/component/C = component_or_list
|
|
qdel(C, FALSE, TRUE)
|
|
dc.Cut()
|
|
|
|
clear_signal_refs()
|
|
|
|
return QDEL_HINT_QUEUE
|
|
|
|
///Only override this if you know what you're doing. You do not know what you're doing
|
|
///This is a threat
|
|
/datum/proc/clear_signal_refs()
|
|
var/list/lookup = _listen_lookup
|
|
if(lookup)
|
|
for(var/sig in lookup)
|
|
var/list/comps = lookup[sig]
|
|
if(length(comps))
|
|
for(var/datum/component/comp as anything in comps)
|
|
comp.UnregisterSignal(src, sig)
|
|
else
|
|
var/datum/component/comp = comps
|
|
comp.UnregisterSignal(src, sig)
|
|
_listen_lookup = lookup = null
|
|
|
|
for(var/target in _signal_procs)
|
|
UnregisterSignal(target, _signal_procs[target])
|
|
|
|
#ifdef DATUMVAR_DEBUGGING_MODE
|
|
/datum/proc/save_vars()
|
|
cached_vars = list()
|
|
for(var/i in vars)
|
|
if(i == "cached_vars")
|
|
continue
|
|
cached_vars[i] = vars[i]
|
|
|
|
/datum/proc/check_changed_vars()
|
|
. = list()
|
|
for(var/i in vars)
|
|
if(i == "cached_vars")
|
|
continue
|
|
if(cached_vars[i] != vars[i])
|
|
.[i] = list(cached_vars[i], vars[i])
|
|
|
|
/datum/proc/txt_changed_vars()
|
|
var/list/l = check_changed_vars()
|
|
var/t = "[src]([REF(src)]) changed vars:"
|
|
for(var/i in l)
|
|
t += "\"[i]\" \[[l[i][1]]\] --> \[[l[i][2]]\] "
|
|
t += "."
|
|
|
|
/datum/proc/to_chat_check_changed_vars(target = world)
|
|
to_chat(target, txt_changed_vars())
|
|
#endif
|
|
|
|
///Return a LIST for serialize_datum to encode! Not the actual json!
|
|
/datum/proc/serialize_list(list/options)
|
|
CRASH("Attempted to serialize datum [src] of type [type] without serialize_list being implemented!")
|
|
|
|
///Accepts a LIST from deserialize_datum. Should return src or another datum.
|
|
/datum/proc/deserialize_list(json, list/options)
|
|
CRASH("Attempted to deserialize datum [src] of type [type] without deserialize_list being implemented!")
|
|
|
|
///Serializes into JSON. Does not encode type.
|
|
/datum/proc/serialize_json(list/options)
|
|
. = serialize_list(options)
|
|
if(!islist(.))
|
|
. = null
|
|
else
|
|
. = json_encode(.)
|
|
|
|
///Deserializes from JSON. Does not parse type.
|
|
/datum/proc/deserialize_json(list/input, list/options)
|
|
var/list/jsonlist = json_decode(input)
|
|
. = deserialize_list(jsonlist)
|
|
if(!istype(., /datum))
|
|
. = null
|
|
|
|
///Convert a datum into a json blob
|
|
/proc/json_serialize_datum(datum/D, list/options)
|
|
if(!istype(D))
|
|
return
|
|
var/list/jsonlist = D.serialize_list(options)
|
|
if(islist(jsonlist))
|
|
jsonlist["DATUM_TYPE"] = D.type
|
|
return json_encode(jsonlist)
|
|
|
|
/// Convert a list of json to datum
|
|
/proc/json_deserialize_datum(list/jsonlist, list/options, target_type, strict_target_type = FALSE)
|
|
if(!islist(jsonlist))
|
|
if(!istext(jsonlist))
|
|
CRASH("Invalid JSON")
|
|
jsonlist = json_decode(jsonlist)
|
|
if(!islist(jsonlist))
|
|
CRASH("Invalid JSON")
|
|
if(!jsonlist["DATUM_TYPE"])
|
|
return
|
|
if(!ispath(jsonlist["DATUM_TYPE"]))
|
|
if(!istext(jsonlist["DATUM_TYPE"]))
|
|
return
|
|
jsonlist["DATUM_TYPE"] = text2path(jsonlist["DATUM_TYPE"])
|
|
if(!ispath(jsonlist["DATUM_TYPE"]))
|
|
return
|
|
if(target_type)
|
|
if(!ispath(target_type))
|
|
return
|
|
if(strict_target_type)
|
|
if(target_type != jsonlist["DATUM_TYPE"])
|
|
return
|
|
else if(!ispath(jsonlist["DATUM_TYPE"], target_type))
|
|
return
|
|
var/typeofdatum = jsonlist["DATUM_TYPE"] //BYOND won't directly read if this is just put in the line below, and will instead runtime because it thinks you're trying to make a new list?
|
|
var/datum/D = new typeofdatum
|
|
var/datum/returned = D.deserialize_list(jsonlist, options)
|
|
if(!istype(returned, /datum))
|
|
qdel(D)
|
|
else
|
|
return returned
|
|
|
|
/**
|
|
* Callback called by a timer to end an associative-list-indexed cooldown.
|
|
*
|
|
* Arguments:
|
|
* * source - datum storing the cooldown
|
|
* * index - string index storing the cooldown on the cooldowns associative list
|
|
*
|
|
* This sends a signal reporting the cooldown end.
|
|
*/
|
|
/proc/end_cooldown(datum/source, index)
|
|
if(QDELETED(source))
|
|
return
|
|
SEND_SIGNAL(source, COMSIG_CD_STOP(index))
|
|
TIMER_COOLDOWN_END(source, index)
|
|
|
|
|
|
/**
|
|
* Proc used by stoppable timers to end a cooldown before the time has ran out.
|
|
*
|
|
* Arguments:
|
|
* * source - datum storing the cooldown
|
|
* * index - string index storing the cooldown on the cooldowns associative list
|
|
*
|
|
* This sends a signal reporting the cooldown end, passing the time left as an argument.
|
|
*/
|
|
/proc/reset_cooldown(datum/source, index)
|
|
if(QDELETED(source))
|
|
return
|
|
SEND_SIGNAL(source, COMSIG_CD_RESET(index), S_TIMER_COOLDOWN_TIMELEFT(source, index))
|
|
TIMER_COOLDOWN_END(source, index)
|
|
|
|
/** Add a filter to the datum.
|
|
* This is on datum level, despite being most commonly / primarily used on atoms, so that filters can be applied to images / mutable appearances.
|
|
* Can also be used to assert a filter's existence. I.E. update a filter regardless if it exists or not.
|
|
*
|
|
* Arguments:
|
|
* * name - Filter name
|
|
* * priority - Priority used when sorting the filter.
|
|
* * params - Parameters of the filter.
|
|
*/
|
|
/datum/proc/add_filter(name, priority, list/params)
|
|
LAZYINITLIST(filter_data)
|
|
var/list/copied_parameters = params.Copy()
|
|
copied_parameters["priority"] = priority
|
|
filter_data[name] = copied_parameters
|
|
update_filters()
|
|
|
|
/// Reapplies all the filters.
|
|
/datum/proc/update_filters()
|
|
ASSERT(isatom(src) || istype(src, /image))
|
|
var/atom/atom_cast = src // filters only work with images or atoms.
|
|
atom_cast.filters = null
|
|
filter_data = sortTim(filter_data, GLOBAL_PROC_REF(cmp_filter_data_priority), TRUE)
|
|
for(var/filter_raw in filter_data)
|
|
var/list/data = filter_data[filter_raw]
|
|
var/list/arguments = data.Copy()
|
|
arguments -= "priority"
|
|
atom_cast.filters += filter(arglist(arguments))
|
|
UNSETEMPTY(filter_data)
|
|
|
|
/obj/item/update_filters()
|
|
. = ..()
|
|
update_item_action_buttons()
|
|
|
|
/** Update a filter's parameter to the new one. If the filter doesnt exist we won't do anything.
|
|
*
|
|
* Arguments:
|
|
* * name - Filter name
|
|
* * new_params - New parameters of the filter
|
|
* * overwrite - TRUE means we replace the parameter list completely. FALSE means we only replace the things on new_params.
|
|
*/
|
|
/datum/proc/modify_filter(name, list/new_params, overwrite = FALSE)
|
|
var/filter = get_filter(name)
|
|
if(!filter)
|
|
return
|
|
if(overwrite)
|
|
filter_data[name] = new_params
|
|
else
|
|
for(var/thing in new_params)
|
|
filter_data[name][thing] = new_params[thing]
|
|
update_filters()
|
|
|
|
/** Update a filter's parameter and animate this change. If the filter doesnt exist we won't do anything.
|
|
* Basically a [datum/proc/modify_filter] call but with animations. Unmodified filter parameters are kept.
|
|
*
|
|
* Arguments:
|
|
* * name - Filter name
|
|
* * new_params - New parameters of the filter
|
|
* * time - time arg of the BYOND animate() proc.
|
|
* * easing - easing arg of the BYOND animate() proc.
|
|
* * loop - loop arg of the BYOND animate() proc.
|
|
*/
|
|
/datum/proc/transition_filter(name, list/new_params, time, easing, loop)
|
|
var/filter = get_filter(name)
|
|
if(!filter)
|
|
return
|
|
// This can get injected by the filter procs, we want to support them so bye byeeeee
|
|
new_params -= "type"
|
|
animate(filter, new_params, time = time, easing = easing, loop = loop)
|
|
modify_filter(name, new_params)
|
|
|
|
/// Updates the priority of the passed filter key
|
|
/datum/proc/change_filter_priority(name, new_priority)
|
|
if(!filter_data || !filter_data[name])
|
|
return
|
|
|
|
filter_data[name]["priority"] = new_priority
|
|
update_filters()
|
|
|
|
/// Returns the filter associated with the passed key
|
|
/datum/proc/get_filter(name)
|
|
ASSERT(isatom(src) || istype(src, /image))
|
|
if(filter_data && filter_data[name])
|
|
var/atom/atom_cast = src // filters only work with images or atoms.
|
|
return atom_cast.filters[filter_data.Find(name)]
|
|
|
|
/// Returns the indice in filters of the given filter name.
|
|
/// If it is not found, returns null.
|
|
/datum/proc/get_filter_index(name)
|
|
return filter_data?.Find(name)
|
|
|
|
/// Removes the passed filter, or multiple filters, if supplied with a list.
|
|
/datum/proc/remove_filter(name_or_names)
|
|
if(!filter_data)
|
|
return
|
|
|
|
var/list/names = islist(name_or_names) ? name_or_names : list(name_or_names)
|
|
|
|
for(var/name in names)
|
|
if(filter_data[name])
|
|
filter_data -= name
|
|
update_filters()
|
|
|
|
/datum/proc/clear_filters()
|
|
ASSERT(isatom(src) || istype(src, /image))
|
|
var/atom/atom_cast = src // filters only work with images or atoms.
|
|
filter_data = null
|
|
atom_cast.filters = null
|
|
|
|
/// Return text from this proc to provide extra context to hard deletes that happen to it
|
|
/// Optional, you should use this for cases where replication is difficult and extra context is required
|
|
/// Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry)
|
|
/datum/proc/dump_harddel_info()
|
|
return
|