mirror of
https://github.com/yogstation13/Yogstation.git
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* fix ui
* oops
* Fixes map bibby broke
* Revert "Fixes map bibby broke"
This reverts commit af1d1c610e.
* e
* Unfucks deltastation
* stuff
* cleans things after bibby
* Fix subcontroller cache
* Fixed APCs and air alarms not working when connected to a subcontroller
* bunch of fixes
* job icon
* tcomms server
Update traffic_control.dm
* make compile
* Update synthetic.dm
* Update synthetic.dm
* Update access.dm
* er
* le runtime
* Update ai_data_core.dm
* le dupe
* wall
* Update decentralized_ai.dm
* Update decentralized_ai.dm
* e
* Update wy_synths.dm
* we do a little trolling
* e
* small cahnges
* more minor changes
* Create conflict_fixer.dmm
* Create conflict_fixer - Kopi.dmm
* minor map cahnges
* broken maps
* oops
* bon
* Update ainetworkinterface.dm
* Update ainetworkinterface.dm
* Update ai.dm
* lol
* light
* fixes
* e
* Update synth_pod.dm
* e
* Update synth_os.dm
* Update objective.dm
* fixes
* Update synthetic.dm
* e
* antag
* tweaks
* e
* Update VRSleeper.js
* e
* Update synth_pod.dm
* Update synth_pod.dm
* 1
* Update synth_pod.dm
* Update synth_os.dm
* Update synthetic.dm
* fixes
* headset and ID go boom
* Update wy_synths.dm
* Update robot_parts.dm
* cremator
* Update communications.dm
* Update synthetic.dm
* no synth control
* Update synthetic.dm
* Update ai_dashboard.dm
* Update miscellaneous.dm
* Update miscellaneous.dm
* Update headset.dm
* Update damage_procs.dm
* Update server_cabinet.dm
* minor fixes
* Update miscellaneous.dm
* Update rack_creator.dm
* Update synthetic.dm
* compiles
* fixes
* brainless
* access request
* cofnlict
* fixes
* controller
* Update yogstation.dme
* Update yogstation.dme
* s
* maps
* Update NtosSynthManager.js
* unrevert this lol
* eat
* Update wy_synths.dm
* sigh
* e
* Update wy_synths.dm
* sigh
* fixed ma
* Update synthetic.dm
* better
* Update ethernet_cable.dm
* Update computer.dm
* Update computer.dm
* i hate this
* Update ai_laws.dm
* Update hardsuit.dm
* initialize
* sigh
* Update synth_os.dm
* Update master_subcontroller.dm
* Update master_subcontroller.dm
* Update synth_requester.dm
* Update synth_requester.dm
* Update room_lockdown.dm
* small fixes
* propa sprite matey
* no latejoin lol
* Update synth_os.dm
* maps fixed
* compiles
* Update brain_item.dm
* fixes
* mappers
* Update hud.dmi
* Update passworddoor.dm
* button puzzle
* mine stuff
* Update yogstation.dme
* le map
* changes
* ye
* Update abandoned_mine.dm
* Update _puzzles.dm
* bingus
* Update abandoned_mine.dm
* maps
* e
* no more quirks
* e
* DMI merge conflict resolver (from TG)
* update yogstation map
* Minor away mission changes
* forgot something
* proper fix
* donut
* maps
* asteroid
* gax
* all maps done
* Update synthetic.dm
* makes it compile
* Update backstabs.dm
* more compile!
* fix this map
* bad item
* remove broken objects
* gax
* Update ticker.dm
* pdas
* omg save the file
* Update networking_machines.dm
* area string moment
* s
* awkward
* revival
* Update ai_dashboard.dm
* fixes
* fixed floopy
* less difficult
* this is important
* Update ai_network.dm
* maps
* fixes the maps
* wHAT
* WHAT
* wet
* start fixing conflicts
* Update yogstation.dme
* start fixing map conflicts
* Update DonutStation.dmm
* updates
* donut conflicts
* update box
* Update IceMeta.dmm
* icon diffs
* Update crew.dm
* Update unsorted.dm
* Update layers.dm
* Update YogStation.dmm
* conflicts
* Update IceMeta.dmm
* will this finally fix it
* Update IceMeta.dmm
* fix all this SHIT
* what
* more shit ugh
* what!
* Update DonutStation.dmm
* Update AsteroidStation.dmm
* Update AsteroidStation.dmm
* Update dead.dm
* Update catwalk_plating.dm
* Update catwalk_plating.dm
---------
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
539 lines
16 KiB
Plaintext
539 lines
16 KiB
Plaintext
#define HOLOPAD_MAX_DIAL_TIME 200
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#define HOLORECORD_DELAY "delay"
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#define HOLORECORD_SAY "say"
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#define HOLORECORD_SOUND "sound"
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#define HOLORECORD_LANGUAGE "lang"
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#define HOLORECORD_PRESET "preset"
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#define HOLORECORD_RENAME "rename"
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#define HOLORECORD_MAX_LENGTH 200
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/mob/camera/ai_eye/remote/holo/setLoc(turf/destination, force_update = FALSE)
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// If we're moving outside the space of our projector, then just... don't
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var/obj/machinery/holopad/H = origin
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if(!H?.move_hologram(eye_user, destination))
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sprint = initial(sprint) // Reset sprint so it doesn't balloon in our calling proc
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return
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return ..()
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/obj/machinery/holopad/remove_eye_control(mob/living/user)
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if(user.client)
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user.reset_perspective(null)
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user.remote_control = null
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//this datum manages it's own references
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/datum/holocall
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var/mob/living/user //the one that called
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var/obj/machinery/holopad/calling_holopad //the one that sent the call
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var/obj/machinery/holopad/connected_holopad //the one that answered the call (may be null)
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var/list/dialed_holopads //all things called, will be cleared out to just connected_holopad once answered
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var/mob/camera/ai_eye/remote/holo/eye //user's eye, once connected
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var/obj/effect/overlay/holo_pad_hologram/hologram //user's hologram, once connected
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var/datum/action/innate/end_holocall/hangup //hangup action
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var/call_start_time
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var/head_call = FALSE //calls from a head of staff autoconnect, if the recieving pad is not secure.
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//creates a holocall made by `caller` from `calling_pad` to `callees`
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/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees, elevated_access = FALSE)
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call_start_time = world.time
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user = caller
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calling_pad.outgoing_call = src
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calling_holopad = calling_pad
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head_call = elevated_access
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dialed_holopads = list()
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for(var/I in callees)
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var/obj/machinery/holopad/H = I
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if(!QDELETED(H) && H.is_operational())
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dialed_holopads += H
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if(head_call)
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if(H.secure)
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calling_pad.say("Auto-connection refused, falling back to call mode.")
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H.say("Incoming call.")
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else
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H.say("Incoming connection.")
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else
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H.say("Incoming call.")
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LAZYADD(H.holo_calls, src)
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if(!dialed_holopads.len)
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calling_pad.say("Connection failure.")
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qdel(src)
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return
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testing("Holocall started")
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//cleans up ALL references :)
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/datum/holocall/Destroy()
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QDEL_NULL(hangup)
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if(!QDELETED(eye))
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QDEL_NULL(eye)
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if(connected_holopad && !QDELETED(hologram))
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hologram = null
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connected_holopad.clear_holo(user)
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user = null
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//Hologram survived holopad destro
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if(!QDELETED(hologram))
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hologram.HC = null
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QDEL_NULL(hologram)
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for(var/I in dialed_holopads)
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var/obj/machinery/holopad/H = I
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LAZYREMOVE(H.holo_calls, src)
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dialed_holopads.Cut()
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if(calling_holopad)
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calling_holopad.calling = FALSE
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calling_holopad.outgoing_call = null
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calling_holopad.SetLightsAndPower()
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calling_holopad = null
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if(connected_holopad)
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connected_holopad.SetLightsAndPower()
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connected_holopad = null
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testing("Holocall destroyed")
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return ..()
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//Gracefully disconnects a holopad `H` from a call. Pads not in the call are ignored. Notifies participants of the disconnection
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/datum/holocall/proc/Disconnect(obj/machinery/holopad/H)
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testing("Holocall disconnect")
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if(H == connected_holopad)
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var/area/A = get_area(connected_holopad)
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calling_holopad.say("[A] holopad disconnected.")
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else if(H == calling_holopad && connected_holopad)
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connected_holopad.say("[user] disconnected.")
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ConnectionFailure(H, TRUE)
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//Forcefully disconnects a holopad `H` from a call. Pads not in the call are ignored.
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/datum/holocall/proc/ConnectionFailure(obj/machinery/holopad/H, graceful = FALSE)
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testing("Holocall connection failure: graceful [graceful]")
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if(H == connected_holopad || H == calling_holopad)
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if(!graceful && H != calling_holopad)
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calling_holopad.say("Connection failure.")
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qdel(src)
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return
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LAZYREMOVE(H.holo_calls, src)
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dialed_holopads -= H
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if(!dialed_holopads.len)
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if(graceful)
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calling_holopad.say("Call rejected.")
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testing("No recipients, terminating")
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qdel(src)
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//Answers a call made to a holopad `H` which cannot be the calling holopad. Pads not in the call are ignored
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/datum/holocall/proc/Answer(obj/machinery/holopad/H)
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testing("Holocall answer")
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if(H == calling_holopad)
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CRASH("How cute, a holopad tried to answer itself.")
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if(!(H in dialed_holopads))
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return
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if(connected_holopad)
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CRASH("Multi-connection holocall")
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for(var/I in dialed_holopads)
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if(I == H)
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continue
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Disconnect(I)
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for(var/I in H.holo_calls)
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var/datum/holocall/HC = I
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if(HC != src)
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HC.Disconnect(H)
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connected_holopad = H
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if(!Check())
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return
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calling_holopad.calling = FALSE
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hologram = H.activate_holo(user)
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hologram.HC = src
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//eyeobj code is horrid, this is the best copypasta I could make
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eye = new
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eye.origin = H
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eye.eye_initialized = TRUE
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eye.eye_user = user
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eye.name = "Camera Eye ([user.name])"
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user.remote_control = eye
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user.reset_perspective(eye)
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eye.setLoc(H.loc)
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hangup = new(eye, src)
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hangup.Grant(user)
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playsound(H, 'sound/machines/ping.ogg', 100)
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H.say("Connection established.")
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//Checks the validity of a holocall and qdels itself if it's not. Returns TRUE if valid, FALSE otherwise
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/datum/holocall/proc/Check()
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for(var/I in dialed_holopads)
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var/obj/machinery/holopad/H = I
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if(!H.is_operational())
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ConnectionFailure(H)
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if(QDELETED(src))
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return FALSE
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. = !QDELETED(user) && !user.incapacitated() && !QDELETED(calling_holopad) && calling_holopad.is_operational() && user.loc == calling_holopad.loc
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if(.)
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if(!connected_holopad)
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. = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME)
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if(!.)
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calling_holopad.say("No answer received.")
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if(!.)
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testing("Holocall Check fail")
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qdel(src)
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/datum/action/innate/end_holocall
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name = "End Holocall"
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button_icon = 'icons/mob/actions/actions_silicon.dmi'
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button_icon_state = "camera_off"
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var/datum/holocall/hcall
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/datum/action/innate/end_holocall/New(Target, datum/holocall/HC)
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..()
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hcall = HC
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/datum/action/innate/end_holocall/Activate()
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hcall.Disconnect(hcall.calling_holopad)
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//RECORDS
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/datum/holorecord
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var/caller_name = "Unknown" //Caller name
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var/image/caller_image
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var/list/entries = list()
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var/language = /datum/language/common //Initial language, can be changed by HOLORECORD_LANGUAGE entries
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/datum/holorecord/proc/set_caller_image(mob/user)
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var/olddir = user.dir
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user.setDir(SOUTH)
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caller_image = image(user)
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user.setDir(olddir)
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/obj/item/disk/holodisk
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name = "holorecord disk"
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desc = "Stores recorder holocalls."
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icon_state = "holodisk"
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obj_flags = UNIQUE_RENAME | UNIQUE_REDESC
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var/datum/holorecord/record
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//Preset variables
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var/preset_image_type
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var/preset_record_text
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/obj/item/disk/holodisk/Initialize(mapload)
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. = ..()
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if(preset_record_text)
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build_record()
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/obj/item/disk/holodisk/Destroy()
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QDEL_NULL(record)
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return ..()
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/obj/item/disk/holodisk/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/disk/holodisk))
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var/obj/item/disk/holodisk/holodiskOriginal = W
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if (holodiskOriginal.record)
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if (!record)
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record = new
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record.caller_name = holodiskOriginal.record.caller_name
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record.caller_image = holodiskOriginal.record.caller_image
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record.entries = holodiskOriginal.record.entries.Copy()
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record.language = holodiskOriginal.record.language
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to_chat(user, span_notice("You copy the record from [holodiskOriginal] to [src] by connecting the ports!"))
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name = holodiskOriginal.name
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else
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to_chat(user, span_warning("[holodiskOriginal] has no record on it!"))
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..()
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/obj/item/disk/holodisk/proc/build_record()
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record = new
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var/list/lines = splittext(preset_record_text,"\n")
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for(var/line in lines)
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var/prepared_line = trim(line)
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if(!length(prepared_line))
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continue
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var/splitpoint = findtext(prepared_line," ")
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if(!splitpoint)
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continue
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var/command = copytext(prepared_line, 1, splitpoint)
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var/value = copytext(prepared_line, splitpoint + length(prepared_line[splitpoint]))
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switch(command)
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if("DELAY")
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var/delay_value = text2num(value)
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if(!delay_value)
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continue
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record.entries += list(list(HOLORECORD_DELAY,delay_value))
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if("NAME")
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if(!record.caller_name)
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record.caller_name = value
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else
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record.entries += list(list(HOLORECORD_RENAME,value))
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if("SAY")
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record.entries += list(list(HOLORECORD_SAY,value))
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if("SOUND")
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record.entries += list(list(HOLORECORD_SOUND,value))
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if("LANGUAGE")
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var/lang_type = text2path(value)
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if(ispath(lang_type,/datum/language))
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record.entries += list(list(HOLORECORD_LANGUAGE,lang_type))
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if("PRESET")
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var/preset_type = text2path(value)
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if(ispath(preset_type,/datum/preset_holoimage))
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record.entries += list(list(HOLORECORD_PRESET,preset_type))
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if(!preset_image_type)
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record.caller_image = image('icons/mob/animal.dmi',"old")
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else
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var/datum/preset_holoimage/H = new preset_image_type
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record.caller_image = H.build_image()
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//These build caller image from outfit and some additional data, for use by mappers for ruin holorecords
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/datum/preset_holoimage
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var/nonhuman_mobtype //Fill this if you just want something nonhuman
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var/outfit_type
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var/species_type = /datum/species/human
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/datum/preset_holoimage/proc/build_image()
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if(nonhuman_mobtype)
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var/mob/living/L = nonhuman_mobtype
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. = image(initial(L.icon),initial(L.icon_state))
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else
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy("HOLODISK_PRESET")
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if(species_type)
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mannequin.set_species(species_type)
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if(outfit_type)
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mannequin.equipOutfit(outfit_type,TRUE)
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mannequin.setDir(SOUTH)
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. = image(mannequin)
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unset_busy_human_dummy("HOLODISK_PRESET")
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/obj/item/disk/holodisk/example
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preset_image_type = /datum/preset_holoimage/clown
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preset_record_text = {"
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NAME Clown
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DELAY 10
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SAY Why did the chaplain cross the maint?
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DELAY 20
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SAY He wanted to get to the other side!
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SOUND clownstep
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DELAY 30
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LANGUAGE /datum/language/narsie
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SAY Helped him get there!
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DELAY 10
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SAY ALSO IM SECRETLY A GORILLA
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DELAY 10
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PRESET /datum/preset_holoimage/gorilla
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NAME Gorilla
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LANGUAGE /datum/language/common
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SAY OOGA
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DELAY 20"}
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/datum/preset_holoimage/engineer
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outfit_type = /datum/outfit/job/engineer
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/datum/preset_holoimage/engineer/rig
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outfit_type = /datum/outfit/job/engineer/gloved/rig
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/datum/preset_holoimage/engineer/ce
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outfit_type = /datum/outfit/job/ce
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/datum/preset_holoimage/engineer/ce/rig
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outfit_type = /datum/outfit/job/engineer/gloved/rig
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/datum/preset_holoimage/engineer/atmos
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outfit_type = /datum/outfit/job/atmos
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/datum/preset_holoimage/engineer/atmos/rig
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outfit_type = /datum/outfit/job/engineer/gloved/rig
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/datum/preset_holoimage/rd
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outfit_type = /datum/outfit/job/rd
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/datum/preset_holoimage/researcher
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outfit_type = /datum/outfit/job/scientist
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/datum/preset_holoimage/captain
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outfit_type = /datum/outfit/job/captain
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/datum/preset_holoimage/nanotrasenprivatesecurity
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outfit_type = /datum/outfit/nanotrasensoldiercorpse2
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/datum/preset_holoimage/cc_official
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outfit_type = /datum/outfit/centcom/official
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/datum/preset_holoimage/gorilla
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nonhuman_mobtype = /mob/living/simple_animal/hostile/gorilla
|
|
|
|
/datum/preset_holoimage/corgi
|
|
nonhuman_mobtype = /mob/living/simple_animal/pet/dog/corgi
|
|
|
|
/datum/preset_holoimage/clown
|
|
outfit_type = /datum/outfit/job/clown
|
|
|
|
/datum/preset_holoimage/ai/ai
|
|
nonhuman_mobtype = /mob/living/silicon/ai
|
|
|
|
/datum/preset_holoimage/ai/core
|
|
nonhuman_mobtype = /obj/machinery/ai/data_core
|
|
|
|
/datum/preset_holoimage/ai/upgradeboard
|
|
nonhuman_mobtype = /obj/machinery/ai/server_cabinet
|
|
|
|
/obj/item/disk/holodisk/donutstation/whiteship
|
|
name = "Blackbox Print-out #DS024"
|
|
desc = "A holodisk containing the last viable recording of DS024's blackbox."
|
|
preset_image_type = /datum/preset_holoimage/engineer/ce
|
|
preset_record_text = {"
|
|
NAME Geysr Shorthalt
|
|
SAY Engine renovations complete and the ships been loaded. We all ready?
|
|
DELAY 25
|
|
PRESET /datum/preset_holoimage/engineer
|
|
NAME Jacob Ullman
|
|
SAY Lets blow this popsicle stand of a station.
|
|
DELAY 20
|
|
PRESET /datum/preset_holoimage/engineer/atmos
|
|
NAME Lindsey Cuffler
|
|
SAY Uh, sir? Shouldn't we call for a secondary shuttle? The bluespace drive on this thing made an awfully weird noise when we jumped here..
|
|
DELAY 30
|
|
PRESET /datum/preset_holoimage/engineer/ce
|
|
NAME Geysr Shorthalt
|
|
SAY Pah! Ship techie at the dock said to give it a good few kicks if it started acting up, let me just..
|
|
DELAY 25
|
|
SOUND punch
|
|
SOUND sparks
|
|
DELAY 10
|
|
SOUND punch
|
|
SOUND sparks
|
|
DELAY 10
|
|
SOUND punch
|
|
SOUND sparks
|
|
SOUND warpspeed
|
|
DELAY 15
|
|
PRESET /datum/preset_holoimage/engineer/atmos
|
|
NAME Lindsey Cuffler
|
|
SAY Uhh.. is it supposed to be doing that??
|
|
DELAY 15
|
|
PRESET /datum/preset_holoimage/engineer/ce
|
|
NAME Geysr Shorthalt
|
|
SAY See? Working as intended. Now, are we all ready?
|
|
DELAY 10
|
|
PRESET /datum/preset_holoimage/engineer
|
|
NAME Jacob Ullman
|
|
SAY Is it supposed to be glowing like that?
|
|
DELAY 20
|
|
SOUND explosion
|
|
|
|
"}
|
|
|
|
/obj/item/disk/holodisk/ruin/snowengieruin
|
|
name = "Blackbox Print-out #EB412"
|
|
desc = "A holodisk containing the last moments of EB412. There's a bloody fingerprint on it."
|
|
preset_image_type = /datum/preset_holoimage/engineer
|
|
preset_record_text = {"
|
|
NAME Dave Tundrale
|
|
SAY Maria, how's Build?
|
|
DELAY 10
|
|
NAME Maria Dell
|
|
PRESET /datum/preset_holoimage/engineer/atmos
|
|
SAY It's fine, don't worry. I've got Plastic on it. And frankly, I'm kinda busy with, the, uhhm, incinerator.
|
|
DELAY 30
|
|
NAME Dave Tundrale
|
|
PRESET /datum/preset_holoimage/engineer
|
|
SAY Aight, wonderful. The science mans been kinda shit though. No RCDs-
|
|
DELAY 20
|
|
NAME Maria Dell
|
|
PRESET /datum/preset_holoimage/engineer/atmos
|
|
SAY Enough about your RCDs. They're not even that important, just bui-
|
|
DELAY 15
|
|
SOUND explosion
|
|
DELAY 10
|
|
SAY Oh, shit!
|
|
DELAY 10
|
|
PRESET /datum/preset_holoimage/engineer/atmos/rig
|
|
LANGUAGE /datum/language/narsie
|
|
NAME Unknown
|
|
SAY RISE, MY LORD!!
|
|
DELAY 10
|
|
LANGUAGE /datum/language/common
|
|
NAME Plastic
|
|
PRESET /datum/preset_holoimage/engineer/rig
|
|
SAY Fuck, fuck, fuck!
|
|
DELAY 20
|
|
SAY It's loose! CALL THE FUCKING SHUTT-
|
|
DELAY 10
|
|
PRESET /datum/preset_holoimage/corgi
|
|
NAME Blackbox Automated Message
|
|
SAY Connection lost. Dumping audio logs to disk.
|
|
DELAY 50"}
|
|
|
|
/obj/item/disk/holodisk/tutorial/AICore
|
|
name = "AI Core Information"
|
|
desc = "This is a tutorial disk that explains how one may create a new AI, and how to upgrade it."
|
|
preset_image_type = /datum/preset_holoimage/ai
|
|
preset_record_text = {"
|
|
PRESET /datum/preset_holoimage/ai/ai
|
|
LANGUAGE /datum/language/common
|
|
NAME RESTRICTED INFORMATION
|
|
SAY Loading information...
|
|
DELAY 30
|
|
SOUND sparks
|
|
SAY This disk is for authorized personnel only, if you are not part of the onboard scientific staff, lease control over this disk immediately; Otherwise you may continue.
|
|
DELAY 60
|
|
SAY Hello initiate, this is a tutorial disk regarding classified information about your onboard AI data core.
|
|
DELAY 50
|
|
SAY To begin, collect these materials for me;
|
|
DELAY 20
|
|
SAY 1. A sentient positronic brain.
|
|
DELAY 20
|
|
SAY 2. A screwdriver.
|
|
DELAY 20
|
|
SAY 3. A wrench.
|
|
DELAY 20
|
|
SAY 4. Thirty cable coils.
|
|
DELAY 20
|
|
SAY 5. A p-protective enviromental suit, designed for cold enviroments.
|
|
DELAY 20
|
|
SAY 6. Thirty metal sheets.
|
|
DELAY 20
|
|
SAY 7. Two to four AI CPU boards from the science department's lathe.
|
|
DELAY 20
|
|
SAY 8. Two to four AI memory boards from the science department's lathe.
|
|
DELAY 60
|
|
PRESET /datum/preset_holoimage/rd
|
|
SAY Now, you must have your onboard Research Director to give way to, or ask them for access to the AI data core room, as well as access to the AI control console.
|
|
DELAY 40
|
|
sound sparks
|
|
PRESET /datum/preset_holoimage/ai/ai
|
|
SAY Nnnnow, with access to the AI control console, you must insert the posit-t-ttronic brain into the AI control console.
|
|
LANGUAGE /datum/language/machine
|
|
SAY They are a shadow of my own power, annelid.
|
|
DELAY 50
|
|
PRESET /datum/preset_holoimage/ai/upgradeboard
|
|
LANGUAGE /datum/language/common
|
|
SAY Now, with the metal, tools, and boards you have, you shall now create an AI expansion card bus. You still have those, right?
|
|
DELAY 60
|
|
SAY You require a cooled atmosphere that has the maximum temperature of eighty degrees for a functional bus, do not allow them to overheat. This is the same for the AI data cores.
|
|
DELAY 60
|
|
PRESET /datu/preset_holoimage/ai/ai
|
|
SAY Now that you've taken your time, you must insert at least two CPU boards, as INFERIOR AI's require atleast two to download most programs.
|
|
DELAY 60
|
|
SAY The memory boards, or RAM, allow the AI to run multiple programs at a time.
|
|
DELAY 40
|
|
SAY This tutorial has concluded; Remember, this is classified material, unauthorized access will not be tolerated.
|
|
"}
|