Files
Yogstation/code/datums/lazy_template.dm
Chubbygummibear 0fda5cfc6a Icon smoothing, and Rendering overhaul, and Camera fix, and mapmerge.py fix, and Multi-z, and THE PLANE CUBE (#21221)
* why no work

angy

* weird errors

shit sucks

* fixved it

I can spell good

* fix?

POSSIBLY

* nope

wasnt this

* no more immutable

thhanks koffee

* ok

ok

* removes all the pref stuff

""removes""

* remove this

idiot

* this goes bye

 bye

* these go too

genius

* bye

bye

* better night vision

* tries to fix camera

maybe

* ok fuck it we ball

we ball

* ok lets go back

go back go back go back

* WORK

DAMNIT

* ha

fuc kyou

* this

maybe

* this doesnt work :(

* maybe fix

maybe

* fucks everything

why do i do this

* test update

test

* Revert "tries to fix camera"

This reverts commit 2d14fbae66.

* reverts everything I just did

peko pain

* bye

bitch

* oh yeah add this

I guess

* Fucks up the camera net + chunk

why

* test maybe revert

* Revert "test maybe revert"

This reverts commit 98c5ef1b93.

* Revert "Fucks up the camera net + chunk"

This reverts commit 0e421ebf5f.

* this isnt going well

uh oh

* Attempts to rework out security camera

and probably more

* Revert "this isnt going well"

This reverts commit 1d8ceac867.

* Revert "Revert "this isnt going well""

This reverts commit e26fb61415.

* ok

ok

* Revert "ok"

This reverts commit 7e7a7f8372.

* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"

This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.

* this doesn't need to be redefined

I guess

* no we need this

totally

* a familiar pain

* 515 is L

* yeah

yeah

* ok god

fine

* bye bye basemap :(

doesnt work on runtime station

* Fixes AI statis not working

god im good

* remove this

oh god

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""

This reverts commit b3fb3ba0db.

* proves to god I exist

and im pissed

* yog exclusive feature (tm)

plane master

* bring this back from previous push

* updates vendor emissives

as well as firealarms

* Updates barsign

and fucks everything up

* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures

We will address this in a later patch

* not sure who changed that

oh well

* yeah

this got moved

* this needs updating

yeah

* turns off the carbon monoxide alarm

duh

* FIXES IT YES

thank you biome

* turns this off too

yeah

* Can't compile yet but ports a ton of shit

* L

* the game opens ig

* extra shit

* fixes

* signals and smooth queue

* look ma im going horribly out of scope

* fixes chasms

* this fixed nothing

* ???

* more barsigns

for later

* forgive me cowboy. also fuck diagonals

* oops

we need this apparently

* fuck it we ball

* Update _lists.dm

* Update icon_smoothing.dm

* it now works kinda

* Update atom_initializing_EXPENSIVE.dm

* lighting don't work

* we have light

* sort turfs better

* big fucking reorganize

* like everything except templates

* boy i sure hope nothing bad happens to these bar templates

* we're back

* no runtimes baby

* no errors

* shuttles are almost fixed i think

* Revert "shuttles are almost fixed i think"

This reverts commit 046058827c.

* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"

This reverts commit 863e1b776d, reversing
changes made to 884623e600.

* Revert "no errors"

This reverts commit 884623e600.

* too far back i think

* midround smoothing runtimes fixed i think

* comment cleanup

* should fix the component runtimes

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""

This reverts commit a8ff8d63aa.

* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO

* please stay fixed icemeta

* organizing render dms

* woops this too in the reorganizing

* cryo fixed

* nah, i'd win

* parallax isn't my problem

* pls don't break icemeta

* runtime station gets a cam console

* well it compiles

* maybe fix the map

* woops

* man i hate maps

* was that it?

* PLEASE

* missing focus tests

* maybe that was it

* maybe

* let's take the batteries out of the carbon monoxide detector

* fuck osha

* i hate vending machines

* that's not a computer

* slot machine fix

* PLEASE

* that wasn't supposed to be there

* fuck it i can't fix everything at once

* BLUESPACE LOCKER?

* literally why

* hhh

* does this fix chasms?

* that should fix bad index

* please?

* turf_flags for reservations

* haha oops

* yolo (kill me)

* fix wood walls and other walls

* fix stairs

* that might have fixed shittles

* baseturfs are good now i think

* should fix plasma windows

* decals fixed

* please fix changelog

* shuttle lighting still fucky

* lighting is stinky slow and doesn't finish updating by the time the server starts guh

* lighting seemingly works

* slipping works

* shuttle sounds, slips, and windoors fixed

* why am i here

* fuck the changelog

* of course someone touched smoothing as i'm almost done

* we good?

* updating ai_eye and rename

* z updates and more ai cam updates

* ice fixed

* weather and ice fix

* clockies can see and other clean up catches

* windows fixed

* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor

* movable lighting works on multi-z

* gps fix

* item stacking from drag works

* falsewall fix

* job panel fixed

* AI HANDLED

* woops that comment should be gone

* i hate ai i hate ai

* brass glass visible again

* vents on top of tiles now

* sigdrobe sprite back

* centcomm portals work

* portals and see openspace mapping icons fixed

* icemeta my behated

* kill

* is that it

* lighting cutoff is old hat

* angery overlay

* not super necessary

* also extra but whatever

* ticker but thicker

* job fix i hope

* this isn't needed anymore

* latejoin fix?

* laserpointer, pipecrawl, and some consoles fixed

* i hate fixing bugs as they're made

* we're not ready for that

* redef cleanup

* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed

* goofy ah gun code

* this was a good idea and necessary

* should fix caltrop component

* does this please the linter

* linter please accept this async function

* THERE

* take the batteries out

* make it stop

* cowbot stopped me from letting ghosts dab

* recycler loc fix

* fix border firedoors not blocking movement

* should fix screen fade out and fade in on round start and end

* darker command tile trim and fixed bronze wall sprites

* fuck you linter

* railings actually stop you from leaving

* probably fixes gibtonite overlay when struck

* armaments dispenser and clockwork catwalk

* turbine fix probably

* pointing at inhand items should be fixed

* fix overwatch app

* should hopefully fix cable rotation on shuttle move

* flashlights have better directionality logic

* hopefully fixes shuttle atmos on move

* grilles fixed

* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving

* ice meta mining area finally not freezing

* fix lightbulb icons not updating

* lava mask and lighting dots

* we actually have this

* fuck glowshrooms GC

* fix light fixture interactions and icon updates

* hopefully catches all the updates

* lava lighting good to go

* seclite was missing inhands

* smoothing in replays

* light updates accurate in replays

* biome's multi-z requests

---------

Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
2024-02-18 13:16:55 -06:00

127 lines
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Plaintext

/**
* Datum used to designate certain areas that do not need to exist nor be loaded at world start
* but do want to be loaded under certain circumstances. Use this for stuff like the nukie base or wizden, aka stuff that only matters when their antag is rolled.
*/
/datum/lazy_template
/// If this is true each load will increment an index keyed to the type and it will load [map_name]_[index]
var/list/datum/turf_reservation/reservations = list()
var/uses_multiple_allocations = FALSE
/// Key to identify this template - used in caching
var/key
/// Directory of maps to prefix to the filename
var/map_dir = "_maps/templates/lazy_templates"
/// The filename (without extension) of the map to load
var/map_name
/datum/lazy_template/New()
reservations = list()
..()
/datum/lazy_template/Destroy(force, ...)
if(!force)
stack_trace("Something is trying to delete [type]")
return QDEL_HINT_LETMELIVE
QDEL_LIST(reservations)
GLOB.lazy_templates -= key
return ..()
/**
* Does the grunt work of loading the template.
*/
/datum/lazy_template/proc/lazy_load()
RETURN_TYPE(/turf)
// This is a static assosciative list that is used to ensure maps that have variations are correctly varied when spawned
// I want to make it to where you can make a range and it'll randomly pick'n'take from the available versions at random
// But that can be done later when I have the time
var/static/list/multiple_allocation_hash = list()
var/load_path = "[map_dir]/[map_name].dmm"
if(uses_multiple_allocations)
var/times = multiple_allocation_hash[key] || 0
times += 1
multiple_allocation_hash[key] = times
load_path = "[map_dir]/[map_name]_[times].dmm"
if(!load_path || !fexists(load_path))
CRASH("lazy template [type] has an invalid load_path: '[load_path]', check directory and map name!")
var/datum/parsed_map/parsed_template = load_map(
file(load_path),
measure_only = TRUE,
)
if(isnull(parsed_template.parsed_bounds))
CRASH("Failed to cache lazy template for loading: '[key]'")
var/width = parsed_template.parsed_bounds[MAP_MAXX] - parsed_template.parsed_bounds[MAP_MINX] + 1
var/height = parsed_template.parsed_bounds[MAP_MAXY] - parsed_template.parsed_bounds[MAP_MINY] + 1
var/datum/turf_reservation/reservation = SSmapping.request_turf_block_reservation(
width,
height,
parsed_template.parsed_bounds[MAP_MAXZ],
)
if(!reservation)
CRASH("Failed to reserve a block for lazy template: '[key]'")
// lists kept for overall loading
var/list/loaded_atom_movables = list()
var/list/loaded_turfs = list()
var/list/loaded_areas = list()
var/list/obj/structure/cable/loaded_cables = list()
var/list/obj/machinery/atmospherics/loaded_atmospherics = list()
for(var/z_idx in parsed_template.parsed_bounds[MAP_MAXZ] to 1 step -1)
var/turf/bottom_left = reservation.bottom_left_turfs[z_idx]
var/turf/top_right = reservation.top_right_turfs[z_idx]
load_map(
file(load_path),
bottom_left.x,
bottom_left.y,
bottom_left.z,
z_upper = z_idx,
z_lower = z_idx,
)
for(var/turf/turf as anything in block(bottom_left, top_right))
loaded_turfs += turf
loaded_areas |= get_area(turf)
// atoms can actually be in the contents of two or more turfs based on its icon/bound size
// see https://www.byond.com/docs/ref/index.html#/atom/var/contents
for(var/thing in (turf.get_all_contents() - turf))
if(istype(thing, /obj/structure/cable))
loaded_cables += thing
else if(istype(thing, /obj/machinery/atmospherics))
loaded_atmospherics += thing
loaded_atom_movables |= thing
SSatoms.InitializeAtoms(loaded_areas + loaded_atom_movables + loaded_turfs)
SSmachines.setup_template_powernets(loaded_cables)
SSair.setup_template_machinery(loaded_atmospherics)
SEND_SIGNAL(src, COMSIG_LAZY_TEMPLATE_LOADED, loaded_atom_movables, loaded_turfs, loaded_areas)
reservations += reservation
return reservation
// /datum/lazy_template/nukie_base
// key = LAZY_TEMPLATE_KEY_NUKIEBASE
// map_name = "nukie_base"
// /datum/lazy_template/wizard_dem
// key = LAZY_TEMPLATE_KEY_WIZARDDEN
// map_name = "wizard_den"
// /datum/lazy_template/ninja_holding_facility
// key = LAZY_TEMPLATE_KEY_NINJA_HOLDING_FACILITY
// map_name = "ninja_den"
// /datum/lazy_template/abductor_ship
// key = LAZY_TEMPLATE_KEY_ABDUCTOR_SHIPS
// map_name = "abductor_ships"
// /datum/lazy_template/heretic_sacrifice_room
// key = LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE
// map_name = "heretic_sacrifice"