Files
Yogstation/code/datums/signals.dm
Chubbygummibear 0fda5cfc6a Icon smoothing, and Rendering overhaul, and Camera fix, and mapmerge.py fix, and Multi-z, and THE PLANE CUBE (#21221)
* why no work

angy

* weird errors

shit sucks

* fixved it

I can spell good

* fix?

POSSIBLY

* nope

wasnt this

* no more immutable

thhanks koffee

* ok

ok

* removes all the pref stuff

""removes""

* remove this

idiot

* this goes bye

 bye

* these go too

genius

* bye

bye

* better night vision

* tries to fix camera

maybe

* ok fuck it we ball

we ball

* ok lets go back

go back go back go back

* WORK

DAMNIT

* ha

fuc kyou

* this

maybe

* this doesnt work :(

* maybe fix

maybe

* fucks everything

why do i do this

* test update

test

* Revert "tries to fix camera"

This reverts commit 2d14fbae66.

* reverts everything I just did

peko pain

* bye

bitch

* oh yeah add this

I guess

* Fucks up the camera net + chunk

why

* test maybe revert

* Revert "test maybe revert"

This reverts commit 98c5ef1b93.

* Revert "Fucks up the camera net + chunk"

This reverts commit 0e421ebf5f.

* this isnt going well

uh oh

* Attempts to rework out security camera

and probably more

* Revert "this isnt going well"

This reverts commit 1d8ceac867.

* Revert "Revert "this isnt going well""

This reverts commit e26fb61415.

* ok

ok

* Revert "ok"

This reverts commit 7e7a7f8372.

* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"

This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.

* this doesn't need to be redefined

I guess

* no we need this

totally

* a familiar pain

* 515 is L

* yeah

yeah

* ok god

fine

* bye bye basemap :(

doesnt work on runtime station

* Fixes AI statis not working

god im good

* remove this

oh god

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""

This reverts commit b3fb3ba0db.

* proves to god I exist

and im pissed

* yog exclusive feature (tm)

plane master

* bring this back from previous push

* updates vendor emissives

as well as firealarms

* Updates barsign

and fucks everything up

* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures

We will address this in a later patch

* not sure who changed that

oh well

* yeah

this got moved

* this needs updating

yeah

* turns off the carbon monoxide alarm

duh

* FIXES IT YES

thank you biome

* turns this off too

yeah

* Can't compile yet but ports a ton of shit

* L

* the game opens ig

* extra shit

* fixes

* signals and smooth queue

* look ma im going horribly out of scope

* fixes chasms

* this fixed nothing

* ???

* more barsigns

for later

* forgive me cowboy. also fuck diagonals

* oops

we need this apparently

* fuck it we ball

* Update _lists.dm

* Update icon_smoothing.dm

* it now works kinda

* Update atom_initializing_EXPENSIVE.dm

* lighting don't work

* we have light

* sort turfs better

* big fucking reorganize

* like everything except templates

* boy i sure hope nothing bad happens to these bar templates

* we're back

* no runtimes baby

* no errors

* shuttles are almost fixed i think

* Revert "shuttles are almost fixed i think"

This reverts commit 046058827c.

* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"

This reverts commit 863e1b776d, reversing
changes made to 884623e600.

* Revert "no errors"

This reverts commit 884623e600.

* too far back i think

* midround smoothing runtimes fixed i think

* comment cleanup

* should fix the component runtimes

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""

This reverts commit a8ff8d63aa.

* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO

* please stay fixed icemeta

* organizing render dms

* woops this too in the reorganizing

* cryo fixed

* nah, i'd win

* parallax isn't my problem

* pls don't break icemeta

* runtime station gets a cam console

* well it compiles

* maybe fix the map

* woops

* man i hate maps

* was that it?

* PLEASE

* missing focus tests

* maybe that was it

* maybe

* let's take the batteries out of the carbon monoxide detector

* fuck osha

* i hate vending machines

* that's not a computer

* slot machine fix

* PLEASE

* that wasn't supposed to be there

* fuck it i can't fix everything at once

* BLUESPACE LOCKER?

* literally why

* hhh

* does this fix chasms?

* that should fix bad index

* please?

* turf_flags for reservations

* haha oops

* yolo (kill me)

* fix wood walls and other walls

* fix stairs

* that might have fixed shittles

* baseturfs are good now i think

* should fix plasma windows

* decals fixed

* please fix changelog

* shuttle lighting still fucky

* lighting is stinky slow and doesn't finish updating by the time the server starts guh

* lighting seemingly works

* slipping works

* shuttle sounds, slips, and windoors fixed

* why am i here

* fuck the changelog

* of course someone touched smoothing as i'm almost done

* we good?

* updating ai_eye and rename

* z updates and more ai cam updates

* ice fixed

* weather and ice fix

* clockies can see and other clean up catches

* windows fixed

* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor

* movable lighting works on multi-z

* gps fix

* item stacking from drag works

* falsewall fix

* job panel fixed

* AI HANDLED

* woops that comment should be gone

* i hate ai i hate ai

* brass glass visible again

* vents on top of tiles now

* sigdrobe sprite back

* centcomm portals work

* portals and see openspace mapping icons fixed

* icemeta my behated

* kill

* is that it

* lighting cutoff is old hat

* angery overlay

* not super necessary

* also extra but whatever

* ticker but thicker

* job fix i hope

* this isn't needed anymore

* latejoin fix?

* laserpointer, pipecrawl, and some consoles fixed

* i hate fixing bugs as they're made

* we're not ready for that

* redef cleanup

* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed

* goofy ah gun code

* this was a good idea and necessary

* should fix caltrop component

* does this please the linter

* linter please accept this async function

* THERE

* take the batteries out

* make it stop

* cowbot stopped me from letting ghosts dab

* recycler loc fix

* fix border firedoors not blocking movement

* should fix screen fade out and fade in on round start and end

* darker command tile trim and fixed bronze wall sprites

* fuck you linter

* railings actually stop you from leaving

* probably fixes gibtonite overlay when struck

* armaments dispenser and clockwork catwalk

* turbine fix probably

* pointing at inhand items should be fixed

* fix overwatch app

* should hopefully fix cable rotation on shuttle move

* flashlights have better directionality logic

* hopefully fixes shuttle atmos on move

* grilles fixed

* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving

* ice meta mining area finally not freezing

* fix lightbulb icons not updating

* lava mask and lighting dots

* we actually have this

* fuck glowshrooms GC

* fix light fixture interactions and icon updates

* hopefully catches all the updates

* lava lighting good to go

* seclite was missing inhands

* smoothing in replays

* light updates accurate in replays

* biome's multi-z requests

---------

Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
2024-02-18 13:16:55 -06:00

132 lines
5.0 KiB
Plaintext

/**
* Register to listen for a signal from the passed in target
*
* This sets up a listening relationship such that when the target object emits a signal
* the source datum this proc is called upon, will receive a callback to the given proctype
* Use PROC_REF(procname), TYPE_PROC_REF(type,procname) or GLOBAL_PROC_REF(procname) macros to validate the passed in proc at compile time.
* PROC_REF for procs defined on current type or it's ancestors, TYPE_PROC_REF for procs defined on unrelated type and GLOBAL_PROC_REF for global procs.
* Return values from procs registered must be a bitfield
*
* Arguments:
* * datum/target The target to listen for signals from
* * signal_type A signal name
* * proctype The proc to call back when the signal is emitted
* * override If a previous registration exists you must explicitly set this
*/
/datum/proc/RegisterSignal(datum/target, signal_type, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))
return
if (islist(signal_type))
var/static/list/known_failures = list()
var/list/signal_type_list = signal_type
var/message = "([target.type]) is registering [signal_type_list.Join(", ")] as a list, the older method. Change it to RegisterSignals."
if (!(message in known_failures))
known_failures[message] = TRUE
stack_trace("[target] [message]")
RegisterSignals(target, signal_type, proctype, override)
return
var/list/procs = (_signal_procs ||= list())
var/list/target_procs = (procs[target] ||= list())
var/list/lookup = (target._listen_lookup ||= list())
var/exists = target_procs[signal_type]
target_procs[signal_type] = proctype
if(exists)
if(!override)
var/override_message = "[signal_type] overridden. Use override = TRUE to suppress this warning.\nTarget: [target] ([target.type]) Proc: [proctype]"
log_signal(override_message)
stack_trace(override_message)
return
var/list/looked_up = lookup[signal_type]
if(isnull(looked_up)) // Nothing has registered here yet
lookup[signal_type] = src
else if(!islist(looked_up)) // One other thing registered here
lookup[signal_type] = list(looked_up, src)
else // Many other things have registered here
looked_up += src
/// Registers multiple signals to the same proc.
/datum/proc/RegisterSignals(datum/target, list/signal_types, proctype, override = FALSE)
for (var/signal_type in signal_types)
RegisterSignal(target, signal_type, proctype, override)
/**
* Stop listening to a given signal from target
*
* Breaks the relationship between target and source datum, removing the callback when the signal fires
*
* Doesn't care if a registration exists or not
*
* Arguments:
* * datum/target Datum to stop listening to signals from
* * sig_typeor_types Signal string key or list of signal keys to stop listening to specifically
*/
/datum/proc/UnregisterSignal(datum/target, sig_type_or_types)
//Yogs edit: One day we should remove this, but it's too much work to port it all at once and too many snowflake exceptions to fix.
//Sorry, but this check stays for now.
if(!target)
return
//Yogs edit end
var/list/lookup = target._listen_lookup
if(!_signal_procs || !_signal_procs[target] || !lookup)
return
if(!islist(sig_type_or_types))
sig_type_or_types = list(sig_type_or_types)
for(var/sig in sig_type_or_types)
if(!_signal_procs[target][sig])
if(!istext(sig))
stack_trace("We're unregistering with something that isn't a valid signal \[[sig]\], you fucked up")
continue
switch(length(lookup[sig]))
if(2)
lookup[sig] = (lookup[sig]-src)[1]
if(1)
stack_trace("[target] ([target.type]) somehow has single length list inside _listen_lookup")
if(src in lookup[sig])
lookup -= sig
if(!length(lookup))
target._listen_lookup = null
break
if(0)
if(lookup[sig] != src)
continue
lookup -= sig
if(!length(lookup))
target._listen_lookup = null
break
else
lookup[sig] -= src
_signal_procs[target] -= sig_type_or_types
if(!_signal_procs[target].len)
_signal_procs -= target
/**
* Internal proc to handle most all of the signaling procedure
*
* Will runtime if used on datums with an empty lookup list
*
* Use the [SEND_SIGNAL] define instead
*/
/datum/proc/_SendSignal(sigtype, list/arguments)
var/target = _listen_lookup[sigtype]
if(!length(target))
var/datum/listening_datum = target
return NONE | call(listening_datum, listening_datum._signal_procs[src][sigtype])(arglist(arguments))
. = NONE
// This exists so that even if one of the signal receivers unregisters the signal,
// all the objects that are receiving the signal get the signal this final time.
// AKA: No you can't cancel the signal reception of another object by doing an unregister in the same signal.
var/list/queued_calls = list()
for(var/datum/listening_datum as anything in target)
queued_calls[listening_datum] = listening_datum._signal_procs[src][sigtype]
for(var/datum/listening_datum as anything in queued_calls)
. |= call(listening_datum, queued_calls[listening_datum])(arglist(arguments))