Files
Yogstation/code/datums/visual_data.dm
Chubbygummibear 0fda5cfc6a Icon smoothing, and Rendering overhaul, and Camera fix, and mapmerge.py fix, and Multi-z, and THE PLANE CUBE (#21221)
* why no work

angy

* weird errors

shit sucks

* fixved it

I can spell good

* fix?

POSSIBLY

* nope

wasnt this

* no more immutable

thhanks koffee

* ok

ok

* removes all the pref stuff

""removes""

* remove this

idiot

* this goes bye

 bye

* these go too

genius

* bye

bye

* better night vision

* tries to fix camera

maybe

* ok fuck it we ball

we ball

* ok lets go back

go back go back go back

* WORK

DAMNIT

* ha

fuc kyou

* this

maybe

* this doesnt work :(

* maybe fix

maybe

* fucks everything

why do i do this

* test update

test

* Revert "tries to fix camera"

This reverts commit 2d14fbae66.

* reverts everything I just did

peko pain

* bye

bitch

* oh yeah add this

I guess

* Fucks up the camera net + chunk

why

* test maybe revert

* Revert "test maybe revert"

This reverts commit 98c5ef1b93.

* Revert "Fucks up the camera net + chunk"

This reverts commit 0e421ebf5f.

* this isnt going well

uh oh

* Attempts to rework out security camera

and probably more

* Revert "this isnt going well"

This reverts commit 1d8ceac867.

* Revert "Revert "this isnt going well""

This reverts commit e26fb61415.

* ok

ok

* Revert "ok"

This reverts commit 7e7a7f8372.

* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"

This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.

* this doesn't need to be redefined

I guess

* no we need this

totally

* a familiar pain

* 515 is L

* yeah

yeah

* ok god

fine

* bye bye basemap :(

doesnt work on runtime station

* Fixes AI statis not working

god im good

* remove this

oh god

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""

This reverts commit b3fb3ba0db.

* proves to god I exist

and im pissed

* yog exclusive feature (tm)

plane master

* bring this back from previous push

* updates vendor emissives

as well as firealarms

* Updates barsign

and fucks everything up

* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures

We will address this in a later patch

* not sure who changed that

oh well

* yeah

this got moved

* this needs updating

yeah

* turns off the carbon monoxide alarm

duh

* FIXES IT YES

thank you biome

* turns this off too

yeah

* Can't compile yet but ports a ton of shit

* L

* the game opens ig

* extra shit

* fixes

* signals and smooth queue

* look ma im going horribly out of scope

* fixes chasms

* this fixed nothing

* ???

* more barsigns

for later

* forgive me cowboy. also fuck diagonals

* oops

we need this apparently

* fuck it we ball

* Update _lists.dm

* Update icon_smoothing.dm

* it now works kinda

* Update atom_initializing_EXPENSIVE.dm

* lighting don't work

* we have light

* sort turfs better

* big fucking reorganize

* like everything except templates

* boy i sure hope nothing bad happens to these bar templates

* we're back

* no runtimes baby

* no errors

* shuttles are almost fixed i think

* Revert "shuttles are almost fixed i think"

This reverts commit 046058827c.

* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"

This reverts commit 863e1b776d, reversing
changes made to 884623e600.

* Revert "no errors"

This reverts commit 884623e600.

* too far back i think

* midround smoothing runtimes fixed i think

* comment cleanup

* should fix the component runtimes

* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""

This reverts commit a8ff8d63aa.

* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO

* please stay fixed icemeta

* organizing render dms

* woops this too in the reorganizing

* cryo fixed

* nah, i'd win

* parallax isn't my problem

* pls don't break icemeta

* runtime station gets a cam console

* well it compiles

* maybe fix the map

* woops

* man i hate maps

* was that it?

* PLEASE

* missing focus tests

* maybe that was it

* maybe

* let's take the batteries out of the carbon monoxide detector

* fuck osha

* i hate vending machines

* that's not a computer

* slot machine fix

* PLEASE

* that wasn't supposed to be there

* fuck it i can't fix everything at once

* BLUESPACE LOCKER?

* literally why

* hhh

* does this fix chasms?

* that should fix bad index

* please?

* turf_flags for reservations

* haha oops

* yolo (kill me)

* fix wood walls and other walls

* fix stairs

* that might have fixed shittles

* baseturfs are good now i think

* should fix plasma windows

* decals fixed

* please fix changelog

* shuttle lighting still fucky

* lighting is stinky slow and doesn't finish updating by the time the server starts guh

* lighting seemingly works

* slipping works

* shuttle sounds, slips, and windoors fixed

* why am i here

* fuck the changelog

* of course someone touched smoothing as i'm almost done

* we good?

* updating ai_eye and rename

* z updates and more ai cam updates

* ice fixed

* weather and ice fix

* clockies can see and other clean up catches

* windows fixed

* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor

* movable lighting works on multi-z

* gps fix

* item stacking from drag works

* falsewall fix

* job panel fixed

* AI HANDLED

* woops that comment should be gone

* i hate ai i hate ai

* brass glass visible again

* vents on top of tiles now

* sigdrobe sprite back

* centcomm portals work

* portals and see openspace mapping icons fixed

* icemeta my behated

* kill

* is that it

* lighting cutoff is old hat

* angery overlay

* not super necessary

* also extra but whatever

* ticker but thicker

* job fix i hope

* this isn't needed anymore

* latejoin fix?

* laserpointer, pipecrawl, and some consoles fixed

* i hate fixing bugs as they're made

* we're not ready for that

* redef cleanup

* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed

* goofy ah gun code

* this was a good idea and necessary

* should fix caltrop component

* does this please the linter

* linter please accept this async function

* THERE

* take the batteries out

* make it stop

* cowbot stopped me from letting ghosts dab

* recycler loc fix

* fix border firedoors not blocking movement

* should fix screen fade out and fade in on round start and end

* darker command tile trim and fixed bronze wall sprites

* fuck you linter

* railings actually stop you from leaving

* probably fixes gibtonite overlay when struck

* armaments dispenser and clockwork catwalk

* turbine fix probably

* pointing at inhand items should be fixed

* fix overwatch app

* should hopefully fix cable rotation on shuttle move

* flashlights have better directionality logic

* hopefully fixes shuttle atmos on move

* grilles fixed

* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving

* ice meta mining area finally not freezing

* fix lightbulb icons not updating

* lava mask and lighting dots

* we actually have this

* fuck glowshrooms GC

* fix light fixture interactions and icon updates

* hopefully catches all the updates

* lava lighting good to go

* seclite was missing inhands

* smoothing in replays

* light updates accurate in replays

* biome's multi-z requests

---------

Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
2024-02-18 13:16:55 -06:00

152 lines
5.1 KiB
Plaintext

// Allows for linking one mob's view to another
// Exists to make debugging stuff on live easier, please do not build gameplay around this it's not stable
// Mostly because we don't have setters for everything (like ui elements IE: client.screen)
// DEBUG ONLY, THIS IS N O T STABLE ENOUGH FOR PLAYERS
// Should potentially support images, might be too hard tho since there's no default "refresh" tool
// Convenience datum, not for use outside of this ui
/datum/visual_data
/// Sight flags
var/sight = NONE
/// see_invisible values
var/see_invis
/// see_in_dark values
var/see_dark
/// What the client is seeing "out of", client.eye
var/datum/weakref/client_eye
/// Weakref to the mob we're mirroring off
var/datum/weakref/mirroring_off_ref
var/do_updates = FALSE
// Note: we do not attempt to mirror all of screen, instead confining ourselves to mirroring
// Plane master and parralax stuff and such
// Again, this isn't stable
/datum/visual_data/proc/shadow(mob/mirror_off)
do_updates = FALSE
mirroring_off_ref = WEAKREF(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_SIGHT_CHANGE, PROC_REF(sight_changed))
sight_changed(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_SEE_INVIS_CHANGE, PROC_REF(invis_changed))
invis_changed(mirror_off)
RegisterSignal(mirror_off, COMSIG_MOB_LOGIN, PROC_REF(on_login))
RegisterSignal(mirror_off, COMSIG_MOB_LOGOUT, PROC_REF(on_logout))
if(mirror_off.client)
on_login(mirror_off)
do_updates = TRUE
/datum/visual_data/proc/paint_onto(mob/paint_to)
// Note: we explicitly do NOT use setters here, since it would break the behavior
paint_to.sight = sight
paint_to.see_invisible = see_invis
paint_to.see_in_dark = see_dark
if(paint_to.client)
var/atom/eye = client_eye?.resolve()
if(eye)
paint_to.client.eye = eye
// This is hacky I know, I don't have a way to update just
/// Plane masters. I'm sorry
var/mob/mirroring_off = mirroring_off_ref?.resolve()
if(mirroring_off?.client && paint_to != mirroring_off)
paint_to.client.screen = mirroring_off.client.screen
/datum/visual_data/proc/on_update()
return
/datum/visual_data/proc/sight_changed(mob/source)
SIGNAL_HANDLER
sight = source.sight
on_update()
/datum/visual_data/proc/invis_changed(mob/source)
SIGNAL_HANDLER
see_invis = source.see_invisible
on_update()
/datum/visual_data/proc/on_login(mob/source)
SIGNAL_HANDLER
// visual data can be created off login, so conflicts here are inevitable
// Best to just override
RegisterSignal(source.client, COMSIG_CLIENT_SET_EYE, PROC_REF(eye_change), override = TRUE)
set_eye(source.client.eye)
/datum/visual_data/proc/on_logout(mob/source)
SIGNAL_HANDLER
// Canon here because it'll be gone come the logout signal
UnregisterSignal(source.canon_client, COMSIG_CLIENT_SET_EYE)
// We do NOT unset the eye, because it's still valid even if the mob ain't logged in
/datum/visual_data/proc/eye_change(client/source)
SIGNAL_HANDLER
set_eye(source.eye)
/datum/visual_data/proc/set_eye(atom/new_eye)
var/atom/old_eye = client_eye?.resolve()
if(old_eye)
UnregisterSignal(old_eye, COMSIG_QDELETING)
if(new_eye)
// Need to update any party's client.eyes
RegisterSignal(new_eye, COMSIG_QDELETING, PROC_REF(eye_deleted))
client_eye = WEAKREF(new_eye)
on_update()
/datum/visual_data/proc/eye_deleted(datum/source)
SIGNAL_HANDLER
set_eye(null)
/// Tracks but does not relay updates to someone's visual data
/// Accepts a second visual data datum to use as a source of truth for the mob's values
/datum/visual_data/tracking
/// Weakref to the visual data datum to reset our mob to
var/datum/weakref/default_to_ref
/datum/visual_data/tracking/Destroy()
var/mob/our_lad = mirroring_off_ref?.resolve()
if(our_lad)
// Reset our mob to his proper visuals
paint_onto(our_lad)
return ..()
/datum/visual_data/tracking/proc/set_truth(datum/visual_data/truth)
default_to_ref = WEAKREF(truth)
on_update()
/datum/visual_data/tracking/paint_onto(mob/paint_onto)
. = ..()
// Rebuild the passed in mob's screen, since we can't track it currently
paint_onto.hud_used?.show_hud(paint_onto.hud_used.hud_version)
/datum/visual_data/tracking/on_update()
var/mob/updated = mirroring_off_ref?.resolve()
var/datum/visual_data/mirror = default_to_ref?.resolve()
if(!updated || !mirror)
return
mirror.paint_onto(updated)
/// Tracks and updates another mob with our mob's visual data
/datum/visual_data/mirroring
/// Weakref to what mob, if any, we should mirror our changes onto
var/datum/weakref/mirror_onto_ref
/datum/visual_data/mirroring/proc/set_mirror_target(mob/target)
var/mob/old_target = mirror_onto_ref?.resolve()
if(old_target)
UnregisterSignal(old_target, COMSIG_MOB_HUD_REFRESHED)
mirror_onto_ref = WEAKREF(target)
if(target)
RegisterSignal(target, COMSIG_MOB_HUD_REFRESHED, PROC_REF(push_ontod_hud_refreshed))
/datum/visual_data/mirroring/proc/push_ontod_hud_refreshed(mob/source)
SIGNAL_HANDLER
// Our mob refreshed its hud, so we're gonna reset it to our screen
// I hate that I don't have a signal for this, hhhh
paint_onto(source)
/datum/visual_data/mirroring/on_update()
var/mob/draw_onto = mirror_onto_ref?.resolve()
if(!draw_onto)
return
paint_onto(draw_onto)