Files
Yogstation/code/modules/awaymissions/mission_code/Academy.dm
AnturK d7c79d5f81 Objective refactor (#40220)
* Objective refactor

* Custom antag types for leftover objectives.

* Removes dumbness.

* Forgot to hide these from TP

* Makes the list static.
2018-09-20 16:18:57 +01:00

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//Academy Areas
/area/awaymission/academy
name = "Academy Asteroids"
icon_state = "away"
/area/awaymission/academy/headmaster
name = "Academy Fore Block"
icon_state = "away1"
/area/awaymission/academy/classrooms
name = "Academy Classroom Block"
icon_state = "away2"
/area/awaymission/academy/academyaft
name = "Academy Ship Aft Block"
icon_state = "away3"
/area/awaymission/academy/academygate
name = "Academy Gateway"
icon_state = "away4"
/area/awaymission/academy/academycellar
name = "Academy Cellar"
icon_state = "away4"
/area/awaymission/academy/academyengine
name = "Academy Engine"
icon_state = "away4"
//Academy Items
/obj/item/paper/fluff/awaymissions/academy/console_maint
name = "Console Maintenance"
info = "We're upgrading to the latest mainframes for our consoles, the shipment should be in before spring break is over!"
/obj/item/paper/fluff/awaymissions/academy/class/automotive
name = "Automotive Repair 101"
/obj/item/paper/fluff/awaymissions/academy/class/pyromancy
name = "Pyromancy 250"
/obj/item/paper/fluff/awaymissions/academy/class/biology
name = "Biology Lab"
/obj/item/paper/fluff/awaymissions/academy/grade/aplus
name = "Summoning Midterm Exam"
info = "Grade: A+ Educator's Notes: Excellent form."
/obj/item/paper/fluff/awaymissions/academy/grade/bminus
name = "Summoning Midterm Exam"
info = "Grade: B- Educator's Notes: Keep applying yourself, you're showing improvement."
/obj/item/paper/fluff/awaymissions/academy/grade/dminus
name = "Summoning Midterm Exam"
info = "Grade: D- Educator's Notes: SEE ME AFTER CLASS."
/obj/item/paper/fluff/awaymissions/academy/grade/failure
name = "Pyromancy Evaluation"
info = "Current Grade: F. Educator's Notes: No improvement shown despite multiple private lessons. Suggest additional tutelage."
/obj/singularity/academy
dissipate = 0
move_self = 0
grav_pull = 1
/obj/singularity/academy/admin_investigate_setup()
return
/obj/singularity/academy/process()
eat()
if(prob(1))
mezzer()
/obj/item/clothing/glasses/meson/truesight
name = "The Lens of Truesight"
desc = "I can see forever!"
icon_state = "monocle"
item_state = "headset"
/obj/structure/academy_wizard_spawner
name = "Academy Defensive System"
desc = "Made by Abjuration, Inc."
icon = 'icons/obj/cult.dmi'
icon_state = "forge"
anchored = TRUE
max_integrity = 200
var/mob/living/current_wizard = null
var/next_check = 0
var/cooldown = 600
var/faction = ROLE_WIZARD
var/braindead_check = 0
/obj/structure/academy_wizard_spawner/New()
START_PROCESSING(SSobj, src)
/obj/structure/academy_wizard_spawner/Destroy()
if(!broken)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/academy_wizard_spawner/process()
if(next_check < world.time)
if(!current_wizard)
for(var/mob/living/L in GLOB.player_list)
if(L.z == src.z && L.stat != DEAD && !(faction in L.faction))
summon_wizard()
break
else
if(current_wizard.stat == DEAD)
current_wizard = null
summon_wizard()
if(!current_wizard.client)
if(!braindead_check)
braindead_check = 1
else
braindead_check = 0
give_control()
next_check = world.time + cooldown
/obj/structure/academy_wizard_spawner/proc/give_control()
set waitfor = FALSE
if(!current_wizard)
return
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as Wizard Academy Defender?", ROLE_WIZARD, null, ROLE_WIZARD, 50, current_wizard)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Wizard Academy Defender")
current_wizard.ghostize() // on the off chance braindead defender gets back in
current_wizard.key = C.key
/obj/structure/academy_wizard_spawner/proc/summon_wizard()
var/turf/T = src.loc
var/mob/living/carbon/human/wizbody = new(T)
wizbody.fully_replace_character_name(wizbody.real_name, "Academy Teacher")
wizbody.mind_initialize()
var/datum/mind/wizmind = wizbody.mind
wizmind.special_role = "Academy Defender"
wizmind.add_antag_datum(/datum/antagonist/wizard/academy)
current_wizard = wizbody
give_control()
/obj/structure/academy_wizard_spawner/deconstruct(disassembled = TRUE)
if(!broken)
broken = 1
visible_message("<span class='warning'>[src] breaks down!</span>")
icon_state = "forge_off"
STOP_PROCESSING(SSobj, src)
/datum/outfit/wizard/academy
name = "Academy Wizard"
r_pocket = null
r_hand = null
suit = /obj/item/clothing/suit/wizrobe/red
head = /obj/item/clothing/head/wizard/red
backpack_contents = list(/obj/item/storage/box/survival = 1)
/obj/item/dice/d20/fate
name = "Die of Fate"
desc = "A die with twenty sides. You can feel unearthly energies radiating from it. Using this might be VERY risky."
icon_state = "d20"
sides = 20
can_be_rigged = FALSE
var/reusable = 1
var/used = 0
/obj/item/dice/d20/fate/one_use
reusable = 0
/obj/item/dice/d20/fate/diceroll(mob/user)
..()
if(!used)
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans!</span>")
return
if(rigged)
effect(user,rigged)
else
effect(user,result)
/obj/item/dice/d20/fate/equipped(mob/user, slot)
if(!ishuman(user) || !user.mind || (user.mind in SSticker.mode.wizards))
to_chat(user, "<span class='warning'>You feel the magic of the dice is restricted to ordinary humans! You should leave it alone.</span>")
user.dropItemToGround(src)
/obj/item/dice/d20/fate/proc/effect(var/mob/living/carbon/human/user,roll)
if(!reusable)
used = 1
visible_message("<span class='userdanger'>The die flare briefly.</span>")
switch(roll)
if(1)
//Dust
user.dust()
if(2)
//Death
user.death()
if(3)
//Swarm of creatures
for(var/direction in GLOB.alldirs)
var/turf/T = get_turf(src)
new /mob/living/simple_animal/hostile/netherworld(get_step(T,direction))
if(4)
//Destroy Equipment
for (var/obj/item/I in user)
if (istype(I, /obj/item/implant))
continue
qdel(I)
if(5)
//Monkeying
user.monkeyize()
if(6)
//Cut speed
var/datum/species/S = user.dna.species
S.speedmod += 1
if(7)
//Throw
user.Stun(60)
user.adjustBruteLoss(50)
var/throw_dir = pick(GLOB.cardinals)
var/atom/throw_target = get_edge_target_turf(user, throw_dir)
user.throw_at(throw_target, 200, 4)
if(8)
//Fueltank Explosion
explosion(loc,-1,0,2, flame_range = 2)
if(9)
//Cold
var/datum/disease/D = new /datum/disease/cold()
user.ForceContractDisease(D, FALSE, TRUE)
if(10)
//Nothing
visible_message("<span class='notice'>[src] roll perfectly.</span>")
if(11)
//Cookie
var/obj/item/reagent_containers/food/snacks/cookie/C = new(drop_location())
C.name = "Cookie of Fate"
if(12)
//Healing
user.revive(full_heal = 1, admin_revive = 1)
if(13)
//Mad Dosh
var/turf/Start = get_turf(src)
for(var/direction in GLOB.alldirs)
var/turf/T = get_step(Start,direction)
if(rand(0,1))
new /obj/item/stack/spacecash/c1000(T)
else
var/obj/item/storage/bag/money/M = new(T)
for(var/i in 1 to rand(5,50))
new /obj/item/coin/gold(M)
if(14)
//Free Gun
new /obj/item/gun/ballistic/revolver/mateba(drop_location())
if(15)
//Random One-use spellbook
new /obj/item/book/granter/spell/random(drop_location())
if(16)
//Servant & Servant Summon
var/mob/living/carbon/human/H = new(drop_location())
H.equipOutfit(/datum/outfit/butler)
var/datum/mind/servant_mind = new /datum/mind()
var/datum/antagonist/magic_servant/A = new
servant_mind.add_antag_datum(A)
A.setup_master(user)
servant_mind.transfer_to(H)
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [user.real_name] Servant?", ROLE_WIZARD, null, ROLE_WIZARD, 50, H)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
message_admins("[ADMIN_LOOKUPFLW(C)] was spawned as Dice Servant")
H.key = C.key
var/obj/effect/proc_holder/spell/targeted/summonmob/S = new
S.target_mob = H
user.mind.AddSpell(S)
if(17)
//Tator Kit
new /obj/item/storage/box/syndicate(drop_location())
if(18)
//Captain ID
new /obj/item/card/id/captains_spare(drop_location())
if(19)
//Instrinct Resistance
to_chat(user, "<span class='notice'>You feel robust.</span>")
var/datum/species/S = user.dna.species
S.brutemod *= 0.5
S.burnmod *= 0.5
S.coldmod *= 0.5
if(20)
//Free wizard!
user.mind.make_Wizard()
/datum/outfit/butler
name = "Butler"
uniform = /obj/item/clothing/under/suit_jacket/really_black
shoes = /obj/item/clothing/shoes/laceup
head = /obj/item/clothing/head/bowler
glasses = /obj/item/clothing/glasses/monocle
gloves = /obj/item/clothing/gloves/color/white
/obj/effect/proc_holder/spell/targeted/summonmob
name = "Summon Servant"
desc = "This spell can be used to call your servant, whenever you need it."
charge_max = 100
clothes_req = 0
invocation = "JE VES"
invocation_type = "whisper"
range = -1
level_max = 0 //cannot be improved
cooldown_min = 100
include_user = 1
var/mob/living/target_mob
action_icon_state = "summons"
/obj/effect/proc_holder/spell/targeted/summonmob/cast(list/targets,mob/user = usr)
if(!target_mob)
return
var/turf/Start = get_turf(user)
for(var/direction in GLOB.alldirs)
var/turf/T = get_step(Start,direction)
if(!T.density)
target_mob.Move(T)
/obj/structure/ladder/unbreakable/rune
name = "\improper Teleportation Rune"
desc = "Could lead anywhere."
icon = 'icons/obj/rune.dmi'
icon_state = "1"
color = rgb(0,0,255)
/obj/structure/ladder/unbreakable/rune/update_icon()
return
/obj/structure/ladder/unbreakable/rune/show_fluff_message(up,mob/user)
user.visible_message("[user] activates \the [src].","<span class='notice'>You activate \the [src].</span>")
/obj/structure/ladder/unbreakable/rune/use(mob/user, is_ghost=FALSE)
if(is_ghost || !(user.mind in SSticker.mode.wizards))
..()