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* Objective refactor * Custom antag types for leftover objectives. * Removes dumbness. * Forgot to hide these from TP * Makes the list static.
103 lines
3.6 KiB
Plaintext
103 lines
3.6 KiB
Plaintext
/datum/round_event_control/wizard/greentext //Gotta have it!
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name = "Greentext"
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weight = 4
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typepath = /datum/round_event/wizard/greentext
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max_occurrences = 1
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earliest_start = 0 MINUTES
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/datum/round_event/wizard/greentext/start()
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var/list/holder_canadates = GLOB.player_list.Copy()
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for(var/mob/M in holder_canadates)
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if(!ishuman(M))
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holder_canadates -= M
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if(!holder_canadates) //Very unlikely, but just in case
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return 0
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var/mob/living/carbon/human/H = pick(holder_canadates)
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new /obj/item/greentext(H.loc)
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to_chat(H, "<font color='green'>The mythical greentext appear at your feet! Pick it up if you dare...</font>")
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/obj/item/greentext
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name = "greentext"
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desc = "No one knows what this massive tome does, but it feels <i><font color='green'>desirable</font></i> all the same..."
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w_class = WEIGHT_CLASS_BULKY
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icon = 'icons/obj/wizard.dmi'
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icon_state = "greentext"
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var/mob/living/last_holder
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var/mob/living/new_holder
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var/list/color_altered_mobs = list()
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var/datum/callback/roundend_callback
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/quiet = FALSE
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/obj/item/greentext/Initialize(mapload)
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. = ..()
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GLOB.poi_list |= src
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roundend_callback = CALLBACK(src,.proc/check_winner)
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SSticker.OnRoundend(roundend_callback)
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/obj/item/greentext/equipped(mob/living/user as mob)
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to_chat(user, "<font color='green'>So long as you leave this place with greentext in hand you know will be happy...</font>")
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var/list/other_objectives = user.mind.get_all_objectives()
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if(user.mind && other_objectives.len > 0)
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to_chat(user, "<span class='warning'>... so long as you still perform your other objectives that is!</span>")
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new_holder = user
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if(!last_holder)
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last_holder = user
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if(!(user in color_altered_mobs))
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color_altered_mobs += user
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user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
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START_PROCESSING(SSobj, src)
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..()
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/obj/item/greentext/dropped(mob/living/user as mob)
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if(user in color_altered_mobs)
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to_chat(user, "<span class='warning'>A sudden wave of failure washes over you...</span>")
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user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
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last_holder = null
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new_holder = null
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STOP_PROCESSING(SSobj, src)
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..()
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/obj/item/greentext/proc/check_winner()
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if(!new_holder)
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return
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if(is_centcom_level(new_holder.z))//you're winner!
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to_chat(new_holder, "<font color='green'>At last it feels like victory is assured!</font>")
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new_holder.mind.add_antag_datum(/datum/antagonist/greentext)
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new_holder.log_message("won with greentext!!!", LOG_ATTACK, color="green")
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color_altered_mobs -= new_holder
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resistance_flags |= ON_FIRE
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qdel(src)
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/obj/item/greentext/process()
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if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
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to_chat(last_holder, "<span class='warning'>A sudden wave of failure washes over you...</span>")
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last_holder.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
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last_holder = new_holder //long live the king
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/obj/item/greentext/Destroy(force)
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if(!(resistance_flags & ON_FIRE) && !force)
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return QDEL_HINT_LETMELIVE
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SSticker.round_end_events -= roundend_callback
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GLOB.poi_list.Remove(src)
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for(var/i in GLOB.player_list)
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var/mob/M = i
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var/message = "<span class='warning'>A dark temptation has passed from this world"
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if(M in color_altered_mobs)
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message += " and you're finally able to forgive yourself"
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if(M.color == "#FF0000" || M.color == "#00FF00")
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M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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message += "...</span>"
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// can't skip the mob check as it also does the decolouring
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if(!quiet)
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to_chat(M, message)
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. = ..()
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/obj/item/greentext/quiet
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quiet = TRUE
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