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166 lines
8.0 KiB
Plaintext
166 lines
8.0 KiB
Plaintext
//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm
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/obj/structure/fans/tiny/invisible //For blocking air in ruin doorways
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invisibility = INVISIBILITY_ABSTRACT
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//lavaland_surface_seed_vault.dmm
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//Seed Vault
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/obj/effect/spawner/lootdrop/seed_vault
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name = "seed vault seeds"
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lootcount = 1
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loot = list(/obj/item/seeds/cherry/bomb = 10,
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/obj/item/seeds/berry/glow = 10,
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/obj/item/seeds/sunflower/moonflower = 8
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)
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//Free Golems
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/obj/item/disk/design_disk/golem_shell
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name = "Golem Creation Disk"
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desc = "A gift from the Liberator."
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icon_state = "datadisk1"
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max_blueprints = 1
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/obj/item/disk/design_disk/golem_shell/Initialize()
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. = ..()
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var/datum/design/golem_shell/G = new
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blueprints[1] = G
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/datum/design/golem_shell
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name = "Golem Shell Construction"
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desc = "Allows for the construction of a Golem Shell."
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id = "golem"
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build_type = AUTOLATHE
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materials = list(/datum/material/iron = 40000)
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build_path = /obj/item/golem_shell
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category = list("Imported")
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/obj/item/golem_shell
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name = "incomplete free golem shell"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "construct"
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desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish."
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var/shell_type = /obj/effect/mob_spawn/human/golem
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var/has_owner = FALSE //if the resulting golem obeys someone
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/golem_shell/attackby(obj/item/I, mob/user, params)
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..()
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var/static/list/golem_shell_species_types = list(
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/obj/item/stack/sheet/metal = /datum/species/golem,
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/obj/item/stack/sheet/glass = /datum/species/golem/glass,
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/obj/item/stack/sheet/plasteel = /datum/species/golem/plasteel,
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/obj/item/stack/sheet/mineral/sandstone = /datum/species/golem/sand,
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/obj/item/stack/sheet/mineral/plasma = /datum/species/golem/plasma,
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/obj/item/stack/sheet/mineral/diamond = /datum/species/golem/diamond,
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/obj/item/stack/sheet/mineral/gold = /datum/species/golem/gold,
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/obj/item/stack/sheet/mineral/silver = /datum/species/golem/silver,
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/obj/item/stack/sheet/mineral/uranium = /datum/species/golem/uranium,
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/obj/item/stack/sheet/mineral/bananium = /datum/species/golem/bananium,
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/obj/item/stack/sheet/mineral/titanium = /datum/species/golem/titanium,
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/obj/item/stack/sheet/mineral/plastitanium = /datum/species/golem/plastitanium,
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/obj/item/stack/sheet/mineral/metal_hydrogen= /datum/species/golem/mhydrogen,
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/obj/item/stack/sheet/mineral/abductor = /datum/species/golem/alloy,
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/obj/item/stack/sheet/mineral/wood = /datum/species/golem/wood,
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/obj/item/stack/sheet/bluespace_crystal = /datum/species/golem/bluespace,
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/obj/item/stack/sheet/runed_metal = /datum/species/golem/runic,
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/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
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/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
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/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
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/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
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/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
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/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
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/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
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/obj/item/stack/sheet/leather = /datum/species/golem/leather,
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/obj/item/stack/sheet/bone = /datum/species/golem/bone,
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/obj/item/stack/sheet/cloth/durathread = /datum/species/golem/durathread,
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/obj/item/stack/sheet/cotton/durathread = /datum/species/golem/durathread,
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/obj/item/stack/sheet/mineral/snow = /datum/species/golem/snow,
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/obj/item/stack/sheet/capitalisium = /datum/species/golem/capitalist,
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/obj/item/stack/sheet/stalinium = /datum/species/golem/soviet,
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/obj/item/stack/sheet/cheese = /datum/species/golem/cheese,
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/obj/item/stack/telecrystal = /datum/species/golem/telecrystal,
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/obj/item/stack/telecrystal/five = /datum/species/golem/telecrystal,
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/obj/item/stack/telecrystal/twenty = /datum/species/golem/telecrystal,
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/obj/item/stack/sheet/ruinous_metal = /datum/species/golem/ruinous)
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/O = I
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var/species = golem_shell_species_types[O.merge_type]
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if(species)
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if(O.use(10))
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to_chat(user, "You finish up the golem shell with ten sheets of [O].")
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new shell_type(get_turf(src), species, user)
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qdel(src)
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else
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to_chat(user, "You need at least ten sheets to finish a golem.")
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else
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to_chat(user, "You can't build a golem out of this kind of material.")
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//made with xenobiology, the golem obeys its creator
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/obj/item/golem_shell/servant
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name = "incomplete servant golem shell"
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shell_type = /obj/effect/mob_spawn/human/golem/servant
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///Syndicate Listening Post
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/obj/effect/mob_spawn/human/lavaland_syndicate
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name = "Syndicate Bioweapon Scientist"
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roundstart = FALSE
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death = FALSE
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper_s"
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short_desc = "You are a syndicate science technician, employed in a top secret research facility developing biological weapons."
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flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile."
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important_info = "The base is rigged with explosives, DO NOT abandon it, let it fall into enemy hands, or share your supplies with non-syndicate personnel."
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outfit = /datum/outfit/lavaland_syndicate
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assignedrole = "Lavaland Syndicate"
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/obj/effect/mob_spawn/human/lavaland_syndicate/special(mob/living/new_spawn)
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new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND)
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/datum/outfit/lavaland_syndicate
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name = "Lavaland Syndicate Agent"
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r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle/ultrasecure
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/toggle/labcoat
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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ears = /obj/item/radio/headset/syndicate/alt
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back = /obj/item/storage/backpack
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r_pocket = /obj/item/gun/ballistic/automatic/pistol
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id = /obj/item/card/id/syndicate/anyone
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implants = list(/obj/item/implant/weapons_auth)
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/datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/H)
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H.faction |= ROLE_SYNDICATE
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms
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name = "Syndicate Comms Agent"
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short_desc = "You are a syndicate comms agent, employed in a top secret research facility developing biological weapons."
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flavour_text = "Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
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important_info = "DO NOT abandon the base, let it fall into enemy hands, or share your supplies with non-syndicate personnel."
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outfit = /datum/outfit/lavaland_syndicate/comms
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/obj/effect/mob_spawn/human/lavaland_syndicate/comms/space
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short_desc = "You are a syndicate agent, assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13."
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flavour_text = "Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
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important_info = "DO NOT abandon the base, let it fall into enemy hands, or share your supplies with non-syndicate personnel."
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/datum/outfit/lavaland_syndicate/comms
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name = "Lavaland Syndicate Comms Agent"
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r_hand = /obj/item/melee/transforming/energy/sword/saber
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mask = /obj/item/clothing/mask/chameleon/gps
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suit = /obj/item/clothing/suit/armor/vest
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backpack_contents = list(/obj/item/modular_computer/tablet/preset/syndicate=1)
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/obj/item/clothing/mask/chameleon/gps/Initialize()
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. = ..()
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new /obj/item/gps/internal/lavaland_syndicate_base(src)
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/obj/item/gps/internal/lavaland_syndicate_base
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gpstag = "Encrypted Signal"
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