Files
Yogstation/code/datums/status_effects
LazennG 01b0a57d36 Replaces ashy spellblade with new item: bloody knuckles (#13623)
* New tator item: Air Shoes

New 'air shoes'
-intended tot item for 4-5tc
-functionally wheelys that can ollie as well
-slight maneuverability in 0g just like moths

Co-Authored-By: Byemoh <5091394+ToasterBiome@users.noreply.github.com>

* things changed

-tried giving them the ability to ollie but botched it and idk how
-nvm baiomu told me

* Update scooter.dm

sparks appear on activation of shoes

* making it so if atmos is ok and gravity is gone yo can still move

* LAST THING DIDNT WORK

trying tje walk in pressurized thing again

* what do you MEAN UNDEFINED VAR

* stole from mothcode again instead

fuckin indentationerrors

* Update miscellaneous.dm

* fuck it dealing with this part later

* SPRITES BABEY

airshoes have proper worn/item sprites now

* changing shoe toggle sprites

toggling them on has its own sprite, but working on getting the ollie one to work properly

* Update shoes.dmi

* another shot at the movement in 0g

second attempt at allowing movement in 0g and atmos

* headache part 4

* Update miscellaneous.dm

* messed up vehicle sprites

added in icons for riding but sprites are a bit buggy atm, will replace later when replacements come in

* trying to figure out why a button wont change

* got it

no longer skateboard ollie

* just had a worse idea

gonna replace noslip with something else

* yes its dashing

* jorts

* jorts 2

* vehicle sprite

* last sprite thing

added custom sprite for shoe dash

* shoes can be renamed now

* Update miscellaneous.dm

* other actions now available+fixed sprite mistake

-removed a redundant line stopping the action from being recognized
-removed old shoe vehicle sprites so there's no shoes on top of shoes

* adds shoes to uplink and changes dash name

-alphabetically added to misc gadgets section
-name of dash changed from 'activate air shoes' so its less confusing

* Update miscellaneous.dm

* fixed a problem

walking while dashing used to just interrupt the dash so i just made the dash happen faster

* setting up knuckles

* trying to get status effect working

* got first ability working

* trying to set up second action

* second power working kinda

* got moves and cooldowns working

* attempt at keeping track of targets take 2

* made visegrip check all candidates i think

ability now properly checks if anybody around is marked before returning

* did the same thing for the other move

* replacing the bad idea that was the ashy spellblade

* adds some sprites and prevents stunlocking

* Update necropolis_chests.dm

* Update necropolis_chests.dm

* last sprites and cleaning up

* alternate cooldowns for people and otherwise

* Update code/datums/status_effects/knuckleroot.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/datums/status_effects/knuckleroot.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/datums/status_effects/debuffs.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* Update knuckleroot.dm

* Update code/modules/mining/lavaland/necropolis_chests.dm

Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

* fixes merge conflict

Co-authored-by: Byemoh <5091394+ToasterBiome@users.noreply.github.com>
Co-authored-by: ToasterBiome <baiomurang@gmail.com>
Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>
2022-04-11 18:11:03 +01:00
..
2021-09-17 12:50:16 +01:00
2021-09-17 12:50:16 +01:00
2021-09-11 13:19:11 +01:00