mirror of
https://github.com/yogstation13/Yogstation.git
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* why no work angy * weird errors shit sucks * fixved it I can spell good * fix? POSSIBLY * nope wasnt this * no more immutable thhanks koffee * ok ok * removes all the pref stuff ""removes"" * remove this idiot * this goes bye bye * these go too genius * bye bye * better night vision * tries to fix camera maybe * ok fuck it we ball we ball * ok lets go back go back go back go back * WORK DAMNIT * ha fuc kyou * this maybe * this doesnt work :( * maybe fix maybe * fucks everything why do i do this * test update test * Revert "tries to fix camera" This reverts commit2d14fbae66. * reverts everything I just did peko pain * bye bitch * oh yeah add this I guess * Fucks up the camera net + chunk why * test maybe revert * Revert "test maybe revert" This reverts commit98c5ef1b93. * Revert "Fucks up the camera net + chunk" This reverts commit0e421ebf5f. * this isnt going well uh oh * Attempts to rework out security camera and probably more * Revert "this isnt going well" This reverts commit1d8ceac867. * Revert "Revert "this isnt going well"" This reverts commite26fb61415. * ok ok * Revert "ok" This reverts commit7e7a7f8372. * Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit" This reverts commit01094731c1, reversing changes made toc0cf69ebf1. * this doesn't need to be redefined I guess * no we need this totally * a familiar pain * 515 is L * yeah yeah * ok god fine * bye bye basemap :( doesnt work on runtime station * Fixes AI statis not working god im good * remove this oh god * Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"" This reverts commitb3fb3ba0db. * proves to god I exist and im pissed * yog exclusive feature (tm) plane master * bring this back from previous push * updates vendor emissives as well as firealarms * Updates barsign and fucks everything up * Fixes barsigns breaks all lights and updates barsigns to be machines and not structures We will address this in a later patch * not sure who changed that oh well * yeah this got moved * this needs updating yeah * turns off the carbon monoxide alarm duh * FIXES IT YES thank you biome * turns this off too yeah * Can't compile yet but ports a ton of shit * L * the game opens ig * extra shit * fixes * signals and smooth queue * look ma im going horribly out of scope * fixes chasms * this fixed nothing * ??? * more barsigns for later * forgive me cowboy. also fuck diagonals * oops we need this apparently * fuck it we ball * Update _lists.dm * Update icon_smoothing.dm * it now works kinda * Update atom_initializing_EXPENSIVE.dm * lighting don't work * we have light * sort turfs better * big fucking reorganize * like everything except templates * boy i sure hope nothing bad happens to these bar templates * we're back * no runtimes baby * no errors * shuttles are almost fixed i think * Revert "shuttles are almost fixed i think" This reverts commit046058827c. * Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing" This reverts commit863e1b776d, reversing changes made to884623e600. * Revert "no errors" This reverts commit884623e600. * too far back i think * midround smoothing runtimes fixed i think * comment cleanup * should fix the component runtimes * Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"" This reverts commita8ff8d63aa. * NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO * please stay fixed icemeta * organizing render dms * woops this too in the reorganizing * cryo fixed * nah, i'd win * parallax isn't my problem * pls don't break icemeta * runtime station gets a cam console * well it compiles * maybe fix the map * woops * man i hate maps * was that it? * PLEASE * missing focus tests * maybe that was it * maybe * let's take the batteries out of the carbon monoxide detector * fuck osha * i hate vending machines * that's not a computer * slot machine fix * PLEASE * that wasn't supposed to be there * fuck it i can't fix everything at once * BLUESPACE LOCKER? * literally why * hhh * does this fix chasms? * that should fix bad index * please? * turf_flags for reservations * haha oops * yolo (kill me) * fix wood walls and other walls * fix stairs * that might have fixed shittles * baseturfs are good now i think * should fix plasma windows * decals fixed * please fix changelog * shuttle lighting still fucky * lighting is stinky slow and doesn't finish updating by the time the server starts guh * lighting seemingly works * slipping works * shuttle sounds, slips, and windoors fixed * why am i here * fuck the changelog * of course someone touched smoothing as i'm almost done * we good? * updating ai_eye and rename * z updates and more ai cam updates * ice fixed * weather and ice fix * clockies can see and other clean up catches * windows fixed * cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor * movable lighting works on multi-z * gps fix * item stacking from drag works * falsewall fix * job panel fixed * AI HANDLED * woops that comment should be gone * i hate ai i hate ai * brass glass visible again * vents on top of tiles now * sigdrobe sprite back * centcomm portals work * portals and see openspace mapping icons fixed * icemeta my behated * kill * is that it * lighting cutoff is old hat * angery overlay * not super necessary * also extra but whatever * ticker but thicker * job fix i hope * this isn't needed anymore * latejoin fix? * laserpointer, pipecrawl, and some consoles fixed * i hate fixing bugs as they're made * we're not ready for that * redef cleanup * gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed * goofy ah gun code * this was a good idea and necessary * should fix caltrop component * does this please the linter * linter please accept this async function * THERE * take the batteries out * make it stop * cowbot stopped me from letting ghosts dab * recycler loc fix * fix border firedoors not blocking movement * should fix screen fade out and fade in on round start and end * darker command tile trim and fixed bronze wall sprites * fuck you linter * railings actually stop you from leaving * probably fixes gibtonite overlay when struck * armaments dispenser and clockwork catwalk * turbine fix probably * pointing at inhand items should be fixed * fix overwatch app * should hopefully fix cable rotation on shuttle move * flashlights have better directionality logic * hopefully fixes shuttle atmos on move * grilles fixed * hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving * ice meta mining area finally not freezing * fix lightbulb icons not updating * lava mask and lighting dots * we actually have this * fuck glowshrooms GC * fix light fixture interactions and icon updates * hopefully catches all the updates * lava lighting good to go * seclite was missing inhands * smoothing in replays * light updates accurate in replays * biome's multi-z requests --------- Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com> Co-authored-by: Molti <gamingjoelouis@gmail.com> Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
278 lines
10 KiB
Plaintext
278 lines
10 KiB
Plaintext
SUBSYSTEM_DEF(statpanels)
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name = "Stat Panels"
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wait = 4
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init_order = INIT_ORDER_STATPANELS
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init_stage = INITSTAGE_EARLY
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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flags = SS_NO_INIT
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var/list/currentrun = list()
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var/encoded_global_data
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var/mc_data_encoded
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var/list/cached_images = list()
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///how many subsystem fires between most tab updates
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var/default_wait = 10
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///how many subsystem fires between updates of the status tab
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var/status_wait = 12
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///how many subsystem fires between updates of the MC tab
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var/mc_wait = 5
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///how many full runs this subsystem has completed. used for variable rate refreshes.
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var/num_fires = 0
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/datum/controller/subsystem/statpanels/fire(resumed = FALSE)
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if (!resumed)
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num_fires++
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var/datum/map_config/cached = SSmapping.next_map_config
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var/round_time = world.time - SSticker.round_start_time
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var/list/global_data = list(
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"Map: [SSmapping.config?.map_name || "Loading..."]",
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cached ? "Next Map: [cached.map_name]" : null,
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"Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]",
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"Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]",
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"Round Time: [round_time > MIDNIGHT_ROLLOVER ? "[round(round_time/MIDNIGHT_ROLLOVER)]:[worldtime2text()]" : worldtime2text()]",
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"Station Time: [station_time_timestamp()]",
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"Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)"
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)
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if(SSshuttle.emergency)
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var/ETA = SSshuttle.emergency.getModeStr()
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if(ETA)
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global_data += "[ETA] [SSshuttle.emergency.getTimerStr()]"
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encoded_global_data = url_encode(json_encode(global_data))
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src.currentrun = GLOB.clients.Copy()
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mc_data_encoded = null
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var/list/currentrun = src.currentrun
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while(length(currentrun))
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var/client/target = currentrun[length(currentrun)]
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currentrun.len--
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if(!target)
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continue
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if(!target.statbrowser_ready)
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continue
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if(target.stat_tab == "Status" && num_fires % status_wait == 0)
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set_status_tab(target)
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if(!target.holder)
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target << output("", "statbrowser:remove_admin_tabs")
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else
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target << output("[!!(target.prefs.extra_toggles & SPLIT_ADMIN_TABS)]", "statbrowser:update_split_admin_tabs")
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if(!("MC" in target.panel_tabs))
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target << output("[url_encode(target.holder.href_token)]", "statbrowser:add_admin_tabs")
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//if(target.stat_tab == "MC" && (num_fires % mc_wait == 0))
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if(target.stat_tab == "MC" && ((num_fires % mc_wait == 0) || (target?.prefs.extra_toggles & FAST_MC_REFRESH)))
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set_MC_tab(target)
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if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
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target << output("", "statbrowser:remove_sdql2")
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else if(length(GLOB.sdql2_queries) && (target.stat_tab == "SDQL2" || !("SDQL2" in target.panel_tabs)) && num_fires % default_wait == 0)
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set_SDQL2_tab(target)
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if(target.mob)
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var/mob/target_mob = target.mob
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// Handle the action panels of the stat panel
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var/update_actions = FALSE
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// We're on a spell tab, update the tab so we can see cooldowns progressing and such
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if(target.stat_tab in target.spell_tabs)
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update_actions = TRUE
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// We're not on a spell tab per se, but we have cooldown actions, and we've yet to
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// set up our spell tabs at all
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if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
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update_actions = TRUE
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if(update_actions && num_fires % default_wait == 0)
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set_action_tabs(target, target_mob)
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// Handle the examined turf of the stat panel
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if(target_mob?.listed_turf && num_fires % default_wait == 0)
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if(!target_mob.TurfAdjacent(target_mob.listed_turf))
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target << output("", "statbrowser:remove_listedturf")
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target_mob.listed_turf = null
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else if(target.stat_tab == target_mob?.listed_turf.name || !(target_mob?.listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/statpanels/proc/set_status_tab(client/target)
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if(!encoded_global_data)//statbrowser hasnt fired yet and we were called from immediate_send_stat_data()
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return
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var/ping_str = url_encode("Ping: [round(target.lastping, 1)]ms (Average: [round(target.avgping, 1)]ms)")
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var/other_str = url_encode(json_encode(target.mob?.get_status_tab_items()))
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target << output("[encoded_global_data];[ping_str];[other_str]", "statbrowser:update")
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/datum/controller/subsystem/statpanels/proc/set_MC_tab(client/target)
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var/turf/eye_turf = get_turf(target.eye)
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var/coord_entry = url_encode(COORD(eye_turf))
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if(!mc_data_encoded)
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generate_mc_data()
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target << output("[mc_data_encoded];[coord_entry]", "statbrowser:update_mc")
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/datum/controller/subsystem/statpanels/proc/set_SDQL2_tab(client/target)
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var/list/sdql2A = list()
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sdql2A[++sdql2A.len] = list("", "Access Global SDQL2 List", REF(GLOB.sdql2_vv_statobj))
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var/list/sdql2B = list()
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for(var/datum/SDQL2_query/query as anything in GLOB.sdql2_queries)
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sdql2B = query.generate_stat()
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sdql2A += sdql2B
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target << output(url_encode(json_encode(sdql2A)), "statbrowser:update_sdql2")
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/// Set up the various action tabs.
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/datum/controller/subsystem/statpanels/proc/set_action_tabs(client/target, mob/target_mob)
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var/list/actions = target_mob.get_actions_for_statpanel()
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target.spell_tabs.Cut()
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for(var/action_data in actions)
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target.spell_tabs |= action_data[1]
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target << output("[url_encode(json_encode(target.spell_tabs))];[url_encode(json_encode(actions))]", "statbrowser:update_spells")
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/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab(client/target, mob/target_mob)
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var/list/overrides = list()
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var/list/turfitems = list()
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for(var/image/target_image as anything in target.images)
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if(!target_image.loc || target_image.loc.loc != target_mob.listed_turf || !target_image.override)
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continue
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overrides += target_image.loc
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turfitems[++turfitems.len] = list("[target_mob.listed_turf]", REF(target_mob.listed_turf), icon2html(target_mob.listed_turf, target, sourceonly=TRUE))
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for(var/atom/movable/turf_content as anything in target_mob.listed_turf)
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if(turf_content.mouse_opacity == MOUSE_OPACITY_TRANSPARENT)
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continue
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if(turf_content.invisibility > target_mob.see_invisible)
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continue
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if(turf_content in overrides)
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continue
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if(turf_content.IsObscured())
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continue
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if(length(turfitems) < 10) // only create images for the first 10 items on the turf, for performance reasons
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var/turf_content_ref = REF(turf_content)
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if(!(turf_content_ref in cached_images))
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cached_images += turf_content_ref
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turf_content.RegisterSignal(turf_content, COMSIG_QDELETING, TYPE_PROC_REF(/atom, remove_from_cache)) // we reset cache if anything in it gets deleted
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if(ismob(turf_content) || length(turf_content.overlays) > 2)
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turfitems[++turfitems.len] = list("[turf_content.name]", turf_content_ref, costly_icon2html(turf_content, target, sourceonly=TRUE))
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else
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turfitems[++turfitems.len] = list("[turf_content.name]", turf_content_ref, icon2html(turf_content, target, sourceonly=TRUE))
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else
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turfitems[++turfitems.len] = list("[turf_content.name]", turf_content_ref)
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else
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turfitems[++turfitems.len] = list("[turf_content.name]", REF(turf_content))
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turfitems = url_encode(json_encode(turfitems))
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target << output("[turfitems];", "statbrowser:update_listedturf")
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/datum/controller/subsystem/statpanels/proc/generate_mc_data()
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var/list/mc_data = list(
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list("CPU:", world.cpu),
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list("Instances:", "[num2text(world.contents.len, 10)]"),
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list("World Time:", "[world.time]"),
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list("Globals:", GLOB.stat_entry(), "\ref[GLOB]"),
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list("[config]:", config.stat_entry(), "\ref[config]"),
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list("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)"),
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list("Master Controller:", Master.stat_entry(), "\ref[Master]"),
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list("Failsafe Controller:", Failsafe.stat_entry(), "\ref[Failsafe]"),
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list("","")
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)
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for(var/datum/controller/subsystem/sub_system as anything in Master.subsystems)
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mc_data[++mc_data.len] = list("\[[sub_system.state_letter()]][sub_system.name]", sub_system.stat_entry(), "\ref[sub_system]")
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mc_data[++mc_data.len] = list("Camera Net", "Cameras: [GLOB.cameranet.cameras.len] | Chunks: [GLOB.cameranet.chunks.len]", "\ref[GLOB.cameranet]")
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mc_data_encoded = url_encode(json_encode(mc_data))
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///immediately update the active statpanel tab of the target client
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/datum/controller/subsystem/statpanels/proc/immediate_send_stat_data(client/target)
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if(!target.statbrowser_ready)
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return FALSE
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if(target.stat_tab == "Status")
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set_status_tab(target)
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return TRUE
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var/mob/target_mob = target.mob
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// Handle actions
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var/update_actions = FALSE
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if(target.stat_tab in target.spell_tabs)
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update_actions = TRUE
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if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
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update_actions = TRUE
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if(update_actions)
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set_action_tabs(target, target_mob)
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return TRUE
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// Handle turfs
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if(target_mob?.listed_turf)
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if(!target_mob.TurfAdjacent(target_mob.listed_turf))
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target << output("", "statbrowser:remove_listedturf")
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target_mob.listed_turf = null
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else if(target.stat_tab == target_mob?.listed_turf.name || !(target_mob?.listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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return TRUE
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if(!target.holder)
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return FALSE
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if(target.stat_tab == "MC")
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set_MC_tab(target)
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return TRUE
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if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
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target << output("", "statbrowser:remove_sdql2")
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else if(length(GLOB.sdql2_queries) && target.stat_tab == "SDQL2")
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set_SDQL2_tab(target)
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/// Stat panel window declaration
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/client/var/datum/tgui_window/stat_panel
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/atom/proc/remove_from_cache()
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SSstatpanels.cached_images -= REF(src)
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/// verbs that send information from the browser UI
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/client/verb/set_tab(tab as text|null)
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set name = "Set Tab"
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set hidden = TRUE
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stat_tab = tab
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SSstatpanels.immediate_send_stat_data(src)
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/client/verb/send_tabs(tabs as text|null)
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set name = "Send Tabs"
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set hidden = TRUE
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panel_tabs |= tabs
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/client/verb/remove_tabs(tabs as text|null)
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set name = "Remove Tabs"
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set hidden = TRUE
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panel_tabs -= tabs
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/client/verb/reset_tabs()
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set name = "Reset Tabs"
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set hidden = TRUE
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panel_tabs = list()
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/client/verb/panel_ready()
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set name = "Panel Ready"
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set hidden = TRUE
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statbrowser_ready = TRUE
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init_verbs()
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/client/verb/update_verbs()
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set name = "Update Verbs"
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set hidden = TRUE
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init_verbs()
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