Files
Yogstation/code/__DEFINES/interaction_flags.dm
alexkar598 8b963c9626 Documents 61 files (#9306)
* Document the world (#46495)

* Document drone verbs.dm

* Document the outfit datum with autodoc (#45415)

* Uncurse take_damage and document obj_defense.dm (#45146)

The original take_damage proc defined vars for no good reason had some 
duplicate code and wasn't very readable.

If you are wondering why it calls obj_break every time it takes damage 
while below integrity_failure, that's the way it used to be. Most (if 
not all) stuff that takes advantage of this functionality already 
accounts for this.

* Convert some code docs into the auto doc format (#45101)

* Commit Message

* Fixes

* e

* Documents browserOutput.dm (#51439)

* Add autodoc to the callback datum (#45463)

* Autodoc the vending machine (#45468)

* Autodoc the vending machine

* Update code/modules/vending/_vending.dm

Co-Authored-By: Tad Hardesty <tad@platymuus.com>

* autodoc organ helpers (#45464)

* timer proc autodocs (#46530)

* bunch of define autodocs

* ballistic guns autodoc (#45578)

* ballistic guns autodoc

* fixes

* client vars autodoc (#46446)

About The Pull Request

Autodocs client vars

* Autodoc for XB and Research

* shuttle docking autodoc (#48677)

* Add autodocs for reagents (#49478)

* Fix

Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Jonathan (JJRcop) Rubenstein <jrubcop@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: alexkar598 <>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: actioninja <actioninja@gmail.com>
2020-07-24 21:38:47 -04:00

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/// whether can_interact() checks for anchored. only works on movables.
#define INTERACT_ATOM_REQUIRES_ANCHORED (1<<0)
/// calls try_interact() on attack_hand() and returns that.
#define INTERACT_ATOM_ATTACK_HAND (1<<1)
/// automatically calls and returns ui_interact() on interact().
#define INTERACT_ATOM_UI_INTERACT (1<<2)
/// user must be dextrous
#define INTERACT_ATOM_REQUIRES_DEXTERITY (1<<3)
/// ignores incapacitated check
#define INTERACT_ATOM_IGNORE_INCAPACITATED (1<<4)
/// incapacitated check ignores restrained
#define INTERACT_ATOM_IGNORE_RESTRAINED (1<<5)
/// incapacitated check checks grab
#define INTERACT_ATOM_CHECK_GRAB (1<<6)
/// prevents leaving fingerprints automatically on attack_hand
#define INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND (1<<7)
/// adds hiddenprints instead of fingerprints on interact
#define INTERACT_ATOM_NO_FINGERPRINT_INTERACT (1<<8)
/// attempt pickup on attack_hand for items
#define INTERACT_ITEM_ATTACK_HAND_PICKUP (1<<0)
/// can_interact() while open
#define INTERACT_MACHINE_OPEN (1<<0)
/// can_interact() while offline
#define INTERACT_MACHINE_OFFLINE (1<<1)
/// try to interact with wires if open
#define INTERACT_MACHINE_WIRES_IF_OPEN (1<<2)
/// let silicons interact
#define INTERACT_MACHINE_ALLOW_SILICON (1<<3)
/// let silicons interact while open
#define INTERACT_MACHINE_OPEN_SILICON (1<<4)
/// must be silicon to interact
#define INTERACT_MACHINE_REQUIRES_SILICON (1<<5)
/// MACHINES HAVE THIS BY DEFAULT, SOMEONE SHOULD RUN THROUGH MACHINES AND REMOVE IT FROM THINGS LIKE LIGHT SWITCHES WHEN POSSIBLE!!--------------------------
/// This flag determines if a machine set_machine's the user when the user uses it, making updateUsrDialog make the user re-call interact() on it.
/// THIS FLAG IS ON ALL MACHINES BY DEFAULT, NEEDS TO BE RE-EVALUATED LATER!!
#define INTERACT_MACHINE_SET_MACHINE (1<<6)