Files
Yogstation/code/modules/mining/lavaland/necropolis_chests.dm
Skrem_7 029bca0eaf Skrem is Less Dumb Edition: Modern Medievalism: Bows, Arrows, and Cloaks, oh my! (#17982)
* first bow powercreep edition

* first patch

* description updates

* added the stuff

* follow-up edits

* very mild voicebox updates

* all the stuff

* some value/wording changes + shifts shadow cloak to nukies

* halve bow slowdown

* aaaa

* uhoh

* cloak charge rate changes

* remove redundant line

* upgrades break bow damage to middle finger

* spellbook adjustments

* tribal armor tweaks (I'm looking at you pathfinder cloak and you're gonna get slapped soon)

* aaa

* more stuff

* agh

* done?

* minor tweaks + craftable gloves

* adds bone crossbow crafting recipe

* maybe fix cornflakes

* Squashed commit of the following:

commit 414af05928
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 18 22:05:17 2023 -0500

    Automatic changelog generation #17965 [ci skip]

commit 4dbd995239
Author: adamsong <adamsong@users.noreply.github.com>
Date:   Sat Feb 18 22:05:15 2023 -0500

    Fix apply_innate_effects not getting mob refs like its supposed to, fixes veil health not being modified (#17965)

commit 8f9f915f69
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 18 22:04:08 2023 -0500

    Automatic changelog generation #17970 [ci skip]

commit 50ed5323a5
Author: ynot01 <ynot000001@gmail.com>
Date:   Sat Feb 18 22:04:06 2023 -0500

    Easier wounds on unclosed surgery sites (#17970)

    * Update _bodyparts.dm

    * Update code/modules/surgery/bodyparts/_bodyparts.dm

commit 9c4d0652db
Author: Changelogs <action@github.com>
Date:   Sat Feb 18 14:07:01 2023 +0000

    Automatic changelog compile [ci skip]

commit 03aae8b4cf
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 18 01:58:51 2023 -0500

    Automatic changelog generation #17934 [ci skip]

commit 2761924c1b
Author: ynot01 <ynot000001@gmail.com>
Date:   Sat Feb 18 01:58:49 2023 -0500

    pvp enabled (#17934)

commit cfe754a9a5
Author: Changelogs <action@github.com>
Date:   Sat Feb 18 06:10:32 2023 +0000

    Automatic changelog compile [ci skip]

commit 491ba04913
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 17 18:08:00 2023 -0500

    Automatic changelog generation #17949 [ci skip]

commit a65d885b53
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 17 18:07:57 2023 -0500

    Fixes energy sword dupe exploit (#17949)

    * Update SuperBeepsky.dm

    * Update code/modules/mob/living/simple_animal/bot/SuperBeepsky.dm

    Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

    * Update SuperBeepsky.dm

    ---------

    Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

commit 7a8a6689b6
Author: Changelogs <action@github.com>
Date:   Fri Feb 17 22:17:32 2023 +0000

    Automatic changelog compile [ci skip]

commit e43f06f61c
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 17 15:41:43 2023 -0500

    Automatic changelog generation #17924 [ci skip]

commit a4229d8acb
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 17 15:41:40 2023 -0500

    [BOUNTY] Holy Light sect, dedicated to healing (#17924)

    * you defy the light

    * revive and be less bad flavor

    * Update code/modules/religion/religion_sects.dm

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

    ---------

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

commit ad64a89f0a
Author: ktlwjec <122807629+ktlwjec0@users.noreply.github.com>
Date:   Fri Feb 17 18:04:42 2023 +0000

    removes plate from greeneggsandham (#17883)

commit b0c3ca40a8
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 17 10:59:34 2023 -0500

    Automatic changelog generation #17969 [ci skip]

commit eefceef5ed
Author: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Date:   Fri Feb 17 16:59:31 2023 +0100

    [box] fixes opacity on psych doors (#17969)

    * windows

    * opac

commit 4b75b528ee
Author: Changelogs <action@github.com>
Date:   Fri Feb 17 14:07:57 2023 +0000

    Automatic changelog compile [ci skip]

commit 0a5d72beaf
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 17 01:56:41 2023 -0500

    Automatic changelog generation #17880 [ci skip]

commit f6ed8e4b0b
Author: adamsong <adamsong@users.noreply.github.com>
Date:   Fri Feb 17 01:56:39 2023 -0500

    Makes vote weight and preferred map actually work (#17880)

commit 22657a9023
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 17 01:50:20 2023 -0500

    Automatic changelog generation #17901 [ci skip]

commit 783f444541
Author: Aquizit <70451213+Aquizit@users.noreply.github.com>
Date:   Fri Feb 17 00:50:17 2023 -0600

    Adds new access define for Secure Tech Storage (#17901)

    * creates secure tech storage define, gives it to CE and adds it to appropriate lists

    * sets new access to secure tech storage doors

    * added secure tech storage to ID modification access

    * reverting map changes, will be changed in another pr per wej

commit b306a6f4c3
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 17 01:33:16 2023 -0500

    Automatic changelog generation #17935 [ci skip]

commit 32cdd383e4
Author: SapphicOverload <93578146+SapphicOverload@users.noreply.github.com>
Date:   Fri Feb 17 01:33:14 2023 -0500

    Malfunctioning AIs no longer need to kill androids or synthetics (#17935)

    * Update objective.dm

    * Update Malf_Modules.dm

commit d83cc04e94
Author: Changelogs <action@github.com>
Date:   Fri Feb 17 06:11:59 2023 +0000

    Automatic changelog compile [ci skip]

commit b89713fa7c
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 22:40:04 2023 -0500

    Automatic changelog generation #17861 [ci skip]

commit 818973e1e9
Author: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Date:   Fri Feb 17 04:40:02 2023 +0100

    fixes some issues in infiltrator base (#17861)

    * huh

    * man

    * adds griddle

    * that's really funny but fuck you

    ---------

    Co-authored-by: Byemoh <baiomurang@gmail.com>

commit af417335c1
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 22:32:01 2023 -0500

    Automatic changelog generation #17942 [ci skip]

commit 4e6037ec58
Author: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Date:   Fri Feb 17 04:31:58 2023 +0100

    [box] Fixes some map issues (#17942)

    * eo

    * more

    * more fixes

    * damn

    * cargo double lights

    * rogue cable and wrong id on ai core door

    * derwalls a random rwall

    * tile

commit 2e52265500
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 20:08:21 2023 -0500

    Automatic changelog generation #17917 [ci skip]

commit 6ebf0318d9
Author: Theos <theubernyan@gmail.com>
Date:   Thu Feb 16 20:08:18 2023 -0500

    Removes the knockout from high level bloodsucker mesmerize since it makes the ability weaker (#17917)

    * Removes the knockout from high level bloodsucker mesmerize since it makes the ability weaker

    * Update mesmerize.dm

    * killing you

commit 7d664d3af5
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 20:06:53 2023 -0500

    Automatic changelog generation #17918 [ci skip]

commit dc8148dcb1
Author: ynot01 <ynot000001@gmail.com>
Date:   Thu Feb 16 20:06:51 2023 -0500

    Update roundend.dm (#17918)

commit a46d618224
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 20:06:21 2023 -0500

    Automatic changelog generation #17928 [ci skip]

commit f04bc81f0c
Author: LazennG <58535870+LazennG@users.noreply.github.com>
Date:   Thu Feb 16 17:06:18 2023 -0800

    Update kinetic_crusher.dm (#17928)

commit 18fa2ae7af
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 20:05:51 2023 -0500

    Automatic changelog generation #17946 [ci skip]

commit 6857bacb76
Author: SapphicOverload <93578146+SapphicOverload@users.noreply.github.com>
Date:   Thu Feb 16 20:05:48 2023 -0500

    Update mousetrap.dm (#17946)

commit 1751af026c
Author: Changelogs <action@github.com>
Date:   Thu Feb 16 22:17:07 2023 +0000

    Automatic changelog compile [ci skip]

commit e005525535
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 12:19:45 2023 -0500

    Automatic changelog generation #17922 [ci skip]

commit bc8ae716ab
Author: Ling <lingbleed@gmail.com>
Date:   Thu Feb 16 18:19:42 2023 +0100

    Fixes Atmos fire fighting backpack (#17922)

commit e04fc1b6a8
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 12:18:03 2023 -0500

    Automatic changelog generation #17939 [ci skip]

commit 93daa6c361
Author: ynot01 <ynot000001@gmail.com>
Date:   Thu Feb 16 12:18:00 2023 -0500

    Bloodsucker Brawn knockdown patch (#17939)

    * Update brawn.dm

    * Update brawn.dm

    * Update brawn.dm

commit 1ef9484767
Author: Changelogs <action@github.com>
Date:   Thu Feb 16 14:09:56 2023 +0000

    Automatic changelog compile [ci skip]

commit eaff1fdb1b
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 05:52:39 2023 -0500

    Automatic changelog generation #17936 [ci skip]

commit 3d42d664bc
Author: adamsong <adamsong@users.noreply.github.com>
Date:   Thu Feb 16 05:52:36 2023 -0500

    Fixes editing bans in game (#17936)

    * Fixes editing bans in game

    * Fixes other error

commit 69ea8d6ca9
Author: Changelogs <action@github.com>
Date:   Thu Feb 16 06:11:47 2023 +0000

    Automatic changelog compile [ci skip]

commit 4e6a16b426
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 16 00:37:02 2023 -0500

    Automatic changelog generation #17923 [ci skip]

commit 2a7da8c107
Author: ynot01 <ynot000001@gmail.com>
Date:   Thu Feb 16 00:37:00 2023 -0500

    fixes clown sect not healing (#17923)

commit 890bc91805
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 20:56:34 2023 -0500

    Automatic changelog generation #17945 [ci skip]

commit b2b39d3ed8
Author: TheRyeGuyWhoWillNowDie <70169560+TheRyeGuyWhoWillNowDie@users.noreply.github.com>
Date:   Wed Feb 15 20:56:32 2023 -0500

    Update revolution.dm (#17945)

commit ec2cbd2c89
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 20:48:13 2023 -0500

    Automatic changelog generation #17864 [ci skip]

commit cd14d86ed6
Author: Theos <theubernyan@gmail.com>
Date:   Wed Feb 15 20:48:10 2023 -0500

    Buffs the ebow to be faster (#17864)

    * ebow buff??

    * obliterate ebow polonium

    * reduced cooldown

commit df7f9bc020
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 20:47:28 2023 -0500

    Automatic changelog generation #17870 [ci skip]

commit 232aa3fa55
Author: ynot01 <ynot000001@gmail.com>
Date:   Wed Feb 15 20:47:26 2023 -0500

    Update bloodsuckers.dm (#17870)

commit d679caad3c
Author: Changelogs <action@github.com>
Date:   Wed Feb 15 22:17:39 2023 +0000

    Automatic changelog compile [ci skip]

commit 9678f1f65a
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 14:58:11 2023 -0500

    Automatic changelog generation #17930 [ci skip]

commit 039792ea37
Author: Byemoh <baiomurang@gmail.com>
Date:   Wed Feb 15 13:58:09 2023 -0600

    NVS Gax Incinerator Expansion (#17930)

commit a0fe3e174c
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 11:04:14 2023 -0500

    Automatic changelog generation #17941 [ci skip]

commit a263586d88
Author: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Date:   Wed Feb 15 17:04:08 2023 +0100

    eee (#17941)

commit f8b90faa17
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 10:11:12 2023 -0500

    Automatic changelog generation #17721 [ci skip]

commit 1d22d7da18
Author: ynot01 <ynot000001@gmail.com>
Date:   Wed Feb 15 10:11:07 2023 -0500

    Long Awaited Psychiatrist Rework (#17721)

    * PART FIVE

    * Update brain_trauma.dm

    * Update examine.dm

    * Update mild.dm

    * Update brain_trauma.dm

    * Update brain_trauma.dm

    * anomalous floating lightswitch

    * undo unintended map changes

    I am sorry I don't know what happened to asteroid station I don't know what changed on the AI satellite I am sorry mapper man

    * can no longer cure things u shouldnt

    wound traumas
    traumas that require the aheal staff
    traumas that come from quirks

    * wej

    * wej 2

    * Update YogStation.dmm

    * Update brain_trauma.dm

    * Update brain_trauma.dm

    * Update brain_trauma.dm

commit 85de433d2d
Author: Changelogs <action@github.com>
Date:   Wed Feb 15 14:08:21 2023 +0000

    Automatic changelog compile [ci skip]

commit a8bd8c2280
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 07:32:49 2023 -0500

    Automatic changelog generation #17916 [ci skip]

commit 3b587559a5
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Wed Feb 15 06:32:46 2023 -0600

    Who approved this (#17916)

commit 6828c4758d
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 06:58:56 2023 -0500

    Automatic changelog generation #17914 [ci skip]

commit 3e3ab2b4d6
Author: ktlwjec <122807629+ktlwjec0@users.noreply.github.com>
Date:   Wed Feb 15 11:58:53 2023 +0000

    fixes processor recipes (#17914)

commit 601ce3f675
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 06:41:26 2023 -0500

    Automatic changelog generation #17888 [ci skip]

commit bf8867a331
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Wed Feb 15 05:41:24 2023 -0600

    no hardcritdamage (#17888)

commit e1a500ec62
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 05:28:58 2023 -0500

    Automatic changelog generation #17781 [ci skip]

commit 874db73a73
Author: ynot01 <ynot000001@gmail.com>
Date:   Wed Feb 15 05:28:55 2023 -0500

    Revert commit 64a6c3a (#17781)

    This reverts 64a6c3ac21

commit 734d6ec0fc
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 15 05:28:03 2023 -0500

    Automatic changelog generation #17772 [ci skip]

commit 30d564c8dc
Author: Manatee <74586965+MajManatee@users.noreply.github.com>
Date:   Wed Feb 15 04:28:00 2023 -0600

    A vain attempt to make the minigun more viable (#17772)

    * mmm minigun

    * Update minigun.dm

commit e7542e1f55
Author: Changelogs <action@github.com>
Date:   Wed Feb 15 06:11:58 2023 +0000

    Automatic changelog compile [ci skip]

commit b5ed98fe7c
Author: Ling <lingbleed@gmail.com>
Date:   Wed Feb 15 02:18:53 2023 +0100

    Fix crew monitor runtime (#17921)

commit 4c7b5535b6
Author: Changelogs <action@github.com>
Date:   Tue Feb 14 14:08:13 2023 +0000

    Automatic changelog compile [ci skip]

commit cfb81a4b91
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 14 04:06:15 2023 -0500

    Automatic changelog generation #17919 [ci skip]

commit 5268119ca6
Author: ynot01 <ynot000001@gmail.com>
Date:   Tue Feb 14 04:06:12 2023 -0500

    Update recharger.dm (#17919)

commit 06acbae28d
Author: Changelogs <action@github.com>
Date:   Tue Feb 14 06:12:20 2023 +0000

    Automatic changelog compile [ci skip]

commit 369dba9990
Author: Changelogs <action@github.com>
Date:   Mon Feb 13 22:17:26 2023 +0000

    Automatic changelog compile [ci skip]

commit a8b8df1868
Author: Yogbot-13 <admin@yogstation.net>
Date:   Mon Feb 13 16:51:13 2023 -0500

    Automatic changelog generation #17887 [ci skip]

commit 991c54d7e3
Author: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Date:   Mon Feb 13 22:51:10 2023 +0100

    yeah (#17887)

commit d9aec4444d
Author: Changelogs <action@github.com>
Date:   Mon Feb 13 06:12:20 2023 +0000

    Automatic changelog compile [ci skip]

commit bad039c45f
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sun Feb 12 17:52:39 2023 -0500

    Automatic changelog generation #17897 [ci skip]

commit f251ff8187
Author: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Date:   Sun Feb 12 17:52:36 2023 -0500

    better metashield (#17897)

commit 1c7d28f658
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sun Feb 12 17:51:22 2023 -0500

    Automatic changelog generation #17889 [ci skip]

commit 4f4d2d8bbb
Author: LazennG <58535870+LazennG@users.noreply.github.com>
Date:   Sun Feb 12 14:51:19 2023 -0800

    cooldown actions isavailable now calls parent pro (#17889)

commit 5e3f4b08a7
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sun Feb 12 17:50:40 2023 -0500

    Automatic changelog generation #17894 [ci skip]

commit 062f0a2fd5
Author: Manatee <74586965+MajManatee@users.noreply.github.com>
Date:   Sun Feb 12 16:50:37 2023 -0600

    augh (#17894)

commit 494bbd1982
Author: ynot01 <ynot000001@gmail.com>
Date:   Sun Feb 12 07:41:24 2023 -0500

    Update yogstation.dme (#17903)

commit 596b836652
Author: Changelogs <action@github.com>
Date:   Sun Feb 12 06:10:28 2023 +0000

    Automatic changelog compile [ci skip]

commit dc689f3715
Author: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Date:   Sun Feb 12 01:30:21 2023 +0100

    Moves some config settings around which should make debug builds from github run faster (#17900)

          * config update

    * opos

commit 80284d7ca0
Author: Changelogs <action@github.com>
Date:   Sat Feb 11 22:15:52 2023 +0000

    Automatic changelog compile [ci skip]

commit 56e85c55c3
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 13:38:04 2023 -0500

    Automatic changelog generation #17833 [ci skip]

commit 80afe50f46
Author: ynot01 <ynot000001@gmail.com>
Date:   Sat Feb 11 13:38:01 2023 -0500

    Darkspawn is now a midround instead of a gamemode (#17833)

    * dspawn midround

    * disable

    * performance

    * move sec counting down

    * disable nightmare

    * changes S to H

    * runtime safety

    * H and D to var names

commit 435823b827
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 12:49:50 2023 -0500

    Automatic changelog generation #17878 [ci skip]

commit fa4b2b98a3
Author: ynot01 <ynot000001@gmail.com>
Date:   Sat Feb 11 12:49:47 2023 -0500

    You can no longer change directions while dead (#17878)

    * Update bindings_atom.dm

    * Update bindings_atom.dm

    * Update bindings_atom.dm

commit 75cfed640f
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 12:17:44 2023 -0500

    Automatic changelog generation #17842 [ci skip]

commit 291a70fb8f
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Sat Feb 11 11:17:42 2023 -0600

    Removes appendix from darkspawn (#17842)

    * no appendix please

    * just uses nohunger

    * thing

    * might as well remove it from shadowpeople

    they have enough going against them as is

commit 1cc076d57a
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 12:14:44 2023 -0500

    Automatic changelog generation #17828 [ci skip]

commit fef1aed09b
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Sat Feb 11 11:14:42 2023 -0600

    IPC martial buffs (#17828)

    * IPC martial tweak

    * update the movespeed

    * it's the mob that does it

    * bit more uplink stuff

    * no other guns

commit bf62a065f5
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 12:01:19 2023 -0500

    Automatic changelog generation #17824 [ci skip]

commit 20c67e451b
Author: ynot01 <ynot000001@gmail.com>
Date:   Sat Feb 11 12:01:16 2023 -0500

    Antag Reputation Redux (#17824)

    * antag repwork

    * check centcom specifically

    * GLOB.player_list

    * Update antag_rep.txt

    * Update antag_rep.txt

    * better loop

    * set miner to 6

    * set AI to 6

    * cook 5

    * psyfch 5

commit 866c4f0e97
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 11:39:29 2023 -0500

    Automatic changelog generation #17814 [ci skip]

commit 64726b0798
Author: Redd <36747151+ReddicusDragon@users.noreply.github.com>
Date:   Sat Feb 11 11:39:26 2023 -0500

    Changes lizard hiss and increases staff, mentor, and donor retention by allowing felinids to hiss. (#17814)

    * adds sound

    * felinids can hiss

    * felinids can purr

    * You can no longer purr at people

    NanoTrasen has noticed an increase in harassment complaints from stations that employ felinids. The reports indicate that felinids would purr at people. NanoTrasen has since banned workplace purring at people.

    * removes purring

    * update lizard hiss

commit b956f2caae
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 11:36:59 2023 -0500

    Automatic changelog generation #17809 [ci skip]

commit 00769859a2
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Sat Feb 11 10:36:57 2023 -0600

    Nanite heart buff (#17809)

commit 87bd1794db
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 11:36:15 2023 -0500

    Automatic changelog generation #17805 [ci skip]

commit f286bdb997
Author: SapphicOverload <93578146+SapphicOverload@users.noreply.github.com>
Date:   Sat Feb 11 11:36:12 2023 -0500

    you are a good (#17805)

commit a737b7291e
Author: Ling <lingbleed@gmail.com>
Date:   Sat Feb 11 17:35:33 2023 +0100

    Fix a ton of harddels (#17803)

    * Fix a ton of harddels

    * Out of scope

    * Stupid

commit f77eb885d9
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 11:34:47 2023 -0500

    Automatic changelog generation #17724 [ci skip]

commit 8f4993ae0b
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Sat Feb 11 10:34:45 2023 -0600

    Miners wormhole jaunter location shuffle (#17724)

    * Gives mining medic a jaunter

    * in the outfit rather than the locker

    ---------

    Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>

commit a6779b3a77
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 11:27:41 2023 -0500

    Automatic changelog generation #17778 [ci skip]

commit 402e2d775a
Author: Xander3359 <66163761+Xander3359@users.noreply.github.com>
Date:   Sat Feb 11 11:27:38 2023 -0500

    One handed crusher (With new sprites) (#17778)

    * 1-Handed Crusher

    The crusher can now be held in 1 hand, wield it to use it.

    * one-handed crusher

    one-handed crusher

    * Update dynamic.json

commit fa67c930d0
Author: Jamie D <993128+JamieD1@users.noreply.github.com>
Date:   Sat Feb 11 16:23:06 2023 +0000

    Update dynamic_rulesets_roundstart.dm

commit 0e05a643a6
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 11:20:01 2023 -0500

    Automatic changelog generation #17720 [ci skip]

commit 738aac2d74
Author: Manatee <74586965+MajManatee@users.noreply.github.com>
Date:   Sat Feb 11 10:19:59 2023 -0600

    Revert "replaces chasm spawn from tendrils with lava (#17340)" (#17720)

    This reverts commit d0abdd2d33.

commit 0679f56ea6
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 11:19:12 2023 -0500

    Automatic changelog generation #17609 [ci skip]

commit a5660a07e6
Author: Theos <theubernyan@gmail.com>
Date:   Sat Feb 11 11:19:10 2023 -0500

    Increase wizard playercount from 27 to 34 so its not syndicate station 2 (the second one) (#17609)

    * Increase wizard playercount from 27 to 37 so its not syndicate station 2 (the second one)

    * Update wizard.dm

    * Update dynamic_rulesets_roundstart.dm

commit d1ec159cf3
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 10:50:38 2023 -0500

    Automatic changelog generation #17610 [ci skip]

commit f49b009b1d
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Sat Feb 11 07:50:35 2023 -0800

    Increase nuke op from 27 to 37 so its not syndicate station 3 (the third one) (#17610)

commit 75b0447f82
Author: Changelogs <action@github.com>
Date:   Sat Feb 11 14:07:34 2023 +0000

    Automatic changelog compile [ci skip]

commit ab07a0c5ca
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 04:18:21 2023 -0500

    Automatic changelog generation #17739 [ci skip]

commit ed09aa658d
Author: Manatee <74586965+MajManatee@users.noreply.github.com>
Date:   Sat Feb 11 03:18:18 2023 -0600

    Removes mod disks from loot pool, and makes them orderable from cargo. Also adds a KA crate. (#17739)

    * fug

    * no more disks

commit f6cd327077
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 04:07:17 2023 -0500

    Automatic changelog generation #17873 [ci skip]

commit 09a038e850
Author: LazennG <58535870+LazennG@users.noreply.github.com>
Date:   Sat Feb 11 01:07:15 2023 -0800

    no more curveballs (#17873)

commit 186fedce46
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 04:05:05 2023 -0500

    Automatic changelog generation #17865 [ci skip]

commit 422a595d6c
Author: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Date:   Sat Feb 11 04:05:02 2023 -0500

    makes darkspawn mindshield text a little less cringe (#17865)

    * makes this text a little less cringe

    * i love repetition of sound

commit c4217e2080
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sat Feb 11 04:04:45 2023 -0500

    Automatic changelog generation #17867 [ci skip]

commit 20fc9d7f33
Author: Theos <theubernyan@gmail.com>
Date:   Sat Feb 11 04:04:42 2023 -0500

    Reduces drakeling attack cooldowns slightly to match the mining equipment they are meant to upgrade (#17867)

commit fdf31d11a7
Author: Changelogs <action@github.com>
Date:   Sat Feb 11 06:10:17 2023 +0000

    Automatic changelog compile [ci skip]

commit 6b0ddaf194
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 20:45:30 2023 -0500

    Automatic changelog generation #17863 [ci skip]

commit 484a70bdc6
Author: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Date:   Fri Feb 10 20:45:27 2023 -0500

    hammer fix (#17863)

commit c3f4bee6a9
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 20:43:51 2023 -0500

    Automatic changelog generation #17866 [ci skip]

commit 44d935e116
Author: Mqiib <43766432+Mqiib@users.noreply.github.com>
Date:   Fri Feb 10 20:43:49 2023 -0500

    Unfucks darkspawn veils but they're still weaker (#17866)

    * brtuh

    * Update yogstation/code/game/gamemodes/darkspawn/veil.dm

    whoops

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

    ---------

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

commit 80045a2877
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 19:56:54 2023 -0500

    Automatic changelog generation #17770 [ci skip]

commit 40564ae7f4
Author: githubuser4141 <61243846+githubuser4141@users.noreply.github.com>
Date:   Sat Feb 11 13:56:51 2023 +1300

    Buffs the MK-II Ripley's speed (#17770)

    * dir

    * Update mecha_defense.dm

    * Update uplink_items.dm

    * Update uplink_items.dm

    * Update uplink_items.dm

    * Update ripley.dm

    * Update ripley.dm

    * Update uplink_items.dm

commit bece519a8b
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 18:45:30 2023 -0500

    Automatic changelog generation #17784 [ci skip]

commit 4a499be90f
Author: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Date:   Fri Feb 10 18:45:27 2023 -0500

    True semi-auto shotguns + racking medium/heavy ballistics requires both hands + removes outdated stechkin animations (#17784)

    * shotguns actually semi-auto now

    * updates desc

    * removes stechkin animations

    * fixes rack sound

    * Update code/modules/projectiles/guns/ballistic.dm

    Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

    * slight fixes

    ---------

    Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>

commit 24ad52b6bd
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 18:22:35 2023 -0500

    Automatic changelog generation #17835 [ci skip]

commit 053f8bf856
Author: Redd <36747151+ReddicusDragon@users.noreply.github.com>
Date:   Fri Feb 10 18:22:32 2023 -0500

    Typo fix (#17835)

    * Update swarmer.dm

    * Update scripture_scripts.dm

    * Update golems.dm

    * Update pen.dm

    * Update touch_attacks.dm

    * Update uplink_items.dm

    * Update explosive_fist.dm

    * Update garden_warfare.dm

    * Update stealth.dm

    * Update uplink_item.dm

    * Update code/modules/mob/living/carbon/human/species_types/golems.dm

    Co-authored-by: ynot01 <ynot000001@gmail.com>

    * Update scripture_scripts.dm

    ---------

    Co-authored-by: ynot01 <ynot000001@gmail.com>

commit d0e1c6f1f9
Author: Ling <lingbleed@gmail.com>
Date:   Sat Feb 11 00:09:14 2023 +0100

    Actually fixes gas mixer sprite for real this time (#17840)

commit 66545d3bee
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 18:07:46 2023 -0500

    Automatic changelog generation #17847 [ci skip]

commit b04412e57e
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Fri Feb 10 17:07:42 2023 -0600

    Removes #1 cause of suicide in Lizards (#17847)

    * CarkFetishContent

    * 20 minutes and chat message

    * no dead lizards

    * optimization

commit c6ab8818ff
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 18:01:32 2023 -0500

    Automatic changelog generation #17854 [ci skip]

commit 0c13569569
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Fri Feb 10 17:01:20 2023 -0600

    Gives mining medic a laptop to keep track of bodycams (#17854)

    * Gives mining medic a laptop

    * upgraded network card

commit 9a3512a44b
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:59:29 2023 -0500

    Automatic changelog generation #17836 [ci skip]

commit 606c9ced8f
Author: Aquizit <70451213+Aquizit@users.noreply.github.com>
Date:   Fri Feb 10 16:59:27 2023 -0600

    Adds Personnel HUD Type, gives HoP and Cap a pair of sunglasses with it (#17836)

    * adds personnel hud type, sunglasses for HoP and Cap with it

    * renames CMO shades for HoP/Cap, made new shades for CMO

    * forgot to make the sunglasses tint blue

commit fc4a64ed52
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:58:53 2023 -0500

    Automatic changelog generation #17871 [ci skip]

commit ab089cfae7
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 10 17:58:51 2023 -0500

    Cult tiles now block atmos like everyone though it did (#17871)

    * Update reinf_floor.dm

    * Update cult_structures.dm

    * Update cult_structures.dm

commit 20af730457
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:58:27 2023 -0500

    Automatic changelog generation #17819 [ci skip]

commit 3e918a5658
Author: Mqiib <43766432+Mqiib@users.noreply.github.com>
Date:   Fri Feb 10 17:58:25 2023 -0500

    Unstupidify (#17819)

commit 411c213dcd
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:58:11 2023 -0500

    Automatic changelog generation #17818 [ci skip]

commit 919a2686b6
Author: Ling <lingbleed@gmail.com>
Date:   Fri Feb 10 23:58:08 2023 +0100

    Prevents wormholes from spawning in syndicate shuttles (#17818)

commit b66d0720bb
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:56:47 2023 -0500

    Automatic changelog generation #17811 [ci skip]

commit b9eb469042
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Fri Feb 10 16:56:44 2023 -0600

    Reduces body temp increase from being on fire (#17811)

    * Greatly reduces heat from being on fire

    * even less

commit cdb38b84fd
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:49:43 2023 -0500

    Automatic changelog generation #17804 [ci skip]

commit 1f02d82d27
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 10 17:49:41 2023 -0500

    from fortnite (#17804)

    do the thing

commit 0c64a222c8
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:47:18 2023 -0500

    Automatic changelog generation #17801 [ci skip]

commit f6bf19009f
Author: Ezhan <39889035+Ethan4303@users.noreply.github.com>
Date:   Fri Feb 10 17:47:15 2023 -0500

    rotates the gas simulator in yogstation turbine (#17801)

commit 7c9b4054a0
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 10 17:46:46 2023 -0500

    Protects events from being faked random by admins (#17790)

    * Update _event.dm

    * Update _event.dm

commit cf793830ec
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:46:06 2023 -0500

    Automatic changelog generation #17785 [ci skip]

commit 15bb9f53b7
Author: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Date:   Fri Feb 10 17:46:03 2023 -0500

    adds a spare mag to oddjob kit (#17785)

commit c69563273b
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:45:23 2023 -0500

    Automatic changelog generation #17769 [ci skip]

commit 367cf38f16
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 10 17:45:20 2023 -0500

    Purchasable autosurgeon for 5TC (#17769)

    * syndi cat

    * Update uplink_items.dm

commit 247a50bc9f
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:43:58 2023 -0500

    Automatic changelog generation #17735 [ci skip]

commit 167ab6af2b
Author: SapphicOverload <93578146+SapphicOverload@users.noreply.github.com>
Date:   Fri Feb 10 17:43:55 2023 -0500

    Multilingual quirk can no longer give you centcom encrypted language and costs 2 points instead of 3 (#17735)

    * guh

    * Update good.dm

commit bb77f2d6a3
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 17:22:33 2023 -0500

    Automatic changelog generation #17856 [ci skip]

commit f13f241426
Author: Redd <36747151+ReddicusDragon@users.noreply.github.com>
Date:   Fri Feb 10 17:22:31 2023 -0500

    Revert "Removes felinid language (#17825)" (#17856)

    This reverts commit e75cb0ad00.

commit c53b3bc784
Author: Changelogs <action@github.com>
Date:   Fri Feb 10 22:17:13 2023 +0000

    Automatic changelog compile [ci skip]

commit bf214dad30
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 15:57:59 2023 -0500

    Automatic changelog generation #17832 [ci skip]

commit 0144098f5c
Author: Addust <80979251+Addust@users.noreply.github.com>
Date:   Fri Feb 10 20:57:56 2023 +0000

    Gives onehalf a blue oxygen tank instead of a red one inside the safe (#17832)

    yes

commit 84c1ff3331
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 13:08:39 2023 -0500

    Automatic changelog generation #17881 [ci skip]

commit e2ce0336ff
Author: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Date:   Fri Feb 10 19:08:36 2023 +0100

    ye (#17881)

commit 596ac490f7
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 12:29:57 2023 -0500

    Automatic changelog generation #17812 [ci skip]

commit 2047871e5b
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Fri Feb 10 11:29:53 2023 -0600

    Adds a chemical that purges nanites (#17812)

    * NaniteRemovalChemical

    * rename

    * Update code/modules/reagents/chemistry/reagents/medicine_reagents.dm

    Co-authored-by: Ling <lingbleed@gmail.com>

    ---------

    Co-authored-by: Ling <lingbleed@gmail.com>

commit bb0d420b09
Author: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Date:   Fri Feb 10 16:04:20 2023 +0100

    Massacres the unused maps. (#17764)

    * someone has to do it

    * camels

    * order

    * ok no

commit 0424f5f5e4
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 09:40:37 2023 -0500

    Automatic changelog generation #17823 [ci skip]

commit 611fc49e0b
Author: Jamie D <993128+JamieD1@users.noreply.github.com>
Date:   Fri Feb 10 14:40:33 2023 +0000

    e (#17823)

commit adda8bc9a0
Author: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Date:   Fri Feb 10 15:17:47 2023 +0100

    Update unique_donator_items.dm (#17874)

commit 3a8ad081f9
Author: Changelogs <action@github.com>
Date:   Fri Feb 10 14:08:30 2023 +0000

    Automatic changelog compile [ci skip]

commit ff2f15a395
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 05:01:24 2023 -0500

    Automatic changelog generation #17848 [ci skip]

commit 58a00ef32d
Author: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Date:   Fri Feb 10 11:01:21 2023 +0100

    Adds barricading of airlocks and doors (#17848)

    * I like wood 😩

    * Makes them faster to remove

    * 😩

    * I hate molti

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

    ---------

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

commit 726c31fd2f
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 04:29:51 2023 -0500

    Automatic changelog generation #17807 [ci skip]

commit 9d4d28edd3
Author: Redd <36747151+ReddicusDragon@users.noreply.github.com>
Date:   Fri Feb 10 04:29:48 2023 -0500

    Removes corn syrup from catsip (#17807)

commit a995a0e6fd
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 04:28:25 2023 -0500

    Automatic changelog generation #17831 [ci skip]

commit d35292c3d4
Author: Ling <lingbleed@gmail.com>
Date:   Fri Feb 10 10:28:20 2023 +0100

    RPD now builds even when clicked on another pipe (#17831)

commit 51fd6de808
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 03:53:48 2023 -0500

    Automatic changelog generation #17852 [ci skip]

commit 9f91e2edf7
Author: Manatee <74586965+MajManatee@users.noreply.github.com>
Date:   Fri Feb 10 02:53:45 2023 -0600

    les go (#17852)

commit a55a6d4297
Author: Changelogs <action@github.com>
Date:   Fri Feb 10 06:11:39 2023 +0000

    Automatic changelog compile [ci skip]

commit 380e400cb3
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 01:04:58 2023 -0500

    Automatic changelog generation #17837 [ci skip]

commit 861567f4db
Author: Byemoh <baiomurang@gmail.com>
Date:   Fri Feb 10 00:04:56 2023 -0600

    Update airlock.dm (#17837)

commit 08cec4a012
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 01:01:14 2023 -0500

    Automatic changelog generation #17813 [ci skip]

commit 5cf47b2580
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 10 01:01:12 2023 -0500

    Update hologram.dm (#17813)

commit ef783cb856
Author: Yogbot-13 <admin@yogstation.net>
Date:   Fri Feb 10 00:58:35 2023 -0500

    Automatic changelog generation #17834 [ci skip]

commit a00b6ce757
Author: ynot01 <ynot000001@gmail.com>
Date:   Fri Feb 10 00:58:33 2023 -0500

    Update medbeam.dm (#17834)

commit d5b72b2259
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 9 20:22:06 2023 -0500

    Automatic changelog generation #17723 [ci skip]

commit 4a6973a465
Author: Byemoh <baiomurang@gmail.com>
Date:   Thu Feb 9 19:22:03 2023 -0600

    Falling into a chasm doesn't delete your body and someone can fish you up (#17723)

    * eeeee

    * e

    * map

    * break

    * eeeee

    * cope

    * Update chasm.dm

commit 229d6664ef
Author: Changelogs <action@github.com>
Date:   Thu Feb 9 22:17:48 2023 +0000

    Automatic changelog compile [ci skip]

commit f606eaac8e
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 9 10:41:20 2023 -0500

    Automatic changelog generation #17670 [ci skip]

commit 26ad93fd58
Author: ynot01 <ynot000001@gmail.com>
Date:   Thu Feb 9 10:41:17 2023 -0500

    Big Heretic revamp (finally) (#17670)

    * heresy

    * Update eldritch_book.dm

    * heat resistant lizards

    * 5 tile range only!

    * delete the shield dummy!

    * Update eldritch_items.dm

    * new sounds

    * Update eldritch_antag.dm

    * Update eldritch_items.dm

    * sanity

    * Update code/modules/antagonists/eldritch_cult/eldritch_book.dm

    Co-authored-by: Ling <lingbleed@gmail.com>

    ---------

    Co-authored-by: Ling <lingbleed@gmail.com>

commit 2264d7e6bc
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 9 10:36:18 2023 -0500

    Automatic changelog generation #17795 [ci skip]

commit 6e401075bd
Author: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Date:   Thu Feb 9 16:36:15 2023 +0100

    It now takes 6 seconds to cremate someone, and 3 seconds to break out if they're conscious (#17795)

    * Update morgue.dm

    * Update morgue.dm

    * Update code/game/objects/structures/morgue.dm

    * Update code/game/objects/structures/morgue.dm

commit c28d359784
Author: Yogbot-13 <admin@yogstation.net>
Date:   Thu Feb 9 10:27:17 2023 -0500

    Automatic changelog generation #17766 [ci skip]

commit a0c31d2aee
Author: Skrem_7 <98909416+Skrem7@users.noreply.github.com>
Date:   Thu Feb 9 10:27:13 2023 -0500

    brrrt (#17766)

commit 9ff2bc445a
Author: Changelogs <action@github.com>
Date:   Thu Feb 9 06:11:19 2023 +0000

    Automatic changelog compile [ci skip]

commit d268cadeda
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 8 18:44:13 2023 -0500

    Automatic changelog generation #17806 [ci skip]

commit c223e28c9d
Author: Ling <lingbleed@gmail.com>
Date:   Thu Feb 9 00:44:11 2023 +0100

    Fix 'id in pda' pref (#17806)

commit 44decca884
Author: Changelogs <action@github.com>
Date:   Wed Feb 8 22:16:57 2023 +0000

    Automatic changelog compile [ci skip]

commit d750b905dd
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 8 13:17:57 2023 -0500

    Automatic changelog generation #17777 [ci skip]

commit 00a527192b
Author: Manatee <74586965+MajManatee@users.noreply.github.com>
Date:   Wed Feb 8 12:17:54 2023 -0600

    More snowflake items - Boxta (#17777)

    * all non spritework

    * Quirky first hat

    * mmm sprites

commit f028dd3418
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 8 12:31:26 2023 -0500

    Automatic changelog generation #17825 [ci skip]

commit e75cb0ad00
Author: Redd <36747151+ReddicusDragon@users.noreply.github.com>
Date:   Wed Feb 8 12:31:23 2023 -0500

    Removes felinid language (#17825)

    * Removes felinid language from silicons

    * Removes multilingual (felinid) trait

    * Removes felinid from being granted upon using cat ears

    * Redd moment

    * removes felinid from tongue's possible language base.

    * removes felinid from telecomms

    * removes felinid from language holders

    * removes the felinid language as it provides a material benefit to donors

    * gives felinids the english language holder

    * removes felinid language icon

commit 060c415b04
Author: Changelogs <action@github.com>
Date:   Wed Feb 8 14:08:15 2023 +0000

    Automatic changelog compile [ci skip]

commit 7345f0e82d
Author: Yogbot-13 <admin@yogstation.net>
Date:   Wed Feb 8 05:39:07 2023 -0500

    Automatic changelog generation #17846 [ci skip]

commit 3e51ef4f8b
Author: Molti <108117184+Moltijoe@users.noreply.github.com>
Date:   Wed Feb 8 04:39:03 2023 -0600

    Update lavaland_surface_maze.dmm (#17846)

commit e7823cfc39
Author: Changelogs <action@github.com>
Date:   Wed Feb 8 06:11:43 2023 +0000

    Automatic changelog compile [ci skip]

commit d927ebc03d
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 20:39:04 2023 -0500

    Automatic changelog generation #17802 [ci skip]

commit 0fd7dcfc9d
Author: cuackles <68789204+cuackles@users.noreply.github.com>
Date:   Tue Feb 7 22:39:01 2023 -0300

    monkey energy no longer becomes invisible when crushed (#17802)

    * Update janitor.dmi

    * Update janitor.dmi

    * Update janitor.dmi

commit 61601d937e
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 19:57:01 2023 -0500

    Automatic changelog generation #17791 [ci skip]

commit 902e743274
Author: BurgerLUA <8602857+BurgerLUA@users.noreply.github.com>
Date:   Tue Feb 7 16:56:58 2023 -0800

    MALF is no longer continuous (#17791)

commit 81c0963f74
Author: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Date:   Wed Feb 8 01:56:07 2023 +0100

    Update adminhelp.dm (#17783)

commit 95947d2fe2
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 19:53:00 2023 -0500

    Automatic changelog generation #17742 [ci skip]

commit f83723c389
Author: Ling <lingbleed@gmail.com>
Date:   Wed Feb 8 01:52:57 2023 +0100

    Ports SSfoam and SSsmoke (#17742)

    * Ports SSfoam and SSsmoke

    * Remove dupe define

commit 9bb63a7577
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 19:52:22 2023 -0500

    Automatic changelog generation #17738 [ci skip]

commit 0cf7ecf050
Author: Ling <lingbleed@gmail.com>
Date:   Wed Feb 8 01:52:19 2023 +0100

    Actually adds passive vent to RPD (#17738)

    * Actually adds passive vent to RPD

    * Fixed and re-added passive vents

commit 5b9d198f6f
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 18:37:58 2023 -0500

    Automatic changelog generation #17816 [ci skip]

commit 148e80f8ec
Author: ynot01 <ynot000001@gmail.com>
Date:   Tue Feb 7 18:37:55 2023 -0500

    Fixes foam darts not doing any stamina damage (#17816)

    * Update foam_dart.dm

    * Update foam_dart.dm

commit 42165a9806
Author: Changelogs <action@github.com>
Date:   Tue Feb 7 22:17:04 2023 +0000

    Automatic changelog compile [ci skip]

commit b9f7613d59
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 14:59:58 2023 -0500

    Automatic changelog generation #17748 [ci skip]

commit 1cfbe0fd48
Author: Byemoh <baiomurang@gmail.com>
Date:   Tue Feb 7 13:59:54 2023 -0600

    adds det's sunglasses and shit on his desk on gax and other misc stuff (#17748)

    * eeeeeeeeee

    * shudders

    * readds stuff

commit 3947b4ac5a
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 11:46:17 2023 -0500

    Automatic changelog generation #17799 [ci skip]

commit c3cfad4913
Author: ynot01 <ynot000001@gmail.com>
Date:   Tue Feb 7 11:46:14 2023 -0500

    weird (#17799)

commit 8de1275a99
Author: Changelogs <action@github.com>
Date:   Tue Feb 7 14:08:44 2023 +0000

    Automatic changelog compile [ci skip]

commit 198c9f89aa
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 06:52:05 2023 -0500

    Automatic changelog generation #17822 [ci skip]

commit 63928e7f87
Author: Jamie D <993128+JamieD1@users.noreply.github.com>
Date:   Tue Feb 7 11:52:02 2023 +0000

    Update game_options.txt (#17822)

commit 7daad46a71
Author: Yogbot-13 <admin@yogstation.net>
Date:   Tue Feb 7 05:15:44 2023 -0500

    Automatic changelog generation #17776 [ci skip]

commit b01613407a
Author: Byemoh <baiomurang@gmail.com>
Date:   Tue Feb 7 04:15:40 2023 -0600

    Alternate Gax Arrivals design for free miner ship (#17776)

    * Update GaxStation.dmm

    * Update GaxStation.dmm

    * e

commit 23abc5abd2
Author: Changelogs <action@github.com>
Date:   Tue Feb 7 06:11:41 2023 +0000

    Automatic changelog compile [ci skip]

commit d170eab0aa
Author: Yogbot-13 <admin@yogstation.net>
Date:   Mon Feb 6 19:03:32 2023 -0500

    Automatic changelog generation #17797 [ci skip]

commit 1aac303800
Author: Redd <36747151+ReddicusDragon@users.noreply.github.com>
Date:   Mon Feb 6 19:03:29 2023 -0500

    Updates inventory procs to allow silent pickup (#17797)

    * adds make_sound parameter to put_in_hands, first step to making items able to be picked up with or without sound

    * adds make_sound parameter to put_in_active_hand, second step in allowing items to be picked up with or without sound

    * adds make_sound parameter to put_in_hand, third step

    * redd moment

    * weeeeeeee

    * NukeOps nuke code papers spawning are now silent

commit 57283fa900
Author: Yogbot-13 <admin@yogstation.net>
Date:   Mon Feb 6 18:17:08 2023 -0500

    Automatic changelog generation #17712 [ci skip]

commit b2c06b0866
Author: Byemoh <baiomurang@gmail.com>
Date:   Mon Feb 6 17:17:05 2023 -0600

    Lavaland Corn Maze Ruin (#17712)

    * eeee

    * yep

    * Update lavaruinblacklist.txt

    ---------

    Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>

commit 0d00d7457c
Author: Changelogs <action@github.com>
Date:   Mon Feb 6 22:16:37 2023 +0000

    Automatic changelog compile [ci skip]

commit 7955f64f79
Author: Yogbot-13 <admin@yogstation.net>
Date:   Mon Feb 6 10:52:52 2023 -0500

    Automatic changelog generation #17582 [ci skip]

commit 8df29b5392
Author: 00ze-cyclone <96987868+00ze-cyclone@users.noreply.github.com>
Date:   Mon Feb 6 16:52:48 2023 +0100

    Uranium eating aegun, second try (#17582)

    * new aegun

    * it just work

    * Update code/modules/projectiles/guns/energy/energy_gun.dm

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

    * Add files via upload

    * dfuisqbdusq

    ---------

    Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com>

commit 498e4e6ae4
Author: Changelogs <action@github.com>
Date:   Mon Feb 6 14:09:30 2023 +0000

    Automatic changelog compile [ci skip]

commit e37654707e
Author: Yogbot-13 <admin@yogstation.net>
Date:   Mon Feb 6 07:43:42 2023 -0500

    Automatic changelog generation #17768 [ci skip]

commit 5725a33174
Author: ynot01 <ynot000001@gmail.com>
Date:   Mon Feb 6 07:43:39 2023 -0500

    Foam darts now deal stamina damage if you're holding a toy foam gun (#17768)

    * Update foam_dart.dm

    * Update foam_dart.dm

commit d7f3ee4734
Author: Yogbot-13 <admin@yogstation.net>
Date:   Mon Feb 6 06:38:11 2023 -0500

    Automatic changelog generation #17707 [ci skip]

commit a6c0573423
Author: Mqiib <43766432+Mqiib@users.noreply.github.com>
Date:   Mon Feb 6 06:38:08 2023 -0500

    Shimmyjimmies ion bolts to be less "why are they like that" and more "hey that kinda makes sense" (#17707)

    * NEW IONS

    * forgor

    * hos gun shooty

commit cc868113c1
Author: Changelogs <action@github.com>
Date:   Sun Feb 5 22:15:50 2023 +0000

    Automatic changelog compile [ci skip]

commit 0343eb61c8
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sun Feb 5 14:37:43 2023 -0500

    Automatic changelog generation #17749 [ci skip]

commit e9bb5b6679
Author: ynot01 <ynot000001@gmail.com>
Date:   Sun Feb 5 14:37:41 2023 -0500

    Adds the rest of the roundstart race languages to multilingual quirks (#17749)

    * Update good.dm

    * Update code/datums/traits/good.dm

    Co-authored-by: 00ze-cyclone <96987868+00ze-cyclone@users.noreply.github.com>

    ---------

    Co-authored-by: 00ze-cyclone <96987868+00ze-cyclone@users.noreply.github.com>

commit 00d55013b1
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sun Feb 5 12:14:21 2023 -0500

    Automatic changelog generation #17779 [ci skip]

commit 85661c5d71
Author: LazennG <58535870+LazennG@users.noreply.github.com>
Date:   Sun Feb 5 09:14:18 2023 -0800

    buster arm patch (#17779)

commit 20b3adaae3
Author: Changelogs <action@github.com>
Date:   Sun Feb 5 14:07:35 2023 +0000

    Automatic changelog compile [ci skip]

commit 123638a50e
Author: Yogbot-13 <admin@yogstation.net>
Date:   Sun Feb 5 01:21:47 2023 -0500

    Automatic changelog generation #17774 [ci skip]

commit 707b8379f9
Author: ktlwjec <122807629+ktlwjec0@users.noreply.github.com>
Date:   Sun Feb 5 06:21:45 2023 +0000

    blue burger uses patty (#17774)

commit 6ba5dd3f5f
Author: Changelogs <action@github.com>
Date:   Sun Feb 5 06:10:13 2023 +0000

    Automatic changelog compile [ci skip]

* Revert "Squashed commit of the following:"

This reverts commit 294dc43cff.

* makes anomaly quiver printable

* running it back

* DIE ICON CORNFLAKES DIE

* Revert "DIE ICON CORNFLAKES DIE"

This reverts commit a5294ffab4.

* if this does not work I will scream

* i forgor lazenn redid this

* linter fixes?

* weh

* adds returning variable to break bow

* fixes quiver/hardlight outlines

* resets dmi files

* hello?

* indentation my beloathed

* icons? please don't github

* fixes gumballs/lollipops

* fixes foam force shotguns

* Revert "fixes foam force shotguns"

This reverts commit 37d079dc91.

* fixes foam force for real

* tidies up some sprites

* agh

* fixes bone-tipped nocked sprite

* makes it so beanbag "slugs" don't look like syringes

* fixes in-hand bone-tipped

* removes message_admins from debugging (oops)

* fixes an oversight with bone crossbow crafting

* aaa

* agh

* Agh x2

* should fix icon cornflakes

* killing

* holy shit i think i learned something today

* a g h

---------

Co-authored-by: nmajask <nmajask@gmail.com>
2023-05-06 23:11:36 -05:00

1965 lines
73 KiB
Plaintext

//The chests dropped by mob spawner tendrils. Also contains associated loot.
GLOBAL_LIST_EMPTY(aide_list)
#define HIEROPHANT_CLUB_CARDINAL_DAMAGE 30
/obj/structure/closet/crate/necropolis
name = "necropolis chest"
desc = "It's watching you closely."
icon_state = "necrocrate"
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/structure/closet/crate/necropolis/tendril
desc = "It's watching you suspiciously."
/obj/structure/closet/crate/necropolis/tendril/PopulateContents()
var/loot = rand(1,23)
switch(loot)
if(1)
new /obj/item/shared_storage/red(src)
if(2)
new /obj/item/clothing/under/drip(src)
new /obj/item/clothing/shoes/drip(src)
if(3)
new /obj/item/bodypart/r_arm/robot/seismic(src)
if(4)
new /obj/item/reagent_containers/glass/bottle/potion/flight(src)
if(5)
new /obj/item/stack/sheet/mineral/mythril(src)
if(6)
new /obj/item/rod_of_asclepius(src)
if(7)
new /obj/item/organ/heart/cursed/wizard(src)
if(8)
new /obj/item/ship_in_a_bottle(src)
if(9)
new /obj/item/clothing/gloves/gauntlets(src)
if(10)
new /obj/item/jacobs_ladder(src)
if(11)//select and spawn a random nullrod that a chaplain could choose from
var/found = FALSE
while(!found)
var/path = pick(subtypesof(/obj/item/nullrod))
var/obj/item/nullrod/rod = new path(src)
if(rod.chaplain_spawnable)
found = TRUE
else
qdel(rod)
if(12)
new /obj/item/warp_cube/red(src)
if(13)
new /obj/item/organ/heart/gland/heals(src)
if(14)
new /obj/item/eflowers(src)
if(15)
new /obj/item/voodoo(src)
if(16)
new /obj/item/clothing/suit/space/hardsuit/powerarmor_advanced(src)
if(17)
new /obj/item/book_of_babel(src)
if(18)
new /obj/item/borg/upgrade/modkit/lifesteal(src)
new /obj/item/bedsheet/cult(src)
if(19)
new /obj/item/clothing/neck/necklace/memento_mori(src)
if(20)
new /obj/item/rune_scimmy(src)
if(21)
new /obj/item/dnainjector/dwarf(src)
new /obj/item/grenade/plastic/miningcharge/mega(src)
new /obj/item/grenade/plastic/miningcharge/mega(src)
new /obj/item/grenade/plastic/miningcharge/mega(src)
if(22)
new /obj/item/clothing/gloves/gauntlets(src)
if(23)
new /obj/item/gun/ballistic/bow/ashen(src)
new /obj/item/storage/belt/quiver/returning/bone(src)
//KA modkit design discs
/obj/item/disk/design_disk/modkit_disc
name = "KA Mod Disk"
desc = "A design disc containing the design for a unique kinetic accelerator modkit. It's compatible with a research console."
icon_state = "datadisk1"
var/modkit_design = /datum/design/unique_modkit
/obj/item/disk/design_disk/modkit_disc/Initialize()
. = ..()
blueprints[1] = new modkit_design
/datum/design/unique_modkit
category = list("Mining Designs", "Cyborg Upgrade Modules") //can't be normally obtained
build_type = PROTOLATHE | MECHFAB
departmental_flags = DEPARTMENTAL_FLAG_CARGO
//Spooky special loot
//Rod of Asclepius
/obj/item/rod_of_asclepius
name = "\improper Rod of Asclepius"
desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
icon = 'icons/obj/lavaland/artefacts.dmi'
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
icon_state = "asclepius_dormant"
var/activated = FALSE
var/usedHand
var/list/advanced_surgeries = list()
var/efficiency = 1
/obj/item/rod_of_asclepius/attack_self(mob/user)
if(activated)
return
if(!iscarbon(user))
to_chat(user, span_warning("The snake carving seems to come alive, if only for a moment, before returning to its dormant state, almost as if it finds you incapable of holding its oath."))
return
var/mob/living/carbon/itemUser = user
usedHand = itemUser.get_held_index_of_item(src)
if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH))
to_chat(user, span_warning("You can't possibly handle the responsibility of more than one rod!"))
return
var/failText = span_warning("The snake seems unsatisfied with your incomplete oath and returns to its previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!")
to_chat(itemUser, span_notice("The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong..."))
if(do_after(itemUser, 4 SECONDS, itemUser))
itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
if(do_after(itemUser, 2 SECONDS, itemUser))
itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
if(do_after(itemUser, 3 SECONDS, itemUser))
itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
if(do_after(itemUser, 3 SECONDS, itemUser))
itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.", forced = "hippocratic oath")
else
to_chat(itemUser, failText)
return
to_chat(itemUser, span_notice("The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory..."))
var/datum/status_effect/hippocraticOath/effect = itemUser.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH, efficiency, type)
effect.hand = usedHand
activated()
/obj/item/rod_of_asclepius/proc/activated()
item_flags = DROPDEL
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. The snake can learn surgeries from disks or operating consoles by hitting them with it."
icon_state = "asclepius_active"
activated = TRUE
/obj/item/rod_of_asclepius/afterattack(obj/item/O, mob/user, proximity)
. = ..()
if(!proximity)
return
if(!activated)
return
if(istype(O, /obj/item/disk/surgery))
to_chat(user, span_notice("Your snake bites into [O], and seems to have learned the surgery procedures stored in the disk."))
var/obj/item/disk/surgery/D = O
if(do_after(user, 1 SECONDS, O))
advanced_surgeries |= D.surgeries
return TRUE
if(istype(O, /obj/machinery/computer/operating))
to_chat(user, span_notice("You move your snake in view of [O], allowing it to memorize the surgery procedures from the console."))
var/obj/machinery/computer/operating/OC = O
if(do_after(user, 1 SECONDS, O))
advanced_surgeries |= OC.advanced_surgeries
return TRUE
return
//Memento Mori
/obj/item/clothing/neck/necklace/memento_mori
name = "Memento Mori"
desc = "A mysterious pendant. An inscription on it says: \"Certain death tomorrow means certain life today.\""
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "memento_mori"
actions_types = list(/datum/action/item_action/hands_free/memento_mori)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/human/active_owner
/obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot)
return slot == SLOT_NECK
/obj/item/clothing/neck/necklace/memento_mori/attack_hand(mob/user)
if(active_owner && user == active_owner)
var/safety = alert(user, "Doing this will instantly kill you, reducing you to nothing but dust.", "Take off [src]?", "Abort", "Proceed")
if(safety != "Proceed")
return
. = ..()
/obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user)
..()
if(active_owner)
mori()
//Just in case
/obj/item/clothing/neck/necklace/memento_mori/Destroy()
if(active_owner)
mori()
return ..()
/obj/item/clothing/neck/necklace/memento_mori/proc/memento(mob/living/carbon/human/user)
var/list/hasholos = user.hasparasites()
if(hasholos.len)
to_chat(user, span_warning("The pendant refuses to work with a guardian spirit..."))
return
if(IS_BLOODSUCKER(user))
to_chat(user, span_warning("The Memento notices your undead soul, and refuses to react.."))
return
to_chat(user, span_warning("You feel your life being drained by the pendant..."))
if(do_after(user, 4 SECONDS, user))
to_chat(user, span_notice("Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die."))
ADD_TRAIT(user, TRAIT_NODEATH, "memento_mori")
ADD_TRAIT(user, TRAIT_NOHARDCRIT, "memento_mori")
ADD_TRAIT(user, TRAIT_NOCRITDAMAGE, "memento_mori")
icon_state = "memento_mori_active"
active_owner = user
RegisterSignal(src, COMSIG_ITEM_PRESTRIP, .proc/moriwarn)
/obj/item/clothing/neck/necklace/memento_mori/proc/moriwarn()
active_owner.visible_message(span_userdanger("The [src] writhes and shudders as it starts to tear away [active_owner]'s lifeforce!"))
/obj/item/clothing/neck/necklace/memento_mori/proc/mori()
icon_state = "memento_mori"
if(!active_owner)
return
UnregisterSignal(src, COMSIG_ITEM_PRESTRIP)
var/mob/living/carbon/human/H = active_owner //to avoid infinite looping when dust unequips the pendant
active_owner = null
to_chat(H, span_userdanger("You feel your life rapidly slipping away from you!"))
H.dust(TRUE, TRUE)
/datum/action/item_action/hands_free/memento_mori
check_flags = NONE
name = "Memento Mori"
desc = "Bind your life to the pendant."
/datum/action/item_action/hands_free/memento_mori/Trigger()
var/obj/item/clothing/neck/necklace/memento_mori/MM = target
if(!MM.active_owner)
if(ishuman(owner))
MM.memento(owner)
else
to_chat(owner, span_warning("You try to free your lifeforce from the pendant..."))
if(do_after(owner, 4 SECONDS, owner))
MM.mori()
//Wisp Lantern
/obj/item/wisp_lantern
name = "spooky lantern"
desc = "This lantern gives off no light, but is home to a friendly wisp."
icon = 'icons/obj/lighting.dmi'
icon_state = "lantern-blue"
item_state = "lantern"
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
var/obj/effect/wisp/wisp
/obj/item/wisp_lantern/attack_self(mob/user)
if(!wisp)
to_chat(user, span_warning("The wisp has gone missing!"))
icon_state = "lantern"
return
if(wisp.loc == src)
to_chat(user, span_notice("You release the wisp. It begins to bob around your head."))
icon_state = "lantern"
wisp.orbit(user, 20)
SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed")
else
to_chat(user, span_notice("You return the wisp to the lantern."))
icon_state = "lantern-blue"
wisp.forceMove(src)
SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned")
/obj/item/wisp_lantern/Initialize()
. = ..()
wisp = new(src)
/obj/item/wisp_lantern/Destroy()
if(wisp)
if(wisp.loc == src)
qdel(wisp)
else
wisp.visible_message(span_notice("[wisp] has a sad feeling for a moment, then it passes."))
return ..()
/obj/effect/wisp
name = "friendly wisp"
desc = "Happy to light your way."
icon = 'icons/obj/lighting.dmi'
icon_state = "orb"
light_system = MOVABLE_LIGHT
light_range = 7
light_flags = LIGHT_ATTACHED
layer = ABOVE_ALL_MOB_LAYER
var/sight_flags = SEE_MOBS
var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
/obj/effect/wisp/orbit(atom/thing, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit)
. = ..()
if(ismob(thing))
RegisterSignal(thing, COMSIG_MOB_UPDATE_SIGHT, .proc/update_user_sight)
var/mob/being = thing
being.update_sight()
to_chat(thing, span_notice("The wisp enhances your vision."))
/obj/effect/wisp/stop_orbit(datum/component/orbiter/orbits)
. = ..()
if(ismob(orbits.parent))
UnregisterSignal(orbits.parent, COMSIG_MOB_UPDATE_SIGHT)
to_chat(orbits.parent, span_notice("Your vision returns to normal."))
/obj/effect/wisp/proc/update_user_sight(mob/user)
user.sight |= sight_flags
if(!isnull(lighting_alpha))
user.lighting_alpha = min(user.lighting_alpha, lighting_alpha)
//Red/Blue Cubes
/obj/item/warp_cube
name = "blue cube"
desc = "A mysterious blue cube."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "blue_cube"
var/teleport_color = "#3FBAFD"
var/obj/item/warp_cube/linked
var/teleporting = FALSE
/obj/item/warp_cube/Destroy()
if(!QDELETED(linked))
qdel(linked)
linked = null
return ..()
/obj/item/warp_cube/attack_self(mob/user)
var/turf/current_location = get_turf(user)//yogs added a current location check that was totally ripped from the hand tele code honk
var/area/current_area = current_location.loc //yogs more location check stuff
if(!linked || current_area.noteleport) //yogs added noteleport
to_chat(user, "[src] fizzles uselessly.")
return
if(teleporting)
return
if(!is_mining_level(current_location.z))
user.visible_message(span_danger("[user] starts fiddling with [src]!"))
if(!do_after(user, 3 SECONDS, user))
return
teleporting = TRUE
linked.teleporting = TRUE
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/warp_cube(T, user, teleport_color, TRUE)
SSblackbox.record_feedback("tally", "warp_cube", 1, type)
new /obj/effect/temp_visual/warp_cube(get_turf(linked), user, linked.teleport_color, FALSE)
var/obj/effect/warp_cube/link_holder = new /obj/effect/warp_cube(T)
user.forceMove(link_holder) //mess around with loc so the user can't wander around
sleep(0.25 SECONDS)
if(QDELETED(user))
qdel(link_holder)
return
if(QDELETED(linked))
user.forceMove(get_turf(link_holder))
qdel(link_holder)
return
link_holder.forceMove(get_turf(linked))
sleep(0.25 SECONDS)
if(QDELETED(user))
qdel(link_holder)
return
teleporting = FALSE
if(!QDELETED(linked))
linked.teleporting = FALSE
user.forceMove(get_turf(link_holder))
qdel(link_holder)
/obj/item/warp_cube/red
name = "red cube"
desc = "A mysterious red cube."
icon_state = "red_cube"
teleport_color = "#FD3F48"
/obj/item/warp_cube/red/Initialize()
. = ..()
if(!linked)
var/obj/item/warp_cube/blue = new(src.loc)
linked = blue
blue.linked = src
/obj/effect/warp_cube
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
/obj/effect/warp_cube/ex_act(severity, target)
return
//Meat Hook
/obj/item/gun/magic/hook
name = "meat hook"
desc = "Mid or feed."
ammo_type = /obj/item/ammo_casing/magic/hook
icon_state = "hook"
item_state = "chain"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
fire_sound = 'sound/weapons/batonextend.ogg'
max_charges = 1
item_flags = NEEDS_PERMIT | NOBLUDGEON
force = 18
/obj/item/ammo_casing/magic/hook
name = "hook"
desc = "A hook."
projectile_type = /obj/item/projectile/hook
caliber = "hook"
icon_state = "hook"
/obj/item/projectile/hook
name = "hook"
icon_state = "hook"
icon = 'icons/obj/lavaland/artefacts.dmi'
pass_flags = PASSTABLE
damage = 25
armour_penetration = 100
damage_type = BRUTE
hitsound = 'sound/effects/splat.ogg'
knockdown = 30
var/chain
/obj/item/projectile/hook/fire(setAngle)
if(firer)
chain = firer.Beam(src, icon_state = "chain", time = INFINITY, maxdistance = INFINITY)
..()
//TODO: root the firer until the chain returns
/obj/item/projectile/hook/on_hit(atom/target, blocked)
. = ..()
if(ismovable(target) && blocked != 100)
var/atom/movable/A = target
if(A.anchored)
return
A.visible_message(span_danger("[A] is snagged by [firer]'s hook!"))
new /datum/forced_movement(A, get_turf(firer), 5, TRUE)
//TODO: keep the chain beamed to A
//TODO: needs a callback to delete the chain
/obj/item/projectile/hook/Destroy()
qdel(chain)
return ..()
//Immortality Talisman
/obj/item/immortality_talisman
name = "\improper Immortality Talisman"
desc = "A dread talisman that can render you completely invulnerable."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "talisman"
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
actions_types = list(/datum/action/item_action/immortality)
var/cooldown = 0
/obj/item/immortality_talisman/Initialize()
. = ..()
AddComponent(/datum/component/anti_magic, TRUE, TRUE, TRUE)
/datum/action/item_action/immortality
name = "Immortality"
/obj/item/immortality_talisman/attack_self(mob/user)
if(isliving(user))
var/mob/living/L = user
if(cooldown < world.time)
SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1)
cooldown = world.time + 600
L.apply_status_effect(STATUS_EFFECT_VOIDED)
else
to_chat(L, span_warning("[src] is not ready yet!"))
else
to_chat(user, span_warning("Only the living can attain this power!"))
/obj/effect/immortality_talisman
name = "hole in reality"
desc = "It's shaped an awful lot like a person."
icon_state = "blank"
icon = 'icons/effects/effects.dmi'
var/vanish_description = "vanishes from reality"
var/can_destroy = TRUE
/obj/effect/immortality_talisman/Initialize(mapload, mob/new_user)
. = ..()
/obj/effect/immortality_talisman/proc/vanish(mob/user)
user.visible_message(span_danger("[user] [vanish_description], leaving a hole in [user.p_their()] place!"))
desc = "It's shaped an awful lot like [user.name]."
setDir(user.dir)
user.forceMove(src)
user.notransform = TRUE
user.status_flags |= GODMODE
can_destroy = FALSE
/obj/effect/immortality_talisman/proc/unvanish(mob/user)
user.status_flags &= ~GODMODE
user.notransform = FALSE
user.forceMove(get_turf(user))
user.visible_message(span_danger("[user] pops back into reality!"))
can_destroy = TRUE
qdel(src)
/obj/effect/immortality_talisman/attackby()
return
/obj/effect/immortality_talisman/ex_act()
return
/obj/effect/immortality_talisman/singularity_pull()
return
/obj/effect/immortality_talisman/Destroy(force)
if(!can_destroy && !force)
return QDEL_HINT_LETMELIVE
else
. = ..()
/obj/effect/immortality_talisman/void
vanish_description = "is dragged into the void"
//Shared Bag
/obj/item/shared_storage
name = "paradox bag"
desc = "Somehow, it's in two places at once."
icon = 'icons/obj/storage.dmi'
icon_state = "cultpack"
slot_flags = ITEM_SLOT_BACK
resistance_flags = INDESTRUCTIBLE
/obj/item/shared_storage/red
name = "paradox bag"
desc = "Somehow, it's in two places at once."
/obj/item/shared_storage/red/Initialize()
. = ..()
var/datum/component/storage/STR = AddComponent(/datum/component/storage/concrete)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 60
STR.max_items = 21
new /obj/item/shared_storage/blue(drop_location(), STR)
/obj/item/shared_storage/blue/Initialize(mapload, datum/component/storage/concrete/master)
. = ..()
if(!istype(master))
return INITIALIZE_HINT_QDEL
var/datum/component/storage/STR = AddComponent(/datum/component/storage, master)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 60
STR.max_items = 21
//Book of Babel
/obj/item/book_of_babel
name = "Book of Babel"
desc = "An ancient tome written in countless tongues."
icon = 'icons/obj/library.dmi'
icon_state = "book1"
w_class = 2
/obj/item/book_of_babel/attack_self(mob/user)
if(!user.can_read(src))
return FALSE
to_chat(user, span_notice("You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops."))
user.grant_all_languages()
new /obj/effect/decal/cleanable/ash(get_turf(user))
qdel(src)
//Runite Scimitar
/obj/item/rune_scimmy
name = "rune scimitar"
desc = "A curved sword smelted from an unknown metal. Looking at it gives you the otherworldly urge to pawn it off for '30k', whatever that means."
lefthand_file = 'yogstation/icons/mob/inhands/weapons/scimmy_lefthand.dmi'
righthand_file = 'yogstation/icons/mob/inhands/weapons/scimmy_righthand.dmi'
icon = 'yogstation/icons/obj/lavaland/artefacts.dmi'
icon_state = "rune_scimmy"
force = 20
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
damtype = BRUTE
sharpness = SHARP_EDGED
hitsound = 'yogstation/sound/weapons/rs_slash.ogg'
attack_verb = list("slashed","pk'd","atk'd")
var/mobs_grinded = 0
var/max_grind = 20
/obj/item/rune_scimmy/examine(mob/living/user)
. = ..()
. += span_notice("This blade fills you with a need to 'grind'. Slay hostile fauna to increase the Scimmy's power and earn loot.")
. += span_notice("The blade has grinded [mobs_grinded] out of [max_grind] fauna to reach maximum power, and will deal [mobs_grinded * 5] bonus damage to fauna.")
/obj/item/rune_scimmy/afterattack(atom/target, mob/user, proximity, click_parameters)
. = ..()
if(!proximity)
return
if(isliving(target))
var/mob/living/L = target
if(ismegafauna(L) || istype(L, /mob/living/simple_animal/hostile/asteroid)) //no loot allowed from the little skulls
if(!istype(L, /mob/living/simple_animal/hostile/asteroid/hivelordbrood))
RegisterSignal(target,COMSIG_GLOB_MOB_DEATH,.proc/roll_loot, TRUE)
//after quite a bit of grinding, you'll be doing a total of 120 damage to fauna per hit. A lot, but i feel like the grind justifies the payoff. also this doesn't effect crew. so. go nuts.
L.apply_damage(mobs_grinded*5,BRUTE)
///This proc handles rolling the loot on the loot table and "drops" the loot where the hostile fauna died
/obj/item/rune_scimmy/proc/roll_loot(mob/living/target)
UnregisterSignal(target, COMSIG_GLOB_MOB_DEATH)
if(mobs_grinded<max_grind)
mobs_grinded++
var/spot = get_turf(target)
var/loot = rand(1,100)
switch(loot)
if(1 to 20)//20% chance at 3 gold coins, the most basic rs drop
for(var/i in 1 to 3)
new /obj/item/coin/gold(spot)
if(21 to 30)//10% chance for 5 gold coins
for(var/i in 1 to 5)
new /obj/item/coin/gold(spot)
if(31 to 40)//10% chance for 2 GOLD (banana) DOUBLOONS
for(var/i in 1 to 2)
new /obj/item/coin/bananium(spot)
if(41 to 50) //10% chance to spawn 10 gold, diamond, or bluespace crystal ores, because runescape ore drops and gem drops
for(var/i in 1 to 5)
switch(rand(1,5))
if(1 to 2)
new /obj/item/stack/ore/gold(spot)
if(3 to 4)
new /obj/item/stack/ore/diamond(spot)
if(5)
new /obj/item/stack/sheet/bluespace_crystal(spot)
if(51 to 60)//10% for bow and bronze tipped arrows, bronze are supposed to be the worst in runescape but they kinda slap in here, hopefully limited by the 5 arrows
new /obj/item/gun/ballistic/bow(spot)
for(var/i in 1 to 5)
new /obj/item/ammo_casing/reusable/arrow/bronze(spot)
if(61 to 70)//10% chance at a seed drop, runescape drops seeds somewhat frequently for players to plant and harvest later
switch(rand(1,5))
if(1)
new /obj/item/seeds/lavaland/cactus(spot)
if(2)
new /obj/item/seeds/lavaland/ember(spot)
if(3)
new /obj/item/seeds/lavaland/inocybe(spot)
if(4)
new /obj/item/seeds/lavaland/polypore(spot)
if(5)
new /obj/item/seeds/lavaland/porcini(spot)
if(prob(25)) //25% chance to get strange seeds, should they feel like cooperating with botanists. this would also be interesting to see ash walkers get lmao
new /obj/item/seeds/random(spot)
if(71 to 80) //magmite is cool and somewhat rare i think?
new /obj/item/magmite(spot)
if(81 to 90) //i could make it drop foods for healing items like rs dropping fish, but i think the rewards should be a bit more immediate
new /obj/item/reagent_containers/autoinjector/medipen/survival(spot)
if(91 to 95) //5% PET DROP LET'S GO
new /mob/living/simple_animal/hostile/mining_drone(spot)
if(96 to 99) //4% DHIDE ARMOR
new /obj/item/stack/sheet/animalhide/ashdrake(spot)
if(100)
new /obj/structure/closet/crate/necropolis/tendril(spot)
//Potion of Flight
/obj/item/reagent_containers/glass/bottle/potion
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "potionflask"
/obj/item/reagent_containers/glass/bottle/potion/flight/syndicate
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "potionflask"
/obj/item/reagent_containers/glass/bottle/potion/flight
name = "strange elixir"
desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'."
list_reagents = list(/datum/reagent/flightpotion = 5)
/obj/item/reagent_containers/glass/bottle/potion/update_icon()
if(reagents.total_volume)
icon_state = "potionflask"
else
icon_state = "potionflask_empty"
/datum/reagent/flightpotion
name = "Flight Potion"
description = "Strange mutagenic compound of unknown origins."
reagent_state = LIQUID
process_flags = ORGANIC | SYNTHETIC
color = "#FFEBEB"
/datum/reagent/flightpotion/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M) && M.stat != DEAD)
var/mob/living/carbon/C = M
var/valid_species = (ishumanbasic(C) || islizard(C) || ismoth(C) || isskeleton(C) || ispreternis(C) || isipc(C) || ispodperson(C))
if(valid_species && (reac_volume < 5)) //humans, lizards, skeletons, and preterni can get wings
to_chat(C, span_notice("<i>You feel something stir in you, but it quickly fades away.</i>"))
return ..()
if(!valid_species)
if(method == INGEST && show_message)
to_chat(C, span_notice("<i>You feel nothing but a terrible aftertaste.</i>"))
return ..()
to_chat(C, span_userdanger("A terrible pain travels down your back as wings burst out!"))
C.dna.species.GiveSpeciesFlight(C)
if(ishumanbasic(C))
to_chat(C, span_notice("You feel blessed!"))
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
if(islizard(C))
to_chat(C, span_notice("You feel blessed... by... something?"))
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
if(ismoth(C))
to_chat(C, span_notice("Your wings feel.... stronger?"))
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
if(isskeleton(C))
to_chat(C, span_notice("Your ribcage feels... bigger?"))
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
if(ispreternis(C) || isipc(C))
to_chat(C, span_notice("The servos in your back feel... different?"))
ADD_TRAIT(C, TRAIT_HOLY, SPECIES_TRAIT)
playsound(C.loc, 'sound/items/poster_ripped.ogg', 50, TRUE, -1)
C.adjustBruteLoss(20)
C.emote("scream")
..()
/obj/item/jacobs_ladder
name = "jacob's ladder"
desc = "A celestial ladder that violates the laws of physics."
icon = 'icons/obj/structures.dmi'
icon_state = "ladder00"
/obj/item/jacobs_ladder/attack_self(mob/user)
var/turf/T = get_turf(src)
var/ladder_x = T.x
var/ladder_y = T.y
to_chat(user, span_notice("You unfold the ladder. It extends much farther than you were expecting."))
var/last_ladder = null
for(var/i in 1 to world.maxz)
if(is_centcom_level(i) || is_reserved_level(i) || is_reebe(i) || is_away_level(i))
continue
var/turf/T2 = locate(ladder_x, ladder_y, i)
last_ladder = new /obj/structure/ladder/unbreakable/jacob(T2, null, last_ladder)
qdel(src)
// Inherit from unbreakable but don't set ID, to suppress the default Z linkage
/obj/structure/ladder/unbreakable/jacob
name = "jacob's ladder"
desc = "An indestructible celestial ladder that violates the laws of physics."
#define COOLDOWN_SUMMON 1 MINUTES
/obj/item/eflowers
name ="enchanted flowers"
desc ="A charming bunch of flowers, most animals seem to find the bearer amicable after momentary contact with it. Squeeze the bouqet to summon tamed creatures. Megafauna cannot be summoned.<b>Megafauna need to be exposed 35 times to become friendly.</b>"
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "eflower"
var/next_summon = 0
var/list/summons = list()
attack_verb = list("thumped", "brushed", "bumped")
/obj/item/eflowers/attack_self(mob/user)
var/turf/T = get_turf(user)
var/area/A = get_area(user)
if(next_summon > world.time)
to_chat(user, span_warning("You can't do that yet!"))
return
if(is_station_level(T.z) && !A.outdoors)
to_chat(user, span_warning("You feel like calling a bunch of animals indoors is a bad idea."))
return
user.visible_message(span_warning("[user] holds the bouqet out, summoning their allies!"))
for(var/mob/m in summons)
m.forceMove(T)
playsound(T, 'sound/effects/splat.ogg', 80, 5, -1)
next_summon = world.time + COOLDOWN_SUMMON
/obj/item/eflowers/afterattack(mob/living/simple_animal/M, mob/user, proximity)
var/datum/status_effect/taming/G = M.has_status_effect(STATUS_EFFECT_TAMING)
. = ..()
if(!proximity)
return
if(M.client)
to_chat(user, span_warning("[M] is too intelligent to tame!"))
return
if(M.stat)
to_chat(user, span_warning("[M] is dead!"))
return
if(M.faction == user.faction)
to_chat(user, span_warning("[M] is already on your side!"))
return
if(M.sentience_type == SENTIENCE_BOSS)
if(!G)
M.apply_status_effect(STATUS_EFFECT_TAMING, user)
else
G.add_tame(G.tame_buildup)
if(ISMULTIPLE(G.tame_crit-G.tame_amount, 5))
to_chat(user, span_notice("[M] has to be exposed [G.tame_crit-G.tame_amount] more times to accept your gift!"))
return
if(M.sentience_type != SENTIENCE_ORGANIC)
to_chat(user, span_warning("[M] cannot be tamed!"))
return
if(!do_after(user, 1.5 SECONDS, M))
return
M.visible_message(span_notice("[M] seems happy with you after exposure to the bouqet!"))
M.add_atom_colour("#11c42f", FIXED_COLOUR_PRIORITY)
M.drop_loot()
M.faction = user.faction
summons |= M
///Bosses
//Miniboss Miner
/obj/item/melee/transforming/cleaving_saw
name = "cleaving saw"
desc = "This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force."
force = 12
force_on = 20 //force when active
throwforce = 20
throwforce_on = 20
icon = 'icons/obj/lavaland/artefacts.dmi'
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
icon_state = "cleaving_saw"
icon_state_on = "cleaving_saw_open"
slot_flags = ITEM_SLOT_BELT
attack_verb_off = list("attacked", "sawed", "sliced", "torn", "ripped", "diced", "cut")
attack_verb_on = list("cleaved", "swiped", "slashed", "chopped")
hitsound = 'sound/weapons/bladeslice.ogg'
hitsound_on = 'sound/weapons/bladeslice.ogg'
w_class = WEIGHT_CLASS_NORMAL
w_class_on = WEIGHT_CLASS_BULKY
sharpness = SHARP_EDGED
faction_bonus_force = 30
nemesis_factions = list("mining", "boss")
var/transform_cooldown
var/swiping = FALSE
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
. = ..()
. += "<span class='notice'>It is [active ? "open, will cleave enemies in a wide arc and deal additional damage to fauna, while getting you blood-drunk":"closed, and can be used for rapid consecutive attacks that cause fauna to bleed, dealing passive damage"].\n"+\
"Both modes will build up existing bleed effects, doing a burst of high damage and healing you if the bleed is built up high enough.\n"+\
"Transforming it immediately after an attack causes the next attack to come out faster.</span>"
/obj/item/melee/transforming/cleaving_saw/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is [active ? "closing [src] on [user.p_their()] neck" : "opening [src] into [user.p_their()] chest"]! It looks like [user.p_theyre()] trying to commit suicide!"))
transform_cooldown = 0
transform_weapon(user, TRUE)
return BRUTELOSS
/obj/item/melee/transforming/cleaving_saw/transform_weapon(mob/living/user, supress_message_text)
if(transform_cooldown > world.time)
return FALSE
. = ..()
if(.)
transform_cooldown = world.time + (CLICK_CD_MELEE * 0.5)
user.changeNext_move(CLICK_CD_MELEE * 0.25)
/obj/item/melee/transforming/cleaving_saw/transform_messages(mob/living/user, supress_message_text)
if(!supress_message_text)
if(active)
to_chat(user, span_notice("You open [src]. It will now cleave enemies in a wide arc and deal additional damage to fauna, getting you drunk on blood."))
else
to_chat(user, span_notice("You close [src]. It will now attack rapidly and cause fauna to bleed, letting you drink their blood to heal."))
playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
/obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
to_chat(user, span_warning("You accidentally cut yourself with [src], like a doofus!"))
user.take_bodypart_damage(10)
/obj/item/melee/transforming/cleaving_saw/melee_attack_chain(mob/living/user, atom/target, params)
..()
if(!active)
user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
else
if(iscarbon(target) && prob(25)) //RNG wound application regardless of armor.
var/mob/living/carbon/carbon_target = target
var/obj/item/bodypart/bodypart = pick(carbon_target.bodyparts)
var/datum/wound/slash/moderate/crit_wound = new
user.visible_message(span_boldwarning("[user] cleaves [target] delivering a viscious wound!"))
crit_wound.apply_wound(bodypart)
/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
if(!B)
if(!active) //This isn't in the above if-check so that the else doesn't care about active
target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
else
if(active && prob(33)) //This isn't in an else check above so that it doesn't care if they're not bleeding.
user.apply_status_effect(STATUS_EFFECT_BLOODDRUNK)
B.add_bleed(B.bleed_buildup)
if(B.needs_to_bleed)
to_chat(user, span_notice("You drink the blood spilled from [target] healing your wounds!"))
user.adjustBruteLoss(-10)
user.adjustFireLoss(-10)
user.adjustToxLoss(-10)
user.blood_volume += 10
/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
if(!active)
faction_bonus_force = 0
..()
if(!active)
faction_bonus_force = initial(faction_bonus_force)
else
var/turf/user_turf = get_turf(user)
var/dir_to_target = get_dir(user_turf, get_turf(target))
swiping = TRUE
var/static/list/cleaving_saw_cleave_angles = list(0, -45, 45) //so that the animation animates towards the target clicked and not towards a side target
for(var/i in cleaving_saw_cleave_angles)
var/turf/T = get_step(user_turf, turn(dir_to_target, i))
for(var/mob/living/L in T)
if(user.Adjacent(L) && L.density)
melee_attack_chain(user, L)
swiping = FALSE
//Dragon
/obj/structure/closet/crate/necropolis/dragon
name = "dragon chest"
/obj/structure/closet/crate/necropolis/dragon/PopulateContents()
new /obj/item/gem/amber(src)
var/loot = rand(1,4)
switch(loot)
if(1)
new /obj/item/melee/ghost_sword(src)
if(2)
new /obj/item/lava_staff(src)
new /obj/item/book/granter/spell/sacredflame(src)
if(3)
new /obj/item/dragon_egg(src)
if(4)
new /obj/item/dragons_blood(src)
/obj/structure/closet/crate/necropolis/dragon/crusher
name = "firey dragon chest"
/obj/structure/closet/crate/necropolis/dragon/crusher/PopulateContents()
..()
new /obj/item/crusher_trophy/tail_spike(src)
new /obj/item/gem/amber(src)
/obj/item/melee/ghost_sword
name = "\improper spectral blade"
desc = "A rusted and dulled blade. It doesn't look like it'd do much damage. It glows weakly."
icon = 'icons/obj/weapons/swords.dmi'
icon_state = "spectral"
item_state = "spectral"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
sharpness = SHARP_EDGED
w_class = WEIGHT_CLASS_BULKY
force = 1
throwforce = 1
hitsound = 'sound/effects/ghost2.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "rended")
var/summon_cooldown = 0
var/list/mob/dead/observer/spirits
/obj/item/melee/ghost_sword/Initialize()
. = ..()
spirits = list()
START_PROCESSING(SSobj, src)
GLOB.poi_list |= src
AddComponent(/datum/component/butchering, 150, 90)
/obj/item/melee/ghost_sword/Destroy()
for(var/mob/dead/observer/G in spirits)
G.invisibility = GLOB.observer_default_invisibility
G.mouse_opacity = initial(G.mouse_opacity)
spirits.Cut()
STOP_PROCESSING(SSobj, src)
GLOB.poi_list -= src
. = ..()
/obj/item/melee/ghost_sword/attack_self(mob/user)
if(summon_cooldown > world.time)
to_chat(user, "You just recently called out for aid. You don't want to annoy the spirits.")
return
to_chat(user, "You call out for aid, attempting to summon spirits to your side.")
notify_ghosts("[user] is raising [user.p_their()] [src], calling for your help!",
enter_link="<a href=?src=[REF(src)];orbit=1>(Click to help)</a>",
source = user, action=NOTIFY_ORBIT, ignore_key = POLL_IGNORE_SPECTRAL_BLADE)
summon_cooldown = world.time + 600
/obj/item/melee/ghost_sword/Topic(href, href_list)
if(href_list["orbit"])
var/mob/dead/observer/ghost = usr
if(istype(ghost))
ghost.ManualFollow(src)
/obj/item/melee/ghost_sword/process()
ghost_check()
/obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L)
for(var/i in A.orbiters?.orbiters)
if(!isobserver(i) || (i in L))
continue
L |= i
recursive_orbit_collect(i, L)
/obj/item/melee/ghost_sword/proc/ghost_check()
var/list/mob/dead/observer/current_spirits = list()
recursive_orbit_collect(src, current_spirits)
recursive_orbit_collect(loc, current_spirits) //anything holding us
for(var/i in spirits - current_spirits)
var/mob/dead/observer/G = i
G.invisibility = GLOB.observer_default_invisibility
G.mouse_opacity = initial(G.mouse_opacity)
for(var/i in current_spirits)
var/mob/dead/observer/G = i
G.invisibility = 0
G.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
spirits = current_spirits
return length(spirits)
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
force = 0
var/ghost_counter = ghost_check()
force = clamp((ghost_counter * 4), 0, 75)
user.visible_message(span_danger("[user] strikes with the force of [ghost_counter] vengeful spirits!"))
..()
/obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/ghost_counter = ghost_check()
final_block_chance += clamp((ghost_counter * 5), 0, 75)
owner.visible_message(span_danger("[owner] is protected by a ring of [ghost_counter] ghosts!"))
return ..()
//Blood
/obj/item/dragons_blood
name = "bottle of dragons blood"
desc = "You're not actually going to drink this, are you?"
icon = 'icons/obj/wizard.dmi'
icon_state = "vial"
/obj/item/dragons_blood/attack_self(mob/living/carbon/human/user)
if(!istype(user))
return
var/mob/living/carbon/human/H = user
var/random = rand(1,4)
switch(random)
if(1)
to_chat(user, span_danger("Your appearance morphs to that of a very small humanoid ash dragon! You feel a little tougher, and fire now seems oddly comforting."))
H.dna.features = list("mcolor" = "A02720", "tail_lizard" = "Dark Tiger", "tail_human" = "None", "snout" = "Sharp", "horns" = "Drake", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "Long", "body_markings" = "Dark Tiger Body", "legs" = "Digitigrade Legs")
H.set_species(/datum/species/lizard/draconid)
H.eye_color = "fee5a3"
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
H.updateappearance()
if(2)
to_chat(user, span_danger("Your flesh begins to melt! Miraculously, you seem fine otherwise."))
H.set_species(/datum/species/skeleton)
if(3)
to_chat(user, span_danger("Power courses through you! You can now shift your form at will."))
if(user.mind)
var/obj/effect/proc_holder/spell/targeted/shapeshift/dragon/D = new
user.mind.AddSpell(D)
if(4)
to_chat(user, span_danger("You feel like you could walk straight through lava now."))
H.weather_immunities |= "lava"
playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
qdel(src)
/obj/item/dragons_blood/syndicate
name = "bottle of refined dragons blood"
desc = "You're totally going to drink this, aren't you?"
/obj/item/dragons_blood/syndicate/attack_self(mob/living/carbon/human/user)
if(!istype(user))
return
var/mob/living/carbon/human/H = user
if(!islizard(H)) //Something about it being refined to only work on lizards or whatever
to_chat(user, span_danger("You're about to take a sip, but the acrid fumes from whatever's in this bottle make you reconsider."))
return
else
to_chat(user, span_danger("You feel the warmth spread through you, scales hardening and claws growing sharper. You feel... strong!"))
H.set_species(/datum/species/lizard/draconid)
playsound(user.loc,'sound/items/drink.ogg', rand(10,50), 1)
qdel(src)
/datum/disease/transformation/dragon
name = "dragon transformation"
cure_text = "nothing"
cures = list(/datum/reagent/medicine/adminordrazine)
agent = "dragon's blood"
desc = "What do dragons have to do with Space Station 13?"
stage_prob = 20
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("Your bones ache.")
stage2 = list("Your skin feels scaly.")
stage3 = list(span_danger("You have an overwhelming urge to terrorize some peasants."), span_danger("Your teeth feel sharper."))
stage4 = list(span_danger("Your blood burns."))
stage5 = list(span_danger("You're a fucking dragon. However, any previous allegiances you held still apply. It'd be incredibly rude to eat your still human friends for no reason."))
new_form = /mob/living/simple_animal/hostile/megafauna/dragon/lesser
//Lava Staff
/obj/item/lava_staff
name = "staff of lava"
desc = "The ability to fill the emergency shuttle with lava. What more could you want out of life?"
icon_state = "staffofstorms"
item_state = "staffofstorms"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
icon = 'icons/obj/guns/magic.dmi'
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
force = 12
damtype = BURN
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
hitsound = 'sound/weapons/sear.ogg'
var/turf_type = /turf/open/lava/smooth
var/transform_string = "lava"
var/reset_turf_type = /turf/open/floor/plating/asteroid/basalt
var/reset_string = "basalt"
var/create_cooldown = 10 SECONDS
var/create_delay = 3 SECONDS
var/reset_cooldown = 5 SECONDS
var/timer = 0
var/static/list/banned_turfs = typecacheof(list(/turf/open/space/transit, /turf/closed))
/obj/item/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(timer > world.time)
return
if(is_type_in_typecache(target, banned_turfs))
return
if(target in view(user.client.view, get_turf(user)))
var/turf/open/T = get_turf(target)
if(!istype(T))
return
if(!istype(T, turf_type))
var/obj/effect/temp_visual/lavastaff/L = new /obj/effect/temp_visual/lavastaff(T)
L.alpha = 0
animate(L, alpha = 255, time = create_delay)
user.visible_message(span_danger("[user] points [src] at [T]!"))
timer = world.time + create_delay + 1
if(do_after(user, create_delay, T))
var/old_name = T.name
if(T.TerraformTurf(turf_type, flags = CHANGETURF_INHERIT_AIR))
user.visible_message(span_danger("[user] turns \the [old_name] into [transform_string]!"))
message_admins("[ADMIN_LOOKUPFLW(user)] fired the lava staff at [ADMIN_VERBOSEJMP(T)]")
log_game("[key_name(user)] fired the lava staff at [AREACOORD(T)].")
timer = world.time + create_cooldown
playsound(T,'sound/magic/fireball.ogg', 200, 1)
else
timer = world.time
qdel(L)
else
var/old_name = T.name
if(T.TerraformTurf(reset_turf_type, flags = CHANGETURF_INHERIT_AIR))
user.visible_message(span_danger("[user] turns \the [old_name] into [reset_string]!"))
timer = world.time + reset_cooldown
playsound(T,'sound/magic/fireball.ogg', 200, 1)
/obj/effect/temp_visual/lavastaff
icon_state = "lavastaff_warn"
duration = 50
//Dragon Egg
/obj/item/dragon_egg
name = "dragon's egg"
desc = "A large egg-shaped rock. It's cold to the touch..."
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "large_egg"
color = "#2C2C2C"
/obj/item/dragon_egg/burn()
visible_message(span_boldwarning("[src] suddenly begins to glow red and starts violently shaking!"))
name = "heated dragon's egg"
desc = "A large egg seemingly made out of rock. It's red-hot and seems to be shaking!"
color = "#990000"
extinguish()
resistance_flags = LAVA_PROOF | FIRE_PROOF
addtimer(CALLBACK(src, .proc/hatch), 20 SECONDS)
/obj/item/dragon_egg/proc/hatch()
visible_message(span_boldwarning("[src] suddenly cracks apart, revealing a tiny ash drake!"))
new /mob/living/simple_animal/hostile/drakeling(get_turf(src))
qdel(src)
//Bubblegum
/obj/structure/closet/crate/necropolis/bubblegum
name = "bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/PopulateContents()
new /obj/item/clothing/suit/space/hostile_environment(src)
new /obj/item/clothing/head/helmet/space/hostile_environment(src)
new /obj/item/gem/bloodstone(src)
var/loot = rand(1,2)
switch(loot)
if(1)
new /obj/item/melee/knuckles(src)
if(2)
new /obj/item/clothing/gloves/bracer/cuffs(src)
/obj/structure/closet/crate/necropolis/bubblegum/crusher
name = "bloody bubblegum chest"
/obj/structure/closet/crate/necropolis/bubblegum/crusher/PopulateContents()
..()
new /obj/item/crusher_trophy/demon_claws(src)
new /obj/item/gem/bloodstone(src)
/obj/item/mayhem
name = "mayhem in a bottle"
desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
icon = 'icons/obj/wizard.dmi'
icon_state = "vial"
/obj/item/mayhem/attack_self(mob/user)
for(var/mob/living/carbon/human/H in range(7,user))
var/obj/effect/mine/pickup/bloodbath/B = new(H)
INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H)
to_chat(user, span_notice("You shatter the bottle!"))
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
message_admins(span_adminnotice("[ADMIN_LOOKUPFLW(user)] has activated a bottle of mayhem!"))
log_combat(user, null, "activated a bottle of mayhem", src)
qdel(src)
/obj/item/blood_contract
name = "blood contract"
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll2"
color = "#FF0000"
desc = "Mark your target for death."
var/used = FALSE
/obj/item/blood_contract/attack_self(mob/user)
if(used)
return
used = TRUE
var/list/da_list = list()
for(var/I in GLOB.alive_mob_list & GLOB.player_list)
var/mob/living/L = I
da_list[L.real_name] = L
var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in da_list
choice = da_list[choice]
if(!choice)
used = FALSE
return
if(!(isliving(choice)))
to_chat(user, "[choice] is already dead!")
used = FALSE
return
if(choice == user)
to_chat(user, "You feel like writing your own name into a cursed death warrant would be unwise.")
used = FALSE
return
var/mob/living/L = choice
message_admins(span_adminnotice("[ADMIN_LOOKUPFLW(L)] has been marked for death by [ADMIN_LOOKUPFLW(user)]!"))
var/datum/antagonist/blood_contract/A = new
L.mind.add_antag_datum(A)
log_combat(user, L, "took out a blood contract on", src)
qdel(src)
#define COOLDOWN 150
#define COOLDOWN_HUMAN 100
#define COOLDOWN_ANIMAL 60
#define COOLDOWN_SPLASH 100
/obj/item/melee/knuckles
name = "bloody knuckles"
desc = "Knuckles born of a desire for violence. Made to ensure their victims stay in the fight until there's a winner. Activating these knuckles covers several meters \
ahead of the user with blood. They're particularly effective against lavaland fauna."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "bloodyknuckle"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
item_state = "knuckles"
w_class = WEIGHT_CLASS_SMALL
force = 18
var/next_reach = 0
var/next_splash = 0
var/next_knuckle = 0
var/splash_range = 9
var/fauna_damage_bonus = 32
var/fauna_damage_type = BRUTE
attack_verb = list("thrashed", "pummeled", "walloped")
actions_types = list(/datum/action/item_action/reach, /datum/action/item_action/visegrip)
/obj/item/melee/knuckles/afterattack(mob/living/target, mob/living/user, proximity)
var/mob/living/L = target
if(ismegafauna(L) || istype(L, /mob/living/simple_animal/hostile/asteroid))
L.apply_damage(fauna_damage_bonus,fauna_damage_type)
if(proximity)
if(L.has_status_effect(STATUS_EFFECT_KNUCKLED))
L.apply_status_effect(/datum/status_effect/roots)
return
if(next_knuckle > world.time)
to_chat(user, span_warning("The knuckles aren't ready to mark yet."))
return
else
L.apply_status_effect(STATUS_EFFECT_KNUCKLED)
if(ishuman(L))
next_knuckle = world.time + COOLDOWN_HUMAN
return
next_knuckle = world.time + COOLDOWN_ANIMAL
/obj/item/melee/knuckles/attack_self(mob/user)
var/turf/T = get_turf(user)
if(next_splash > world.time)
to_chat(user, span_warning("You can't do that yet!"))
return
user.visible_message(span_warning("[user] splashes blood from [user.p_their()] knuckles!"))
playsound(T, 'sound/effects/splat.ogg', 80, 5, -1)
for(var/i = 0 to splash_range)
if(T)
new /obj/effect/decal/cleanable/blood(T)
T = get_step(T,user.dir)
next_splash = world.time + COOLDOWN_SPLASH
/obj/item/melee/knuckles/ui_action_click(mob/living/user, action)
var/mob/living/U = user
if(istype(action, /datum/action/item_action/reach))
if(next_reach > world.time)
to_chat(U, span_warning("You can't do that yet!"))
return
var/valid_reaching = FALSE
for(var/mob/living/L in view(7, U))
if(L == U)
continue
for(var/obj/effect/decal/cleanable/B in range(0,L))
if(istype(B, /obj/effect/decal/cleanable/blood )|| istype(B, /obj/effect/decal/cleanable/trail_holder))
valid_reaching = TRUE
L.apply_status_effect(STATUS_EFFECT_KNUCKLED)
if(!valid_reaching)
to_chat(U, span_warning("There's nobody to use this on!"))
return
next_reach = world.time + COOLDOWN
else if(istype(action, /datum/action/item_action/visegrip))
var/valid_casting = FALSE
for(var/mob/living/L in view(8, U))
if(L.has_status_effect(STATUS_EFFECT_KNUCKLED))
valid_casting = TRUE
L.apply_status_effect(/datum/status_effect/roots)
if(!valid_casting)
to_chat(U, span_warning("There's nobody to use this on!"))
return
#undef COOLDOWN
#undef COOLDOWN_HUMAN
#undef COOLDOWN_ANIMAL
//Colossus
/obj/structure/closet/crate/necropolis/colossus
name = "colossus chest"
/obj/structure/closet/crate/necropolis/colossus/bullet_act(obj/item/projectile/P)
if(istype(P, /obj/item/projectile/colossus))
return BULLET_ACT_FORCE_PIERCE
return ..()
/obj/structure/closet/crate/necropolis/colossus/PopulateContents()
var/list/choices = subtypesof(/obj/machinery/anomalous_crystal)
var/random_crystal = pick(choices)
new random_crystal(src)
new /obj/item/organ/vocal_cords/colossus(src)
new /obj/item/clothing/glasses/godeye(src)
new /obj/item/gem/void(src)
/obj/structure/closet/crate/necropolis/colossus/crusher
name = "angelic colossus chest"
/obj/structure/closet/crate/necropolis/colossus/crusher/PopulateContents()
..()
new /obj/item/crusher_trophy/blaster_tubes(src)
new /obj/item/gem/void(src)
//Hierophant
/obj/item/hierophant_club
name = "hierophant club"
desc = "The strange technology of this large club allows various nigh-magical feats. It used to beat you, but now you can set the beat."
icon_state = "hierophant_club_ready_beacon"
item_state = "hierophant_club_ready_beacon"
icon = 'icons/obj/lavaland/artefacts.dmi'
lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
slot_flags = ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
force = 15
attack_verb = list("clubbed", "beat", "pummeled")
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
actions_types = list(/datum/action/item_action/vortex_recall, /datum/action/item_action/toggle_unfriendly_fire)
var/z_level_check = TRUE //Whether or not it checks for mining z level
var/cooldown_time = 20 //how long the cooldown between non-melee ranged attacks is
var/chaser_cooldown = 81 //how long the cooldown between firing chasers at mobs is
var/chaser_timer = 0 //what our current chaser cooldown is
var/chaser_speed = 0.8 //how fast our chasers are
var/timer = 0 //what our current cooldown is
var/blast_range = 13 //how long the cardinal blast's walls are
var/obj/effect/hierophant/beacon //the associated beacon we teleport to
var/teleporting = FALSE //if we ARE teleporting
var/friendly_fire_check = FALSE //if the blasts we make will consider our faction against the faction of hit targets
/obj/item/hierophant_club/examine(mob/user)
. = ..()
. += "[span_hierophant_warning("The[beacon ? " beacon is not currently":"re is a beacon"] attached.")]"
/obj/item/hierophant_club/suicide_act(mob/living/user)
say("Xverwpsgexmrk...", forced = "hierophant club suicide")
user.visible_message(span_suicide("[user] holds [src] into the air! It looks like [user.p_theyre()] trying to commit suicide!"))
new/obj/effect/temp_visual/hierophant/telegraph(get_turf(user))
playsound(user,'sound/machines/airlockopen.ogg', 75, TRUE)
user.visible_message("[span_hierophant_warning("[user] fades out, leaving [user.p_their()] belongings behind!")]")
for(var/obj/item/I in user)
if(I != src)
user.dropItemToGround(I)
for(var/turf/T in RANGE_TURFS(1, user))
var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, TRUE)
B.damage = 0
user.dropItemToGround(src) //Drop us last, so it goes on top of their stuff
qdel(user)
/obj/item/hierophant_club/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
var/turf/T = get_turf(target)
if(!T || timer > world.time)
return
if(!is_mining_level(T.z) && z_level_check)
to_chat(user, span_warning("The club fizzles weakly, it seem its power doesn't reach this area.") )
return
calculate_anger_mod(user)
timer = world.time + CLICK_CD_MELEE //by default, melee attacks only cause melee blasts, and have an accordingly short cooldown
if(proximity_flag)
INVOKE_ASYNC(src, .proc/aoe_burst, T, user)
log_combat(user, target, "fired 3x3 blast at", src)
else
if(ismineralturf(target) && get_dist(user, target) < 6) //target is minerals, we can hit it(even if we can't see it)
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user)
timer = world.time + cooldown_time
else if(target in view(5, get_turf(user))) //if the target is in view, hit it
timer = world.time + cooldown_time
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
C.damage = 30
C.monster_damage_boost = FALSE
log_combat(user, target, "fired a chaser at", src)
else
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
log_combat(user, target, "fired cardinal blast at", src)
else
to_chat(user, span_warning("That target is out of range!") )
timer = world.time
INVOKE_ASYNC(src, .proc/prepare_icon_update)
/obj/item/hierophant_club/proc/calculate_anger_mod(mob/user) //we get stronger as the user loses health
chaser_cooldown = initial(chaser_cooldown)
cooldown_time = initial(cooldown_time)
chaser_speed = initial(chaser_speed)
blast_range = initial(blast_range)
if(isliving(user))
var/mob/living/L = user
var/health_percent = L.health / L.maxHealth
chaser_cooldown += round(health_percent * 20) //two tenths of a second for each missing 10% of health
cooldown_time += round(health_percent * 10) //one tenth of a second for each missing 10% of health
chaser_speed = max(chaser_speed + health_percent, 0.5) //one tenth of a second faster for each missing 10% of health
blast_range -= round(health_percent * 10) //one additional range for each missing 10% of health
/obj/item/hierophant_club/update_icon()
icon_state = "hierophant_club[timer <= world.time ? "_ready":""][(beacon && !QDELETED(beacon)) ? "":"_beacon"]"
item_state = icon_state
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
M.update_inv_back()
/obj/item/hierophant_club/proc/prepare_icon_update()
update_icon()
sleep(timer - world.time)
update_icon()
/obj/item/hierophant_club/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_unfriendly_fire)) //toggle friendly fire...
friendly_fire_check = !friendly_fire_check
to_chat(user, span_warning("You toggle friendly fire [friendly_fire_check ? "off":"on"]!"))
return
if(timer > world.time)
return
if(!user.is_holding(src)) //you need to hold the staff to teleport
to_chat(user, span_warning("You need to hold the club in your hands to [beacon ? "teleport with it":"detach the beacon"]!"))
return
if(!beacon || QDELETED(beacon))
if(isturf(user.loc))
user.visible_message("[span_hierophant_warning("[user] starts fiddling with [src]'s pommel...")]", \
span_notice("You start detaching the hierophant beacon..."))
timer = world.time + 5.1 SECONDS
INVOKE_ASYNC(src, .proc/prepare_icon_update)
if(do_after(user, 5 SECONDS, user) && !beacon)
var/turf/T = get_turf(user)
playsound(T,'sound/magic/blind.ogg', 200, 1, -4)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
beacon = new/obj/effect/hierophant(T)
user.update_action_buttons_icon()
user.visible_message("[span_hierophant_warning("[user] places a strange machine beneath [user.p_their()] feet!")]", \
"[span_hierophant("You detach the hierophant beacon, allowing you to teleport yourself and any allies to it at any time!")]\n\
[span_notice("You can remove the beacon to place it again by striking it with the club.")]")
else
timer = world.time
INVOKE_ASYNC(src, .proc/prepare_icon_update)
else
to_chat(user, span_warning("You need to be on solid ground to detach the beacon!"))
return
if(get_dist(user, beacon) <= 2) //beacon too close abort
to_chat(user, span_warning("You are too close to the beacon to teleport to it!"))
return
if(is_blocked_turf(get_turf(beacon), TRUE))
to_chat(user, span_warning("The beacon is blocked by something, preventing teleportation!"))
return
if(!isturf(user.loc))
to_chat(user, span_warning("You don't have enough space to teleport from here!"))
return
teleporting = TRUE //start channel
user.update_action_buttons_icon()
user.visible_message("[span_hierophant_warning("[user] starts to glow faintly...")]")
timer = world.time + 5 SECONDS
INVOKE_ASYNC(src, .proc/prepare_icon_update)
beacon.icon_state = "hierophant_tele_on"
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE1 = new /obj/effect/temp_visual/hierophant/telegraph/edge(user.loc)
var/obj/effect/temp_visual/hierophant/telegraph/edge/TE2 = new /obj/effect/temp_visual/hierophant/telegraph/edge(beacon.loc)
if(do_after(user, 4 SECONDS, user) && user && beacon)
var/turf/T = get_turf(beacon)
var/turf/source = get_turf(user)
if(is_blocked_turf(T, TRUE))
teleporting = FALSE
to_chat(user, span_warning("The beacon is blocked by something, preventing teleportation!"))
user.update_action_buttons_icon()
timer = world.time
INVOKE_ASYNC(src, .proc/prepare_icon_update)
beacon.icon_state = "hierophant_tele_off"
return
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
new /obj/effect/temp_visual/hierophant/telegraph(source, user)
playsound(T,'sound/magic/wand_teleport.ogg', 200, 1)
playsound(source,'sound/machines/airlockopen.ogg', 200, 1)
if(!do_after(user, 0.3 SECONDS, user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord
teleporting = FALSE
if(user)
user.update_action_buttons_icon()
timer = world.time
INVOKE_ASYNC(src, .proc/prepare_icon_update)
if(beacon)
beacon.icon_state = "hierophant_tele_off"
return
if(is_blocked_turf(T, TRUE))
teleporting = FALSE
to_chat(user, span_warning("The beacon is blocked by something, preventing teleportation!"))
user.update_action_buttons_icon()
timer = world.time
INVOKE_ASYNC(src, .proc/prepare_icon_update)
beacon.icon_state = "hierophant_tele_off"
return
user.log_message("teleported self from [AREACOORD(source)] to [beacon]", LOG_GAME)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user)
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 30
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
for(var/mob/living/L in range(1, source))
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
sleep(0.6 SECONDS) //at this point the blasts detonate
if(beacon)
beacon.icon_state = "hierophant_tele_off"
else
qdel(TE1)
qdel(TE2)
timer = world.time
INVOKE_ASYNC(src, .proc/prepare_icon_update)
if(beacon)
beacon.icon_state = "hierophant_tele_off"
teleporting = FALSE
if(user)
user.update_action_buttons_icon()
/obj/item/hierophant_club/proc/teleport_mob(turf/source, mob/M, turf/target, mob/user)
var/turf/turf_to_teleport_to = get_step(target, get_dir(source, M)) //get position relative to caster
if(!turf_to_teleport_to || is_blocked_turf(turf_to_teleport_to, TRUE))
return
animate(M, alpha = 0, time = 0.2 SECONDS, easing = EASE_OUT) //fade out
sleep(0.1 SECONDS)
if(!M)
return
M.visible_message("[span_hierophant_warning("[M] fades out!")]")
sleep(0.2 SECONDS)
if(!M)
return
M.forceMove(turf_to_teleport_to)
sleep(0.1 SECONDS)
if(!M)
return
animate(M, alpha = 255, time = 0.2 SECONDS, easing = EASE_IN) //fade IN
sleep(0.1 SECONDS)
if(!M)
return
M.visible_message("[span_hierophant_warning("[M] fades in!")]")
if(user != M)
log_combat(user, M, "teleported", null, "from [AREACOORD(source)]")
/obj/item/hierophant_club/proc/cardinal_blasts(turf/T, mob/living/user) //fire cardinal cross blasts with a delay
if(!T)
return
new /obj/effect/temp_visual/hierophant/telegraph/cardinal(T, user)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(0.2 SECONDS)
var/obj/effect/temp_visual/hierophant/blast/B = new(T, user, friendly_fire_check)
B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
B.monster_damage_boost = FALSE
for(var/d in GLOB.cardinals)
INVOKE_ASYNC(src, .proc/blast_wall, T, d, user)
/obj/item/hierophant_club/proc/blast_wall(turf/T, dir, mob/living/user) //make a wall of blasts blast_range tiles long
if(!T)
return
var/range = blast_range
var/turf/previousturf = T
var/turf/J = get_step(previousturf, dir)
for(var/i in 1 to range)
if(!J)
return
var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
B.damage = HIEROPHANT_CLUB_CARDINAL_DAMAGE
B.monster_damage_boost = FALSE
previousturf = J
J = get_step(previousturf, dir)
/obj/item/hierophant_club/proc/aoe_burst(turf/T, mob/living/user) //make a 3x3 blast around a target
if(!T)
return
new /obj/effect/temp_visual/hierophant/telegraph(T, user)
playsound(T,'sound/effects/bin_close.ogg', 200, 1)
sleep(0.2 SECONDS)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
B.damage = 15 //keeps monster damage boost due to lower damage
/obj/item/hierophant_antenna
name = "hierophant's antenna"
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "hierophant_antenna"
item_state = "hierophant_antenna"
desc = "Extends the range of the herald's power."
/obj/item/hierophant_club/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/hierophant_antenna))
if(z_level_check)
z_level_check = FALSE
desc += " It has an ominous antenna attached."
qdel(I)
else
to_chat(user, span_warning("The herald's power already reaches this club!"))
return TRUE
else
return ..()
/obj/item/hierophant_club/station
z_level_check = FALSE
//Stalwart
/obj/item/gun/energy/plasmacutter/adv/robocutter
name = "ancient focusing crystal"
desc = "A humming crystaline weapon, firing scattered blasts of focused energy."
fire_delay = 4
icon = 'icons/obj/guns/energy.dmi'
icon_state = "robocutter"
ammo_type = list(/obj/item/ammo_casing/energy/plasma/stalwart)
materials = list(/datum/material/bluespace = 8000, /datum/material/diamond = 2000, /datum/material/dilithium = 2000)
usesound = list('sound/weapons/taserhit.ogg')
toolspeed = 0.33 //funky bluespace welding effect idk
selfcharge = 1
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/twohanded/bonespear/stalwartpike
icon = 'icons/obj/weapons/spears.dmi'
icon_state = "stalwart_spear0"
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
name = "ancient control rod"
//don't want your rare megafauna loot shattering easily
max_integrity = 2000
desc = "A mysterious crystaline rod of exceptional length, humming with ancient power. Too unweildy for use in one hand."
wielded_stats = list(SWING_SPEED = 0.8, ENCUMBRANCE = 0.2, ENCUMBRANCE_TIME = 2, REACH = 3, DAMAGE_LOW = 0, DAMAGE_HIGH = 0)
w_class = WEIGHT_CLASS_SMALL
var/w_class_on = WEIGHT_CLASS_HUGE
slot_flags = ITEM_SLOT_BELT
force = 0
throwforce = 0
throw_speed = 4
materials = list(/datum/material/bluespace = 8000, /datum/material/diamond = 2000, /datum/material/dilithium = 2000)
sharpness = SHARP_NONE
block_chance = 0
var/fauna_damage_bonus = 0
var/fauna_damage_type = BRUTE
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/twohanded/bonespear/stalwartpike/update_icon()
. = ..()
if(wielded)
icon_state = "stalwart_spear1"
else
icon_state = "stalwart_spear0"
SEND_SIGNAL(src, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_TYPE_BLOOD)
/obj/item/twohanded/bonespear/stalwartpike/wield(mob/living/carbon/M)
. = ..()
if(wielded)
playsound(src, 'sound/magic/summonitems_generic.ogg', 50, 1)
sharpness = SHARP_POINTY
w_class = w_class_on
block_chance = 25
force = 8
fauna_damage_bonus = 52
/obj/item/twohanded/bonespear/stalwartpike/unwield(mob/living/carbon/M)
if(wielded)
playsound(src, 'sound/magic/teleport_diss.ogg', 50, 1)
sharpness = initial(sharpness)
w_class = initial(w_class)
force = initial(force)
block_chance = initial(block_chance)
fauna_damage_bonus = initial(fauna_damage_bonus)
. = ..()
/obj/item/twohanded/bonespear/stalwartpike/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity || !wielded)
return
if(isliving(target))
var/mob/living/L = target
if(ismegafauna(L) || istype(L, /mob/living/simple_animal/hostile/asteroid))
L.apply_damage(fauna_damage_bonus,fauna_damage_type)
playsound(L, 'sound/magic/blind.ogg', 100, 1)
/obj/structure/closet/crate/sphere/stalwart
name = "silvery capsule"
desc = "It feels cold to the touch..."
/obj/structure/closet/crate/sphere/stalwart/PopulateContents()
var/loot = rand(1,2)
switch(loot)
if(1)
new /obj/item/gun/energy/plasmacutter/adv/robocutter(src)
new /obj/item/gem/purple(src)
if(2)
new /obj/item/twohanded/bonespear/stalwartpike(src)
new /obj/item/ai_cpu/stalwart(src)
//Just some minor stuff
/obj/structure/closet/crate/necropolis/puzzle
name = "puzzling chest"
/obj/structure/closet/crate/necropolis/puzzle/PopulateContents()
var/loot = rand(1,3)
switch(loot)
if(1)
new /obj/item/bodypart/r_arm/robot/seismic(src)
if(2)
new /obj/item/wisp_lantern(src)
if(3)
new /obj/item/prisoncube(src)
//Legion
#define COOLDOWN_TAP 60
#define COOLDOWN_BAND 200
#define COOLDOWN_TELE 15
/obj/item/cane/cursed
name = "cursed cane"
desc = "A pristine marble cane. Tapping the cane against the ground calls lesser minions to you while tapping it against a dead or dying victim will make them yours should you\
have the capacity for it. Throwing the cane teleports you to it if it hits something and can be done to finish off targets from afar. Additionally, one would only need to\
hold the cane once to avoid the hostility of the aides."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "cursedcane"
item_state = "cursedcane"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 1 //for weaker animals and fucking legion skulls
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
actions_types = list(/datum/action/item_action/band)
var/limit = 3
var/telerange = 20
var/next_tap = 0
var/next_band = 0
var/next_teleport = 0
/obj/item/cane/cursed/pickup(mob/user)
. = ..()
user.faction |= "cane"
/obj/item/cane/cursed/attack_self(mob/user)
if(next_tap > world.time)
to_chat(user, span_warning("You can't do that yet!"))
return
for(var/i=1 to limit)
var/mob/living/simple_animal/hostile/asteroid/hivelordbrood/aide/B = new(user.loc)
B.faction = user.faction
to_chat(user, span_notice("You tap the cane against a nearby surface and call upon your aides!"))
playsound(loc, 'sound/weapons/ricochet.ogg', 20, 1)
next_tap = world.time + COOLDOWN_TAP
/obj/item/cane/cursed/proc/bigfinish(mob/living/user, mob/living/target)
var/mob/living/M = target
if(M.stat != DEAD)
var/mob/living/simple_animal/hostile/asteroid/elite/legionnaire/attendant/L = new(M.loc)
M.adjustBruteLoss(M.health)
GLOB.aide_list += L
L.faction = user.faction
playsound(user, pick('sound/effects/curse1.ogg','sound/effects/curse2.ogg','sound/effects/curse3.ogg'), 30)
user.visible_message(span_warning("[user] jabs [M] with [user.p_their()] cane before enveloping [M.p_them()] in a dark mass!"))
to_chat(user, span_notice("You finish off your victim with an infusion of your cursed energy, raising a stronger minion!"))
/obj/item/cane/cursed/proc/littlefinish(mob/living/user, mob/living/target)
var/mob/living/M = target
var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/aide/L = new(M.loc)
M.adjustBruteLoss(M.health)
L.stored_mob = M
M.forceMove(L)
playsound(user, pick('sound/effects/curse1.ogg','sound/effects/curse2.ogg','sound/effects/curse3.ogg'), 30)
user.visible_message(span_warning("[user] jabs [M] with [user.p_their()] cane before enveloping [M.p_them()] in a dark mass!"))
to_chat(M, span_userdanger("You feel the last of your energy fade away as everything turns to black!"))
/obj/item/cane/cursed/proc/execute(mob/living/user, mob/living/target)
var/mob/living/M = target
M.adjustBruteLoss(M.health)
user.visible_message(span_warning("[user] jabs [M] with [user.p_their()] cane, making [M.p_their()] eyes flash black before keeling over!"))
/obj/item/cane/cursed/proc/curse(mob/living/user, mob/living/target)
var/mob/living/M = target
if((faction_check(M.faction, "cane")) || istype(M, /mob/living/simple_animal/hostile/asteroid/elite/legionnairehead) || istype(M, /mob/living/simple_animal/hostile/asteroid/hivelordbrood))
return FALSE
if(isbot(M))//because they just walk out of the aide lol
return FALSE
if(GLOB.aide_list.len >= limit)
if(M.stat == CONSCIOUS)
if(iscarbon(M) && M.health < M.maxHealth/8)
execute(user, M)
return FALSE
if(ismegafauna(M) && M.health < M.maxHealth/5)
execute(user, M)
limit++
return FALSE
if(M.health < M.maxHealth/2.8)
execute(user, M)
return FALSE
else
to_chat(user, span_notice("You can't control that many minions!"))
return FALSE
if(ismegafauna(M))
if(M.health > M.maxHealth/5)
to_chat(user, span_notice("Your target must be weakened!"))
return FALSE
else if (M.stat == CONSCIOUS)
bigfinish(user, M)
limit ++
to_chat(user, span_notice("Defeating a powerful foe has increased the cane's capacity for minions!"))
return TRUE
if(istype(M, /mob/living/simple_animal/hostile/asteroid/elite))
if(M.health > M.maxHealth/5)
to_chat(user, span_notice("Your target must be weakened!"))
return FALSE
else
bigfinish(user, M)
return TRUE
if(M.has_status_effect(STATUS_EFFECT_EXHUMED))
to_chat(user, span_notice("[target] cannot be raised again!"))
return FALSE
if(M.stat == DEAD)
littlefinish(user, M)
M.apply_status_effect(/datum/status_effect/exhumed)
return TRUE
if(iscarbon(M) && M.health < M.maxHealth/8)
littlefinish(user, M)
return TRUE
if(M.health < M.maxHealth/2.8)
littlefinish(user, M)
return TRUE
/obj/item/cane/cursed/ui_action_click(mob/living/user, action)
if(istype(action, /datum/action/item_action/band))
if(next_band > world.time)
to_chat(user, span_warning("You can't do that yet!"))
return
if(GLOB.aide_list.len < 1)
to_chat(user, span_notice("You don't have any minions to summon!"))
return
user.visible_message(span_warning("With the snap of [user.p_their()] fingers, [user] calls upon [user.p_their()] aides!"))
playsound(usr, 'sound/misc/fingersnap1.ogg', 100, 1)
for(var/turf/open/O in view(2, user))
if(!istype(O, /turf/open/chasm) && O)
for(var/mob/living/simple_animal/aide in GLOB.aide_list)
if(prob(30))
aide.forceMove(O)
playsound(aide, 'sound/magic/teleport_app.ogg', 20, 1)
next_band = world.time + COOLDOWN_BAND
/obj/item/cane/cursed/afterattack(mob/living/target , mob/living/carbon/user, proximity)
.=..()
if(!proximity)
return
curse(user, target)
/obj/item/cane/cursed/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
. = ..()
var/turf/D = get_turf(src)
var/turf/Z = get_turf(thrownby)
if(hit_atom.density == TRUE && get_dist(src,thrownby) <= telerange)
var/obj/effect/temp_visual/decoy/fading/halfsecond/F = new(Z, thrownby)
if(next_teleport < world.time)
F.forceMove(Z)
next_teleport = world.time + COOLDOWN_TELE
thrownby.forceMove(D)
thrownby.visible_message(span_warning("[thrownby] reappears at the location of [thrownby.p_their()] cane!"))
thrownby.put_in_hands(src)
if(isliving(hit_atom))
var/mob/living/M = hit_atom
if(curse(thrownby, M) == TRUE)
to_chat(thrownby, span_notice("You appear before the cane and stab [M], making a new minion out of [M.p_them()]!"))