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* Makes the HEY LISTEN dialog a bit quieter Now it only prints to admins. It's still logged and everything, for those who want to shave off the <100 ms it takes the server to usually handle this atmos equalization stuff. TBH this is such a, weird debug line, I don't really know why it was kept in as a big dumb to_chat(world) for so long. * Makes the subsystem init dialog look nicer Now, instead of displaying performance times to the whole `world`, an approximate loading % is printed to everyone (with admins getting the old dialog in span_notice style). EDIT: Fixes some stuff Gamer complained about EDIT EDIT: I don't get how SHOULD_CALL_PARENT works * Update yogstation/code/controllers/subsystem/yogs.dm Co-authored-by: nmajask <nmajask@gmail.com> Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com> Co-authored-by: nmajask <nmajask@gmail.com>
225 lines
5.7 KiB
Plaintext
225 lines
5.7 KiB
Plaintext
SUBSYSTEM_DEF(overlays)
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name = "Overlay"
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flags = SS_TICKER
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wait = 1
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priority = FIRE_PRIORITY_OVERLAYS
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init_order = INIT_ORDER_OVERLAY
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loading_points = 2.3 SECONDS // Yogs -- loading times
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var/list/queue
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var/list/stats
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var/list/overlay_icon_state_caches
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var/list/overlay_icon_cache
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/datum/controller/subsystem/overlays/PreInit()
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overlay_icon_state_caches = list()
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overlay_icon_cache = list()
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queue = list()
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stats = list()
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/datum/controller/subsystem/overlays/Initialize()
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initialized = TRUE
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fire(mc_check = FALSE)
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return ..()
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/datum/controller/subsystem/overlays/stat_entry(msg)
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msg = "Ov:[length(queue)]"
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return ..()
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/datum/controller/subsystem/overlays/Shutdown()
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text2file(render_stats(stats), "[GLOB.log_directory]/overlay.log")
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/datum/controller/subsystem/overlays/Recover()
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overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
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overlay_icon_cache = SSoverlays.overlay_icon_cache
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queue = SSoverlays.queue
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/datum/controller/subsystem/overlays/fire(resumed = FALSE, mc_check = TRUE)
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var/list/queue = src.queue
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var/static/count = 0
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if (count)
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var/c = count
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count = 0 //so if we runtime on the Cut, we don't try again.
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queue.Cut(1,c+1)
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for (var/thing in queue)
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count++
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if(thing)
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STAT_START_STOPWATCH
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var/atom/A = thing
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COMPILE_OVERLAYS(A)
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STAT_STOP_STOPWATCH
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STAT_LOG_ENTRY(stats, A.type)
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if(mc_check)
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if(MC_TICK_CHECK)
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break
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else
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CHECK_TICK
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if (count)
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queue.Cut(1,count+1)
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count = 0
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/proc/iconstate2appearance(icon, iconstate)
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var/static/image/stringbro = new()
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var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
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var/list/cached_icon = icon_states_cache[icon]
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if (cached_icon)
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var/cached_appearance = cached_icon["[iconstate]"]
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if (cached_appearance)
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return cached_appearance
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stringbro.icon = icon
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stringbro.icon_state = iconstate
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if (!cached_icon) //not using the macro to save an associated lookup
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cached_icon = list()
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icon_states_cache[icon] = cached_icon
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var/cached_appearance = stringbro.appearance
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cached_icon["[iconstate]"] = cached_appearance
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return cached_appearance
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/proc/icon2appearance(icon)
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var/static/image/iconbro = new()
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var/list/icon_cache = SSoverlays.overlay_icon_cache
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. = icon_cache[icon]
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if (!.)
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iconbro.icon = icon
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. = iconbro.appearance
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icon_cache[icon] = .
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/atom/proc/build_appearance_list(old_overlays)
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var/static/image/appearance_bro = new()
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var/list/new_overlays = list()
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if (!islist(old_overlays))
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old_overlays = list(old_overlays)
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for (var/overlay in old_overlays)
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if(!overlay)
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continue
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if (istext(overlay))
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new_overlays += iconstate2appearance(icon, overlay)
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else if(isicon(overlay))
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new_overlays += icon2appearance(overlay)
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else
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if(isloc(overlay))
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var/atom/A = overlay
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if (A.flags_1 & OVERLAY_QUEUED_1)
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COMPILE_OVERLAYS(A)
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appearance_bro.appearance = overlay //this works for images and atoms too!
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if(!ispath(overlay))
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var/image/I = overlay
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appearance_bro.dir = I.dir
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new_overlays += appearance_bro.appearance
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return new_overlays
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#define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1))
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#define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src;
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/atom/proc/cut_overlays(priority = FALSE)
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LAZYINITLIST(priority_overlays)
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LAZYINITLIST(remove_overlays)
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LAZYINITLIST(add_overlays)
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remove_overlays = overlays.Copy()
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add_overlays.Cut()
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if(priority)
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priority_overlays.Cut()
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//If not already queued for work and there are overlays to remove
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if(NOT_QUEUED_ALREADY && remove_overlays.len)
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QUEUE_FOR_COMPILE
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/atom/proc/cut_overlay(list/overlays, priority)
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if(!overlays)
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return
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overlays = build_appearance_list(overlays)
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LAZYINITLIST(add_overlays) //always initialized after this point
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LAZYINITLIST(priority_overlays)
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LAZYINITLIST(remove_overlays)
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var/a_len = add_overlays.len
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var/r_len = remove_overlays.len
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var/p_len = priority_overlays.len
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remove_overlays += overlays
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add_overlays -= overlays
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if(priority)
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var/list/cached_priority = priority_overlays
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LAZYREMOVE(cached_priority, overlays)
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var/fa_len = add_overlays.len
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var/fr_len = remove_overlays.len
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var/fp_len = priority_overlays.len
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//If not already queued and there is work to be done
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if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len || fp_len != p_len))
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QUEUE_FOR_COMPILE
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/atom/proc/add_overlay(list/overlays, priority = FALSE)
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if(!overlays)
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return
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overlays = build_appearance_list(overlays)
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LAZYINITLIST(add_overlays) //always initialized after this point
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LAZYINITLIST(priority_overlays)
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var/a_len = add_overlays.len
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var/p_len = priority_overlays.len
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if(priority)
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priority_overlays += overlays //or in the image. Can we use [image] = image?
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var/fp_len = priority_overlays.len
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if(NOT_QUEUED_ALREADY && fp_len != p_len)
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QUEUE_FOR_COMPILE
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else
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add_overlays += overlays
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var/fa_len = add_overlays.len
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if(NOT_QUEUED_ALREADY && fa_len != a_len)
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QUEUE_FOR_COMPILE
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/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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var/list/cached_other = other.overlays.Copy()
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if(cached_other)
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if(cut_old || !LAZYLEN(overlays))
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remove_overlays = overlays
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add_overlays = cached_other
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if(NOT_QUEUED_ALREADY)
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QUEUE_FOR_COMPILE
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else if(cut_old)
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cut_overlays()
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#undef NOT_QUEUED_ALREADY
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#undef QUEUE_FOR_COMPILE
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//TODO: Better solution for these?
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/image/proc/add_overlay(x)
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overlays |= x
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/image/proc/cut_overlay(x)
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overlays -= x
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/image/proc/cut_overlays(x)
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overlays.Cut()
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/image/proc/copy_overlays(atom/other, cut_old)
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if(!other)
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if(cut_old)
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cut_overlays()
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return
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var/list/cached_other = other.overlays.Copy()
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if(cached_other)
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if(cut_old || !overlays.len)
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overlays = cached_other
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else
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overlays |= cached_other
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else if(cut_old)
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cut_overlays()
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