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Yogstation/code/world.dm
2017-05-16 09:03:34 +12:00

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/world
mob = /mob/dead/new_player
turf = /turf/open/space/basic
area = /area/space
view = "15x15"
cache_lifespan = 7
hub = "Exadv1.spacestation13"
hub_password = "kMZy3U5jJHSiBQjr"
name = "/tg/ Station 13"
fps = 20
visibility = 0
#ifdef GC_FAILURE_HARD_LOOKUP
loop_checks = FALSE
#endif
/world/New()
log_world("World loaded at [time_stamp()]")
#if (PRELOAD_RSC == 0)
external_rsc_urls = world.file2list("config/external_rsc_urls.txt","\n")
var/i=1
while(i<=external_rsc_urls.len)
if(external_rsc_urls[i])
i++
else
external_rsc_urls.Cut(i,i+1)
#endif
GLOB.config_error_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
config = new
GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
if(config.sql_enabled)
if(SSdbcore.Connect())
log_world("Database connection established.")
var/datum/DBQuery/query_feedback_create_round = SSdbcore.NewQuery("INSERT INTO [format_table_name("feedback")] SELECT null, Now(), MAX(round_id)+1, \"server_ip\", 0, \"[world.internet_address]:[world.port]\" FROM [format_table_name("feedback")]")
query_feedback_create_round.Execute()
var/datum/DBQuery/query_feedback_max_id = SSdbcore.NewQuery("SELECT MAX(round_id) FROM [format_table_name("feedback")]")
query_feedback_max_id.Execute()
if(query_feedback_max_id.NextRow())
GLOB.round_id = query_feedback_max_id.item[1]
GLOB.log_directory += "[GLOB.round_id]"
else
log_world("Your server failed to establish a connection with the database.")
if(!GLOB.round_id)
GLOB.log_directory += "[replacetext(time_stamp(), ":", ".")]"
GLOB.world_game_log = file("[GLOB.log_directory]/game.log")
GLOB.world_attack_log = file("[GLOB.log_directory]/attack.log")
GLOB.world_runtime_log = file("[GLOB.log_directory]/runtime.log")
GLOB.world_href_log = file("[GLOB.log_directory]/hrefs.html")
GLOB.world_game_log << "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------"
GLOB.world_attack_log << "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------"
GLOB.world_runtime_log << "\n\nStarting up round ID [GLOB.round_id]. [time_stamp()]\n---------------------"
GLOB.changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
if(fexists(GLOB.config_error_log))
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
fdel(GLOB.config_error_log)
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
GLOB.revdata.DownloadPRDetails()
load_mode()
load_motd()
load_admins()
load_menu()
if(config.usewhitelist)
load_whitelist()
LoadBans()
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
GLOB.data_core = new /datum/datacore()
Master.Initialize(10, FALSE)
#define IRC_STATUS_THROTTLE 50
/world/Topic(T, addr, master, key)
if(config && config.log_world_topic)
GLOB.world_game_log << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
var/list/input = params2list(T)
var/key_valid = (global.comms_allowed && input["key"] == global.comms_key)
var/static/last_irc_status = 0
if("ping" in input)
var/x = 1
for (var/client/C in GLOB.clients)
x++
return x
else if("players" in input)
var/n = 0
for(var/mob/M in GLOB.player_list)
if(M.client)
n++
return n
else if("ircstatus" in input)
if(world.time - last_irc_status < IRC_STATUS_THROTTLE)
return
var/list/adm = get_admin_counts()
var/list/allmins = adm["total"]
var/status = "Admins: [allmins.len] (Active: [english_list(adm["present"])] AFK: [english_list(adm["afk"])] Stealth: [english_list(adm["stealth"])] Skipped: [english_list(adm["noflags"])]). "
status += "Players: [GLOB.clients.len] (Active: [get_active_player_count(0,1,0)]). Mode: [SSticker.mode.name]."
send2irc("Status", status)
last_irc_status = world.time
else if("status" in input)
var/list/s = list()
s["version"] = GLOB.game_version
s["mode"] = GLOB.master_mode
s["respawn"] = config ? GLOB.abandon_allowed : 0
s["enter"] = GLOB.enter_allowed
s["vote"] = config.allow_vote_mode
s["ai"] = config.allow_ai
s["host"] = host ? host : null
s["active_players"] = get_active_player_count()
s["players"] = GLOB.clients.len
s["revision"] = GLOB.revdata.commit
s["revision_date"] = GLOB.revdata.date
var/list/adm = get_admin_counts()
var/list/presentmins = adm["present"]
var/list/afkmins = adm["afk"]
s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
s["gamestate"] = 1
if(SSticker)
s["gamestate"] = SSticker.current_state
s["map_name"] = SSmapping.config.map_name
if(key_valid && SSticker.HasRoundStarted())
s["real_mode"] = SSticker.mode.name
// Key-authed callers may know the truth behind the "secret"
s["security_level"] = get_security_level()
s["round_duration"] = SSticker ? round((world.time-SSticker.round_start_time)/10) : 0
// Amount of world's ticks in seconds, useful for calculating round duration
if(SSshuttle && SSshuttle.emergency)
s["shuttle_mode"] = SSshuttle.emergency.mode
// Shuttle status, see /__DEFINES/stat.dm
s["shuttle_timer"] = SSshuttle.emergency.timeLeft()
// Shuttle timer, in seconds
return list2params(s)
else if("announce" in input)
if(!key_valid)
return "Bad Key"
else
AnnouncePR(input["announce"], json_decode(input["payload"]))
else if("crossmessage" in input)
if(!key_valid)
return
else
if(input["crossmessage"] == "Ahelp")
relay_msg_admins("<span class='adminnotice'><b><font color=red>HELP: </font> [input["source"]] [input["message_sender"]]: [input["message"]]</b></span>")
if(input["crossmessage"] == "Comms_Console")
minor_announce(input["message"], "Incoming message from [input["message_sender"]]")
for(var/obj/machinery/computer/communications/CM in GLOB.machines)
CM.overrideCooldown()
if(input["crossmessage"] == "News_Report")
minor_announce(input["message"], "Breaking Update From [input["message_sender"]]")
else if("adminmsg" in input)
if(!key_valid)
return "Bad Key"
else
return IrcPm(input["adminmsg"],input["msg"],input["sender"])
else if("namecheck" in input)
if(!key_valid)
return "Bad Key"
else
log_admin("IRC Name Check: [input["sender"]] on [input["namecheck"]]")
message_admins("IRC name checking on [input["namecheck"]] from [input["sender"]]")
return keywords_lookup(input["namecheck"],1)
else if("adminwho" in input)
if(!key_valid)
return "Bad Key"
else
return ircadminwho()
else if("server_hop" in input)
show_server_hop_transfer_screen(input["server_hop"])
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
/world/proc/AnnouncePR(announcement, list/payload)
var/static/list/PRcounts = list() //PR id -> number of times announced this round
var/id = "[payload["pull_request"]["id"]]"
if(!PRcounts[id])
PRcounts[id] = 1
else
++PRcounts[id]
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
return
#define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time
for(var/client/C in GLOB.clients)
if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
C << "<span class='announce'>PR: [announcement]</span>"
#undef CHAT_PULLR
#define WORLD_REBOOT(X) log_world("World rebooted at [time_stamp()]"); ..(X); return;
/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
if (reason == 1) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
WORLD_REBOOT(1)
var/delay
if(time)
delay = time
else
delay = config.round_end_countdown * 10
if(SSticker.delay_end)
to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
return
to_chat(world, "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>")
var/round_end_sound_sent = FALSE
if(SSticker.round_end_sound)
round_end_sound_sent = TRUE
for(var/thing in GLOB.clients)
var/client/C = thing
if (!C)
continue
C.Export("##action=load_rsc", SSticker.round_end_sound)
sleep(delay)
if(SSticker.delay_end)
to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
return
OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
WORLD_REBOOT(0)
#undef WORLD_REBOOT
/world/proc/OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
SSblackbox.set_details("[feedback_c]","[feedback_r]")
log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
SSblackbox.set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
Master.Shutdown() //run SS shutdowns
RoundEndAnimation(round_end_sound_sent)
kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1) //second parameter ensures only afk clients are kicked
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
for(var/thing in GLOB.clients)
var/client/C = thing
if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
/world/proc/RoundEndAnimation(round_end_sound_sent)
set waitfor = FALSE
var/round_end_sound
if(SSticker.round_end_sound)
round_end_sound = SSticker.round_end_sound
if (!round_end_sound_sent)
for(var/thing in GLOB.clients)
var/client/C = thing
if (!C)
continue
C.Export("##action=load_rsc", round_end_sound)
else
round_end_sound = pick(\
'sound/roundend/newroundsexy.ogg',
'sound/roundend/apcdestroyed.ogg',
'sound/roundend/bangindonk.ogg',
'sound/roundend/leavingtg.ogg',
'sound/roundend/its_only_game.ogg',
'sound/roundend/yeehaw.ogg',
'sound/roundend/disappointed.ogg'\
)
for(var/thing in GLOB.clients)
var/obj/screen/splash/S = new(thing, FALSE)
S.Fade(FALSE,FALSE)
world << sound(round_end_sound)
/world/proc/load_mode()
var/mode = trim(file2text("data/mode.txt"))
if(mode)
GLOB.master_mode = mode
else
GLOB.master_mode = "extended"
log_game("Saved mode is '[GLOB.master_mode]'")
/world/proc/save_mode(the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
/world/proc/load_motd()
GLOB.join_motd = file2text("config/motd.txt") + "<br>" + GLOB.revdata.GetTestMergeInfo()
/world/proc/update_status()
var/s = ""
if (config && config.server_name)
s += "<b>[config.server_name]</b> &#8212; "
s += "<b>[station_name()]</b>";
s += " ("
s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
// s += "[game_version]"
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
s += "</a>"
s += ")"
var/list/features = list()
if(SSticker)
if(GLOB.master_mode)
features += GLOB.master_mode
else
features += "<b>STARTING</b>"
if (!GLOB.enter_allowed)
features += "closed"
features += GLOB.abandon_allowed ? "respawn" : "no respawn"
if (config && config.allow_vote_mode)
features += "vote"
if (config && config.allow_ai)
features += "AI allowed"
var/n = 0
for (var/mob/M in GLOB.player_list)
if (M.client)
n++
if (n > 1)
features += "~[n] players"
else if (n > 0)
features += "~[n] player"
if (!host && config && config.hostedby)
features += "hosted by <b>[config.hostedby]</b>"
if (features)
s += ": [jointext(features, ", ")]"
status = s