Files
Yogstation/code/_onclick/hud/monkey.dm
Bjorn Neergaard 063dd9fb84 Get the code running on 510
* Travis for 510
* Remove json, list2text, text2list, bygex
* Change blind and click catcher to a low plane
2016-02-04 17:19:40 -06:00

154 lines
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/datum/hud/proc/monkey_hud(ui_style = 'icons/mob/screen_midnight.dmi')
adding = list()
other = list()
var/obj/screen/using
var/obj/screen/inventory/inv_box
using = new /obj/screen/act_intent()
using.icon = ui_style
using.icon_state = mymob.a_intent
using.screen_loc = ui_acti
adding += using
action_intent = using
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
adding += using
move_intent = using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
adding += using
inv_box = new /obj/screen/inventory()
inv_box.name = "r_hand"
inv_box.icon = ui_style
inv_box.icon_state = "hand_r_inactive"
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
inv_box.icon_state = "hand_r_active"
inv_box.screen_loc = ui_rhand
inv_box.slot_id = slot_r_hand
inv_box.layer = 19
r_hand_hud_object = inv_box
adding += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "l_hand"
inv_box.icon = ui_style
inv_box.icon_state = "hand_l_inactive"
if(mymob && mymob.hand) //This being 1 means the left hand is in use
inv_box.icon_state = "hand_l_active"
inv_box.screen_loc = ui_lhand
inv_box.slot_id = slot_l_hand
inv_box.layer = 19
l_hand_hud_object = inv_box
adding += inv_box
using = new /obj/screen()
using.name = "hand"
using.icon = ui_style
using.icon_state = "swap_1_m" //extra wide!
using.screen_loc = ui_swaphand1
using.layer = 19
adding += using
using = new /obj/screen()
using.name = "hand"
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand2
using.layer = 19
adding += using
inv_box = new /obj/screen/inventory()
inv_box.name = "mask"
inv_box.icon = ui_style
inv_box.icon_state = "mask"
inv_box.screen_loc = ui_monkey_mask
inv_box.slot_id = slot_wear_mask
inv_box.layer = 19
adding += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "head"
inv_box.icon = ui_style
inv_box.icon_state = "head"
inv_box.screen_loc = ui_monkey_head
inv_box.slot_id = slot_head
inv_box.layer = 19
adding += inv_box
inv_box = new /obj/screen/inventory()
inv_box.name = "back"
inv_box.icon = ui_style
inv_box.icon_state = "back"
inv_box.screen_loc = ui_back
inv_box.slot_id = slot_back
inv_box.layer = 19
adding += inv_box
mymob.throw_icon = new /obj/screen/throw_catch()
mymob.throw_icon.icon = ui_style
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.internals = new /obj/screen/internals()
mymob.internals.screen_loc = ui_internal
mymob.healths = new /obj/screen()
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
mymob.pullin = new /obj/screen/pull()
mymob.pullin.icon = ui_style
mymob.pullin.update_icon(mymob)
mymob.pullin.screen_loc = ui_pull_resist
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.screen_loc = ui_lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.screen_loc = ui_lingstingdisplay
mymob.blind = new /obj/screen()
mymob.blind.icon = 'icons/mob/screen_full.dmi'
mymob.blind.icon_state = "blackimageoverlay"
mymob.blind.name = " "
mymob.blind.screen_loc = "CENTER-7,CENTER-7"
mymob.blind.plane = -80
mymob.blind.mouse_opacity = 0
mymob.damageoverlay = new /obj/screen()
mymob.damageoverlay.icon = 'icons/mob/screen_full.dmi'
mymob.damageoverlay.icon_state = "oxydamageoverlay0"
mymob.damageoverlay.name = "dmg"
mymob.damageoverlay.blend_mode = BLEND_MULTIPLY
mymob.damageoverlay.screen_loc = "CENTER-7,CENTER-7"
mymob.damageoverlay.mouse_opacity = 0
mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
mymob.flash = new /obj/screen()
mymob.flash.icon = 'icons/mob/screen_gen.dmi'
mymob.flash.icon_state = "blank"
mymob.flash.name = "flash"
mymob.flash.screen_loc = "WEST,SOUTH to EAST,NORTH"
mymob.flash.layer = 17
mymob.zone_sel = new /obj/screen/zone_sel()
mymob.zone_sel.icon = ui_style
mymob.zone_sel.update_icon()
mymob.client.screen = list()
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
adding += using
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.internals, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, lingchemdisplay, lingstingdisplay) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += adding + other
mymob.client.screen += mymob.client.void