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* Creates a system to allow server owners to place and maintain their own title screens seperately from the codebase and allow for randomly chosen titles screens. WIP * Essentially a full rewrite. System actually works now! * updates the licensing language to match the rewrite * System now works on a folder system. Just place images into the images folder and the game does the rest! * forgot to add some new files * Removes now depreciated define TITLESCREEN from map files
22 lines
546 B
Plaintext
22 lines
546 B
Plaintext
#if !defined(MAP_FILE)
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// Runtime Station
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// This is a developer sandbox map that will compile and
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// load quickly. Not intended for production deployment.
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#define MINETYPE "lavaland"
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#include "map_files\debug\runtimestation.dmm"
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#define MAP_PATH "map_files/debug"
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#define MAP_FILE "runtimestation.dmm"
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#define MAP_NAME "Runtime Station"
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#define MAP_TRANSITION_CONFIG list(MAIN_STATION = UNAFFECTED)
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#elif !defined(MAP_OVERRIDE)
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#warn a map has already been included, ignoring Runtime Station.
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#endif
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