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* New tator item: Air Shoes New 'air shoes' -intended tot item for 4-5tc -functionally wheelys that can ollie as well -slight maneuverability in 0g just like moths Co-Authored-By: Byemoh <5091394+ToasterBiome@users.noreply.github.com> * things changed -tried giving them the ability to ollie but botched it and idk how -nvm baiomu told me * Update scooter.dm sparks appear on activation of shoes * making it so if atmos is ok and gravity is gone yo can still move * LAST THING DIDNT WORK trying tje walk in pressurized thing again * what do you MEAN UNDEFINED VAR * stole from mothcode again instead fuckin indentationerrors * Update miscellaneous.dm * fuck it dealing with this part later * SPRITES BABEY airshoes have proper worn/item sprites now * changing shoe toggle sprites toggling them on has its own sprite, but working on getting the ollie one to work properly * Update shoes.dmi * another shot at the movement in 0g second attempt at allowing movement in 0g and atmos * headache part 4 * Update miscellaneous.dm * messed up vehicle sprites added in icons for riding but sprites are a bit buggy atm, will replace later when replacements come in * trying to figure out why a button wont change * got it no longer skateboard ollie * just had a worse idea gonna replace noslip with something else * yes its dashing * jorts * jorts 2 * vehicle sprite * last sprite thing added custom sprite for shoe dash * shoes can be renamed now * Update miscellaneous.dm * other actions now available+fixed sprite mistake -removed a redundant line stopping the action from being recognized -removed old shoe vehicle sprites so there's no shoes on top of shoes * adds shoes to uplink and changes dash name -alphabetically added to misc gadgets section -name of dash changed from 'activate air shoes' so its less confusing * Update miscellaneous.dm * fixed a problem walking while dashing used to just interrupt the dash so i just made the dash happen faster * setting up knuckles * trying to get status effect working * got first ability working * trying to set up second action * second power working kinda * got moves and cooldowns working * attempt at keeping track of targets take 2 * made visegrip check all candidates i think ability now properly checks if anybody around is marked before returning * did the same thing for the other move * replacing the bad idea that was the ashy spellblade * adds some sprites and prevents stunlocking * Update necropolis_chests.dm * Update necropolis_chests.dm * last sprites and cleaning up * alternate cooldowns for people and otherwise * Update code/datums/status_effects/knuckleroot.dm Co-authored-by: Byemoh <baiomurang@gmail.com> * Update code/datums/status_effects/knuckleroot.dm Co-authored-by: Byemoh <baiomurang@gmail.com> * Update code/modules/mining/lavaland/necropolis_chests.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update code/modules/mining/lavaland/necropolis_chests.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update code/datums/status_effects/debuffs.dm Co-authored-by: Byemoh <baiomurang@gmail.com> * Update code/modules/mining/lavaland/necropolis_chests.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update code/modules/mining/lavaland/necropolis_chests.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * Update knuckleroot.dm * Update code/modules/mining/lavaland/necropolis_chests.dm Co-authored-by: tattax <71668564+tattax@users.noreply.github.com> * fixes merge conflict Co-authored-by: Byemoh <5091394+ToasterBiome@users.noreply.github.com> Co-authored-by: ToasterBiome <baiomurang@gmail.com> Co-authored-by: tattax <71668564+tattax@users.noreply.github.com>