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Yogstation/code/game/objects/items/devices/scanners.dm
2022-04-15 07:59:07 +10:00

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/*
CONTAINS:
T-RAY
HEALTH ANALYZER
GAS ANALYZER
SLIME SCANNER
NANITE SCANNER
GENE SCANNER
*/
// Describes the three modes of scanning available for health analyzers
#define SCANMODE_HEALTH 0
#define SCANMODE_CHEMICAL 1
#define SCANMODE_WOUND 2
/obj/item/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
custom_price = 10
icon = 'icons/obj/device.dmi'
icon_state = "t-ray0"
var/on = FALSE
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
materials = list(/datum/material/iron=150)
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
/obj/item/t_scanner/proc/toggle_on()
on = !on
icon_state = copytext_char(icon_state, 1, -1) + "[on]"
if(on)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/t_scanner/attack_self(mob/user)
toggle_on()
/obj/item/t_scanner/cyborg_unequip(mob/user)
if(!on)
return
toggle_on()
/obj/item/t_scanner/process()
if(!on)
STOP_PROCESSING(SSobj, src)
return null
scan()
/obj/item/t_scanner/proc/scan()
t_ray_scan(loc)
/proc/t_ray_scan(mob/viewer, flick_time = 8, distance = 3)
if(!ismob(viewer) || !viewer.client)
return
var/list/t_ray_images = list()
for(var/obj/O in orange(distance, viewer) )
if(O.level != 1)
continue
if(O.invisibility == INVISIBILITY_MAXIMUM || HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
if(t_ray_images.len)
flick_overlay(t_ray_images, list(viewer.client), flick_time)
/obj/item/healthanalyzer
name = "health analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "health"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(/datum/material/iron=200)
var/scanmode = 0
var/advanced = FALSE
var/beep_cooldown = 0
/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!"))
return BRUTELOSS
/obj/item/healthanalyzer/attack_self(mob/user)
scanmode = (scanmode + 1) % 3
switch(scanmode)
if(SCANMODE_HEALTH)
to_chat(user, span_notice("You switch the health analyzer to check physical health."))
if(SCANMODE_CHEMICAL)
to_chat(user, span_notice("You switch the health analyzer to scan chemical contents."))
if(SCANMODE_WOUND)
to_chat(user, span_notice("You switch the health analyzer to report extra info on wounds."))
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
flick("[icon_state]-scan", src) //makes it so that it plays the scan animation upon scanning, including clumsy scanning
if(beep_cooldown<world.time)
playsound(src, 'sound/effects/fastbeep.ogg', 20)
beep_cooldown = world.time+40
// Clumsiness/brain damage check
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
to_chat(user, span_notice("You stupidly try to analyze the floor's vitals!"))
user.visible_message(span_warning("[user] has analyzed the floor's vitals!"))
to_chat(user, span_info("Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>"))
to_chat(user, span_info("Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font>"))
to_chat(user, span_info("\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font>"))
to_chat(user, span_info("Body temperature: ???"))
return
user.visible_message(span_notice("[user] has analyzed [M]'s vitals."))
switch(scanmode)
if(SCANMODE_HEALTH)
healthscan(user, M, advanced)
if(SCANMODE_CHEMICAL)
chemscan(user, M)
else
woundscan(user, M, src)
add_fingerprint(user)
// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/M, advanced = FALSE)
if(isliving(user) && (user.incapacitated() || user.eye_blind))
return
//Damage specifics
var/oxy_loss = M.getOxyLoss()
var/tox_loss = M.getToxLoss()
var/fire_loss = M.getFireLoss()
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? span_alert("<b>Deceased</b>") : "<b>[round(M.health/M.maxHealth,0.01)*100] % healthy</b>")
if(HAS_TRAIT(M, TRAIT_FAKEDEATH) && !advanced)
mob_status = span_alert("<b>Deceased</b>")
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, span_danger("Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!"))
to_chat(user, span_info("Analyzing results for [M]:\n\tOverall status: [mob_status]"))
// Damage descriptions
if(brute_loss > 10)
to_chat(user, "\t[span_alert("[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.")]")
if(fire_loss > 10)
to_chat(user, "\t[span_alert("[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.")]")
if(oxy_loss > 10)
to_chat(user, "\t<span class='info'>[span_alert("[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.")]")
if(tox_loss > 10)
to_chat(user, "\t[span_alert("[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.")]")
if(M.getStaminaLoss())
to_chat(user, "\t[span_alert("Subject appears to be suffering from fatigue.")]")
if(advanced)
to_chat(user, "\t[span_info("Fatigue Level: [M.getStaminaLoss()]%.")]")
if (M.getCloneLoss())
to_chat(user, "\t[span_alert("Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.")]")
if(advanced)
to_chat(user, "\t[span_info("Cellular Damage Level: [M.getCloneLoss()].")]")
if (!M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t[span_alert("Subject lacks a brain.")]")
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_WOUND)
trauma_desc += "fracture-derived "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
to_chat(user, "\t[span_alert("Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].")]")
if(C.roundstart_quirks.len)
to_chat(user, "\t[span_info("Subject has the following physiological traits: [C.get_trait_string()].")]")
if(C.has_quirk(/datum/quirk/allergic))
to_chat(user, "\t[span_info("Subject is allergic to the chemical [C.allergies].")]")
if(advanced)
to_chat(user, "\t[span_info("Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.")]")
if(M.has_horror_inside())
to_chat(user, "\t[span_alert("Detected parasitic organism residing in the cranial area.")]")
to_chat(user, "\t[span_alert("Recommended course of action: <b>organ manipulation surgery performed on head.</b>.")]")
if (M.radiation)
to_chat(user, "\t[span_alert("Subject is irradiated.")]")
if(advanced)
to_chat(user, "\t[span_info("Radiation Level: [M.radiation]%.")]")
if(advanced && M.hallucinating())
to_chat(user, "\t[span_info("Subject is hallucinating.")]")
//Eyes and ears
if(advanced)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
if(istype(ears))
var/healthy = TRUE
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
healthy = FALSE
to_chat(user, "\t[span_alert("Subject is genetically deaf.")]")
else if(HAS_TRAIT(C, TRAIT_DEAF))
healthy = FALSE
to_chat(user, "\t[span_alert("Subject is deaf.")]")
else
if(ears.damage)
to_chat(user, "\t[span_alert("Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.")]")
healthy = FALSE
if(ears.deaf)
to_chat(user, "\t[span_alert("Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.")]")
healthy = FALSE
if(healthy)
to_chat(user, "\t[span_info("Healthy.")]")
else
to_chat(user, "\t[span_alert("Subject does not have ears.")]")
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
if(istype(eyes))
var/healthy = TRUE
if(HAS_TRAIT(C, TRAIT_BLIND))
to_chat(user, "\t[span_alert("Subject is blind.")]")
healthy = FALSE
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
to_chat(user, "\t[span_alert("Subject is nearsighted.")]")
healthy = FALSE
if(eyes.damage > 30)
to_chat(user, "\t[span_alert("Subject has severe eye damage.")]")
healthy = FALSE
else if(eyes.damage > 20)
to_chat(user, "\t[span_alert("Subject has significant eye damage.")]")
healthy = FALSE
else if(eyes.damage)
to_chat(user, "\t[span_alert("Subject has minor eye damage.")]")
healthy = FALSE
if(healthy)
to_chat(user, "\t[span_info("Healthy.")]")
else
to_chat(user, "\t[span_alert("Subject does not have eyes.")]")
// Body part damage report
if(iscarbon(M))
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
to_chat(user, span_info("\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font>"))
for(var/obj/item/bodypart/org in damaged)
to_chat(user, "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]")
//Organ damages report
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/no_damage
var/minor_damage
var/major_damage
var/max_damage
var/report_organs = FALSE
//Piece together the lists to be reported
for(var/O in H.internal_organs)
var/obj/item/organ/organ = O
if(istype(O, /obj/item/organ/cyberimp))
var/obj/item/organ/cyberimp/stealthcheck = O
if(stealthcheck.syndicate_implant)
continue
if(organ.organ_flags & ORGAN_FAILING)
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
if(max_damage)
max_damage += ", " //prelude the organ if we've already reported an organ
max_damage += organ.name //this just slaps the organ name into the string of text
else
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
max_damage += organ.name
else if(organ.damage > organ.high_threshold)
report_organs = TRUE
if(major_damage)
major_damage += ", "
major_damage += organ.name
else
major_damage = "\t<span class='info'>Severely Damaged Organs: "
major_damage += organ.name
else if(organ.damage > organ.low_threshold)
report_organs = TRUE
if(minor_damage)
minor_damage += ", "
minor_damage += organ.name
else
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
minor_damage += organ.name
else if ((organ.damage < organ.low_threshold) && (organ.name != "festering ooze"))
report_organs = TRUE // if no organs get reported, it means they have no organs
if(no_damage)
no_damage += ", "
no_damage += organ.name
else
no_damage = "\t<span class='info'>Healthy Organs: "
no_damage += organ.name
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
if(!max_damage)
max_damage = "\t[span_alert("Non-Functional Organs: ")]"
else
max_damage += "</span>"
if(!major_damage)
major_damage = "\t[span_info("Severely Damaged Organs: ")]"
else
major_damage += "</span>"
if(!minor_damage)
minor_damage = "\t[span_info("Mildly Damaged Organs: ")]"
else
minor_damage += "</span>"
if(!no_damage)
no_damage = "\t[span_info("Healthy Organs: ")]"
else
no_damage += "</span>"
to_chat(user, no_damage)
to_chat(user, minor_damage)
to_chat(user, major_damage)
to_chat(user, max_damage)
//Genetic damage
if(advanced && H.has_dna())
to_chat(user, "\t[span_info("Genetic Stability: [H.dna.stability]%.")]")
// Species and body temperature
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/species/S = H.dna.species
var/mutant = FALSE
if (H.dna.check_mutation(HULK) || H.dna.check_mutation(ACTIVE_HULK))
mutant = TRUE
else if (S.mutantlungs != initial(S.mutantlungs))
mutant = TRUE
else if (S.mutant_brain != initial(S.mutant_brain))
mutant = TRUE
else if (S.mutant_heart != initial(S.mutant_heart))
mutant = TRUE
else if (S.mutanteyes != initial(S.mutanteyes))
mutant = TRUE
else if (S.mutantears != initial(S.mutantears))
mutant = TRUE
else if (S.mutanthands != initial(S.mutanthands))
mutant = TRUE
else if (S.mutanttongue != initial(S.mutanttongue))
mutant = TRUE
else if (S.mutanttail != initial(S.mutanttail))
mutant = TRUE
else if (S.mutantliver != initial(S.mutantliver))
mutant = TRUE
else if (S.mutantstomach != initial(S.mutantstomach))
mutant = TRUE
to_chat(user, span_info("Species: [S.name][mutant ? "-derived mutant" : ""]"))
to_chat(user, span_info("Body temperature: [round(M.bodytemperature-T0C,0.1)] &deg;C ([round(M.bodytemperature*1.8-459.67,0.1)] &deg;F)"))
// Time of death
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
to_chat(user, "[span_info("Time of Death:")] [M.tod]")
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
to_chat(user, span_danger("Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!"))
// Wounds
if(iscarbon(M))
var/mob/living/carbon/C = M
var/list/wounded_parts = C.get_wounded_bodyparts()
for(var/i in wounded_parts)
var/obj/item/bodypart/wounded_part = i
var/render_list = "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>Type: [W.name]\nSeverity: [W.severity_text()]\nRecommended Treatment: [W.treat_text]</div>\n" // less lines than in woundscan() so we don't overload people trying to get basic med info
render_list += "</span>"
to_chat(render_list)
for(var/thing in M.diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
to_chat(user, span_alert("<b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text].")) //Yogs - Added a "."
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.is_bleeding())
to_chat(user, span_danger("Subject is bleeding!"))
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL(C))*100)
var/blood_type = C.dna.blood_type
if(blood_id != /datum/reagent/blood)//special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
else
blood_type = blood_id
if(HAS_TRAIT(M, TRAIT_MASQUERADE)) //bloodsuckers
to_chat(user, span_info("Blood level 100%, 560 cl, type: [blood_type]"))
else if(C.blood_volume <= BLOOD_VOLUME_SAFE(C) && C.blood_volume > BLOOD_VOLUME_OKAY(C))
to_chat(user, "[span_danger("LOW blood level [blood_percent] %, [C.blood_volume] cl,")] [span_info("type: [blood_type]")]")
else if(C.blood_volume <= BLOOD_VOLUME_OKAY(C))
to_chat(user, "[span_danger("CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,")] [span_info("type: [blood_type]")]")
else
to_chat(user, span_info("Blood level [blood_percent] %, [C.blood_volume] cl, type: [blood_type]"))
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
if(cyberimp_detect)
to_chat(user, span_notice("Detected cybernetic modifications:"))
to_chat(user, span_notice("[cyberimp_detect]"))
SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, FALSE)
/proc/chemscan(mob/living/user, mob/living/M)
if(istype(M))
if(M.reagents)
if(M.reagents.reagent_list.len)
to_chat(user, span_notice("Subject contains the following reagents:"))
for(var/datum/reagent/R in M.reagents.reagent_list)
to_chat(user, "[span_notice("[round(R.volume, 0.001)] units of [R.name]")][R.overdosed == 1 ? "- [span_boldannounce("OVERDOSING")]" : "."]")
else
to_chat(user, span_notice("Subject contains no reagents."))
if(M.reagents.addiction_list.len)
to_chat(user, span_boldannounce("Subject is addicted to the following reagents:"))
for(var/datum/reagent/R in M.reagents.addiction_list)
to_chat(user, span_danger("[R.name]"))
else
to_chat(user, span_notice("Subject is not addicted to any reagents."))
/obj/item/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health_adv"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
advanced = TRUE
var/list/advanced_surgeries = list()
/obj/item/healthanalyzer/advanced/afterattack(obj/item/O, mob/user, proximity)
. = ..()
if(!proximity)
return
if(istype(O, /obj/item/disk/surgery))
to_chat(user, span_notice("You load the surgery protocol from [O] into [src]."))
var/obj/item/disk/surgery/D = O
if(do_after(user, 1 SECONDS, target = O))
advanced_surgeries |= D.surgeries
return TRUE
if(istype(O, /obj/machinery/computer/operating))
to_chat(user, span_notice("You copy surgery protocols from [O] into [src]."))
var/obj/machinery/computer/operating/OC = O
if(do_after(user, 1 SECONDS, target = O))
advanced_surgeries |= OC.advanced_surgeries
return TRUE
return
/// Displays wounds with extended information on their status vs medscanners
/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
if(!istype(patient))
return
var/render_list = ""
for(var/i in patient.get_wounded_bodyparts())
var/obj/item/bodypart/wounded_part = i
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>[W.get_scanner_description()]</div>\n"
render_list += "</span>"
if(render_list == "")
if(istype(scanner))
// Only emit the cheerful scanner message if this scan came from a scanner
playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
to_chat(user, span_notice("\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no wounds!"))
else
to_chat(user, "<span class='notice ml-1'>No wounds detected in subject.</span>")
else
to_chat(user, jointext(render_list, ""))
/obj/item/healthanalyzer/wound
name = "first aid analyzer"
icon_state = "adv_spectrometer"
desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!"
var/next_encouragement
var/greedy
/obj/item/healthanalyzer/wound/attack_self(mob/user)
if(next_encouragement < world.time)
playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
to_chat(user, span_notice("\The [src] makes a happy ping and [pick(encouragements)]!"))
next_encouragement = world.time + 10 SECONDS
greedy = FALSE
else if(!greedy)
to_chat(user, span_warning("\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement."))
greedy = TRUE
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
if(isliving(user))
var/mob/living/L = user
if(L.getBruteLoss() >= 10)
to_chat(L, span_warning("\The [src] makes a disappointed buzz, chastizing you for asking it for too much encouragement."))
return
to_chat(L, span_warning("\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!"))
L.adjustBruteLoss(4)
L.dropItemToGround(src)
/obj/item/healthanalyzer/wound/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
add_fingerprint(user)
user.visible_message(span_notice("[user] scans [patient] for serious injuries."), span_notice("You scan [patient] for serious injuries."))
if(!istype(patient))
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
to_chat(user, span_notice("\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient]."))
return
woundscan(user, patient, src)
/obj/item/analyzer
desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
name = "analyzer"
custom_price = 10
icon = 'icons/obj/device.dmi'
icon_state = "analyzer"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
tool_behaviour = TOOL_ANALYZER
materials = list(/datum/material/iron=30, /datum/material/glass=20)
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/cooldown = FALSE
var/cooldown_time = 250
var/accuracy // 0 is the best accuracy.
/obj/item/analyzer/examine(mob/user)
. = ..()
. += span_notice("Alt-click [src] to activate the barometer function.")
/obj/item/analyzer/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!"))
return BRUTELOSS
/obj/item/analyzer/attackby(obj/O, mob/living/user)
if(istype(O, /obj/item/bodypart/l_arm/robot) || istype(O, /obj/item/bodypart/r_arm/robot))
to_chat(user, "<span class='notice'>You add [O] to [src].</span>")
qdel(O)
qdel(src)
user.put_in_hands(new /obj/item/bot_assembly/atmosbot)
else
..()
/obj/item/analyzer/attack_self(mob/user)
add_fingerprint(user)
scangasses(user) //yogs start: Makes the gas scanning able to be used elseware
/obj/item/proc/scangasses(mob/user)
//yogs stop
if (user.stat || user.eye_blind)
return
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(user, span_info("<B>Results:</B>"))
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(user, span_info("Pressure: [round(pressure, 0.01)] kPa"))
else
to_chat(user, span_alert("Pressure: [round(pressure, 0.01)] kPa"))
if(total_moles)
var/o2_concentration = environment.get_moles(GAS_O2)/total_moles
var/n2_concentration = environment.get_moles(GAS_N2)/total_moles
var/co2_concentration = environment.get_moles(GAS_CO2)/total_moles
var/plasma_concentration = environment.get_moles(GAS_PLASMA)/total_moles
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, span_info("Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_N2), 0.01)] mol)"))
else
to_chat(user, span_alert("Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_N2), 0.01)] mol)"))
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, span_info("Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_O2), 0.01)] mol)"))
else
to_chat(user, span_alert("Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_O2), 0.01)] mol)"))
if(co2_concentration > 0.01)
to_chat(user, span_alert("CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_CO2), 0.01)] mol)"))
else
to_chat(user, span_info("CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_CO2), 0.01)] mol)"))
if(plasma_concentration > 0.005)
to_chat(user, span_alert("Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_PLASMA), 0.01)] mol)"))
else
to_chat(user, span_info("Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_PLASMA), 0.01)] mol)"))
for(var/id in environment.get_gases())
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = environment.get_moles(id)/total_moles
to_chat(user, span_alert("[GLOB.gas_data.names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)"))
to_chat(user, span_info("Temperature: [round(environment.return_temperature()-T0C, 0.01)] &deg;C ([round(environment.return_temperature(), 0.01)] K)"))
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
if(user.canUseTopic(src, BE_CLOSE))
if(cooldown)
to_chat(user, span_warning("[src]'s barometer function is preparing itself."))
return
var/turf/T = get_turf(user)
if(!T)
return
playsound(src, 'sound/effects/pop.ogg', 100)
var/area/user_area = T.loc
var/datum/weather/ongoing_weather = null
if(!user_area.outdoors)
to_chat(user, span_warning("[src]'s barometer function won't work indoors!"))
return
for(var/V in SSweather.processing)
var/datum/weather/W = V
if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == END_STAGE))
ongoing_weather = W
break
if(ongoing_weather)
if((ongoing_weather.stage == MAIN_STAGE) || (ongoing_weather.stage == WIND_DOWN_STAGE))
to_chat(user, span_warning("[src]'s barometer function can't trace anything while the storm is [ongoing_weather.stage == MAIN_STAGE ? "already here!" : "winding down."]"))
return
to_chat(user, span_notice("The next [ongoing_weather] will hit in [butchertime(ongoing_weather.next_hit_time - world.time)]."))
if(ongoing_weather.aesthetic)
to_chat(user, span_warning("[src]'s barometer function says that the next storm will breeze on by."))
else
var/next_hit = SSweather.next_hit_by_zlevel["[T.z]"]
var/fixed = next_hit ? next_hit - world.time : -1
if(fixed < 0)
to_chat(user, span_warning("[src]'s barometer function was unable to trace any weather patterns."))
else
to_chat(user, span_warning("[src]'s barometer function says a storm will land in approximately [butchertime(fixed)]."))
cooldown = TRUE
addtimer(CALLBACK(src,/obj/item/analyzer/proc/ping), cooldown_time)
/obj/item/analyzer/proc/ping()
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, span_notice("[src]'s barometer function is ready!"))
playsound(src, 'sound/machines/click.ogg', 100)
cooldown = FALSE
/obj/item/analyzer/proc/butchertime(amount)
if(!amount)
return
if(accuracy)
var/inaccurate = round(accuracy*(1/3))
if(prob(50))
amount -= inaccurate
if(prob(50))
amount += inaccurate
return DisplayTimeText(max(1,amount))
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src)
var/icon = target
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(user))] [target].", span_notice("You use the analyzer on [icon2html(icon, user)] [target]."))
to_chat(user, span_boldnotice("Results of analysis of [icon2html(icon, user)] [target]."))
var/list/airs = islist(mixture) ? mixture : list(mixture)
for(var/g in airs)
if(airs.len > 1) //not a unary gas mixture
to_chat(user, span_boldnotice("Node [airs.Find(g)]"))
var/datum/gas_mixture/air_contents = g
var/total_moles = air_contents.total_moles()
var/pressure = air_contents.return_pressure()
var/volume = air_contents.return_volume() //could just do mixture.volume... but safety, I guess?
var/temperature = air_contents.return_temperature()
var/cached_scan_results = air_contents.analyzer_results
if(total_moles > 0)
to_chat(user, span_notice("Moles: [round(total_moles, 0.01)] mol"))
to_chat(user, span_notice("Volume: [volume] L"))
to_chat(user, span_notice("Pressure: [round(pressure,0.01)] kPa"))
for(var/id in air_contents.get_gases())
var/gas_concentration = air_contents.get_moles(id)/total_moles
to_chat(user, span_notice("[GLOB.gas_data.names[id]]: [round(gas_concentration*100, 0.01)] % ([round(air_contents.get_moles(id), 0.01)] mol)"))
to_chat(user, span_notice("Temperature: [round(temperature - T0C,0.01)] &deg;C ([round(temperature, 0.01)] K)"))
else
if(airs.len > 1)
to_chat(user, span_notice("This node is empty!"))
else
to_chat(user, span_notice("[target] is empty!"))
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
var/instability = round(cached_scan_results["fusion"], 0.01)
to_chat(user, span_boldnotice("Large amounts of free neutrons detected in the air indicate that a fusion reaction took place."))
to_chat(user, span_notice("Instability of the last fusion reaction: [instability]."))
return
//slime scanner
/obj/item/slime_scanner
name = "slime scanner"
desc = "A device that analyzes a slime's internal composition and measures its stats."
icon = 'icons/obj/device.dmi'
icon_state = "adv_spectrometer"
item_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
throwforce = 0
throw_speed = 3
throw_range = 7
materials = list(/datum/material/iron=30, /datum/material/glass=20)
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.eye_blind)
return
if (!isslime(M))
to_chat(user, span_warning("This device can only scan slimes!"))
return
var/mob/living/simple_animal/slime/T = M
playsound(src, 'sound/effects/scanbeep.ogg', 30)
slime_scan(T, user)
/proc/slime_scan(mob/living/simple_animal/slime/T, mob/living/user)
to_chat(user, "========================")
to_chat(user, "<b>Slime scan results:</b>")
to_chat(user, span_notice("[T.colour] [T.is_adult ? "adult" : "baby"] slime"))
to_chat(user, "Nutrition: [T.nutrition]/[T.get_max_nutrition()]")
if (T.nutrition < T.get_starve_nutrition())
to_chat(user, span_warning("Warning: slime is starving!"))
else if (T.nutrition < T.get_hunger_nutrition())
to_chat(user, span_warning("Warning: slime is hungry"))
to_chat(user, "Electric charge strength: [T.powerlevel]")
to_chat(user, "Health: [round(T.health/T.maxHealth,0.01)*100]%")
if (T.slime_mutation[4] == T.colour)
to_chat(user, "This slime does not evolve any further.")
else
if (T.slime_mutation[3] == T.slime_mutation[4])
if (T.slime_mutation[2] == T.slime_mutation[1])
to_chat(user, "Possible mutation: [T.slime_mutation[3]]")
to_chat(user, "Genetic instability: [T.mutation_chance/2] % chance of mutation on splitting")
else
to_chat(user, "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)")
to_chat(user, "Genetic instability: [T.mutation_chance] % chance of mutation on splitting")
else
to_chat(user, "Possible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]")
to_chat(user, "Genetic instability: [T.mutation_chance] % chance of mutation on splitting")
if (T.cores > 1)
to_chat(user, "Multiple cores detected")
to_chat(user, "Growth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]")
if(T.effectmod)
to_chat(user, span_notice("Core mutation in progress: [T.effectmod]"))
to_chat(user, "<span class = 'notice'>Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]</span>")
to_chat(user, "========================")
/obj/item/nanite_scanner
name = "nanite scanner"
icon = 'icons/obj/device.dmi'
icon_state = "nanite_scanner"
item_state = "nanite_remote"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner able to detect nanites and their programming."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(/datum/material/iron=200)
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
user.visible_message(span_notice("[user] has analyzed [M]'s nanites."))
add_fingerprint(user)
var/response = SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, TRUE)
if(!response)
to_chat(user, span_info("No nanites detected in the subject."))
/obj/item/sequence_scanner
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
item_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
materials = list(/datum/material/iron=200)
var/list/discovered = list() //hit a dna console to update the scanners database
var/list/buffer
var/ready = TRUE
var/cooldown = 200
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
add_fingerprint(user)
if (!HAS_TRAIT(M, TRAIT_GENELESS) && !HAS_TRAIT(M, TRAIT_BADDNA)) //no scanning if its a husk or DNA-less Species
user.visible_message(span_notice("[user] has analyzed [M]'s genetic sequence."))
gene_scan(M, user)
else
user.visible_message(span_notice("[user] failed to analyse [M]'s genetic sequence."), span_warning("[M] has no readable genetic sequence!"))
/obj/item/sequence_scanner/attack_self(mob/user)
display_sequence(user)
/obj/item/sequence_scanner/attack_self_tk(mob/user)
return
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, span_notice("[name] database updated."))
discovered = C.stored_research.discovered_mutations
else
to_chat(user,span_warning("No database to update from."))
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
if(!iscarbon(C) || !C.has_dna())
return
buffer = C.dna.mutation_index
to_chat(user, span_notice("Subject [C.name]'s DNA sequence has been saved to buffer."))
if(LAZYLEN(buffer))
for(var/A in buffer)
to_chat(user, span_notice("[get_display_name(A)]"))
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
if(!LAZYLEN(buffer) || !ready)
return
var/list/options = list()
for(var/A in buffer)
options += get_display_name(A)
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in options
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
var/sequence
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
if(get_display_name(A) == answer)
sequence = buffer[A]
break
if(sequence)
var/display
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "[span_boldnotice("[display]")]<br>")
ready = FALSE
icon_state = "[icon_state]_recharging"
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
/obj/item/sequence_scanner/proc/recharge()
icon_state = initial(icon_state)
ready = TRUE
/obj/item/sequence_scanner/proc/get_display_name(mutation)
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
if(!HM)
return "ERROR"
if(mutation in discovered)
return "[HM.name] ([HM.alias])"
else
return HM.alias
#undef SCANMODE_HEALTH
#undef SCANMODE_CHEMICAL
#undef SCANMODE_WOUND