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Yogstation/code/game/objects/items/grenades/ghettobomb.dm
Maxim 1c7917c823 Adds a pipebomb recipe, for all your mailbombing needs (#13537)
* kermit

* Revert "kermit"

This reverts commit c44c865773.

* checked your mail recently?

* whoopsie

* the gla
2022-04-01 18:02:20 -05:00

105 lines
3.3 KiB
Plaintext

//improvised explosives//
/obj/item/grenade/iedcasing
name = "improvised firebomb"
desc = "A weak, improvised incendiary device."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/grenade.dmi'
icon_state = "improvised_grenade"
item_state = "flashbang"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
throw_speed = 3
throw_range = 7
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
active = 0
det_time = 50
display_timer = 0
var/range = 3
var/list/times
/obj/item/grenade/iedcasing/Initialize()
. = ..()
add_overlay("improvised_grenade_filled")
add_overlay("improvised_grenade_wired")
times = list("5" = 10, "-1" = 20, "[rand(30,80)]" = 50, "[rand(65,180)]" = 20)// "Premature, Dud, Short Fuse, Long Fuse"=[weighting value]
det_time = text2num(pickweight(times))
if(det_time < 0) //checking for 'duds'
range = 1
det_time = rand(30,80)
else
range = pick(2,2,2,3,3,3,4)
/obj/item/grenade/iedcasing/CheckParts(list/parts_list)
..()
var/obj/item/reagent_containers/food/drinks/soda_cans/can = locate() in contents
if(can)
can.pixel_x = 0 //Reset the sprite's position to make it consistent with the rest of the IED
can.pixel_y = 0
var/mutable_appearance/can_underlay = new(can)
can_underlay.layer = FLOAT_LAYER
can_underlay.plane = FLOAT_PLANE
underlays += can_underlay
/obj/item/grenade/iedcasing/attack_self(mob/user) //
if(!active)
if(clown_check(user))
to_chat(user, span_warning("You light the [name]!"))
cut_overlay("improvised_grenade_filled")
preprime(user, null, FALSE)
/obj/item/grenade/iedcasing/prime() //Blowing that can up
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
qdel(src)
/obj/item/grenade/iedcasing/examine(mob/user)
. = ..()
. += "You can't tell when it will explode!"
/obj/item/grenade/pipebomb
name = "improvised pipebomb"
desc = "A weak, improvised explosive with a mousetrap attached. For all your mailbombing needs."
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/grenade.dmi'
icon_state = "pipebomb"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
throw_speed = 3
throw_range = 7
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
active = 0
var/armed = 0
display_timer = 0
/obj/item/grenade/pipebomb/Initialize()
. = ..()
/obj/item/grenade/pipebomb/attack_self(mob/user)
if(!armed)
to_chat(user, span_warning("You pull back the mousetrap, arming the [name]! It will detonate whenever someone opens the container it is put inside of!"))
playsound(src, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3)
log_admin("[key_name(user)] armed a [name] at [AREACOORD(src)]")
armed = 1
else
to_chat(user, span_warning("The [name] is already armed!"))
/obj/item/grenade/pipebomb/on_found(mob/finder)
if(armed)
if(finder)
to_chat(finder, span_userdanger("Oh fuck-"))
preprime(finder, TRUE, FALSE)
return TRUE //end the search!
else
visible_message(span_warning("[src] detonates!"))
preprime(finder, TRUE, FALSE)
return FALSE
return FALSE
/obj/item/grenade/pipebomb/prime() //Blowing that can up
update_mob()
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball. same as the IED.
qdel(src)