Files
Yogstation/code/game/objects/items/implants/implantcase.dm
nmajask 52940cd837 Kills items-and-weapons.dmi (#13538)
* items-and-weapons.dmi is no more

All my homies hate items-and-weapons.dmi

* ack

* ack x2

* Update bloodsucker_crypt.dm
2022-04-10 23:04:45 +01:00

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Plaintext

/obj/item/implantcase
name = "implant case"
desc = "A glass case containing an implant."
icon = 'icons/obj/implants.dmi'
icon_state = "implantcase-0"
item_state = "implantcase"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_TINY
materials = list(/datum/material/glass=500)
var/obj/item/implant/imp = null
var/imp_type
/obj/item/implantcase/update_icon()
if(imp)
icon_state = "implantcase-[imp.item_color]"
reagents = imp.reagents
else
icon_state = "implantcase-0"
reagents = null
/obj/item/implantcase/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
if(!user.is_literate())
to_chat(user, span_notice("You scribble illegibly on the side of [src]!"))
return
var/t = stripped_input(user, "What would you like the label to be?", name, null)
if(user.get_active_held_item() != W)
return
if(!user.canUseTopic(src, BE_CLOSE))
return
if(t)
name = "implant case - '[t]'"
else
name = "implant case"
else if(istype(W, /obj/item/implanter))
var/obj/item/implanter/I = W
if(I.imp)
if(imp || I.imp.imp_in)
return
I.imp.forceMove(src)
imp = I.imp
I.imp = null
update_icon()
I.update_icon()
else
if(imp)
if(I.imp)
return
imp.forceMove(I)
I.imp = imp
imp = null
update_icon()
I.update_icon()
else
return ..()
/obj/item/implantcase/Initialize(mapload)
. = ..()
if(imp_type)
imp = new imp_type(src)
update_icon()
/obj/item/implantcase/tracking
name = "implant case - 'Tracking'"
desc = "A glass case containing a tracking implant."
imp_type = /obj/item/implant/tracking
/obj/item/implantcase/weapons_auth
name = "implant case - 'Firearms Authentication'"
desc = "A glass case containing a firearms authentication implant."
imp_type = /obj/item/implant/weapons_auth
/obj/item/implantcase/adrenaline
name = "implant case - 'Adrenaline'"
desc = "A glass case containing an adrenaline implant."
imp_type = /obj/item/implant/adrenalin