mirror of
https://github.com/yogstation13/Yogstation.git
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* Steals tg's span macros * Fix alphabet * Updated some more spans * Misses a conflict * Fix compile errors * Converts more spans * oops
544 lines
17 KiB
Plaintext
544 lines
17 KiB
Plaintext
/*
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CONTAINS:
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BEDSHEETS
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LINEN BINS
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*/
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/obj/item/bedsheet
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name = "bedsheet"
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/bedsheets.dmi'
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lefthand_file = 'icons/mob/inhands/misc/bedsheet_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/bedsheet_righthand.dmi'
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icon_state = "sheetwhite"
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item_state = "sheetwhite"
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slot_flags = ITEM_SLOT_NECK
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layer = MOB_LAYER
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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item_color = "white"
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resistance_flags = FLAMMABLE
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var/newbedpath = null
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dog_fashion = /datum/dog_fashion/head/ghost
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var/list/dream_messages = list("white")
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/obj/item/bedsheet/attack(mob/living/M, mob/user)
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if(!attempt_initiate_surgery(src, M, user))
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..()
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/obj/item/bedsheet/attack_self(mob/user)
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if(newbedpath)
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var/obj/item/bedsheet/sheet = new newbedpath(drop_location())
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if(sheet)
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sheet.name = name
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sheet.icon_state = icon_state
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sheet.item_state = item_state
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sheet.item_color = item_color
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sheet.dream_messages = dream_messages
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qdel(src)
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user.put_in_active_hand(sheet)
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to_chat(user, span_notice("You adjust the bedsheet to be worn on your head!"))
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else
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to_chat(user, span_notice("You cannot adjust this bedsheet!"))
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/obj/item/bedsheet/AltClick(mob/user)
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if(!user.CanReach(src)) //No telekenetic grabbing.
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return
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if(!user.dropItemToGround(src))
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return
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if(layer == initial(layer))
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layer = ABOVE_MOB_LAYER
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to_chat(user, span_notice("You cover yourself with [src]."))
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else
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layer = initial(layer)
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to_chat(user, span_notice("You smooth [src] out beneath you."))
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add_fingerprint(user)
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return
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/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
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if(I.tool_behaviour == TOOL_WIRECUTTER || I.is_sharp())
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// yogs start - disable infinite holocloth
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to_chat(user, span_notice("You tear [src] up."))
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if(flags_1 & HOLOGRAM_1)
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qdel(src)
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return
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var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
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transfer_fingerprints_to(C)
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C.add_fingerprint(user)
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qdel(src)
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// yogs end
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else
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return ..()
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/obj/item/bedsheet/blue
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icon_state = "sheetblue"
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item_state = "sheetblue"
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item_color = "blue"
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dream_messages = list("blue")
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newbedpath = /obj/item/bedsheet/adjusted/blue
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/obj/item/bedsheet/green
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icon_state = "sheetgreen"
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item_state = "sheetgreen"
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item_color = "green"
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dream_messages = list("green")
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newbedpath = /obj/item/bedsheet/adjusted/green
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/obj/item/bedsheet/grey
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icon_state = "sheetgrey"
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item_state = "sheetgrey"
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item_color = "grey"
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dream_messages = list("grey")
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/obj/item/bedsheet/orange
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icon_state = "sheetorange"
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item_state = "sheetorange"
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item_color = "orange"
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dream_messages = list("orange")
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newbedpath = /obj/item/bedsheet/adjusted/orange
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/obj/item/bedsheet/purple
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icon_state = "sheetpurple"
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item_state = "sheetpurple"
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item_color = "purple"
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dream_messages = list("purple")
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newbedpath = /obj/item/bedsheet/adjusted/purple
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/obj/item/bedsheet/patriot
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name = "patriotic bedsheet"
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desc = "You've never felt more free than when sleeping on this."
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icon_state = "sheetUSA"
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item_state = "sheetUSA"
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item_color = "sheetUSA"
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dream_messages = list("America", "freedom", "fireworks", "bald eagles")
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/obj/item/bedsheet/rainbow
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name = "rainbow bedsheet"
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desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
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icon_state = "sheetrainbow"
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item_state = "sheetrainbow"
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item_color = "rainbow"
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dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
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newbedpath = /obj/item/bedsheet/adjusted/rainbow
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/obj/item/bedsheet/red
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icon_state = "sheetred"
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item_state = "sheetred"
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item_color = "red"
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dream_messages = list("red")
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newbedpath = /obj/item/bedsheet/adjusted/red
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/obj/item/bedsheet/yellow
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icon_state = "sheetyellow"
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item_state = "sheetyellow"
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item_color = "yellow"
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dream_messages = list("yellow")
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newbedpath = /obj/item/bedsheet/adjusted/yellow
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/obj/item/bedsheet/mime
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name = "mime's blanket"
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desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
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icon_state = "sheetmime"
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item_state = "sheetmime"
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item_color = "mime"
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dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
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newbedpath = /obj/item/bedsheet/adjusted/mime
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/obj/item/bedsheet/clown
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name = "clown's blanket"
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desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
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icon_state = "sheetclown"
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item_state = "sheetrainbow"
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item_color = "clown"
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dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
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newbedpath = /obj/item/bedsheet/adjusted/clown
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/obj/item/bedsheet/captain
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name = "captain's bedsheet"
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desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
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icon_state = "sheetcaptain"
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item_state = "sheetcaptain"
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item_color = "captain"
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dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
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newbedpath = /obj/item/bedsheet/adjusted/captain
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/obj/item/bedsheet/rd
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name = "research director's bedsheet"
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desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
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icon_state = "sheetrd"
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item_state = "sheetrd"
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item_color = "director"
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dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
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newbedpath = /obj/item/bedsheet/adjusted/rd
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// for Free Golems.
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/obj/item/bedsheet/rd/royal_cape
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name = "Royal Cape of the Liberator"
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desc = "Majestic."
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dream_messages = list("mining", "stone", "a golem", "freedom", "doing whatever")
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/obj/item/bedsheet/medical
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name = "medical blanket"
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desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
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icon_state = "sheetmedical"
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item_state = "sheetmedical"
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item_color = "medical"
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dream_messages = list("healing", "life", "surgery", "a doctor")
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newbedpath = /obj/item/bedsheet/adjusted/medical
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/obj/item/bedsheet/cmo
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name = "chief medical officer's bedsheet"
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desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
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icon_state = "sheetcmo"
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item_state = "sheetcmo"
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item_color = "cmo"
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dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
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/obj/item/bedsheet/hos
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name = "head of security's bedsheet"
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desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
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icon_state = "sheethos"
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item_state = "sheethos"
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item_color = "hosred"
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dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
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newbedpath = /obj/item/bedsheet/adjusted/hos
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/obj/item/bedsheet/hop
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name = "head of personnel's bedsheet"
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desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
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icon_state = "sheethop"
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item_state = "sheethop"
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item_color = "hop"
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dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
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newbedpath = /obj/item/bedsheet/adjusted/hop
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/obj/item/bedsheet/ce
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name = "chief engineer's bedsheet"
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desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
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icon_state = "sheetce"
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item_state = "sheetce"
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item_color = "chief"
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dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
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newbedpath = /obj/item/bedsheet/adjusted/ce
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/obj/item/bedsheet/qm
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name = "quartermaster's bedsheet"
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desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
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icon_state = "sheetqm"
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item_state = "sheetqm"
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item_color = "qm"
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dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
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/obj/item/bedsheet/brown
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icon_state = "sheetbrown"
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item_state = "sheetbrown"
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item_color = "cargo"
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dream_messages = list("brown")
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newbedpath = /obj/item/bedsheet/adjusted/brown
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/obj/item/bedsheet/black
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icon_state = "sheetblack"
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item_state = "sheetblack"
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item_color = "black"
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dream_messages = list("black")
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/obj/item/bedsheet/centcom
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name = "\improper CentCom bedsheet"
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desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
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icon_state = "sheetcentcom"
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item_state = "sheetcentcom"
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item_color = "centcom"
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dream_messages = list("a unique ID", "authority", "artillery", "an ending")
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/obj/item/bedsheet/syndie
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name = "syndicate bedsheet"
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desc = "It has a syndicate emblem and it has an aura of evil."
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icon_state = "sheetsyndie"
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item_state = "sheetsyndie"
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item_color = "syndie"
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dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
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/obj/item/bedsheet/cult
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name = "cultist's bedsheet"
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desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
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icon_state = "sheetcult"
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item_state = "sheetcult"
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item_color = "cult"
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dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
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/obj/item/bedsheet/wiz
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name = "wizard's bedsheet"
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desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
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icon_state = "sheetwiz"
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item_state = "sheetwiz"
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item_color = "wiz"
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dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
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/obj/item/bedsheet/nanotrasen
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name = "nanotrasen bedsheet"
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desc = "It has the Nanotrasen logo on it and has an aura of duty."
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icon_state = "sheetNT"
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item_state = "sheetNT"
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item_color = "nanotrasen"
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dream_messages = list("authority", "an ending")
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/obj/item/bedsheet/ian
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icon_state = "sheetian"
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item_state = "sheetian"
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item_color = "ian"
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dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
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/obj/item/bedsheet/cosmos
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name = "cosmic space bedsheet"
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desc = "Made from the dreams of those who wonder at the stars."
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icon_state = "sheetcosmos"
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item_state = "sheetcosmos"
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item_color = "cosmos"
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dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
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light_power = 2
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light_range = 1.4
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/obj/item/bedsheet/random
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icon_state = "random_bedsheet"
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item_color = "rainbow"
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name = "random bedsheet"
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desc = "If you're reading this description ingame, something has gone wrong! Honk!"
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/obj/item/bedsheet/random/Initialize()
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..()
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var/type = pick(typesof(/obj/item/bedsheet) - /obj/item/bedsheet/random)
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new type(loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/bedsheet/dorms
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icon_state = "random_bedsheet"
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item_color = "rainbow"
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name = "random dorms bedsheet"
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desc = "If you're reading this description ingame, something has gone wrong! Honk!"
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/obj/item/bedsheet/dorms/Initialize()
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..()
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var/type = pickweight(list("Colors" = 80, "Special" = 20))
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switch(type)
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if("Colors")
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type = pick(list(/obj/item/bedsheet,
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/obj/item/bedsheet/blue,
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/obj/item/bedsheet/green,
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/obj/item/bedsheet/grey,
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/obj/item/bedsheet/orange,
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/obj/item/bedsheet/purple,
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/obj/item/bedsheet/red,
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/obj/item/bedsheet/yellow,
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/obj/item/bedsheet/brown,
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/obj/item/bedsheet/black))
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if("Special")
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type = pick(list(/obj/item/bedsheet/patriot,
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/obj/item/bedsheet/rainbow,
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/obj/item/bedsheet/ian,
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/obj/item/bedsheet/cosmos,
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/obj/item/bedsheet/nanotrasen))
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new type(loc)
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return INITIALIZE_HINT_QDEL
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/obj/structure/bedsheetbin
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name = "linen bin"
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desc = "It looks rather cosy."
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = TRUE
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resistance_flags = FLAMMABLE
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max_integrity = 70
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var/amount = 10
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var/list/sheets = list()
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var/obj/item/hidden = null
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/obj/structure/bedsheetbin/empty
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amount = 0
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icon_state = "linenbin-empty"
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anchored = FALSE
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/obj/structure/bedsheetbin/examine(mob/user)
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. = ..()
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if(amount < 1)
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. += "There are no bed sheets in the bin."
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else if(amount == 1)
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. += "There is one bed sheet in the bin."
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else
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. += "There are [amount] bed sheets in the bin."
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/obj/structure/bedsheetbin/update_icon()
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switch(amount)
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if(0)
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icon_state = "linenbin-empty"
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if(1 to 5)
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icon_state = "linenbin-half"
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else
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icon_state = "linenbin-full"
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/obj/structure/bedsheetbin/fire_act(exposed_temperature, exposed_volume)
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if(amount)
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amount = 0
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update_icon()
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..()
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/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/bedsheet))
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if(!user.transferItemToLoc(I, src))
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return
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sheets.Add(I)
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amount++
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to_chat(user, span_notice("You put [I] in [src]."))
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update_icon()
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else if(default_unfasten_wrench(user, I, 5))
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return
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else if(I.tool_behaviour == TOOL_SCREWDRIVER)
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if(flags_1 & NODECONSTRUCT_1)
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return
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if(amount)
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to_chat(user, "<span clas='warn'>The [src] must be empty first!</span>")
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return
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if(I.use_tool(src, user, 5, volume=50))
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to_chat(user, "<span clas='notice'>You disassemble the [src].</span>")
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new /obj/item/stack/rods(loc, 2)
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qdel(src)
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else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
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if(!user.transferItemToLoc(I, src))
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to_chat(user, span_warning("\The [I] is stuck to your hand, you cannot hide it among the sheets!"))
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return
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hidden = I
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to_chat(user, span_notice("You hide [I] among the sheets."))
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/obj/structure/bedsheetbin/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/bedsheetbin/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(isliving(user))
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var/mob/living/L = user
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if(!(L.mobility_flags & MOBILITY_PICKUP))
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return
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if(amount >= 1)
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amount--
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var/obj/item/bedsheet/B
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if(sheets.len > 0)
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B = sheets[sheets.len]
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sheets.Remove(B)
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else
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B = new /obj/item/bedsheet(loc)
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B.forceMove(drop_location())
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user.put_in_hands(B)
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to_chat(user, span_notice("You take [B] out of [src]."))
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update_icon()
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if(hidden)
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hidden.forceMove(drop_location())
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to_chat(user, span_notice("[hidden] falls out of [B]!"))
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hidden = null
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add_fingerprint(user)
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/obj/structure/bedsheetbin/attack_tk(mob/user)
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if(amount >= 1)
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amount--
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var/obj/item/bedsheet/B
|
|
if(sheets.len > 0)
|
|
B = sheets[sheets.len]
|
|
sheets.Remove(B)
|
|
|
|
else
|
|
B = new /obj/item/bedsheet(loc)
|
|
|
|
B.forceMove(drop_location())
|
|
to_chat(user, span_notice("You telekinetically remove [B] from [src]."))
|
|
update_icon()
|
|
|
|
if(hidden)
|
|
hidden.forceMove(drop_location())
|
|
hidden = null
|
|
|
|
|
|
add_fingerprint(user)
|
|
|
|
/obj/item/bedsheet/adjusted
|
|
slot_flags = ITEM_SLOT_HEAD
|
|
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEGLOVES|HIDEJUMPSUIT|HIDENECK|HIDEFACIALHAIR|HIDESUITSTORAGE
|
|
body_parts_covered = CHEST|LEGS|FEET|ARMS|HANDS|HEAD
|
|
flags_cover = MASKCOVERSEYES|MASKCOVERSMOUTH|HEADCOVERSMOUTH
|
|
var/oldbedpath = null
|
|
|
|
/obj/item/bedsheet/adjusted/attack_self(mob/user)
|
|
if(oldbedpath)
|
|
var/obj/item/bedsheet/sheet = new oldbedpath(drop_location())
|
|
if(sheet)
|
|
qdel(src)
|
|
user.put_in_active_hand(sheet)
|
|
to_chat(user, span_notice("You adjust the bedsheet to be worn on your neck!"))
|
|
else
|
|
to_chat(user, span_notice("You cannot adjust this bedsheet!"))
|
|
|
|
/obj/item/bedsheet/adjusted/blue
|
|
oldbedpath = /obj/item/bedsheet/blue
|
|
|
|
/obj/item/bedsheet/adjusted/green
|
|
oldbedpath = /obj/item/bedsheet/green
|
|
|
|
/obj/item/bedsheet/adjusted/grey
|
|
oldbedpath = /obj/item/bedsheet/grey
|
|
|
|
/obj/item/bedsheet/adjusted/orange
|
|
oldbedpath = /obj/item/bedsheet/orange
|
|
|
|
/obj/item/bedsheet/adjusted/purple
|
|
oldbedpath = /obj/item/bedsheet/purple
|
|
|
|
/obj/item/bedsheet/adjusted/rainbow
|
|
oldbedpath = /obj/item/bedsheet/rainbow
|
|
|
|
/obj/item/bedsheet/adjusted/red
|
|
oldbedpath = /obj/item/bedsheet/red
|
|
|
|
/obj/item/bedsheet/adjusted/yellow
|
|
oldbedpath = /obj/item/bedsheet/yellow
|
|
|
|
/obj/item/bedsheet/adjusted/mime
|
|
oldbedpath = /obj/item/bedsheet/mime
|
|
|
|
/obj/item/bedsheet/adjusted/clown
|
|
oldbedpath = /obj/item/bedsheet/clown
|
|
|
|
/obj/item/bedsheet/adjusted/captain
|
|
oldbedpath = /obj/item/bedsheet/captain
|
|
|
|
/obj/item/bedsheet/adjusted/rd
|
|
oldbedpath = /obj/item/bedsheet/rd
|
|
|
|
/obj/item/bedsheet/adjusted/medical
|
|
oldbedpath = /obj/item/bedsheet/medical
|
|
|
|
/obj/item/bedsheet/adjusted/hos
|
|
oldbedpath = /obj/item/bedsheet/hos
|
|
|
|
/obj/item/bedsheet/adjusted/hop
|
|
oldbedpath = /obj/item/bedsheet/hop
|
|
|
|
/obj/item/bedsheet/adjusted/ce
|
|
oldbedpath = /obj/item/bedsheet/ce
|
|
|
|
/obj/item/bedsheet/adjusted/brown
|
|
oldbedpath = /obj/item/bedsheet/brown
|