Files
Yogstation/code/game/objects/structures/loom.dm
adamsong 3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00

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#define FABRIC_PER_SHEET 4
/obj/structure/loom
name = "loom"
desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "loom"
density = TRUE
anchored = TRUE
/obj/structure/loom/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/stack/sheet))
var/obj/item/stack/sheet/W = I
if(W.is_fabric && W.amount > 1)
user.show_message(span_notice("You start weaving the [W.name] through the loom.."), MSG_VISUAL)
if(W.use_tool(src, user, W.pull_effort))
new W.loom_result(drop_location())
user.show_message(span_notice("You weave the [W.name] into a workable fabric."), MSG_VISUAL)
W.amount = (W.amount - FABRIC_PER_SHEET)
if(W.amount < 1)
qdel(W)
else
user.show_message(span_notice("You need a valid fabric and at least [FABRIC_PER_SHEET] of said fabric before using this."))
else
return ..()
#undef FABRIC_PER_SHEET