mirror of
https://github.com/yogstation13/Yogstation.git
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312 lines
9.0 KiB
Plaintext
312 lines
9.0 KiB
Plaintext
/*
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CONTAINS:
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BEDSHEETS
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LINEN BINS
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*/
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/obj/item/weapon/bedsheet
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name = "bedsheet"
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desc = "A surprisingly soft linen bedsheet."
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icon = 'icons/obj/bedsheets.dmi'
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icon_state = "sheetwhite"
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item_state = "bedsheet"
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slot_flags = SLOT_NECK
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layer = MOB_LAYER
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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item_color = "white"
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resistance_flags = FLAMMABLE
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dog_fashion = /datum/dog_fashion/head/ghost
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/obj/item/weapon/bedsheet/attack(mob/living/M, mob/user)
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if(!attempt_initiate_surgery(src, M, user))
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..()
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/obj/item/weapon/bedsheet/attack_self(mob/user)
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user.drop_item()
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if(layer == initial(layer))
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layer = ABOVE_MOB_LAYER
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user << "<span class='notice'>You cover yourself with [src].</span>"
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else
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layer = initial(layer)
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user << "<span class='notice'>You smooth [src] out beneath you.</span>"
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add_fingerprint(user)
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return
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/obj/item/weapon/bedsheet/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wirecutters) || I.is_sharp())
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var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
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transfer_fingerprints_to(C)
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C.add_fingerprint(user)
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qdel(src)
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user << "<span class='notice'>You tear [src] up.</span>"
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else
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return ..()
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/obj/item/weapon/bedsheet/blue
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icon_state = "sheetblue"
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item_color = "blue"
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/obj/item/weapon/bedsheet/green
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icon_state = "sheetgreen"
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item_color = "green"
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/obj/item/weapon/bedsheet/orange
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icon_state = "sheetorange"
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item_color = "orange"
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/obj/item/weapon/bedsheet/purple
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icon_state = "sheetpurple"
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item_color = "purple"
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/obj/item/weapon/bedsheet/patriot
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name = "patriotic bedsheet"
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desc = "You've never felt more free than when sleeping on this."
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icon_state = "sheetUSA"
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item_color = "sheetUSA"
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/obj/item/weapon/bedsheet/rainbow
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name = "rainbow bedsheet"
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desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
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icon_state = "sheetrainbow"
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item_color = "rainbow"
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/obj/item/weapon/bedsheet/red
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icon_state = "sheetred"
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item_color = "red"
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/obj/item/weapon/bedsheet/yellow
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icon_state = "sheetyellow"
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item_color = "yellow"
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/obj/item/weapon/bedsheet/mime
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name = "mime's blanket"
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desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
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icon_state = "sheetmime"
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item_color = "mime"
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/obj/item/weapon/bedsheet/clown
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name = "clown's blanket"
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desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
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icon_state = "sheetclown"
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item_color = "clown"
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/obj/item/weapon/bedsheet/captain
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name = "captain's bedsheet"
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desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
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icon_state = "sheetcaptain"
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item_color = "captain"
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/obj/item/weapon/bedsheet/rd
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name = "research director's bedsheet"
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desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
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icon_state = "sheetrd"
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item_color = "director"
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/obj/item/weapon/bedsheet/medical
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name = "medical blanket"
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desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
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icon_state = "sheetmedical"
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item_color = "medical"
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/obj/item/weapon/bedsheet/cmo
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name = "chief medical officer's bedsheet"
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desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
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icon_state = "sheetcmo"
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item_color = "cmo"
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/obj/item/weapon/bedsheet/hos
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name = "head of security's bedsheet"
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desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
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icon_state = "sheethos"
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item_color = "hosred"
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/obj/item/weapon/bedsheet/hop
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name = "head of personnel's bedsheet"
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desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
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icon_state = "sheethop"
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item_color = "hop"
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/obj/item/weapon/bedsheet/ce
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name = "chief engineer's bedsheet"
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desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
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icon_state = "sheetce"
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item_color = "chief"
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/obj/item/weapon/bedsheet/qm
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name = "quartermaster's bedsheet"
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desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
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icon_state = "sheetqm"
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item_color = "qm"
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/obj/item/weapon/bedsheet/brown
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icon_state = "sheetbrown"
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item_color = "cargo"
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/obj/item/weapon/bedsheet/black
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icon_state = "sheetblack"
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item_color = "black"
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/obj/item/weapon/bedsheet/centcom
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name = "\improper Centcom bedsheet"
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desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
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icon_state = "sheetcentcom"
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item_color = "centcom"
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/obj/item/weapon/bedsheet/syndie
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name = "syndicate bedsheet"
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desc = "It has a syndicate emblem and it has an aura of evil."
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icon_state = "sheetsyndie"
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item_color = "syndie"
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/obj/item/weapon/bedsheet/cult
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name = "cultist's bedsheet"
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desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
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icon_state = "sheetcult"
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item_color = "cult"
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/obj/item/weapon/bedsheet/wiz
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name = "wizard's bedsheet"
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desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
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icon_state = "sheetwiz"
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item_color = "wiz"
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/obj/item/weapon/bedsheet/nanotrasen
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name = "nanotrasen bedsheet"
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desc = "It has the Nanotrasen logo on it and has an aura of duty."
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icon_state = "sheetNT"
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item_color = "nanotrasen"
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/obj/item/weapon/bedsheet/ian
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icon_state = "sheetian"
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item_color = "ian"
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/obj/item/weapon/bedsheet/random
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icon_state = "sheetrainbow"
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item_color = "rainbow"
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name = "random bedsheet"
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desc = "If you're reading this description ingame, something has gone wrong! Honk!"
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/obj/item/weapon/bedsheet/random/New()
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var/obj/item/weapon/bedsheet/B = pick(subtypesof(/obj/item/weapon/bedsheet) - /obj/item/weapon/bedsheet/random)
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name = initial(B.name)
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desc = initial(B.desc)
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icon_state = initial(B.icon_state)
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item_state = initial(B.item_state)
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item_color = initial(B.item_color)
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/obj/structure/bedsheetbin
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name = "linen bin"
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desc = "It looks rather cosy."
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = 1
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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var/amount = 10
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var/list/sheets = list()
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var/obj/item/hidden = null
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/obj/structure/bedsheetbin/examine(mob/user)
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..()
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if(amount < 1)
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user << "There are no bed sheets in the bin."
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else if(amount == 1)
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user << "There is one bed sheet in the bin."
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else
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user << "There are [amount] bed sheets in the bin."
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/obj/structure/bedsheetbin/update_icon()
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switch(amount)
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if(0)
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icon_state = "linenbin-empty"
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if(1 to 5)
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icon_state = "linenbin-half"
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else
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icon_state = "linenbin-full"
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/obj/structure/bedsheetbin/fire_act(exposed_temperature, exposed_volume)
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if(amount)
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amount = 0
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update_icon()
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..()
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/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/bedsheet))
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if(!user.drop_item())
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return
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I.loc = src
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sheets.Add(I)
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amount++
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user << "<span class='notice'>You put [I] in [src].</span>"
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update_icon()
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else if(amount && !hidden && I.w_class < WEIGHT_CLASS_BULKY) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
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if(!user.drop_item())
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user << "<span class='warning'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>"
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return
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I.loc = src
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hidden = I
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user << "<span class='notice'>You hide [I] among the sheets.</span>"
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/obj/structure/bedsheetbin/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/bedsheetbin/attack_hand(mob/user)
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if(user.lying)
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return
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if(amount >= 1)
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amount--
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var/obj/item/weapon/bedsheet/B
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if(sheets.len > 0)
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B = sheets[sheets.len]
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sheets.Remove(B)
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else
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B = new /obj/item/weapon/bedsheet(loc)
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B.loc = user.loc
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user.put_in_hands(B)
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user << "<span class='notice'>You take [B] out of [src].</span>"
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update_icon()
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if(hidden)
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hidden.loc = user.loc
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user << "<span class='notice'>[hidden] falls out of [B]!</span>"
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hidden = null
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add_fingerprint(user)
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/obj/structure/bedsheetbin/attack_tk(mob/user)
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if(amount >= 1)
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amount--
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var/obj/item/weapon/bedsheet/B
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if(sheets.len > 0)
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B = sheets[sheets.len]
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sheets.Remove(B)
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else
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B = new /obj/item/weapon/bedsheet(loc)
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B.loc = loc
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user << "<span class='notice'>You telekinetically remove [B] from [src].</span>"
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update_icon()
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if(hidden)
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hidden.loc = loc
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hidden = null
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add_fingerprint(user)
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