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157 lines
4.6 KiB
Plaintext
157 lines
4.6 KiB
Plaintext
#define ENGINE_UNWRENCHED 0
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#define ENGINE_WRENCHED 1
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#define ENGINE_WELDED 2
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#define ENGINE_WELDTIME 200
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/obj/structure/shuttle
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name = "shuttle"
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icon = 'icons/turf/shuttle.dmi'
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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max_integrity = 500
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armor = list(MELEE = 100, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 70) //default + ignores melee
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/obj/structure/shuttle/engine
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name = "engine"
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desc = "A bluespace engine used to make shuttles move."
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density = TRUE
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anchored = TRUE
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var/engine_power = 1
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var/state = ENGINE_WELDED //welding shmelding
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//Ugh this is a lot of copypasta from emitters, welding need some boilerplate reduction
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/obj/structure/shuttle/engine/can_be_unfasten_wrench(mob/user, silent)
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if(state == ENGINE_WELDED)
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if(!silent)
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to_chat(user, span_warning("[src] is welded to the floor!"))
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return FAILED_UNFASTEN
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return ..()
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/obj/structure/shuttle/engine/default_unfasten_wrench(mob/user, obj/item/I, time = 20)
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. = ..()
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if(. == SUCCESSFUL_UNFASTEN)
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if(anchored)
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state = ENGINE_WRENCHED
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else
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state = ENGINE_UNWRENCHED
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/obj/structure/shuttle/engine/wrench_act(mob/living/user, obj/item/I)
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default_unfasten_wrench(user, I)
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return TRUE
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/obj/structure/shuttle/engine/welder_act(mob/living/user, obj/item/I)
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switch(state)
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if(ENGINE_UNWRENCHED)
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to_chat(user, span_warning("The [src.name] needs to be wrenched to the floor!"))
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if(ENGINE_WRENCHED)
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if(!I.tool_start_check(user, amount=0))
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return TRUE
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user.visible_message("[user.name] starts to weld the [name] to the floor.", \
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span_notice("You start to weld \the [src] to the floor..."), \
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span_italics("You hear welding."))
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if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
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state = ENGINE_WELDED
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to_chat(user, span_notice("You weld \the [src] to the floor."))
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alter_engine_power(engine_power)
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if(ENGINE_WELDED)
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if(!I.tool_start_check(user, amount=0))
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return TRUE
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user.visible_message("[user.name] starts to cut the [name] free from the floor.", \
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span_notice("You start to cut \the [src] free from the floor..."), \
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span_italics("You hear welding."))
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if(I.use_tool(src, user, ENGINE_WELDTIME, volume=50))
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state = ENGINE_WRENCHED
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to_chat(user, span_notice("You cut \the [src] free from the floor."))
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alter_engine_power(-engine_power)
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return TRUE
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/obj/structure/shuttle/engine/Destroy()
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if(state == ENGINE_WELDED)
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alter_engine_power(-engine_power)
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. = ..()
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//Propagates the change to the shuttle.
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/obj/structure/shuttle/engine/proc/alter_engine_power(mod)
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if(mod == 0)
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return
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if(SSshuttle.is_in_shuttle_bounds(src))
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var/obj/docking_port/mobile/M = SSshuttle.get_containing_shuttle(src)
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if(M)
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M.alter_engines(mod)
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/obj/structure/shuttle/engine/heater
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name = "engine heater"
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icon_state = "heater"
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desc = "Directs energy into compressed particles in order to power engines."
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engine_power = 0 // todo make these into 2x1 parts
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/obj/structure/shuttle/engine/platform
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name = "engine platform"
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icon_state = "platform"
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desc = "A platform for engine components."
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engine_power = 0
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/obj/structure/shuttle/engine/propulsion
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name = "propulsion engine"
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icon_state = "propulsion"
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desc = "A standard reliable bluespace engine used by many forms of shuttles."
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opacity = 1
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/obj/structure/shuttle/engine/propulsion/left
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name = "left propulsion engine"
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icon_state = "propulsion_l"
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/obj/structure/shuttle/engine/propulsion/right
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name = "right propulsion engine"
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icon_state = "propulsion_r"
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/obj/structure/shuttle/engine/propulsion/burst
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name = "burst engine"
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desc = "An engine that releases a large bluespace burst to propel it."
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/obj/structure/shuttle/engine/propulsion/burst/cargo
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state = ENGINE_UNWRENCHED
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anchored = FALSE
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/obj/structure/shuttle/engine/propulsion/burst/left
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name = "left burst engine"
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icon_state = "burst_l"
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/obj/structure/shuttle/engine/propulsion/burst/right
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name = "right burst engine"
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icon_state = "burst_r"
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/obj/structure/shuttle/engine/router
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name = "engine router"
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icon_state = "router"
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desc = "Redirects around energized particles in engine structures."
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/obj/structure/shuttle/engine/large
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name = "engine"
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opacity = 1
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icon = 'icons/obj/2x2.dmi'
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icon_state = "large_engine"
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desc = "A very large bluespace engine used to propel very large ships."
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bound_width = 64
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bound_height = 64
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appearance_flags = 0
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/obj/structure/shuttle/engine/huge
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name = "engine"
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opacity = 1
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icon = 'icons/obj/3x3.dmi'
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icon_state = "huge_engine"
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desc = "An extremely large bluespace engine used to propel extremely large ships."
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bound_width = 96
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bound_height = 96
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appearance_flags = 0
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#undef ENGINE_UNWRENCHED
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#undef ENGINE_WRENCHED
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#undef ENGINE_WELDED
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#undef ENGINE_WELDTIME
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