mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
1159 lines
36 KiB
Plaintext
1159 lines
36 KiB
Plaintext
//update_state
|
|
#define UPSTATE_CELL_IN 1
|
|
#define UPSTATE_OPENED1 2
|
|
#define UPSTATE_OPENED2 4
|
|
#define UPSTATE_MAINT 8
|
|
#define UPSTATE_BROKE 16
|
|
#define UPSTATE_BLUESCREEN 32
|
|
#define UPSTATE_WIREEXP 64
|
|
#define UPSTATE_ALLGOOD 128
|
|
|
|
#define APC_RESET_EMP "emp"
|
|
|
|
//update_overlay
|
|
#define APC_UPOVERLAY_CHARGEING0 1
|
|
#define APC_UPOVERLAY_CHARGEING1 2
|
|
#define APC_UPOVERLAY_CHARGEING2 4
|
|
#define APC_UPOVERLAY_EQUIPMENT0 8
|
|
#define APC_UPOVERLAY_EQUIPMENT1 16
|
|
#define APC_UPOVERLAY_EQUIPMENT2 32
|
|
#define APC_UPOVERLAY_LIGHTING0 64
|
|
#define APC_UPOVERLAY_LIGHTING1 128
|
|
#define APC_UPOVERLAY_LIGHTING2 256
|
|
#define APC_UPOVERLAY_ENVIRON0 512
|
|
#define APC_UPOVERLAY_ENVIRON1 1024
|
|
#define APC_UPOVERLAY_ENVIRON2 2048
|
|
#define APC_UPOVERLAY_LOCKED 4096
|
|
#define APC_UPOVERLAY_OPERATING 8192
|
|
|
|
|
|
#define APC_UPDATE_ICON_COOLDOWN 200 // 20 seconds
|
|
|
|
// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
|
|
// one per area, needs wire conection to power network through a terminal
|
|
|
|
// controls power to devices in that area
|
|
// may be opened to change power cell
|
|
// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
|
|
|
|
|
|
//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
|
|
|
|
|
|
/obj/machinery/power/apc
|
|
name = "area power controller"
|
|
desc = "A control terminal for the area electrical systems."
|
|
|
|
icon_state = "apc0"
|
|
anchored = 1
|
|
use_power = 0
|
|
req_access = list(access_engine_equip)
|
|
var/area/area
|
|
var/areastring = null
|
|
var/obj/item/weapon/stock_parts/cell/cell
|
|
var/start_charge = 90 // initial cell charge %
|
|
var/cell_type = 2500 // 0=no cell, 1=regular, 2=high-cap (x5) <- old, now it's just 0=no cell, otherwise dictate cellcapacity by changing this value. 1 used to be 1000, 2 was 2500
|
|
var/opened = 0 //0=closed, 1=opened, 2=cover removed
|
|
var/shorted = 0
|
|
var/lighting = 3
|
|
var/equipment = 3
|
|
var/environ = 3
|
|
var/operating = 1
|
|
var/charging = 0
|
|
var/chargemode = 1
|
|
var/chargecount = 0
|
|
var/locked = 1
|
|
var/coverlocked = 1
|
|
var/aidisabled = 0
|
|
var/tdir = null
|
|
var/obj/machinery/power/terminal/terminal = null
|
|
var/lastused_light = 0
|
|
var/lastused_equip = 0
|
|
var/lastused_environ = 0
|
|
var/lastused_total = 0
|
|
var/main_status = 0
|
|
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
|
|
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
|
|
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
|
|
// luminosity = 1
|
|
var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
|
|
var/overload = 1 //used for the Blackout malf module
|
|
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
|
|
var/mob/living/silicon/ai/occupier = null
|
|
var/longtermpower = 10
|
|
var/auto_name = 0
|
|
var/update_state = -1
|
|
var/update_overlay = -1
|
|
var/global/status_overlays = 0
|
|
var/updating_icon = 0
|
|
var/global/list/status_overlays_lock
|
|
var/global/list/status_overlays_charging
|
|
var/global/list/status_overlays_equipment
|
|
var/global/list/status_overlays_lighting
|
|
var/global/list/status_overlays_environ
|
|
var/health = 50
|
|
|
|
/obj/machinery/power/apc/connect_to_network()
|
|
//Override because the APC does not directly connect to the network; it goes through a terminal.
|
|
//The terminal is what the power computer looks for anyway.
|
|
if(!terminal)
|
|
make_terminal()
|
|
if(terminal)
|
|
terminal.connect_to_network()
|
|
|
|
/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
|
|
..()
|
|
apcs_list += src
|
|
|
|
wires = new /datum/wires/apc(src)
|
|
// offset 24 pixels in direction of dir
|
|
// this allows the APC to be embedded in a wall, yet still inside an area
|
|
if (building)
|
|
setDir(ndir)
|
|
src.tdir = dir // to fix Vars bug
|
|
setDir(SOUTH)
|
|
|
|
if(auto_name)
|
|
name = "[get_area(src)] APC"
|
|
|
|
pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
|
|
pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
|
|
if (building==0)
|
|
init()
|
|
else
|
|
area = src.loc.loc:master
|
|
opened = 1
|
|
operating = 0
|
|
name = "[area.name] APC"
|
|
stat |= MAINT
|
|
src.update_icon()
|
|
spawn(5)
|
|
src.update()
|
|
|
|
/obj/machinery/power/apc/Destroy()
|
|
apcs_list -= src
|
|
|
|
if(malfai && operating)
|
|
malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000)
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
area.power_change()
|
|
if(occupier)
|
|
malfvacate(1)
|
|
qdel(wires)
|
|
wires = null
|
|
if(cell)
|
|
qdel(cell)
|
|
if(terminal)
|
|
disconnect_terminal()
|
|
return ..()
|
|
|
|
/obj/machinery/power/apc/proc/make_terminal()
|
|
// create a terminal object at the same position as original turf loc
|
|
// wires will attach to this
|
|
terminal = new/obj/machinery/power/terminal(src.loc)
|
|
terminal.setDir(tdir)
|
|
terminal.master = src
|
|
|
|
/obj/machinery/power/apc/proc/init()
|
|
has_electronics = 2 //installed and secured
|
|
// is starting with a power cell installed, create it and set its charge level
|
|
if(cell_type)
|
|
src.cell = new/obj/item/weapon/stock_parts/cell(src)
|
|
cell.maxcharge = cell_type // cell_type is maximum charge (old default was 1000 or 2500 (values one and two respectively)
|
|
cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)
|
|
|
|
var/area/A = src.loc.loc
|
|
|
|
//if area isn't specified use current
|
|
if(isarea(A) && src.areastring == null)
|
|
src.area = A
|
|
else
|
|
src.area = get_area_name(areastring)
|
|
update_icon()
|
|
|
|
make_terminal()
|
|
|
|
spawn(5)
|
|
src.update()
|
|
|
|
/obj/machinery/power/apc/examine(mob/user)
|
|
..()
|
|
if(stat & BROKEN)
|
|
user << "Looks broken."
|
|
return
|
|
if(opened)
|
|
if(has_electronics && terminal)
|
|
user << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
|
|
else
|
|
user << "It's [!terminal?" not":""]wired up."
|
|
user << "The electronics are[!has_electronics?"n't":""] installed."
|
|
|
|
else
|
|
if (stat & MAINT)
|
|
user << "The cover is closed. Something is wrong with it. It doesn't work."
|
|
else if (malfhack)
|
|
user << "The cover is broken. It may be hard to force it open."
|
|
else
|
|
user << "The cover is closed."
|
|
|
|
|
|
// update the APC icon to show the three base states
|
|
// also add overlays for indicator lights
|
|
/obj/machinery/power/apc/update_icon()
|
|
if (!status_overlays)
|
|
status_overlays = 1
|
|
status_overlays_lock = new
|
|
status_overlays_charging = new
|
|
status_overlays_equipment = new
|
|
status_overlays_lighting = new
|
|
status_overlays_environ = new
|
|
|
|
status_overlays_lock.len = 2
|
|
status_overlays_charging.len = 3
|
|
status_overlays_equipment.len = 4
|
|
status_overlays_lighting.len = 4
|
|
status_overlays_environ.len = 4
|
|
|
|
status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
|
|
status_overlays_lock[2] = image(icon, "apcox-1")
|
|
|
|
status_overlays_charging[1] = image(icon, "apco3-0")
|
|
status_overlays_charging[2] = image(icon, "apco3-1")
|
|
status_overlays_charging[3] = image(icon, "apco3-2")
|
|
|
|
status_overlays_equipment[1] = image(icon, "apco0-0")
|
|
status_overlays_equipment[2] = image(icon, "apco0-1")
|
|
status_overlays_equipment[3] = image(icon, "apco0-2")
|
|
status_overlays_equipment[4] = image(icon, "apco0-3")
|
|
|
|
status_overlays_lighting[1] = image(icon, "apco1-0")
|
|
status_overlays_lighting[2] = image(icon, "apco1-1")
|
|
status_overlays_lighting[3] = image(icon, "apco1-2")
|
|
status_overlays_lighting[4] = image(icon, "apco1-3")
|
|
|
|
status_overlays_environ[1] = image(icon, "apco2-0")
|
|
status_overlays_environ[2] = image(icon, "apco2-1")
|
|
status_overlays_environ[3] = image(icon, "apco2-2")
|
|
status_overlays_environ[4] = image(icon, "apco2-3")
|
|
|
|
var/update = check_updates() //returns 0 if no need to update icons.
|
|
// 1 if we need to update the icon_state
|
|
// 2 if we need to update the overlays
|
|
if(!update)
|
|
return
|
|
|
|
if(update & 1) // Updating the icon state
|
|
if(update_state & UPSTATE_ALLGOOD)
|
|
icon_state = "apc0"
|
|
else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
|
|
var/basestate = "apc[ cell ? "2" : "1" ]"
|
|
if(update_state & UPSTATE_OPENED1)
|
|
if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
|
|
icon_state = "apcmaint" //disabled APC cannot hold cell
|
|
else
|
|
icon_state = basestate
|
|
else if(update_state & UPSTATE_OPENED2)
|
|
if (update_state & UPSTATE_BROKE || malfhack)
|
|
icon_state = "[basestate]-b-nocover"
|
|
else
|
|
icon_state = "[basestate]-nocover"
|
|
else if(update_state & UPSTATE_BROKE)
|
|
icon_state = "apc-b"
|
|
else if(update_state & UPSTATE_BLUESCREEN)
|
|
icon_state = "apcemag"
|
|
else if(update_state & UPSTATE_WIREEXP)
|
|
icon_state = "apcewires"
|
|
|
|
if(!(update_state & UPSTATE_ALLGOOD))
|
|
if(overlays.len)
|
|
overlays = 0
|
|
|
|
if(update & 2)
|
|
if(overlays.len)
|
|
overlays.len = 0
|
|
if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
|
|
add_overlay(status_overlays_lock[locked+1])
|
|
add_overlay(status_overlays_charging[charging+1])
|
|
if(operating)
|
|
add_overlay(status_overlays_equipment[equipment+1])
|
|
add_overlay(status_overlays_lighting[lighting+1])
|
|
add_overlay(status_overlays_environ[environ+1])
|
|
|
|
|
|
/obj/machinery/power/apc/proc/check_updates()
|
|
|
|
var/last_update_state = update_state
|
|
var/last_update_overlay = update_overlay
|
|
update_state = 0
|
|
update_overlay = 0
|
|
|
|
if(cell)
|
|
update_state |= UPSTATE_CELL_IN
|
|
if(stat & BROKEN)
|
|
update_state |= UPSTATE_BROKE
|
|
if(stat & MAINT)
|
|
update_state |= UPSTATE_MAINT
|
|
if(opened)
|
|
if(opened==1)
|
|
update_state |= UPSTATE_OPENED1
|
|
if(opened==2)
|
|
update_state |= UPSTATE_OPENED2
|
|
else if(emagged || malfai)
|
|
update_state |= UPSTATE_BLUESCREEN
|
|
else if(panel_open)
|
|
update_state |= UPSTATE_WIREEXP
|
|
if(update_state <= 1)
|
|
update_state |= UPSTATE_ALLGOOD
|
|
|
|
if(operating)
|
|
update_overlay |= APC_UPOVERLAY_OPERATING
|
|
|
|
if(update_state & UPSTATE_ALLGOOD)
|
|
if(locked)
|
|
update_overlay |= APC_UPOVERLAY_LOCKED
|
|
|
|
if(!charging)
|
|
update_overlay |= APC_UPOVERLAY_CHARGEING0
|
|
else if(charging == 1)
|
|
update_overlay |= APC_UPOVERLAY_CHARGEING1
|
|
else if(charging == 2)
|
|
update_overlay |= APC_UPOVERLAY_CHARGEING2
|
|
|
|
if (!equipment)
|
|
update_overlay |= APC_UPOVERLAY_EQUIPMENT0
|
|
else if(equipment == 1)
|
|
update_overlay |= APC_UPOVERLAY_EQUIPMENT1
|
|
else if(equipment == 2)
|
|
update_overlay |= APC_UPOVERLAY_EQUIPMENT2
|
|
|
|
if(!lighting)
|
|
update_overlay |= APC_UPOVERLAY_LIGHTING0
|
|
else if(lighting == 1)
|
|
update_overlay |= APC_UPOVERLAY_LIGHTING1
|
|
else if(lighting == 2)
|
|
update_overlay |= APC_UPOVERLAY_LIGHTING2
|
|
|
|
if(!environ)
|
|
update_overlay |= APC_UPOVERLAY_ENVIRON0
|
|
else if(environ==1)
|
|
update_overlay |= APC_UPOVERLAY_ENVIRON1
|
|
else if(environ==2)
|
|
update_overlay |= APC_UPOVERLAY_ENVIRON2
|
|
|
|
|
|
var/results = 0
|
|
if(last_update_state == update_state && last_update_overlay == update_overlay)
|
|
return 0
|
|
if(last_update_state != update_state)
|
|
results += 1
|
|
if(last_update_overlay != update_overlay)
|
|
results += 2
|
|
return results
|
|
|
|
// Used in process so it doesn't update the icon too much
|
|
/obj/machinery/power/apc/proc/queue_icon_update()
|
|
|
|
if(!updating_icon)
|
|
updating_icon = 1
|
|
// Start the update
|
|
spawn(APC_UPDATE_ICON_COOLDOWN)
|
|
update_icon()
|
|
updating_icon = 0
|
|
|
|
//attack with an item - open/close cover, insert cell, or (un)lock interface
|
|
|
|
/obj/machinery/power/apc/attackby(obj/item/W, mob/living/user, params)
|
|
|
|
if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
|
|
return src.attack_hand(user)
|
|
if (istype(W, /obj/item/weapon/crowbar) && opened)
|
|
if (has_electronics==1)
|
|
if (terminal)
|
|
user << "<span class='warning'>Disconnect the wires first!</span>"
|
|
return
|
|
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
|
|
user << "<span class='notice'>You are trying to remove the power control board...</span>" //lpeters - fixed grammar issues
|
|
if(do_after(user, 50/W.toolspeed, target = src))
|
|
if (has_electronics==1)
|
|
has_electronics = 0
|
|
if ((stat & BROKEN) || malfhack)
|
|
user.visible_message(\
|
|
"[user.name] has broken the power control board inside [src.name]!",\
|
|
"<span class='notice'>You break the charred power control board and remove the remains.</span>",
|
|
"<span class='italics'>You hear a crack.</span>")
|
|
//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
|
|
else
|
|
user.visible_message(\
|
|
"[user.name] has removed the power control board from [src.name]!",\
|
|
"<span class='notice'>You remove the power control board.</span>")
|
|
new /obj/item/weapon/electronics/apc(loc)
|
|
else if (opened!=2) //cover isn't removed
|
|
opened = 0
|
|
update_icon()
|
|
else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) )
|
|
if(coverlocked && !(stat & MAINT))
|
|
user << "<span class='warning'>The cover is locked and cannot be opened!</span>"
|
|
return
|
|
else
|
|
opened = 1
|
|
update_icon()
|
|
else if (istype(W, /obj/item/weapon/stock_parts/cell) && opened) // trying to put a cell inside
|
|
if(cell)
|
|
user << "<span class='warning'>There is a power cell already installed!</span>"
|
|
return
|
|
else
|
|
if (stat & MAINT)
|
|
user << "<span class='warning'>There is no connector for your power cell!</span>"
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
W.loc = src
|
|
cell = W
|
|
user.visible_message(\
|
|
"[user.name] has inserted the power cell to [src.name]!",\
|
|
"<span class='notice'>You insert the power cell.</span>")
|
|
chargecount = 0
|
|
update_icon()
|
|
else if (istype(W, /obj/item/weapon/screwdriver)) // haxing
|
|
if(opened)
|
|
if (cell)
|
|
user << "<span class='warning'>Close the APC first!</span>" //Less hints more mystery!
|
|
return
|
|
else
|
|
if (has_electronics==1 && terminal)
|
|
has_electronics = 2
|
|
stat &= ~MAINT
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
user << "<span class='notice'>You screw the circuit electronics into place.</span>"
|
|
else if (has_electronics==2)
|
|
has_electronics = 1
|
|
stat |= MAINT
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
user << "<span class='notice'>You unfasten the electronics.</span>"
|
|
else /* has_electronics==0 */
|
|
user << "<span class='warning'>There is nothing to secure!</span>"
|
|
return
|
|
update_icon()
|
|
else if(emagged)
|
|
user << "<span class='warning'>The interface is broken!</span>"
|
|
else
|
|
panel_open = !panel_open
|
|
user << "The wires have been [panel_open ? "exposed" : "unexposed"]"
|
|
update_icon()
|
|
|
|
else if (W.GetID()) // trying to unlock the interface with an ID card
|
|
if(emagged)
|
|
user << "<span class='warning'>The interface is broken!</span>"
|
|
else if(opened)
|
|
user << "<span class='warning'>You must close the cover to swipe an ID card!</span>"
|
|
else if(panel_open)
|
|
user << "<span class='warning'>You must close the panel!</span>"
|
|
else if(stat & (BROKEN|MAINT))
|
|
user << "<span class='warning'>Nothing happens!</span>"
|
|
else
|
|
if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN))
|
|
locked = !locked
|
|
user << "<span class='notice'>You [ locked ? "lock" : "unlock"] the APC interface.</span>"
|
|
update_icon()
|
|
else
|
|
user << "<span class='warning'>Access denied.</span>"
|
|
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
|
|
if (src.loc:intact)
|
|
user << "<span class='warning'>You must remove the floor plating in front of the APC first!</span>"
|
|
return
|
|
var/obj/item/stack/cable_coil/C = W
|
|
if(C.get_amount() < 10)
|
|
user << "<span class='warning'>You need ten lengths of cable for APC!</span>"
|
|
return
|
|
user.visible_message("[user.name] adds cables to the APC frame.", \
|
|
"<span class='notice'>You start adding cables to the APC frame...</span>")
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 20, target = src))
|
|
if (C.amount >= 10 && !terminal && opened && has_electronics != 2)
|
|
var/turf/T = get_turf(src)
|
|
var/obj/structure/cable/N = T.get_cable_node()
|
|
if (prob(50) && electrocute_mob(usr, N, N))
|
|
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
return
|
|
C.use(10)
|
|
user << "<span class='notice'>You add cables to the APC frame.</span>"
|
|
make_terminal()
|
|
terminal.connect_to_network()
|
|
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
|
|
terminal.dismantle(user)
|
|
|
|
else if (istype(W, /obj/item/weapon/electronics/apc) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
|
|
user.visible_message("[user.name] inserts the power control board into [src].", \
|
|
"<span class='notice'>You start to insert the power control board into the frame...</span>")
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 10, target = src))
|
|
if(has_electronics==0)
|
|
has_electronics = 1
|
|
user << "<span class='notice'>You place the power control board inside the frame.</span>"
|
|
qdel(W)
|
|
else if (istype(W, /obj/item/weapon/electronics/apc) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
|
|
user << "<span class='warning'>You cannot put the board inside, the frame is damaged!</span>"
|
|
return
|
|
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if (WT.get_fuel() < 3)
|
|
user << "<span class='warning'>You need more welding fuel to complete this task!</span>"
|
|
return
|
|
user.visible_message("[user.name] welds [src].", \
|
|
"<span class='notice'>You start welding the APC frame...</span>", \
|
|
"<span class='italics'>You hear welding.</span>")
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
if(do_after(user, 50/W.toolspeed, target = src))
|
|
if(!src || !WT.remove_fuel(3, user)) return
|
|
if (emagged || malfhack || (stat & BROKEN) || opened==2)
|
|
new /obj/item/stack/sheet/metal(loc)
|
|
user.visible_message(\
|
|
"[user.name] has cut [src] apart with [W].",\
|
|
"<span class='notice'>You disassembled the broken APC frame.</span>")
|
|
else
|
|
new /obj/item/wallframe/apc(loc)
|
|
user.visible_message(\
|
|
"[user.name] has cut [src] from the wall with [W].",\
|
|
"<span class='notice'>You cut the APC frame from the wall.</span>")
|
|
qdel(src)
|
|
return
|
|
else if (istype(W, /obj/item/wallframe/apc) && opened && emagged)
|
|
emagged = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
user.visible_message(\
|
|
"[user.name] has replaced the damaged APC frontal panel with a new one.",\
|
|
"<span class='notice'>You replace the damaged APC frontal panel with a new one.</span>")
|
|
qdel(W)
|
|
update_icon()
|
|
else if (istype(W, /obj/item/wallframe/apc) && opened && ((stat & BROKEN) || malfhack))
|
|
if (has_electronics)
|
|
user << "<span class='warning'>You cannot repair this APC until you remove the electronics still inside!</span>"
|
|
return
|
|
user.visible_message("[user.name] replaces the damaged APC frame with a new one.",\
|
|
"<span class='notice'>You begin to replace the damaged APC frame...</span>")
|
|
if(do_after(user, 50, target = src))
|
|
user << "<span class='notice'>You replace the damaged APC frame with a new one.</span>"
|
|
qdel(W)
|
|
stat &= ~BROKEN
|
|
malfai = null
|
|
malfhack = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
update_icon()
|
|
|
|
else if(panel_open && !opened && is_wire_tool(W))
|
|
wires.interact(user)
|
|
else
|
|
return ..()
|
|
|
|
/obj/machinery/power/apc/take_damage(damage, damage_type = BRUTE, sound_effect = 1)
|
|
..()
|
|
if((malfhack || (stat & BROKEN)) && !opened)
|
|
if(damage < 10)
|
|
return
|
|
health -= damage
|
|
if(health <= 0)
|
|
opened = 2
|
|
visible_message("<span class='warning'>The APC cover is knocked down!</span>")
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/emag_act(mob/user)
|
|
if(!emagged && !malfhack)
|
|
if(opened)
|
|
user << "<span class='warning'>You must close the cover to swipe an ID card!</span>"
|
|
else if(panel_open)
|
|
user << "<span class='warning'>You must close the panel first!</span>"
|
|
else if(stat & (BROKEN|MAINT))
|
|
user << "<span class='warning'>Nothing happens!</span>"
|
|
else
|
|
flick("apc-spark", src)
|
|
emagged = 1
|
|
locked = 0
|
|
user << "<span class='notice'>You emag the APC interface.</span>"
|
|
update_icon()
|
|
|
|
// attack with hand - remove cell (if cover open) or interact with the APC
|
|
|
|
/obj/machinery/power/apc/attack_hand(mob/user)
|
|
if(!user)
|
|
return
|
|
if(usr == user && opened && (!issilicon(user)))
|
|
if(cell)
|
|
user.put_in_hands(cell)
|
|
cell.add_fingerprint(user)
|
|
cell.updateicon()
|
|
|
|
src.cell = null
|
|
user.visible_message("[user.name] removes the power cell from [src.name]!",\
|
|
"<span class='notice'>You remove the power cell.</span>")
|
|
//user << "You remove the power cell."
|
|
charging = 0
|
|
src.update_icon()
|
|
return
|
|
..()
|
|
|
|
/obj/machinery/power/apc/attack_alien(mob/living/carbon/alien/humanoid/user)
|
|
..()
|
|
if(malfhack || (stat & BROKEN))
|
|
return
|
|
if(opened == 0)
|
|
if(!panel_open)
|
|
panel_open = 1
|
|
update_icon()
|
|
visible_message("<span class='danger'>The [src.name]'s cover flies open, exposing the wires!</span>")
|
|
|
|
else if(panel_open && !wires.is_all_cut())
|
|
wires.cut_all()
|
|
update_icon()
|
|
visible_message("<span class='danger'>The [src.name]'s wires are shredded!</span>")
|
|
else if(opened == 1)
|
|
if(cell)
|
|
cell.loc = user.loc
|
|
cell.updateicon()
|
|
cell = null
|
|
visible_message("<span class='danger'>The [src.name]'s power cell flies off!</span>")
|
|
charging = 0
|
|
update_icon()
|
|
|
|
|
|
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
|
|
datum/tgui/master_ui = null, datum/ui_state/state = default_state)
|
|
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
|
if(!ui)
|
|
ui = new(user, src, ui_key, "apc", name, 535, 515, master_ui, state)
|
|
ui.open()
|
|
|
|
/obj/machinery/power/apc/ui_data(mob/user)
|
|
var/list/data = list(
|
|
"locked" = locked,
|
|
"isOperating" = operating,
|
|
"externalPower" = main_status,
|
|
"powerCellStatus" = cell ? cell.percent() : null,
|
|
"chargeMode" = chargemode,
|
|
"chargingStatus" = charging,
|
|
"totalLoad" = lastused_total,
|
|
"coverLocked" = coverlocked,
|
|
"siliconUser" = user.has_unlimited_silicon_privilege,
|
|
"malfStatus" = get_malf_status(user),
|
|
|
|
"powerChannels" = list(
|
|
list(
|
|
"title" = "Equipment",
|
|
"powerLoad" = lastused_equip,
|
|
"status" = equipment,
|
|
"topicParams" = list(
|
|
"auto" = list("eqp" = 3),
|
|
"on" = list("eqp" = 2),
|
|
"off" = list("eqp" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Lighting",
|
|
"powerLoad" = lastused_light,
|
|
"status" = lighting,
|
|
"topicParams" = list(
|
|
"auto" = list("lgt" = 3),
|
|
"on" = list("lgt" = 2),
|
|
"off" = list("lgt" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Environment",
|
|
"powerLoad" = lastused_environ,
|
|
"status" = environ,
|
|
"topicParams" = list(
|
|
"auto" = list("env" = 3),
|
|
"on" = list("env" = 2),
|
|
"off" = list("env" = 1)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
return data
|
|
|
|
|
|
/obj/machinery/power/apc/proc/get_malf_status(mob/living/silicon/ai/malf)
|
|
if(istype(malf) && malf.malf_picker)
|
|
if(malfai == (malf.parent || malf))
|
|
if(occupier == malf)
|
|
return 3 // 3 = User is shunted in this APC
|
|
else if(istype(malf.loc, /obj/machinery/power/apc))
|
|
return 4 // 4 = User is shunted in another APC
|
|
else
|
|
return 2 // 2 = APC hacked by user, and user is in its core.
|
|
else
|
|
return 1 // 1 = APC not hacked.
|
|
else
|
|
return 0 // 0 = User is not a Malf AI
|
|
|
|
/obj/machinery/power/apc/proc/report()
|
|
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
|
|
|
/obj/machinery/power/apc/proc/update()
|
|
if(operating && !shorted)
|
|
area.power_light = (lighting > 1)
|
|
area.power_equip = (equipment > 1)
|
|
area.power_environ = (environ > 1)
|
|
// if (area.name == "AI Chamber")
|
|
// spawn(10)
|
|
// world << " [area.name] [area.power_equip]"
|
|
else
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
// if (area.name == "AI Chamber")
|
|
// world << "[area.power_equip]"
|
|
area.power_change()
|
|
|
|
/obj/machinery/power/apc/proc/can_use(mob/user, loud = 0) //used by attack_hand() and Topic()
|
|
if(IsAdminGhost(user))
|
|
return TRUE
|
|
if(user.has_unlimited_silicon_privilege)
|
|
var/mob/living/silicon/ai/AI = user
|
|
var/mob/living/silicon/robot/robot = user
|
|
if ( \
|
|
src.aidisabled || \
|
|
malfhack && istype(malfai) && \
|
|
( \
|
|
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
|
|
(istype(robot) && (robot in malfai.connected_robots)) \
|
|
) \
|
|
)
|
|
if(!loud)
|
|
user << "<span class='danger'>\The [src] has eee disabled!</span>"
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/machinery/power/apc/ui_act(action, params)
|
|
if(..() || !can_use(usr, 1) || (locked && !usr.has_unlimited_silicon_privilege))
|
|
return
|
|
switch(action)
|
|
if("lock")
|
|
if(usr.has_unlimited_silicon_privilege)
|
|
if(emagged || (stat & (BROKEN|MAINT)))
|
|
usr << "The APC does not respond to the command."
|
|
else
|
|
locked = !locked
|
|
update_icon()
|
|
. = TRUE
|
|
if("cover")
|
|
coverlocked = !coverlocked
|
|
. = TRUE
|
|
if("breaker")
|
|
toggle_breaker()
|
|
. = TRUE
|
|
if("charge")
|
|
chargemode = !chargemode
|
|
if(!chargemode)
|
|
charging = 0
|
|
update_icon()
|
|
. = TRUE
|
|
if("channel")
|
|
if(params["eqp"])
|
|
equipment = setsubsystem(text2num(params["eqp"]))
|
|
update_icon()
|
|
update()
|
|
else if(params["lgt"])
|
|
lighting = setsubsystem(text2num(params["lgt"]))
|
|
update_icon()
|
|
update()
|
|
else if(params["env"])
|
|
environ = setsubsystem(text2num(params["env"]))
|
|
update_icon()
|
|
update()
|
|
. = TRUE
|
|
if("overload")
|
|
if(usr.has_unlimited_silicon_privilege)
|
|
overload_lighting()
|
|
. = TRUE
|
|
if("hack")
|
|
if(get_malf_status(usr))
|
|
malfhack(usr)
|
|
if("occupy")
|
|
if(get_malf_status(usr))
|
|
malfoccupy(usr)
|
|
if("deoccupy")
|
|
if(get_malf_status(usr))
|
|
malfvacate()
|
|
|
|
/obj/machinery/power/apc/proc/toggle_breaker()
|
|
operating = !operating
|
|
update()
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/proc/malfhack(mob/living/silicon/ai/malf)
|
|
if(!istype(malf))
|
|
return
|
|
if(get_malf_status(malf) != 1)
|
|
return
|
|
if(malf.malfhacking)
|
|
malf << "You are already hacking an APC."
|
|
return
|
|
malf << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."
|
|
malf.malfhack = src
|
|
malf.malfhacking = TRUE
|
|
addtimer(src, "malfhacked", 600, FALSE, malf)
|
|
|
|
/obj/machinery/power/apc/proc/malfhacked(mob/living/silicon/ai/malf)
|
|
if(!istype(malf))
|
|
return
|
|
malf.malfhack = null
|
|
malf.malfhacking = FALSE
|
|
if(src && !src.aidisabled)
|
|
malf.malf_picker.processing_time += 10
|
|
|
|
malfai = malf.parent || malf
|
|
malfhack = TRUE
|
|
locked = TRUE
|
|
|
|
malf << "Hack complete. The APC is now under your exclusive control."
|
|
update_icon()
|
|
else
|
|
malf << "Hack aborted. The designated APC has stopped responding and no longer exists on the power network."
|
|
|
|
/obj/machinery/power/apc/proc/malfoccupy(mob/living/silicon/ai/malf)
|
|
if(!istype(malf))
|
|
return
|
|
if(istype(malf.loc, /obj/machinery/power/apc)) // Already in an APC
|
|
malf << "<span class='warning'>You must evacuate your current APC first!</span>"
|
|
return
|
|
if(!malf.can_shunt)
|
|
malf << "<span class='warning'>You cannot shunt!</span>"
|
|
return
|
|
if(src.z != 1)
|
|
return
|
|
src.occupier = new /mob/living/silicon/ai(src,malf.laws,null,1)
|
|
src.occupier.adjustOxyLoss(malf.getOxyLoss())
|
|
if(!findtext(src.occupier.name,"APC Copy"))
|
|
src.occupier.name = "[malf.name] APC Copy"
|
|
if(malf.parent)
|
|
src.occupier.parent = malf.parent
|
|
else
|
|
src.occupier.parent = malf
|
|
malf.shunted = 1
|
|
malf.mind.transfer_to(src.occupier)
|
|
src.occupier.eyeobj.name = "[src.occupier.name] (AI Eye)"
|
|
if(malf.parent)
|
|
qdel(malf)
|
|
src.occupier.verbs += /mob/living/silicon/ai/proc/corereturn
|
|
src.occupier.cancel_camera()
|
|
if ((seclevel2num(get_security_level()) == SEC_LEVEL_DELTA) && malf.nuking)
|
|
for(var/obj/item/weapon/pinpointer/point in pinpointer_list)
|
|
point.the_disk = src //the pinpointer will detect the shunted AI
|
|
|
|
|
|
/obj/machinery/power/apc/proc/malfvacate(forced)
|
|
if(!src.occupier)
|
|
return
|
|
if(src.occupier.parent && src.occupier.parent.stat != 2)
|
|
src.occupier.mind.transfer_to(src.occupier.parent)
|
|
src.occupier.parent.shunted = 0
|
|
src.occupier.parent.adjustOxyLoss(src.occupier.getOxyLoss())
|
|
src.occupier.parent.cancel_camera()
|
|
qdel(src.occupier)
|
|
if (seclevel2num(get_security_level()) == SEC_LEVEL_DELTA)
|
|
for(var/obj/item/weapon/pinpointer/point in pinpointer_list)
|
|
for(var/mob/living/silicon/ai/A in ai_list)
|
|
if((A.stat != DEAD) && A.nuking)
|
|
point.the_disk = A //The pinpointer tracks the AI back into its core.
|
|
|
|
else
|
|
src.occupier << "<span class='danger'>Primary core damaged, unable to return core processes.</span>"
|
|
if(forced)
|
|
src.occupier.loc = src.loc
|
|
src.occupier.death()
|
|
src.occupier.gib()
|
|
for(var/obj/item/weapon/pinpointer/point in pinpointer_list)
|
|
point.the_disk = null //the pinpointer will go back to pointing at the nuke disc.
|
|
|
|
|
|
/obj/machinery/power/apc/surplus()
|
|
if(terminal)
|
|
return terminal.surplus()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/add_load(amount)
|
|
if(terminal && terminal.powernet)
|
|
terminal.powernet.load += amount
|
|
|
|
/obj/machinery/power/apc/avail()
|
|
if(terminal)
|
|
return terminal.avail()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/process()
|
|
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
if(!area.requires_power)
|
|
return
|
|
|
|
/*
|
|
if (equipment > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.equip_consumption, EQUIP)
|
|
if (lighting > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.light_consumption, LIGHT)
|
|
if (environ > 1) // off=0, off auto=1, on=2, on auto=3
|
|
use_power(src.environ_consumption, ENVIRON)
|
|
|
|
area.calc_lighting() */
|
|
lastused_light = area.usage(STATIC_LIGHT)
|
|
lastused_light += area.usage(LIGHT)
|
|
lastused_equip = area.usage(EQUIP)
|
|
lastused_equip += area.usage(STATIC_EQUIP)
|
|
lastused_environ = area.usage(ENVIRON)
|
|
lastused_environ += area.usage(STATIC_ENVIRON)
|
|
area.clear_usage()
|
|
|
|
lastused_total = lastused_light + lastused_equip + lastused_environ
|
|
|
|
//store states to update icon if any change
|
|
var/last_lt = lighting
|
|
var/last_eq = equipment
|
|
var/last_en = environ
|
|
var/last_ch = charging
|
|
|
|
var/excess = surplus()
|
|
|
|
if(!src.avail())
|
|
main_status = 0
|
|
else if(excess < 0)
|
|
main_status = 1
|
|
else
|
|
main_status = 2
|
|
|
|
//if(debug)
|
|
// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
|
|
|
|
if(cell && !shorted)
|
|
// draw power from cell as before to power the area
|
|
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
|
cell.use(cellused)
|
|
|
|
if(excess > lastused_total) // if power excess recharge the cell
|
|
// by the same amount just used
|
|
cell.give(cellused)
|
|
add_load(cellused/CELLRATE) // add the load used to recharge the cell
|
|
|
|
|
|
else // no excess, and not enough per-apc
|
|
if((cell.charge/CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
|
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * excess) //recharge with what we can
|
|
add_load(excess) // so draw what we can from the grid
|
|
charging = 0
|
|
|
|
else // not enough power available to run the last tick!
|
|
charging = 0
|
|
chargecount = 0
|
|
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
|
|
|
|
// set channels depending on how much charge we have left
|
|
|
|
// Allow the APC to operate as normal if the cell can charge
|
|
if(charging && longtermpower < 10)
|
|
longtermpower += 1
|
|
else if(longtermpower > -10)
|
|
longtermpower -= 2
|
|
|
|
if(cell.charge <= 0) // zero charge, turn all off
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 2)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(0, src)
|
|
else // otherwise all can be on
|
|
equipment = autoset(equipment, 1)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
area.poweralert(1, src)
|
|
if(cell.percent() > 75)
|
|
area.poweralert(1, src)
|
|
|
|
// now trickle-charge the cell
|
|
if(chargemode && charging == 1 && operating)
|
|
if(excess > 0) // check to make sure we have enough to charge
|
|
// Max charge is capped to % per second constant
|
|
var/ch = min(excess*CELLRATE, cell.maxcharge*CHARGELEVEL)
|
|
add_load(ch/CELLRATE) // Removes the power we're taking from the grid
|
|
cell.give(ch) // actually recharge the cell
|
|
|
|
else
|
|
charging = 0 // stop charging
|
|
chargecount = 0
|
|
|
|
// show cell as fully charged if so
|
|
if(cell.charge >= cell.maxcharge)
|
|
cell.charge = cell.maxcharge
|
|
charging = 2
|
|
|
|
if(chargemode)
|
|
if(!charging)
|
|
if(excess > cell.maxcharge*CHARGELEVEL)
|
|
chargecount++
|
|
else
|
|
chargecount = 0
|
|
|
|
if(chargecount == 10)
|
|
|
|
chargecount = 0
|
|
charging = 1
|
|
|
|
else // chargemode off
|
|
charging = 0
|
|
chargecount = 0
|
|
|
|
else // no cell, switch everything off
|
|
|
|
charging = 0
|
|
chargecount = 0
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
area.poweralert(0, src)
|
|
|
|
// update icon & area power if anything changed
|
|
|
|
if(last_lt != lighting || last_eq != equipment || last_en != environ)
|
|
queue_icon_update()
|
|
update()
|
|
else if (last_ch != charging)
|
|
queue_icon_update()
|
|
|
|
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
|
// on 0=off, 1=on, 2=autooff
|
|
|
|
/obj/machinery/power/apc/proc/autoset(val, on)
|
|
if(on==0)
|
|
if(val==2) // if on, return off
|
|
return 0
|
|
else if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
else if(on==1)
|
|
if(val==1) // if auto-off, return auto-on
|
|
return 3
|
|
else if(on==2)
|
|
if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
return val
|
|
|
|
/obj/machinery/power/apc/proc/reset(wire)
|
|
switch(wire)
|
|
if(WIRE_IDSCAN)
|
|
locked = TRUE
|
|
if(WIRE_POWER1, WIRE_POWER2)
|
|
if(!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2))
|
|
shorted = FALSE
|
|
if(WIRE_AI)
|
|
if(!wires.is_cut(WIRE_AI))
|
|
aidisabled = FALSE
|
|
if(APC_RESET_EMP)
|
|
equipment = 3
|
|
environ = 3
|
|
update_icon()
|
|
update()
|
|
|
|
// damage and destruction acts
|
|
/obj/machinery/power/apc/emp_act(severity)
|
|
if(cell)
|
|
cell.emp_act(severity)
|
|
if(occupier)
|
|
occupier.emp_act(severity)
|
|
lighting = 0
|
|
equipment = 0
|
|
environ = 0
|
|
update_icon()
|
|
update()
|
|
addtimer(src, "reset", 600, FALSE, APC_RESET_EMP)
|
|
..()
|
|
|
|
/obj/machinery/power/apc/ex_act(severity, target)
|
|
..()
|
|
if(!qdeleted(src))
|
|
switch(severity)
|
|
if(2)
|
|
if(prob(50))
|
|
set_broken()
|
|
if(3)
|
|
if(prob(25))
|
|
set_broken()
|
|
|
|
/obj/machinery/power/apc/blob_act(obj/effect/blob/B)
|
|
set_broken()
|
|
|
|
/obj/machinery/power/apc/disconnect_terminal()
|
|
if(terminal)
|
|
terminal.master = null
|
|
terminal = null
|
|
|
|
/obj/machinery/power/apc/proc/set_broken()
|
|
if(malfai && operating)
|
|
malfai.malf_picker.processing_time = Clamp(malfai.malf_picker.processing_time - 10,0,1000)
|
|
stat |= BROKEN
|
|
operating = 0
|
|
if(occupier)
|
|
malfvacate(1)
|
|
update_icon()
|
|
update()
|
|
|
|
// overload all the lights in this APC area
|
|
|
|
/obj/machinery/power/apc/proc/overload_lighting()
|
|
if(/* !get_connection() || */ !operating || shorted)
|
|
return
|
|
if( cell && cell.charge>=20)
|
|
cell.use(20);
|
|
spawn(0)
|
|
for(var/area/A in area.related)
|
|
for(var/obj/machinery/light/L in A)
|
|
L.on = 1
|
|
L.broken()
|
|
stoplag()
|
|
|
|
/obj/machinery/power/apc/proc/shock(mob/user, prb)
|
|
if(!prob(prb))
|
|
return 0
|
|
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if(isalien(user))
|
|
return 0
|
|
if(electrocute_mob(user, src, src))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/proc/setsubsystem(val)
|
|
if(cell && cell.charge > 0)
|
|
return (val==1) ? 0 : val
|
|
else if(val == 3)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
#undef APC_UPDATE_ICON_COOLDOWN
|
|
|
|
/*Power module, used for APC construction*/
|
|
/obj/item/weapon/electronics/apc
|
|
name = "power control module"
|
|
icon_state = "power_mod"
|
|
desc = "Heavy-duty switching circuits for power control." |