Files
Yogstation/code/modules/projectiles/guns/magic.dm
Kyle Spier-Swenson 0d6bbbb412 stop the pills (#18703)
* RedPills Processing

Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)

* Fixes a minor bug.
2016-06-20 12:07:44 +02:00

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/obj/item/weapon/gun/magic
name = "staff of nothing"
desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years."
icon = 'icons/obj/guns/magic.dmi'
icon_state = "staffofnothing"
item_state = "staff"
fire_sound = 'sound/weapons/emitter.ogg'
flags = CONDUCT
w_class = 5
var/max_charges = 6
var/charges = 0
var/recharge_rate = 4
var/charge_tick = 0
var/can_charge = 1
var/ammo_type
var/no_den_usage
origin_tech = null
clumsy_check = 0
trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead
pin = /obj/item/device/firing_pin/magic
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
/obj/item/weapon/gun/magic/afterattack(atom/target, mob/living/user, flag)
newshot()
if(no_den_usage)
var/area/A = get_area(user)
if(istype(A, /area/wizard_station))
user << "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].<span>"
return
else
no_den_usage = 0
..()
/obj/item/weapon/gun/magic/can_shoot()
return charges
/obj/item/weapon/gun/magic/newshot()
if (charges && chambered)
chambered.newshot()
return
/obj/item/weapon/gun/magic/process_chamber()
if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired...
charges--//... drain a charge
return
/obj/item/weapon/gun/magic/New()
..()
charges = max_charges
chambered = new ammo_type(src)
if(can_charge)
START_PROCESSING(SSobj, src)
/obj/item/weapon/gun/magic/Destroy()
if(can_charge)
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/weapon/gun/magic/process()
charge_tick++
if(charge_tick < recharge_rate || charges >= max_charges)
return 0
charge_tick = 0
charges++
return 1
/obj/item/weapon/gun/magic/update_icon()
return
/obj/item/weapon/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj)
user << "<span class='warning'>The [name] whizzles quietly.<span>"
return
/obj/item/weapon/gun/magic/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is twisting the [src.name] above \his head, releasing a magical blast! It looks like \he's trying to commit suicide.</span>")
playsound(loc, fire_sound, 50, 1, -1)
return (FIRELOSS)