mirror of
https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
* Cleans up (mostly) defunt crit_fail var (#42908) * Cleans up (mostly) defunt crit_fail var * rebuilds tgui
298 lines
12 KiB
Plaintext
298 lines
12 KiB
Plaintext
#define CONFUSION_STACK_MAX_MULTIPLIER 2
|
|
/obj/item/assembly/flash
|
|
name = "flash"
|
|
desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
|
|
icon_state = "flash"
|
|
item_state = "flashtool"
|
|
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
|
throwforce = 0
|
|
w_class = WEIGHT_CLASS_TINY
|
|
materials = list(MAT_METAL = 300, MAT_GLASS = 300)
|
|
light_color = LIGHT_COLOR_WHITE
|
|
light_power = FLASH_LIGHT_POWER
|
|
var/flashing_overlay = "flash-f"
|
|
var/times_used = 0 //Number of times it's been used.
|
|
var/burnt_out = FALSE //Is the flash burnt out?
|
|
var/burnout_resistance = 0
|
|
var/last_used = 0 //last world.time it was used.
|
|
var/cooldown = 0
|
|
var/last_trigger = 0 //Last time it was successfully triggered.
|
|
|
|
/obj/item/assembly/flash/suicide_act(mob/living/user)
|
|
if(burnt_out)
|
|
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but it's burnt out!</span>")
|
|
return SHAME
|
|
else if(user.eye_blind)
|
|
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it ... but [user.p_theyre()] blind!</span>")
|
|
return SHAME
|
|
user.visible_message("<span class='suicide'>[user] raises \the [src] up to [user.p_their()] eyes and activates it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
attack(user,user)
|
|
return FIRELOSS
|
|
|
|
/obj/item/assembly/flash/update_icon(flash = FALSE)
|
|
cut_overlays()
|
|
attached_overlays = list()
|
|
if(burnt_out)
|
|
add_overlay("flashburnt")
|
|
attached_overlays += "flashburnt"
|
|
if(flash)
|
|
add_overlay(flashing_overlay)
|
|
attached_overlays += flashing_overlay
|
|
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
|
if(holder)
|
|
holder.update_icon()
|
|
|
|
/obj/item/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
|
|
if(user.has_trait(TRAIT_CLUMSY) && prob(50))
|
|
flash_carbon(user, user, 15, 0)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
|
if(!burnt_out)
|
|
burnt_out = TRUE
|
|
update_icon()
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
M.visible_message("<span class='danger'>[src] burns out!</span>","<span class='userdanger'>[src] burns out!</span>")
|
|
else
|
|
var/turf/T = get_turf(src)
|
|
T.visible_message("<span class='danger'>[src] burns out!</span>")
|
|
|
|
/obj/item/assembly/flash/proc/flash_recharge(interval = 10)
|
|
var/deciseconds_passed = world.time - last_used
|
|
for(var/seconds = deciseconds_passed / 10, seconds >= interval, seconds -= interval) //get 1 charge every interval
|
|
times_used--
|
|
last_used = world.time
|
|
times_used = max(0, times_used) //sanity
|
|
if(max(0, prob(times_used * 3) - burnout_resistance)) //The more often it's used in a short span of time the more likely it will burn out
|
|
burn_out()
|
|
return FALSE
|
|
return TRUE
|
|
|
|
//BYPASS CHECKS ALSO PREVENTS BURNOUT!
|
|
/obj/item/assembly/flash/proc/AOE_flash(bypass_checks = FALSE, range = 3, power = 5, targeted = FALSE, mob/user)
|
|
if(!bypass_checks && !try_use_flash())
|
|
return FALSE
|
|
var/list/mob/targets = get_flash_targets(get_turf(src), range, FALSE)
|
|
if(user)
|
|
targets -= user
|
|
for(var/mob/living/carbon/C in targets)
|
|
flash_carbon(C, user, power, targeted, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/assembly/flash/proc/get_flash_targets(atom/target_loc, range = 3, override_vision_checks = FALSE)
|
|
if(!target_loc)
|
|
target_loc = loc
|
|
if(override_vision_checks)
|
|
return get_hearers_in_view(range, get_turf(target_loc))
|
|
if(isturf(target_loc) || (ismob(target_loc) && isturf(target_loc.loc)))
|
|
return viewers(range, get_turf(target_loc))
|
|
else
|
|
return typecache_filter_list(target_loc.GetAllContents(), GLOB.typecache_living)
|
|
|
|
/obj/item/assembly/flash/proc/try_use_flash(mob/user = null)
|
|
if(burnt_out || (world.time < last_trigger + cooldown))
|
|
return FALSE
|
|
last_trigger = world.time
|
|
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
|
flash_lighting_fx(FLASH_LIGHT_RANGE, light_power, light_color)
|
|
times_used++
|
|
flash_recharge()
|
|
update_icon(TRUE)
|
|
if(user && !clown_check(user))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
|
if(!istype(M))
|
|
return
|
|
if(user)
|
|
log_combat(user, M, "[targeted? "flashed(targeted)" : "flashed(AOE)"]", src)
|
|
else //caused by emp/remote signal
|
|
M.log_message("was [targeted? "flashed(targeted)" : "flashed(AOE)"]",LOG_ATTACK)
|
|
if(generic_message && M != user)
|
|
to_chat(M, "<span class='disarm'>[src] emits a blinding light!</span>")
|
|
if(targeted)
|
|
if(M.flash_act(1, 1))
|
|
if(M.confused < power)
|
|
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
|
M.confused += min(power, diff)
|
|
if(user)
|
|
terrible_conversion_proc(M, user)
|
|
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
|
|
to_chat(user, "<span class='danger'>You blind [M] with the flash!</span>")
|
|
to_chat(M, "<span class='userdanger'>[user] blinds you with the flash!</span>")
|
|
else
|
|
to_chat(M, "<span class='userdanger'>You are blinded by [src]!</span>")
|
|
M.Paralyze(rand(80,120))
|
|
else if(user)
|
|
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
|
|
to_chat(user, "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
|
to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
|
|
else
|
|
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
|
else
|
|
if(M.flash_act())
|
|
var/diff = power * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
|
M.confused += min(power, diff)
|
|
|
|
/obj/item/assembly/flash/attack(mob/living/M, mob/user)
|
|
if(!try_use_flash(user))
|
|
return FALSE
|
|
if(iscarbon(M))
|
|
flash_carbon(M, user, 5, 1)
|
|
return TRUE
|
|
else if(issilicon(M))
|
|
var/mob/living/silicon/robot/R = M
|
|
log_combat(user, R, "flashed", src)
|
|
update_icon(1)
|
|
R.Paralyze(rand(80,120))
|
|
var/diff = 5 * CONFUSION_STACK_MAX_MULTIPLIER - M.confused
|
|
R.confused += min(5, diff)
|
|
R.flash_act(affect_silicon = 1)
|
|
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
|
|
return TRUE
|
|
|
|
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
|
|
|
|
/obj/item/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
|
if(holder)
|
|
return FALSE
|
|
if(!AOE_flash(FALSE, 3, 5, FALSE, user))
|
|
return FALSE
|
|
to_chat(user, "<span class='danger'>[src] emits a blinding light!</span>")
|
|
|
|
/obj/item/assembly/flash/emp_act(severity)
|
|
. = ..()
|
|
if(. & EMP_PROTECT_SELF)
|
|
return
|
|
if(!try_use_flash())
|
|
return
|
|
AOE_flash()
|
|
burn_out()
|
|
|
|
/obj/item/assembly/flash/activate()//AOE flash on signal received
|
|
if(!..())
|
|
return
|
|
AOE_flash()
|
|
|
|
/obj/item/assembly/flash/proc/terrible_conversion_proc(mob/living/carbon/H, mob/user)
|
|
if(istype(H) && H.stat != DEAD)
|
|
if(user.mind)
|
|
var/datum/antagonist/rev/head/converter = user.mind.has_antag_datum(/datum/antagonist/rev/head)
|
|
if(!converter)
|
|
return
|
|
if(!H.client)
|
|
to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
|
|
return
|
|
if(H.stat != CONSCIOUS)
|
|
to_chat(user, "<span class='warning'>They must be conscious before you can convert [H.p_them()]!</span>")
|
|
return
|
|
if(converter.add_revolutionary(H.mind))
|
|
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
|
else
|
|
to_chat(user, "<span class='warning'>This mind seems resistant to the flash!</span>")
|
|
|
|
|
|
/obj/item/assembly/flash/cyborg
|
|
|
|
/obj/item/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
|
..()
|
|
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
|
|
|
/obj/item/assembly/flash/cyborg/attack_self(mob/user)
|
|
..()
|
|
new /obj/effect/temp_visual/borgflash(get_turf(src))
|
|
|
|
/obj/item/assembly/flash/cyborg/attackby(obj/item/W, mob/user, params)
|
|
return
|
|
/obj/item/assembly/flash/cyborg/screwdriver_act(mob/living/user, obj/item/I)
|
|
return
|
|
|
|
/obj/item/assembly/flash/memorizer
|
|
name = "memorizer"
|
|
desc = "If you see this, you're not likely to remember it any time soon."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "memorizer"
|
|
item_state = "nullrod"
|
|
|
|
/obj/item/assembly/flash/handheld //this is now the regular pocket flashes
|
|
|
|
/obj/item/assembly/flash/armimplant
|
|
name = "photon projector"
|
|
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocols fix the flashbulb if it ever burns out."
|
|
var/flashcd = 20
|
|
var/overheat = 0
|
|
var/obj/item/organ/cyberimp/arm/flash/I = null
|
|
|
|
/obj/item/assembly/flash/armimplant/burn_out()
|
|
if(I && I.owner)
|
|
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
|
I.Retract()
|
|
overheat = TRUE
|
|
addtimer(CALLBACK(src, .proc/cooldown), flashcd * 2)
|
|
|
|
/obj/item/assembly/flash/armimplant/try_use_flash(mob/user = null)
|
|
if(overheat)
|
|
if(I && I.owner)
|
|
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
|
return FALSE
|
|
overheat = TRUE
|
|
addtimer(CALLBACK(src, .proc/cooldown), flashcd)
|
|
playsound(src, 'sound/weapons/flash.ogg', 100, TRUE)
|
|
update_icon(1)
|
|
return TRUE
|
|
|
|
|
|
/obj/item/assembly/flash/armimplant/proc/cooldown()
|
|
overheat = FALSE
|
|
|
|
/obj/item/assembly/flash/hypnotic
|
|
desc = "A modified flash device, programmed to emit a sequence of subliminal flashes that can send a vulnerable target into a hypnotic trance."
|
|
flashing_overlay = "flash-hypno"
|
|
light_color = LIGHT_COLOR_PINK
|
|
cooldown = 20
|
|
|
|
/obj/item/assembly/flash/hypnotic/burn_out()
|
|
return
|
|
|
|
/obj/item/assembly/flash/hypnotic/flash_carbon(mob/living/carbon/M, mob/user, power = 15, targeted = TRUE, generic_message = FALSE)
|
|
if(!istype(M))
|
|
return
|
|
if(user)
|
|
log_combat(user, M, "[targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]", src)
|
|
else //caused by emp/remote signal
|
|
M.log_message("was [targeted? "hypno-flashed(targeted)" : "hypno-flashed(AOE)"]",LOG_ATTACK)
|
|
if(generic_message && M != user)
|
|
to_chat(M, "<span class='disarm'>[src] emits a soothing light...</span>")
|
|
if(targeted)
|
|
if(M.flash_act(1, 1))
|
|
var/hypnosis = FALSE
|
|
if(M.hypnosis_vulnerable())
|
|
hypnosis = TRUE
|
|
if(user)
|
|
user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>", "<span class='danger'>You hypno-flash [M]!</span>")
|
|
|
|
if(!hypnosis)
|
|
to_chat(M, "<span class='notice'>The light makes you feel oddly relaxed...</span>")
|
|
M.confused += min(M.confused + 10, 20)
|
|
M.dizziness += min(M.dizziness + 10, 20)
|
|
M.drowsyness += min(M.drowsyness + 10, 20)
|
|
M.apply_status_effect(STATUS_EFFECT_PACIFY, 100)
|
|
else
|
|
M.apply_status_effect(/datum/status_effect/trance, 200, TRUE)
|
|
|
|
else if(user)
|
|
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to hypno-flash [M]!</span>")
|
|
else
|
|
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
|
|
|
|
else if(M.flash_act())
|
|
to_chat(M, "<span class='notice'>Such a pretty light...</span>")
|
|
M.confused += min(M.confused + 4, 20)
|
|
M.dizziness += min(M.dizziness + 4, 20)
|
|
M.drowsyness += min(M.drowsyness + 4, 20)
|
|
M.apply_status_effect(STATUS_EFFECT_PACIFY, 40)
|