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Yogstation/code/modules/client/verbs/ooc.dm
2019-04-17 19:47:48 -05:00

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GLOBAL_VAR_INIT(OOC_COLOR, null)//If this is null, use the CSS for OOC. Otherwise, use a custom colour.
GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
GLOBAL_VAR_INIT(mentor_ooc_colour, YOGS_MENTOR_OOC_COLOUR) // yogs - mentor ooc color
/client/verb/ooc(msg as text)
set name = "OOC" //Gave this shit a shorter name so you only have to time out "ooc" rather than "ooc message" to use it --NeoFite
set category = "OOC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
if(!mob)
return
if(!holder)
if(!GLOB.ooc_allowed)
to_chat(src, "<span class='danger'>OOC is globally muted.</span>")
return
if(!GLOB.dooc_allowed && (mob.stat == DEAD))
to_chat(usr, "<span class='danger'>OOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
to_chat(src, "<span class='danger'>You cannot use OOC (muted).</span>")
return
if(is_banned_from(ckey, "OOC"))
to_chat(src, "<span class='danger'>You have been banned from OOC.</span>")
return
if(QDELETED(src))
return
msg = utf8_sanitize(msg, src, MAX_MESSAGE_LEN) // yogs - libvg support yo
var/raw_msg = msg
if(!msg)
return
msg = pretty_filter(msg) //yogs
msg = emoji_parse(msg)
//yogs start -- smarter ick ock detection
var/regex/ickock = regex(@"^\s*(#.*|,.*|(:|;)(\w|\s|\d)|(say \x22)|\.\.?(?!\.))","i")
//captures a lot of accidental in character speech in ooc chat
if(length(msg) > 4 && ickock.Find(msg))
//yogs end
if(alert("Your message \"[raw_msg]\" looks like it was meant for in game communication, say it in OOC?", "Meant for OOC?", "No", "Yes") != "Yes")
return
if(!holder)
if(handle_spam_prevention(msg,MUTE_OOC))
return
if(findtext(msg, "byond://"))
to_chat(src, "<B>Advertising other servers is not allowed.</B>")
log_admin("[key_name(src)] has attempted to advertise in OOC: [msg]")
message_admins("[key_name_admin(src)] has attempted to advertise in OOC: [msg]")
return
if(!(prefs.chat_toggles & CHAT_OOC))
to_chat(src, "<span class='danger'>You have OOC muted.</span>")
return
mob.log_talk(raw_msg, LOG_OOC)
if(holder && holder.fakekey) //YOGS start - webhook support
webhook_send_ooc(holder.fakekey, msg)
else
webhook_send_ooc(key, msg) //YOGS end - webhook support
var/keyname = key
if(prefs.unlock_content)
if(prefs.toggles & MEMBER_PUBLIC)
keyname = "<font color='[prefs.ooccolor ? prefs.ooccolor : GLOB.normal_ooc_colour]'>[icon2html('icons/member_content.dmi', world, "blag")][keyname]</font>"
//The linkify span classes and linkify=TRUE below make ooc text get clickable chat href links if you pass in something resembling a url
//YOG START - Yog OOC
//PINGS
var/regex/ping = regex(@"@+(((([\s]{0,1}[^\s@]{0,30})[\s]*[^\s@]{0,30})[\s]*[^\s@]{0,30})[\s]*[^\s@]{0,30})","g")//Now lets check if they pinged anyone
// Regex101 link to this specific regex, as of 3rd April 2019: https://regex101.com/r/YtmLDs/7
var/list/pinged = list()
while(ping.Find(msg))
for(var/x in ping.group)
pinged |= ckey(x)
var/list/clientkeys = list()
for(var/x in GLOB.clients)// If the "SENDING MESSAGES OUT" for-loop starts iterating over something else, make this GLOB *that* something else.
var/client/Y = x //God bless typeless for-loops
clientkeys += Y.ckey
pinged &= clientkeys
if(pinged.len)
if((world.time - last_ping_time) < 30)
to_chat(src,"<span class='danger'>You are pinging too much! Please wait before pinging again.</span>")
return
last_ping_time = world.time
//MESSAGE CRAFTING -- This part handles actually making the messages that are to be displayed.
var/bussedcolor = GLOB.OOC_COLOR ? GLOB.OOC_COLOR : "" // So /TG/ decided to fuck up how OOC colours are handled.
// So we're sticking a weird <font color='[bussedcolor]'></font> into shit to handle their new system.
// Completely rewrote this OOC-handling code and /TG/ still manages to make it bad. Hate tg.
var/oocmsg = ""; // The message sent to normal people
var/oocmsg_toadmins = FALSE; // The message sent to admins.
if(holder) // If the speaker is an admin or something
if(check_rights_for(src, R_ADMIN)) // If they're supposed to have their own admin OOC colour
oocmsg += "<span class='adminooc'>[(CONFIG_GET(flag/allow_admin_ooccolor) && prefs.ooccolor) ? "<font color=[prefs.ooccolor]>" :"" ]<span class='prefix'>[find_admin_rank(src)]" // The header for an Admin's OOC.
else // Else if they're an AdminObserver
oocmsg += "<span class='adminobserverooc'><span class='prefix'>[find_admin_rank(src)]" // The header for an AO's OOC.
//Check yogstation\code\module\client\verbs\ooc for the find_admin_rank definition.
if(holder.fakekey) // If they're stealhminning
oocmsg_toadmins = oocmsg + "OOC:</span> <EM>[keyname]/([holder.fakekey]):</EM> <span class='message linkify'>[msg]</span></span></font>"
// ^ Message sent to people who should know when someone's stealthminning
oocmsg = "<span class='ooc'><font color='[bussedcolor]'><span class='prefix'>OOC:</span> <EM>[holder.fakekey]:</EM> <span class='message linkify'>[msg]</span></font></span>"
// ^ Message sent to normal people
else
oocmsg += "OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></span></font>" // Footer for an admin or AO's OOC.
oocmsg_toadmins = oocmsg
else
oocmsg = "<span class='ooc'>[is_donator(src) ? "(Donator)" : ""]"
if(is_mentor()) // If the speaker is a mentor
oocmsg += "<font color='[GLOB.mentor_ooc_colour]'>"
else
oocmsg += "<font color='[bussedcolor]'>"
oocmsg += "<span class='prefix'>OOC:</span> <EM>[keyname]:</EM> <span class='message linkify'>[msg]</span></font></span>"
oocmsg_toadmins = oocmsg
//SENDING THE MESSAGES OUT
for(var/c in GLOB.clients)
var/client/C = c // God bless typeless for-loops
if( (C.prefs.chat_toggles & CHAT_OOC) && (holder || !(key in C.prefs.ignoring)) )
var/sentmsg // The message we're sending to this specific person
if(C.holder) // If they're an admin-ish
sentmsg = oocmsg_toadmins // Get the admin one
else
sentmsg = oocmsg
if(ckey(C.key) in pinged)
var/sound/pingsound = sound('yogstation/sound/misc/bikehorn_alert.ogg')
pingsound.volume = 50
pingsound.pan = 80
SEND_SOUND(C,pingsound)
sentmsg = "<span style='background-color: #ccccdd'>" + sentmsg + "</span>"
to_chat(C,sentmsg)
//YOGS END
/proc/toggle_ooc(toggle = null)
if(toggle != null) //if we're specifically en/disabling ooc
if(toggle != GLOB.ooc_allowed)
GLOB.ooc_allowed = toggle
else
return
else //otherwise just toggle it
GLOB.ooc_allowed = !GLOB.ooc_allowed
to_chat(world, "<B>The OOC channel has been globally [GLOB.ooc_allowed ? "enabled" : "disabled"].</B>")
/proc/toggle_dooc(toggle = null)
if(toggle != null)
if(toggle != GLOB.dooc_allowed)
GLOB.dooc_allowed = toggle
else
return
else
GLOB.dooc_allowed = !GLOB.dooc_allowed
/client/proc/set_ooc(newColor as color)
set name = "Set Player OOC Color"
set desc = "Modifies player OOC Color"
set category = "Fun"
GLOB.OOC_COLOR = sanitize_ooccolor(newColor)
/client/proc/reset_ooc()
set name = "Reset Player OOC Color"
set desc = "Returns player OOC Color to default"
set category = "Fun"
GLOB.OOC_COLOR = null
/client/verb/colorooc()
set name = "Set Your OOC Color"
set category = "Preferences"
if(!holder || !check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
var/new_ooccolor = input(src, "Please select your OOC color.", "OOC color", prefs.ooccolor) as color|null
if(new_ooccolor)
prefs.ooccolor = sanitize_ooccolor(new_ooccolor)
prefs.save_preferences()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Set OOC Color") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/client/verb/resetcolorooc()
set name = "Reset Your OOC Color"
set desc = "Returns your OOC Color to default"
set category = "Preferences"
if(!holder || !check_rights_for(src, R_ADMIN))
if(!is_content_unlocked())
return
prefs.ooccolor = initial(prefs.ooccolor)
prefs.save_preferences()
//Checks admin notice
/client/verb/admin_notice()
set name = "Adminnotice"
set category = "Admin"
set desc ="Check the admin notice if it has been set"
if(GLOB.admin_notice)
to_chat(src, "<span class='boldnotice'>Admin Notice:</span>\n \t [GLOB.admin_notice]")
else
to_chat(src, "<span class='notice'>There are no admin notices at the moment.</span>")
/client/verb/fix_chat()
set name = "Fix chat"
set category = "OOC"
if (!chatOutput || !istype(chatOutput))
var/action = alert(src, "Invalid Chat Output data found!\nRecreate data?", "Wot?", "Recreate Chat Output data", "Cancel")
if (action != "Recreate Chat Output data")
return
chatOutput = new /datum/chatOutput(src)
chatOutput.start()
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after recreating the chatOutput and forcing a load()")
else if (chatOutput.loaded)
var/action = alert(src, "ChatOutput seems to be loaded\nDo you want me to force a reload, wiping the chat log or just refresh the chat window because it broke/went away?", "Hmmm", "Force Reload", "Refresh", "Cancel")
switch (action)
if ("Force Reload")
chatOutput.loaded = FALSE
chatOutput.start() //this is likely to fail since it asks , but we should try it anyways so we know.
action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a start()")
else
chatOutput.load()
action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a start() and forcing a load()")
if ("Refresh")
chatOutput.showChat()
action = alert(src, "Goon chat refreshing, wait a bit and tell me if it's fixed", "", "Fixed", "Nope, force a reload")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a show()")
else
chatOutput.loaded = FALSE
chatOutput.load()
action = alert(src, "How about now? (give it a moment)", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", "is-visible=true;is-disabled=false")
winset(src, "browseroutput", "is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a show() and forcing a load()")
return
else
chatOutput.start()
var/action = alert(src, "Manually loading Chat, wait a bit and tell me if it's fixed", "", "Fixed", "Nope")
if (action == "Fixed")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start()")
else
chatOutput.load()
alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No")
if (action == "Yes")
log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start() and forcing a load()")
else
action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat")
if (action == "Switch to old chat")
winset(src, "output", list2params(list("on-show" = "", "is-disabled" = "false", "is-visible" = "true")))
winset(src, "browseroutput", "is-disabled=true;is-visible=false")
log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after manually calling start() and forcing a load()")
/client/verb/motd()
set name = "MOTD"
set category = "OOC"
set desc ="Check the Message of the Day"
var/motd = global.config.motd
if(motd)
to_chat(src, "<div class=\"motd\">[motd]</div>", handle_whitespace=FALSE)
else
to_chat(src, "<span class='notice'>The Message of the Day has not been set.</span>")
/client/proc/self_notes()
set name = "View Admin Remarks"
set category = "OOC"
set desc = "View the notes that admins have written about you"
if(!CONFIG_GET(flag/see_own_notes))
to_chat(usr, "<span class='notice'>Sorry, that function is not enabled on this server.</span>")
return
browse_messages(null, usr.ckey, null, TRUE)
/client/proc/self_playtime()
set name = "View tracked playtime"
set category = "OOC"
set desc = "View the amount of playtime for roles the server has tracked."
if(!CONFIG_GET(flag/use_exp_tracking))
to_chat(usr, "<span class='notice'>Sorry, tracking is currently disabled.</span>")
return
var/list/body = list()
body += "<html><head><title>Playtime for [key]</title></head><BODY><BR>Playtime:"
body += get_exp_report()
body += "</BODY></HTML>"
usr << browse(body.Join(), "window=playerplaytime[ckey];size=550x615")
/client/proc/ignore_key(client)
var/client/C = client
if(C.key in prefs.ignoring)
prefs.ignoring -= C.key
else
prefs.ignoring |= C.key
to_chat(src, "You are [(C.key in prefs.ignoring) ? "now" : "no longer"] ignoring [C.key] on the OOC channel.")
prefs.save_preferences()
/client/verb/select_ignore()
set name = "Ignore"
set category = "OOC"
set desc ="Ignore a player's messages on the OOC channel"
var/see_ghost_names = isobserver(mob)
var/list/choices = list()
for(var/client/C in GLOB.clients)
if(isobserver(C.mob) && see_ghost_names)
choices["[C.mob]([C])"] = C
else
choices[C] = C
choices = sortList(choices)
var/selection = input("Please, select a player!", "Ignore", null, null) as null|anything in choices
if(!selection || !(selection in choices))
return
selection = choices[selection]
if(selection == src)
to_chat(src, "You can't ignore yourself.")
return
ignore_key(selection)
/client/proc/show_previous_roundend_report()
set name = "Your Last Round"
set category = "OOC"
set desc = "View the last round end report you've seen"
SSticker.show_roundend_report(src, TRUE)
/client/verb/fit_viewport()
set name = "Fit Viewport"
set category = "OOC"
set desc = "Fit the width of the map window to match the viewport"
// Fetch aspect ratio
var/view_size = getviewsize(view)
var/aspect_ratio = view_size[1] / view_size[2]
// Calculate desired pixel width using window size and aspect ratio
var/sizes = params2list(winget(src, "mainwindow.split;mapwindow", "size"))
var/map_size = splittext(sizes["mapwindow.size"], "x")
var/height = text2num(map_size[2])
var/desired_width = round(height * aspect_ratio)
if (text2num(map_size[1]) == desired_width)
// Nothing to do
return
var/split_size = splittext(sizes["mainwindow.split.size"], "x")
var/split_width = text2num(split_size[1])
// Calculate and apply a best estimate
// +4 pixels are for the width of the splitter's handle
var/pct = 100 * (desired_width + 4) / split_width
winset(src, "mainwindow.split", "splitter=[pct]")
// Apply an ever-lowering offset until we finish or fail
var/delta
for(var/safety in 1 to 10)
var/after_size = winget(src, "mapwindow", "size")
map_size = splittext(after_size, "x")
var/got_width = text2num(map_size[1])
if (got_width == desired_width)
// success
return
else if (isnull(delta))
// calculate a probable delta value based on the difference
delta = 100 * (desired_width - got_width) / split_width
else if ((delta > 0 && got_width > desired_width) || (delta < 0 && got_width < desired_width))
// if we overshot, halve the delta and reverse direction
delta = -delta/2
pct += delta
winset(src, "mainwindow.split", "splitter=[pct]")